[PFS_Aerondor] 00-08 Slave Pits of Absalom [tier 1-2] PbP Gameday 5 (Inactive)

Game Master Aerondor

Map

initiative:

[dice=Lara]1d20+2[/dice]
[dice=Talia]1d20+6[/dice]
[dice=Quinn]1d20+1[/dice]
[dice=Drusillia]1d20+6[/dice]
[dice=Quistina ]1d20+0[/dice]
[dice=Ignaru ]1d20+2[/dice]
[dice=Triblin ]1d20+1[/dice]
[dice=baddies]1d20+0[/dice]

Chronicles


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Silver Crusade

Male Gnome Cleric (Merciful Healer of Sarenrae) 3 HP 21/21 | AC 20 22 underground T 12 14 underground FF 19 21 underground | Fort +4 Ref +1 Will +5 | Init +1 | Per +3 | Darkvision 60 ft | SPD 20 ft | CMD +12
Channel:
0/7 (2d6) (Sickened)
Rebuke Death:
6/6 (1d4+1)
wands:
CLW 25/50 : Bless 44/50

Bowing slightly, Triblin speaks up, "Thank you for your help sir. We shall be off to continue our investigation."

As soon as the group is out the door, the gnome then mentions to everyone, "He was scared, quite so, but it seems we weren't what he was truly scared of. I think that another party is responsible, and he is quite afraid of them."

Lantern Lodge

Silent tide map

You head down to the docks and ask around for the No Return. It takes some time but you are eventually sent to dock 19. It is late afternoon and there are crowds of people, sailors and general loiters around.

The stink of the slave-ship is a pretty good indication you have found the right place.

A gnoll stands on the ship, snarling at any who come near.

Please include a perception check with your next post

profession(lawyer) or know(local) DC 15:
Gnolls are not allowed to set foot in Absalom. On board ships is fine though.

Silver Crusade

Male LN Human (Tian-Shu) Unchained Monk 4 | HP -5/36 | AC 16 T 16 FF 14 | CMB +6, CMD 22 | F: +6, R: +6, W: +4 | Init: +2 | Perc: +10, SM: +10 | Speed 40ft | Ki Pool: 5/6 | Stunning Fist: 1/4 | Active conditions: None.

perception: 1d20 + 8 ⇒ (3) + 8 = 11

Ignaru lets loose a snarl of his own.

Silver Crusade

Male Gnome Cleric (Merciful Healer of Sarenrae) 3 HP 21/21 | AC 20 22 underground T 12 14 underground FF 19 21 underground | Fort +4 Ref +1 Will +5 | Init +1 | Per +3 | Darkvision 60 ft | SPD 20 ft | CMD +12
Channel:
0/7 (2d6) (Sickened)
Rebuke Death:
6/6 (1d4+1)
wands:
CLW 25/50 : Bless 44/50

perception: 1d20 + 3 ⇒ (16) + 3 = 19

Walking up to the gnoll, Triblin tugs at its pant leg. "Excuse me, do you know if we could speak to your captain? It is of quite important matters involving your cargo."

diplomacy: 1d20 + 3 ⇒ (16) + 3 = 19

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Talia follows Triblin. "Yeah, Pildapush sent us. Rather urgent and discreet." She winks at the gnoll. "Some of the cargo is being redirected, new order just came in."

Perception: 1d20 + 3 ⇒ (18) + 3 = 21
Diplomacy to aid: 1d20 + 6 ⇒ (1) + 6 = 7

Grand Lodge

Female Human (Taldan) Bard (Archaeologist) 4 Portrait

Bardic Knowledge (local): 1d20 + 3 ⇒ (8) + 3 = 11
Perception: 1d20 + 4 ⇒ (6) + 4 = 10

Lara follows along after the party, lost in thought. Seeing the gnoll, she tilts her head to one side, curiously observing him.

