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Welcome and my apologies for mustering the table so late! I need you to provide me with the following:
Player Name:
Character Name:
PFS #:
Day Job:
Perception modifier:
Initiative modifier:
Don't forget to dot into the gameplay thread, or ideally go ahead and begin introducing yourselves to your fellow Pathfinders!

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Player Name: Abraham Z.
Character Name: Undiana "Undy" Jones
PFS #: 100198-9
Day Job: I might forego my day job to check a faction card box if nothing else comes up during the scenario. Do you still want me to roll a day job check now, or wait to see at the end of the scenario?
Perception: +10
Initiative: +3

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Player Name:Suede
Character Name:Seren's Seven
PFS #:104845-10
Day Job:Perform(Dance): 1d20 + 15 ⇒ (13) + 15 = 28
Perception modifier: +10
Initiative modifier: +8
No worries on the late start, Upaynao. Here's my info and I'll do an intro in the morning.

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Player Name:Gerald
Character Name:Tessara Omelion PFS
PFS #:12445-6
Day Job: None.
Perception modifier: +14
Initiative modifier: +3
Tess is ready, except for some shopping. I’ll get that squared away this weekend.

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Player Name: Abraham Z.
Character Name: Undiana "Undy" Jones
PFS #: 100198-9
Day Job: I might forego my day job to check a faction card box if nothing else comes up during the scenario. Do you still want me to roll a day job check now, or wait to see at the end of the scenario?
Perception: +10
Initiative: +3
Roll it now in case you do use it.

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Player Name: Enchanter Tim
Character Name: Trade Prince Teric Cain
PFS #: 1142-5
Day Job: Bluff: 1d20 + 17 ⇒ (15) + 17 = 32 (Caravan Vanity)
Perception modifier: +3
Initiative modifier: +1

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Player Name: Michael Eshleman
Character Name: Valoria Lackland
PFS #: 766-15
Day Job: Diplomacy (Caravan): 1d20 + 19 ⇒ (3) + 19 = 22 I may reroll and/or use my faction pin if I haven't used them by the end of the scenario.
Perception modifier: +10
Initiative modifier: +3

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Player Name: Michael Eshleman
Character Name: Valoria Lackland
PFS #: 766-15
Day Job: [dice=Diplomacy (Caravan)]1d20+19 I may reroll and/or use my faction pin if I haven't used them by the end of the scenario.
Perception modifier: +10
Initiative modifier: +3
Sorry, apparently I had not noted my eyes of the eagle, so my Perception is +15.

GM Ladile |

*flexes in*
Helloooooo~
Have a shiny Aid Token! It's boosted with 'Provide Spellcasting' for Lesser Restoration at CL 5th. Please use responsibly!
*flexes out*

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Considering that things officially start tomorrow (and the GM's post in Flaxseed diring muster requesting another player), for the sake of keeping things moving smoothly, I'm going to assume that I'm in and dot in.
Player Name: Redelia
Character Name: Narika
PFS #: 184425-2
Day Job: none
Perception modifier: +1
Initiative modifier: +10

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Its a safe assumption. The waitlisted person in tier has not responded to my PM.

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Are we getting a Champion seance boon?

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Seren is actually a spirit dancer. It's a weird combo of medium with a bard/barbarian. She starts dancing and picks a spirit, and then emits an aura that gives the boon related to the spirit.
It lets me switch spirits after a 1 minute break, so basically every combat, but that means you'll only get the bonus after combat starts which I'll tag in my posts. It will most likely be Champion, though, since we have lots of casters. =)

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I would encourage you to boost the aid token and pass it along. The more we stimulate aid token passage, the better.

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I would encourage you to boost the aid token and pass it along. The more we stimulate aid token passage, the better.
I’m not great on figuring out the aid tokens. Could we use it, even though none of us need the Lesser Restoration ability right now?

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Undiana Jones wrote:Roll it now in case you do use it.Player Name: Abraham Z.
Character Name: Undiana "Undy" Jones
PFS #: 100198-9
Day Job: I might forego my day job to check a faction card box if nothing else comes up during the scenario. Do you still want me to roll a day job check now, or wait to see at the end of the scenario?
Perception: +10
Initiative: +3
Undy's day job check:
Craft (Sushi): 1d20 + 21 ⇒ (10) + 21 = 31
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I would encourage you to boost the aid token and pass it along. The more we stimulate aid token passage, the better.
I'm not sure what this means. I should mention that I haven't played Part A of this one, though I've played and GM-ed other multi-table specials (though this is my first time doing one in PbP). But can we use that aid token we received for anything besides casting Lesser Res?

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I forget exactly how the boost mechanic works. But we can pass an aid token on if we don't use it whenever we want to. If we boost it that means we spend some resources to make it better in some way for the table we give it to.

