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Will continue bard speech and attempt to disarm the statue of its weapon.
to hit: 1d20 + 7 ⇒ (6) + 7 = 13
CMB: 1d20 + 8 ⇒ (17) + 8 = 25. Using guidance here.
Move 10 feet down that side hall, shooting frightening glances at the curtain the demon is behind.
Hey looked it up, does not look like I need an attack roll for the disarm just a CMB VS CMD check, is this right?

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You and Ragnar are correct, however, you also gain a +2 to disarm checks, because of the whip's disarm ability.
Shadowtongue lashes out and tugs the dagger out of the statue's hand.
The emotionless statue reaches out again to grab Mr. Red... Initiate Grapple: 1d20 + 16 ⇒ (10) + 16 = 26 Attack of Opportunity (Ragnar): 1d20 + 11 + 2 - 1 ⇒ (14) + 11 + 2 - 1 = 26 Damage: 2d6 + 1d4 + 13 + 1 ⇒ (2, 5) + (4) + 13 + 1 = 25 The northman's blade strikes hard, crumbling the statue into several pieces.
End Combat.

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Shall we move on to the devil? Bring out your silver weapons and let's proceed before our blessings run out. By the way, are your wounded Mr. Red?

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Mr. Red good show! Pick up that dagger I would very ugh like to look at it after we leave. Brace yourself for the demon!
Vasilios listens carefully for the approaching fiend, also for the cultist in the other room that were singing/chanting.
perception: 1d20 + 5 ⇒ (12) + 5 = 17
End bard song only have 2 rounds left...

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I prefer when you roll my dice GM :P
Well done all. It's time to kill this demon
Mr Red/Ragnar went for the next kill entering in the demon's room, saying to Kynrac
No, I'm fine, thanks to your protection and Gorum !

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Follows mr. Red nervously
Be it confidence or madness that drives your blade let us get this deed done!
I would like to start the bard song up again as mr red goes through the 2nd set of curtains (d-3)
We will all have the same bonuses from before.

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You hurry down that small corridor into the scarification room. When the first of you rounds the corner, you see the kyton look up at you, causing it to make a mistake in its artwork. Roaring in anger its voice otherworldly, You!!! You ruined it!!!
Kyton Initiative: 1d20 + 7 ⇒ (20) + 7 = 27
Mr. Red Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Mr. Blue Initiative: 1d20 + 5 ⇒ (18) + 5 = 23
Mr. Pink Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Mr. Orange Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
The chains swirl as if alive, flying out at Mr. Red!
Chain 1: 1d20 + 11 - 2 ⇒ (17) + 11 - 2 = 26 Damage: 2d4 + 2 - 2 ⇒ (1, 1) + 2 - 2 = 2
Chain 2: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27 Damage: 2d4 + 2 - 2 ⇒ (4, 4) + 2 - 2 = 8
Chain 3: 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 25 Damage: 2d4 + 2 - 2 ⇒ (3, 3) + 2 - 2 = 6
Chain 4: 1d20 + 11 - 2 ⇒ (6) + 11 - 2 = 15 Damage: 2d4 + 2 - 2 ⇒ (2, 2) + 2 - 2 = 4
Mr. Red gets rocked, stabbed and slashed by a flurry of chains! (Total 16 dmg)
Initiative Order
Kyton
Mr. Blue
Mr. Orange
Mr. Pink
Mr. Red (16 dmg taken)

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don't forget I had a DR1/cold iron so I "only" tooked 13 damage :P
Gorum, we can add another blow to the lissalan !
Thinked Ragnar hearing the "demon" swearing but his smile became a grimace after being hit 3 times.
Knowledge Planes: 1d20 + 6 ⇒ (13) + 6 = 19 want to know his AC

Mero - Random Pregen |

Mr. Red is still Blurred, as it lasts 3 minutes, isn't he?
K.Planes/Arcana: 1d20 + 11 ⇒ (7) + 11 = 18 I would like to know the devil's resistance to statuses like sleep and charm, if my knowledge on it has not been rolled yet.
Once the group moves a little further into the room, Pink will move to see the devil and shoot a scorching ray onto it (defensively if on the creature's range).
Scorching Ray Touch Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Spell resistance: 1d20 + 4 ⇒ (13) + 4 = 17