Lantern Lodge

Silent tide map

dru per: 1d20 + 5 ⇒ (7) + 5 = 12

Before you can board the board. from the crowd around the boat several small heads emerge. They converge on the unknowing pathfinder team, and then strike with a vengeance.

attacks on Quistina: 3d20 ⇒ (19, 19, 15) = 53
damage: 3d4 - 3 ⇒ (1, 4, 4) - 3 = 6

crit attacks on Quistina: 2d20 ⇒ (1, 9) = 10

Three shortswords sink into Quistiana with horrible effect as she falls to the ground.

Manwhile two archers on the roof of the nearby pub open fire on Ignaru
attacks: 2d20 ⇒ (17, 2) = 19
damage: 1d3 ⇒ 1

init:

Lara: 1d20 + 2 ⇒ (19) + 2 = 21
Talia: 1d20 + 6 ⇒ (3) + 6 = 9
Quinn: 1d20 + 1 ⇒ (17) + 1 = 18
Drusillia: 1d20 + 6 ⇒ (7) + 6 = 13
Quistina : 1d20 + 0 ⇒ (16) + 0 = 16
Ignaru : 1d20 + 2 ⇒ (12) + 2 = 14
Triblin : 1d20 + 1 ⇒ (15) + 1 = 16
baddies: 1d20 + 1 ⇒ (20) + 1 = 21

The halfings swarm forward to Triblin
attacks: 3d20 ⇒ (11, 4, 9) = 24
But cannot manage to get past the gnomes defences.

The archers on the roof continue to target Ignaru
attacks: 2d20 ⇒ (7, 14) = 21
damage: 1d4 ⇒ 3

All around the crowd goes wild, people diving for cover.
The wharf is regarded as difficult terrain

The gnoll stays aboard the ship and watches impassively.

Status: Everywhere is difficult terrain (round 1)
Lara
Quinn
Quistina 6 lethal and 1 NL damage;
Triblin
Ignaru 6 damage
Drusillia 6 damage
Talia

Halfings

Liberty's Edge

Human Investigator L1 | HP: 10/10 | AC:18 T:11 FF:17 | CMB:+2 CMD:13 | Saves F:1 R:3 W:3 (+1 vs. charms, compulsions; reroll +2 if force to break law) | Init:+1 | Per:+5 | Spd: 30 | Inspirations: 6/6 | Extracts L1: Enlarge Person, Shield | Status: shield

Forgot to add the perception and knowledge(local). Not that it really matters now. :)

perception: 1d20 + 5 ⇒ (15) + 5 = 20
knowledge(local), inspired: 1d20 + 7 + 1d6 ⇒ (1) + 7 + (4) = 12

Quinn steps forward until he is within reach of the (green) halfling with his longspear, and stabs him with it.

longspear: 1d20 + 2 ⇒ (11) + 2 = 13
dmg: 1d8 + 2 ⇒ (1) + 2 = 3

Silver Crusade

Male Gnome Cleric (Merciful Healer of Sarenrae) 3 HP 21/21 | AC 20 22 underground T 12 14 underground FF 19 21 underground | Fort +4 Ref +1 Will +5 | Init +1 | Per +3 | Darkvision 60 ft | SPD 20 ft | CMD +12
Channel:
0/7 (2d6) (Sickened)
Rebuke Death:
6/6 (1d4+1)
wands:
CLW 25/50 : Bless 44/50

Swords scraping on his armor, Triblin's eyes widen as he hears the screams. Turning around to face the halflings, he sees his fallen comrade and draws his scimitar, which seems to be glowing with divine power before he swings down. Erupting from the sword, covering everyone near him with exception of two of the halflings, was a wave of fire that didn't burn but rather healed.

selective channel: 2d6 ⇒ (5, 1) = 6

Pointing the scimitar at the group of assailants, he then speaks, "You all have one chance to surrender. If not, I will be forced to fight."

Ooooooooh, they made the cleric maaaaaaad.

Edit to add in the healing verbage.

Grand Lodge

Female Human (Taldan) Bard (Archaeologist) 4 Portrait

Lara takes a step back and unshoulders her bow. Nocking an arrow, she lets fly at one of the ambushing archers, but in her haste the shot goes wide.