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In this event, an aid token can provide any one of the effects below. At the end of an encounter after using the token, pass it to another table. Before passing the token, you can perform a particular action to boost the effect. You can only attempt an action to boost an aid token once before passing it. Some effects reference the table below for their benefits.
Allied Offensive: Other Pathfinders aid your attack, increasing the damage you deal by 2d8. After the attack, anyone attacking the target is considered to be flanking until the beginning of your next turn.
To Boost: Succeed at an attack roll (Average difficulty).
Boosted Effect: Increase the damage dealt by 1d8, and cross out the boost.
Burst of Healing: A fellow Pathfinder heals all of the PCs for 3d6 damage.
To Boost: Expend one use of channel positive energy or cast one spell with the healing descriptor whose spell level is at least half your level (rounded down).
Boosted Effect: Increase the healing by 2d6, and cross out the boost.
Timely Inspiration: A fellow Pathfinder grants the benefits of a bard’s inspire courage performance for 3 rounds, granting a +3 bonus.
To Boost: Expend 3 rounds of bardic performance or a similar ability.
Boosted Effect: Increase the competence bonus by 1, and cross out the boost.
Provide Knowledge (Boosted Only): Gain the benefits of an Easy, Average, or Hard Knowledge check or an Easy, Average, or Hard Spellcraft check to identify a magic item. Then cross out the boost.
To Boost: Attempt a Knowledge or Spellcraft check. Record whether your check met the DC for an Easy, Average, or Hard skill check based on your subtier.
Provide Spellcasting (Boosted Only): Gain the benefits of a spell cast by a fellow Pathfinder.
To Boost: Cast lesser restoration, neutralize poison, remove curse, or remove disease. Note the spell, your caster level, and your PC’s name on the aid token. Then cross out the boost.
I'd suggest that if we are able, we boost provide spellcasting or provide healing. Otherwise boosting timely inspiration or allied offensive are also good. If we can't do anything else, or somebody has a particularly good Knowledge skill we could boost that. I can only boost an allied offensive myself.

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At the moment Undy has a +19 on Knowledge Planes/Arcana, so he can do that if none of the other options are available to us.

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Seren can drop a channel from her cleric spirit into it if we want to boost the healing benefit.

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Seren can drop a channel from her cleric spirit into it if we want to boost the healing benefit.
I am a big fan of boosting healing. I vote for that!

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Yep, sounds good to me too.

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If you don't use it this combat, you can certainly boost it and send it onward. Whatever you do, pass it on! It'll do us all good!

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@GM (and others may be interested too), Undy and Riddy make use of a weird teamwork feat - Elemental Commixture - that many people have never seen in action before.
The short version is that they will each cast a spell on the same initiative count (done through a readied action if you want them to go separately). Riddy's spell will not have its normal effect, but instead will add a rider of some kind to Undy's spell. The exact rider depends on the combination of elemental descriptors between their two spells. I can only use it for a level 1 or 2 spell (because Riddy can only cast level 1 spells).
A more detailed explanation: I wrote up a summary of the details of how it all works. I've gone over it all quite carefully so I'm sure that it's all PFS-legal and legit, but I'm happy to answer any questions you might have. Or I'm also happy to just explain as needed as the game goes along.
Also, sorry for not bringing all this to your attention before the game got underway. It's the end of the semester here and I'm buried under grading for a few more days...

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Narika, I added a 20' burst template for your fireball to the battle map. It looks like you can get both of them if you have line of effect to the burst point between them.

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That would be even better, if you guys don't mind. Fireball is so much fun, if you're the one using it, but I'm always afraid of ruining everyone else's fun with it.
Fireball away!

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Remember to use your aid token!!!! Don't hoard it!

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We boosted and passed it at the end of the last encounter. Unless somebody else gave us one we don't currently have it.

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Cold Ear Piercing Scream (Fort save DC18 for half)
Constructs are immune to any effect which requires a Fortitude save that does not also affect objects.

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We boosted and passed it at the end of the last encounter. Unless somebody else gave us one we don't currently have it.
Who boosted it?

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Ok. Seren, confirm that you did do that and we'll pass it along.

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Seren is confirming she did it! I've marked off the channel charge.

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So, another question about the Aid tokens: can we use it and then boost it and pass it on? Or is one or the other: use it or boost it?

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It is one or the other. You either use or boost, either results in a pass to another table.

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If you use it, you can boost it.
At the end of an encounter after using the token, pass it to another table. Before passing the token, you can perform a particular action to boost the effect.

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I'll check in the main thread, but my understanding in all the previous runs has been it is use or boost.

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Every time I have run it I have used the text on the aid token. I'm not sure why you wouldn't use the text on the aid token, which quite clearly states that you can use it and then boost it when you pass it.

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My re-reading of this makes me tend to agree with you Voloria.
Session-A didn't have the actual token than -B has included in it.