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Oh yeah!
Blur: 1d100 ⇒ 99
Blur: 1d100 ⇒ 14
Blur: 1d100 ⇒ 3
Wow, Mr. Red only takes 1 hp dmg, rather than 13!
Mr. Pink, Mr. Blue, and Mr. Red, you know that the kyton is immune to cold, and regenerates damage except for good or silver weapons, and spells. It also has spell resistance.
Mr. Pink, are you using your arcane bond to cast scorching ray a second time?
Initiative Order
Kyton
Mr. Blue
Mr. Orange
Mr. Pink
Mr. Red (1 dmg taken)

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Kynrac ponders as he thinks about what he knows about this devil.
Knowledge (Planes), using Riftwarden daily bonus: 1d20 + 11 ⇒ (3) + 11 = 14
Rerolling, Knowledge of Ages 2nd time today: 1d20 + 15 ⇒ (5) + 15 = 20
I'd like to know his exact DR, SR, and if he has Combat Reflexes, if possible. Actually the combat reflexes information is the first thing I want to know.
EDIT: Changing action since Mr.Red only took 1 damage.
Kynrac enters a state of meditative prayer, pleading the powers of time to allow him to proceed unharmed into the room.
Casting Sanctuary on himself then moving next to Mr. Red on the F line. DC15 Will save to AoO me. AC23 and miss chance 20% if he makes it.

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Thanks Mr Pink !
Ragnar/Haraldson smile came back after seeing two of the kyton's blow miss him thanks to Mr Pink's spell.

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He is within reach for my whip to trip.
CMB VS CMD Trip attempt: 1d20 + 5 + 2 + 2 + 2 ⇒ (11) + 5 + 2 + 2 + 2 = 22
(BAB+STR 5, +2 improved trip feat, +2 whip, +2 bonuses that are up)
Have 1 more round of bardic song

Mero - Random Pregen |

Nope. After we left Magnimar I prepared spells differently from the base-Ezren. Two scorching rays were prepared, as the only damaging spells prepared. I also swapped other things for Charm Person/color spray/Sleep, as these are covert spells. Spells prepared are on the profile page:
2nd— glitterdust(DC 16), scorching ray, scorching ray
1st— color spray, charm person, sleep, obscuring mist
0 (at will)— message, detect magic, light, mage hand
So far only the 2 Scorching Rays and the blur scroll were used, so I still have the arcane item and a pearl of power (aside from the other spells).
Even the codiname Pink should be translated to Celestial, and Pink doesn't speak that language.

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Mr. Blue casts his spell, then moves in next to Mr. Red. Shadowtongue flicks his whip, trying to the kyton's legs out from under it, but chains seem to dig into the wall, holding him up! Vas, the Trip ability just allows you to bypass the attack of opportunity, the Disarm ability gets the +2 to CMB. Just so you know.
Mr. Pink lets fly a second gout of flame, striking the outsider in the face! Scorching Ray Damage: 4d6 ⇒ (3, 1, 2, 4) = 10
Initiative Order
Kyton (10 perm dmg taken)
Mr. Blue
Mr. Orange
Mr. Pink
Mr. Red (1 dmg taken) <-
EDIT

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Gorum !
Greatsword with power attack: 1d20 + 11 - 1 + 2 ⇒ (3) + 11 - 1 + 2 = 152d6 + 13 + 1 ⇒ (2, 1) + 13 + 1 = 17
I think the GM is better with Ragnar than me :P

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@Ragnar: Maybe... ;) Nah! ^_^
The kyton looks at Mr. Red as his mighty swing is deflected by the mass of chains. It pulls down its veil, and Mr. Red realizes that he is looking at Grandmaster Torch! What are you doing here, Pathfinder? Pawn of the Ten, are we? You will die then, stooge!
But Mr. Red doesn't seem to understand him, merely cocking his head to the side in confusion. Then, Torch's face morphs in to a terrible visage!
Let me know if anyone is immune to fear effects.
Will Save v. Fear (Mr. Red): 1d20 + 4 + 2 + 1 ⇒ (11) + 4 + 2 + 1 = 18
Will Save v. Fear (Mr. Blue): 1d20 + 5 + 2 + 1 ⇒ (17) + 5 + 2 + 1 = 25
Will Save v. Fear (Mr. Pink): 1d20 + 6 + 2 + 1 ⇒ (12) + 6 + 2 + 1 = 21
Will Save v. Fear (Mr. Orange): 1d20 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 1 = 10
Initiative Order
Kyton (10 perm dmg taken)
Mr. Blue <-
Mr. Orange (shaken)
Mr. Pink
Mr. Red (1 dmg taken)