Lucky shot: 1d20 + 5 ⇒ (4) + 5 = 9

Archaeologist's luck 1/7, linger 0/2

Lantern Lodge

Silent tide map

Just to be sure you are aware, there are large crowds of people all about. I've not put them on the map, but they are there, if you channel you will be hitting a lot of innocent folk as well.

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Halflings? Aren't they generally anti-slavery? Talia draws her sword, but just takes a defensive stance. "Hey, I think there's a misunderstanding here! We aren't with the slavers, we're here on a rescue mission!"

Man, how stealthy are these guys? 22+, Really?
Standard action, Total Defense, AC now 20.

Silver Crusade

Male Gnome Cleric (Merciful Healer of Sarenrae) 3 HP 21/21 | AC 20 22 underground T 12 14 underground FF 19 21 underground | Fort +4 Ref +1 Will +5 | Init +1 | Per +3 | Darkvision 60 ft | SPD 20 ft | CMD +12
Channel:
0/7 (2d6) (Sickened)
Rebuke Death:
6/6 (1d4+1)
wands:
CLW 25/50 : Bless 44/50

All the heals then, since I can't harm with my channels. The merchant boy gets a heal, the spice woman gets a heal, even the juju zombie gets a heal, since it's technically alive, haha. Just that purple and green don't get healed. Also, if those who have been healed had been sickened, they aren't anymore.

Lantern Lodge

Silent tide map

@TaliaVery stealthy, DC was 24.
@Triblin, sorry I misunderstood, healing the masses is fine!

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

I guess they are halflings, being sneaky is easy for them.

Dark Archive

Female Half-Orc AC:14 Skills: KNOW. Arcana/Dungeoneering/Nature/Planes/Religion +9, Perception+0, Spellcraft +9, UMD +3 Wizard L1
Spells:
L0 3/3, L1 3/3
HP 8/8

Feeling much better after the healing from Triblin. Quistina growls and steps 5 foot away from everyone and begins chanting an arcane spell while a hand pulls out a piece of leather from her spell pouch. She begins completes with "Mage Armor"

Silver Crusade

Male LN Human (Tian-Shu) Unchained Monk 4 | HP -5/36 | AC 16 T 16 FF 14 | CMB +6, CMD 22 | F: +6, R: +6, W: +4 | Init: +2 | Perc: +10, SM: +10 | Speed 40ft | Ki Pool: 5/6 | Stunning Fist: 1/4 | Active conditions: None.

With all the people around, he can not move as swiftly as he likes. But he still manages to move with in striking distance.

Stunning Fist DC 16 fort if it its
attack: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d6 + 2 ⇒ (4) + 2 = 6

The Exchange

"Dru" female halfling swashbuckler (mouser) 1 / slayer 1 | HP 18/18, panache 3/4 | AC 20 (21 vs larger), T 15 (16 vs larger), FF 16 | F +3, R +8 (+9 vs trample), W -1 (+1 vs fear) | CMB +1, CMD 15 | Spd 30' | Perc +4, SM +2 | Init +4

Not sure where Dru's damage came from? Either way she should be healed after Triblin's channeling right?

Dru steps forward and says "Finally I can pick on someone my own size!"

5' step forward, draw rapier as move action, then attack the green one.
Attack: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 1d4 ⇒ 1

Lantern Lodge

Silent tide map

Quinn stabs at a halfing, but the small figure is just too quick for him. Lara tries the same with her bow, with the same result.

Triblin meanwhile undoes all the good work of the halflings earlier attack, and then some!

Quistina, wary of the swarm tactics and the halflings blades protects herself, and Ignaru tries and fails to connect with the small assailants. Even Dru can't manage to land a blow. Talia takes on a defensive position.

The halflings redouble there efforts on Triblin
attacks: 3d20 ⇒ (4, 1, 12) = 17

While the two archers on the roof turn their attention on Quistiana
attacks: 2d20 ⇒ (5, 16) = 21
damage: 1d4 ⇒ 3
One gets through her defences.

