Full Name |
Ezren |
Race |
H. |
Classes/Levels |
Wizard 1 |
Gender |
M. |
Size |
Medium |
Alignment |
NG |
Languages |
Common, Draconic, Giant, Goblin, Infernal, Osiriani, Terran, Keleshite |
Strength |
10 |
Dexterity |
14 |
Constitution |
13 |
Intelligence |
18 |
Wisdom |
12 |
Charisma |
10 |
About Mero - Random Pregen
EZREN - Male human wizard 4 - NG Medium humanoid (human)
Init +2; Senses: Perception +1
DEFENSE
AC 13, touch 13, flat-footed 11 (+1 deflection, +2 Dex)
hp 34 (4d6+16)
Fort +6, Ref +4, Will +6; +1 vs. divine spells
OFFENSE
Speed30 ft.
Melee mwk cane +3 (1d6) or dagger +2 (1d4/19–20)
Ranged light crossbow +4 (1d8/19–20)
Special Attacks: hand of the apprentice (7/day; +9 to hit, 1d6 damage)
Wizard Spells Prepared(CL 4th; concentration +10 [+14 to cast defensively])
2nd— glitterdust(DC 16), scorching ray, scorching ray
1st— color spray, charm person, sleep, obscuring mist
0 (at will)— message, detect magic, light, mage hand
STATISTICS
Str10, Dex14, Con14, Int18, Wis12, Cha10
Base Atk +2; CMB +2; CMD 15
Feats Combat Casting*, Great Fortitude*, Spell Focus (evocation)*,
Toughness*
Skills
Appraise +11,
Knowledge (arcana) +11,
Knowledge (history) +11,
Knowledge (nature) +11,
Knowledge (planes) +11,
Linguistics +11,
Spellcraft +11
Traits: focused mind*, history of heresy*
Languages: Abyssal, Common, Draconic, Giant, Goblin, Infernal,
Keleshite, Osiriani, Terran
SQ: arcane bond (cane)
Combat Gear: oil of magic weapon, pearl of power(1st level spell), potions of cure light wounds(2), potion of fly,scroll of blur,scroll of charm person, scroll of comprehend languages,wand of magic missile(50 charges), tanglefoot bag;
Other Gear: dagger, light crossbow with 10 bolts, masterwork cane, cloak of resistance +1, ring of protection +1, backpack, scroll case, spell component pouch, spellbook (contains all prepared spells plus all 0-level spells, 1st—mage armor, burning hands(DC 16), magic missile, expeditious retreat, shield, 2nd—spider climb, bull’s strength), 65 gp
* The effects of this ability have already been calculated into
Ezren’s statistics.
SPECIAL ABILITIES
Arcane Bond: If Ezren attempts to cast a spell without wielding his cane, he must make a concentration check (DC 20 + the spell’s
level) or lose the spell. Once per day, Ezren may use his cane to
cast any single spell from his spellbook, even if the spell hasn’t
been prepared, as if he had memorized it that morning.
Hand of the Apprentice: As a standard action, Ezren can make a single attack with his cane at a range of 30 feet, the weapon flying from his hand to strike a foe and then instantly returning to him. This attack is treated as a ranged attack with a thrown weapon, with a +5 bonus to hit. This ability cannot be used to perform combat maneuvers.
Spells Ezren can cast the following 1st- or 2nd-level spells from
memory. For full spell descriptions of these, spells on scrolls Ezren carries, and the unprepared spells in his spellbook, see Chapter 10 of the Pathfinder RPG Core Rulebook.
Burning Hands: 15-foot cone of fire deals 4d4 points of fire
damage to all within range (Reflex save for half damage).
Glitterdust: Golden particles cover everything in a 10-foot-radius spread, blinding creatures and outlining invisible things
(Will save negates).
Mage Armor: Subject gains a +4 armor bonus for 1 hour.
Magic Missile: Two darts of force automatically hit one or more
targets within 140 feet, dealing 1d4+1 points of force damage each.
Obscuring Mist: A 20-foot-radius cloud obscures all sight and
grants concealment to those inside it.
Scorching Ray: Ranged touch attack (+4 to hit, range 35 feet)
dealing 4d6 points of fire damage.
Spider Climb: Touched creature gains a climb speed of 20 feet
for 40 minutes.