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Kynrac once again utters a prayer of fire, of doom, of shattered chains. Mr.Red's sword instantly catches fire, apparently able to melt through the protective links of the fiendish creature.
Casting Sun Metal on Red's blade. +1d4 fire damage on each successful hit for 4 rounds.
By the way, is Bless still active?
And I had only +1 to saves from PFE, since I'm already wearing a cloak of resistance +1. Hence 24 on the will save

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Still high enough, and yes bless is still active. You know that the permanent damage was because it was spell damage, not fire, but at least the 1d4 damage will be permanent damage.
Shadowtongue hesitates a second, but steels himself to cast, telling a stupid joke and tossing a small tart at the kyton!
Caster lvl Check: 1d20 + 3 ⇒ (17) + 3 = 20
Will Save DC 14: 1d20 + 3 ⇒ (10) + 3 = 13
It begins with at chuckle, then builds until the outsider falls to the ground guffawing!
Initiative Order
Kyton (10 perm dmg taken; prone)
Mr. Blue
Mr. Orange (shaken)
Mr. Pink <-
Mr. Red (1 dmg taken)

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I don't know what you're talking about, Mr.Pink! It was a strategic retreat!

Mero - Random Pregen |

Out of scorching rays, mr. Pink evocates something directly from his cane, aiming a scorching Ray at the beast! Using Arcane Bond
Touch Scorching Ray: 1d20 + 4 + 1 + 1 ⇒ (17) + 4 + 1 + 1 = 23
Spell Resistance: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 4d6 ⇒ (2, 2, 6, 1) = 11
He then draws his Wand of Magic Missile.
The dice gods favor the prepared mind! 11 damage on 4d6? That sucks!

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I Think as the kyron isn't humanoid he had a +5 on his save against hideous laughter
This time, Ragnar was pissed ! The kyton try to lure him by representing the man who betrayed him ! Here !
Ragnar very angry hit the thing with all his might and find a soft spot in its armor where his sword went deep.
Greatsword with power attack: 1d20 + 11 + 2 - 1 ⇒ (20) + 11 + 2 - 1 = 322d6 + 1d4 + 13 + 1 ⇒ (3, 2) + (4) + 13 + 1 = 23
Confirm Crit: 1d20 + 11 + 2 - 1 ⇒ (18) + 11 + 2 - 1 = 302d6 + 13 + 1 ⇒ (5, 2) + 13 + 1 = 21

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Initiative Order
Kyton (21 perm dmg taken; prone)
Mr. Blue
Mr. Orange (shaken)
Mr. Pink
Mr. Red (1 dmg taken) <-

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They removed that restriction, now it is if they have Int of 2 or less, they get a +4, because they don't get the joke. Otherwise it is just language dependent, and since the kyton speaks Common...
With a brutal strike, Mr. Red's blade digs deep into the kyton! At first it seems to lose consciousness, but its eyes flutter open and it tries to stifle a giggle... Will Save DC 14: 1d20 + 3 ⇒ (8) + 3 = 11
Initiative Order
Kyton (25 perm dmg taken; 33 subject to regen; prone)
Mr. Blue <-
Mr. Orange (shaken)
Mr. Pink
Mr. Red (1 dmg taken)
No worries! Almost done!

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Well, I'll be, both of you are right. I had skimmed Hideous Laughter, and sort of missed the different type part, and similarly with Kyton, I was thinking good weapons, and spells, rather than good weapons and spells.