Status: Everywhere is difficult terrain (round 2)
Lara
Quinn
Quistina mage armor; 3 damage;
Triblin
Ignaru
Drusillia
Talia -total defence, AC20

Halfings

Silver Crusade

Male LN Human (Tian-Shu) Unchained Monk 4 | HP -5/36 | AC 16 T 16 FF 14 | CMB +6, CMD 22 | F: +6, R: +6, W: +4 | Init: +2 | Perc: +10, SM: +10 | Speed 40ft | Ki Pool: 5/6 | Stunning Fist: 1/4 | Active conditions: None.

Flurry of Blows
attack: 1d20 + 4 ⇒ (8) + 4 = 12
NL damage: 1d6 + 2 ⇒ (2) + 2 = 4

attack: 1d20 + 4 ⇒ (13) + 4 = 17
NL damage: 1d6 + 2 ⇒ (2) + 2 = 4

Lantern Lodge

Silent tide map

One blow connects, but not hard enough to drop the halfling

Grand Lodge

Female Human (Taldan) Bard (Archaeologist) 4 Portrait

Lara retrieves another arrow from her quiver and takes another shot at one of the archers.

Lucky shot: 1d20 + 5 ⇒ (13) + 5 = 18
1d6 + 3 ⇒ (1) + 3 = 4

Archaeologist's luck 1/7, lingering 1/2

Dark Archive

Female Half-Orc AC:14 Skills: KNOW. Arcana/Dungeoneering/Nature/Planes/Religion +9, Perception+0, Spellcraft +9, UMD +3 Wizard L1
Spells:
L0 3/3, L1 3/3
HP 8/8

Quistina takes a five foot step back and pulls her great axe. Using the lesser power of Hand of the apprentice throws it at yellow.

Attack: 1d20 + 5 ⇒ (20) + 5 = 25
ConfirmCrit: 1d20 + 5 ⇒ (17) + 5 = 22

if hit: 3d12 + 6 ⇒ (4, 5, 1) + 6 = 16

"Got some archers on the roof that we could deal with."

Silver Crusade

Male Gnome Cleric (Merciful Healer of Sarenrae) 3 HP 21/21 | AC 20 22 underground T 12 14 underground FF 19 21 underground | Fort +4 Ref +1 Will +5 | Init +1 | Per +3 | Darkvision 60 ft | SPD 20 ft | CMD +12
Channel:
0/7 (2d6) (Sickened)
Rebuke Death:
6/6 (1d4+1)
wands:
CLW 25/50 : Bless 44/50

"It seems like you all shall be judged by Sarenrae then, as you have been given the choice to surrender and live or not. Have at you!" Triblin shouts as he swings his sword at the halfling right in front of him.

attack: 1d20 + 4 ⇒ (19) + 4 = 23
critical confirm: 1d20 + 4 ⇒ (20) + 4 = 24

critical damage: 2d4 ⇒ (1, 3) = 4

First actual attack with this character, and it is a critical.... Dear me.

Liberty's Edge

Human Investigator L1 | HP: 10/10 | AC:18 T:11 FF:17 | CMB:+2 CMD:13 | Saves F:1 R:3 W:3 (+1 vs. charms, compulsions; reroll +2 if force to break law) | Init:+1 | Per:+5 | Spd: 30 | Inspirations: 6/6 | Extracts L1: Enlarge Person, Shield | Status: shield

I moved Dru's token forward according to her last post. Let me know if I made a mistake?

As Dru stepped forward to engage the green halfling, Quinn steps to the side and continues to stab at him. Unfortunately, it goes wide.

longspear: 1d20 + 2 ⇒ (2) + 2 = 4

Lantern Lodge

Silent tide map

Lara puts an arrow in one of the archers.
Quistina decapitates a halfling with a thrown great axe. My that looked impressive.
Triblin finishes off the halfling that Ignaru attacked earlier
Quinn has a stab at the halfling in green, but it ducks out of the way

Status: Everywhere is difficult terrain (round 2)
Drusillia
Talia -total defence, AC20

Halfings
Blue - 4 damage

Ignaru
Lara
Quinn
Quistina mage armor; 3 damage;
Triblin

The Exchange

"Dru" female halfling swashbuckler (mouser) 1 / slayer 1 | HP 18/18, panache 3/4 | AC 20 (21 vs larger), T 15 (16 vs larger), FF 16 | F +3, R +8 (+9 vs trample), W -1 (+1 vs fear) | CMB +1, CMD 15 | Spd 30' | Perc +4, SM +2 | Init +4

Dru slashes with her rapier. To little avail.

attack: 1d20 + 6 ⇒ (3) + 6 = 9
damage: 1d4 ⇒ 1

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Well, I guess they aren't friendly. Talia slips past Quistina and sends a shuriken flying at one of the halflings on the roof.

Move action, 15' through difficult terrain
Standard action, attack blue halfling at 2 range increments (-2 penalty)

Shuriken: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d2 + 2 ⇒ (2) + 2 = 4

Lantern Lodge

Silent tide map

Neither Drug not Talia manage to make further inroads against the halfling ambush.

From the boat a couple of sailors can now be spied jeering at the fighters.

The one in the green shirt continues to attack Triblin.
attack: 1d20 ⇒ 14
But her armour is too good.

The two archers continue to try and finish off Quistina.
archer: 2d20 ⇒ (1, 4) = 5

The crowd has now thinned out, and movement is unhindered.

Status:
Drusillia
Talia -total defence, AC20
Ignaru
Lara
Quinn
Quistina mage armor; 3 damage;
Triblin

Halfings
Blue - 4 damage

Liberty's Edge

Human Investigator L1 | HP: 10/10 | AC:18 T:11 FF:17 | CMB:+2 CMD:13 | Saves F:1 R:3 W:3 (+1 vs. charms, compulsions; reroll +2 if force to break law) | Init:+1 | Per:+5 | Spd: 30 | Inspirations: 6/6 | Extracts L1: Enlarge Person, Shield | Status: shield

Quinn continues to try skewering the halfling, but alas to no avail.

longspear: 1d20 + 2 ⇒ (10) + 2 = 12
dmg: 1d8 + 2 ⇒ (6) + 2 = 8

Silver Crusade

Male Gnome Cleric (Merciful Healer of Sarenrae) 3 HP 21/21 | AC 20 22 underground T 12 14 underground FF 19 21 underground | Fort +4 Ref +1 Will +5 | Init +1 | Per +3 | Darkvision 60 ft | SPD 20 ft | CMD +12
Channel:
0/7 (2d6) (Sickened)
Rebuke Death:
6/6 (1d4+1)
wands:
CLW 25/50 : Bless 44/50

Taking a step to the side, Triblin points his scimitar at the green halfling before swinging the blade at his opposed.

attack: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d4 ⇒ 2

"Fall, and don't get up until the guards come!"

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Talia continues her attack on the halfling archers. "I don't get it, you guys must hate slavers too! Why help them?" she asks as another shuriken leaves her hand.

5' step
Standard action, throw shuriken at 1 range increment
3 shurikens used so far

Shuriken: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d2 + 2 ⇒ (1) + 2 = 3

And my AC is back to normal since I'm no longer doing total defense.

Lantern Lodge

Silent tide map

Quinn and Talia try to keep the halflings at bay, but don't actually hurt them.
Triblin does manage to score a light wound on the halfling menacing him.

"You don't know us, don't pretend you do" sneers back the one in green at Talia.

Status:
Drusillia
Ignaru
Lara
Quistina mage armor; 3 damage;

Halfings
Blue - 4 damage
Green - 2 damage
Talia -
Quinn
Triblin

The Exchange

"Dru" female halfling swashbuckler (mouser) 1 / slayer 1 | HP 18/18, panache 3/4 | AC 20 (21 vs larger), T 15 (16 vs larger), FF 16 | F +3, R +8 (+9 vs trample), W -1 (+1 vs fear) | CMB +1, CMD 15 | Spd 30' | Perc +4, SM +2 | Init +4

Dru takes advantage of Triblin joining the fray, flanking the dastardly halfling and stabbing at him again with her rapier.