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Casting Oracle 's Burden on it. Will DC16
Caster level check (SR): 1d20 + 6 ⇒ (18) + 6 = 24
This drops sanctuary by the way

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Unclear if he is giggling or not.
If he is laying on the ground prone and laughing I attack with the silver dagger.
1d20 + 5 + 2 + 4 ⇒ (7) + 5 + 2 + 4 = 18. damage: 1d4 + 4 ⇒ (3) + 4 = 7
If he is not laying down I would like to use the whip for another trip attempt.
1d20 + 5 + 1 + 2 ⇒ (16) + 5 + 1 + 2 = 24
Bard song ended last round.
please minus 2 from being shakened

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Curious, Kynrac, do you have something that gives you a bonus on Caster level checks to overcome Spell Resistance? You still succeed, but I noticed that you had a +6 rather than the +4 you would normally have.
Will Save DC 16: 1d20 + 3 ⇒ (13) + 3 = 16
The kyton's hands begin to turn black and blister, but through sheer will, it resists the magic.
Initiative Order
Kyton (58 normal dmg; prone)
Mr. Blue
Mr. Orange (shaken) <-
Mr. Pink
Mr. Red (1 dmg taken)

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The kyton is still prone, but is no longer giggling. Shadowtongue moves up and tries to stab the kyton on the ground, but the chains seem to protect it.
Initiative Order
Kyton (58 normal dmg; prone)
Mr. Blue
Mr. Orange (shaken)
Mr. Pink <-
Mr. Red (1 dmg taken)

Mero - Random Pregen |

... but I noticed that you had a +6 rather than the +4 you would normally have.
Elven Magic racial trait.
Pink begins the Magic Missile barrage:
Spell resistance: 1d20 + 4 ⇒ (9) + 4 = 131d4 + 1 ⇒ (4) + 1 = 5
I'm not sure if I use my caster level or the wand's caster level, but anyway it's a failure...

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Mr. Pink's right, elven magic racial trait gives +2

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I was confused, because the description in your profile says that it gives +2 to Spellcraft checks to identify items, but nothing about Spell Resistance. Also, I would assume that unless you have the feat that allows you to use your caster level in place, you would use the caster level of the wand.
The kyton's chains shoot out and seem to deflect Mr. Pink's magic missile.
Initiative Order
Kyton (58 normal dmg; prone)
Mr. Blue
Mr. Orange (shaken)
Mr. Pink
Mr. Red (1 dmg taken) <-

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Greatsword with power attack: 1d20 + 11 - 1 + 1 ⇒ (8) + 11 - 1 + 1 = 192d6 + 13 ⇒ (4, 2) + 13 = 19 add 4 if the kyon is prone to attack roll

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The kyton drops under the downward swing of the Kellid, but you see its wounds closing...
[end combat]

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In an action that describes both panic and relief Vasilios stabs wildly at the kyton's body. Truely good show Mr. Red, now if I am correct in the matter does not the body of an demon vanish or turn to a brackish vile puddle of mess when it is killed in this realm. So if I may.. Stabs wildly and panicked at the remaining body. Go to your home, leave, die, die, die.
After the deed is done and the demon banished Vasilios will attempt to regain his composure, stand up, and brush the dirt, bile, and demon pieces from his clothing.

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Only those summoned, this one was called I think.
Let me the honor
Ragnar coup de graced the inconscious kyton, severing its head.
Thanks Gorum for lending me a part of His power, Mr Orange
Ragnar looked in the room, trying to find some useful things to take.

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Yes indeed, thank you Gorum for guiding Mr. Red's powerful assault.
After the Kyton is finished I too will search the room, with use of detect magic.
I am truly upset that this cult had a demon in a closet, applauded even. Would everyone like to knock out that gas wall then make a run for it? Also could one of you leave an Aspis badge in this room, make it look like it fell off during combat with our headless friend here.
Throws an inquisitive look to Mr. Red. Remind me to never make you angry. You have a knack and talent for decapitation.

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You better ! HA ! Responded Ragnar with a big smile
He took the beheaded corpse of the besmara priest and deposited it in the room letting the other arranging it for a better "look"
Yes, an aspis badge will look great here

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A fine job, Mr.Red. Let's finish our deception and leave this place, we have lingered here long enough.
Leaving Time flicker active until we leave the cultists' lair. 4 minutes should suffice, I think?