5' step diagonally down so flanking with Triblin. Sorry still can't manipulate the map.
attack + flanking: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
damage: 1d4 ⇒ 4

Liberty's Edge

Human Investigator L1 | HP: 10/10 | AC:18 T:11 FF:17 | CMB:+2 CMD:13 | Saves F:1 R:3 W:3 (+1 vs. charms, compulsions; reroll +2 if force to break law) | Init:+1 | Per:+5 | Spd: 30 | Inspirations: 6/6 | Extracts L1: Enlarge Person, Shield | Status: shield

I've moved you.

Dark Archive

Female Half-Orc AC:14 Skills: KNOW. Arcana/Dungeoneering/Nature/Planes/Religion +9, Perception+0, Spellcraft +9, UMD +3 Wizard L1
Spells:
L0 3/3, L1 3/3
HP 8/8

Having used the hand of the apprentice, Quistina had kept her hands out and the axe returned to her. She steps toward the ninja and says, "Wanna get bigger?"

The green wizard moves her hands and says "Enlarge."

DC 16 Fort save if the ninja doesn't want to get bigger

Grand Lodge

Female Human (Taldan) Bard (Archaeologist) 4 Portrait

Wordlessly, Lara hustles toward the east on the dock, nocking another arrow and lets fly at the archer she injured previously.

Lucky shot: 1d20 + 5 ⇒ (20) + 5 = 25
crit confirmation: 1d20 + 5 ⇒ (10) + 5 = 15
1d6 + 3 ⇒ (1) + 3 = 4
crit damage: 2d6 + 6 ⇒ (3, 6) + 6 = 15

Archaeologist's luck 1/7, lingering 2/2

Dark Archive

Female Half-Orc AC:14 Skills: KNOW. Arcana/Dungeoneering/Nature/Planes/Religion +9, Perception+0, Spellcraft +9, UMD +3 Wizard L1
Spells:
L0 3/3, L1 3/3
HP 8/8

I meant the monk. My typo, I'm sorry.

Silver Crusade

Male LN Human (Tian-Shu) Unchained Monk 4 | HP -5/36 | AC 16 T 16 FF 14 | CMB +6, CMD 22 | F: +6, R: +6, W: +4 | Init: +2 | Perc: +10, SM: +10 | Speed 40ft | Ki Pool: 5/6 | Stunning Fist: 1/4 | Active conditions: None.

Ignaru looks towards the half-orc and nods.

Ignaru will delay for the spell.

Dark Archive

Female Half-Orc AC:14 Skills: KNOW. Arcana/Dungeoneering/Nature/Planes/Religion +9, Perception+0, Spellcraft +9, UMD +3 Wizard L1
Spells:
L0 3/3, L1 3/3
HP 8/8

@Ignaru I already cast the spell. If you don't want it, make the Fort save. Otherwise you are already enlarged and ready to attack on your next turn.

Silver Crusade

Male LN Human (Tian-Shu) Unchained Monk 4 | HP -5/36 | AC 16 T 16 FF 14 | CMB +6, CMD 22 | F: +6, R: +6, W: +4 | Init: +2 | Perc: +10, SM: +10 | Speed 40ft | Ki Pool: 5/6 | Stunning Fist: 1/4 | Active conditions: None.

@Quistina. Ok, yes I will take it.

After growing larger, Ignaru moves up to the lone target and throws a punch.
unarmed strike: 1d20 + 4 ⇒ (19) + 4 = 23
non-lethal damage: 1d8 + 3 ⇒ (4) + 3 = 7

Liberty's Edge

Human Investigator L1 | HP: 10/10 | AC:18 T:11 FF:17 | CMB:+2 CMD:13 | Saves F:1 R:3 W:3 (+1 vs. charms, compulsions; reroll +2 if force to break law) | Init:+1 | Per:+5 | Spd: 30 | Inspirations: 6/6 | Extracts L1: Enlarge Person, Shield | Status: shield

The casting time for enlarge person is one round, so it would only take effect the next round.

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Just waiting for the halflings to move. I have a grappling hook I could toss up there if someone wanted to climb up?

Lantern Lodge

Silent tide map

Drug takes a swing.. and a miss. Several sailors jeer at her.
Quistina starts to cast a spell
|Enlarge person is a whole round to cast, so it doesn't take effect until next round
Ignaru steps up and smashes the halfling.
I reduced damage by two due to still being medium size, So one less from step done d8->d6 and one less from STR bonus to damage

Lara delays.

The halfling in green continues to try and bring down Triblin
attack: 1d20 + 3 ⇒ (16) + 3 = 19
and finally lands a blow
damage: 1d4 - 1 ⇒ (4) - 1 = 3

The two archers concentrate on Quistina
attack: 2d20 ⇒ (11, 7) = 18
damage: 2d4 ⇒ (2, 3) = 5
Staggering the mage. Concentration check required to cast the enlarge successfully.

Status:
Drusillia
Ignaru
Lara
Quistina mage armor; 8 damage; Casting, concentration required; disabled (but can finish spell without damage if concentration roll is made).
Talia -
Quinn
Triblin 3 damage

Halfings
Blue - 4 damage
Green - 2 damage ; 5 NL damage

Dark Archive

Female Half-Orc AC:14 Skills: KNOW. Arcana/Dungeoneering/Nature/Planes/Religion +9, Perception+0, Spellcraft +9, UMD +3 Wizard L1
Spells:
L0 3/3, L1 3/3
HP 8/8

dc of concentration check is 16.

Concentration Check: 1d20 + 6 ⇒ (14) + 6 = 20

Grand Lodge

Female Human (Taldan) Bard (Archaeologist) 4 Portrait

Lara actually moved and shot her bow rather than delaying.

Liberty's Edge

Human Investigator L1 | HP: 10/10 | AC:18 T:11 FF:17 | CMB:+2 CMD:13 | Saves F:1 R:3 W:3 (+1 vs. charms, compulsions; reroll +2 if force to break law) | Init:+1 | Per:+5 | Spd: 30 | Inspirations: 6/6 | Extracts L1: Enlarge Person, Shield | Status: shield

Seeing his teammates surrounding the remaining halfling that is on the ground, Quinn decides to shift his focus to those on the roof. He steps closer, drops his longspear, pulls out his sling, and loads a bullet.

5-foot step, free action to drop longspear, move action to take out the sling, and another move action to load the sling.

The Exchange

"Dru" female halfling swashbuckler (mouser) 1 / slayer 1 | HP 18/18, panache 3/4 | AC 20 (21 vs larger), T 15 (16 vs larger), FF 16 | F +3, R +8 (+9 vs trample), W -1 (+1 vs fear) | CMB +1, CMD 15 | Spd 30' | Perc +4, SM +2 | Init +4

Drusillia hears the jeers from the crowd and re-doubles her efforts to finish off her enemy halfling.

rapier+flanking: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
damage: 1d4 ⇒ 4

But the bastard continues to evade her, even though he is focused on someone else. The crowd will have more reason to heckle her.

Lantern Lodge

Silent tide map

Lara did, and took out an archer even! Red archer removed. What is she doing this round?

The green halfling realizing he is doomed throws down his knife.

"Not again..." he sighs.

Silver Crusade

Male LN Human (Tian-Shu) Unchained Monk 4 | HP -5/36 | AC 16 T 16 FF 14 | CMB +6, CMD 22 | F: +6, R: +6, W: +4 | Init: +2 | Perc: +10, SM: +10 | Speed 40ft | Ki Pool: 5/6 | Stunning Fist: 1/4 | Active conditions: None.

Ignaru looks down on the beaten halfling.

"Dusilla, this one is finished. Move on."

He then shifts is attention to the remaining enemy on the roof.That one may still be a problem.

Waiting for the enlarge person to take effect.

Then if the enemy is still present, ignare will make his way over and look for a way up to get him.

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