(PFS 08-16) GM Dinketry and the House of Harmonious Wisdom (Inactive)

Game Master dinketry

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Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

know local: 1d20 + 4 ⇒ (14) + 4 = 18

With several members of the party moving at slower speeds than Bolty he can subsist off the land, providing food and water for himself and 3 companions.
take 10 survival: 10 + 6 = 16

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Grand Lodge

Male N Wayang Unchained Rogue (Shadow Walker) | HP 15/17 | AC 19 T 16 FF 14 | CMB +1, CMD 16 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +6 (darkvision 70'), SM: -1 | Speed 20ft | Rapier or Silver light mace +6, 1d4+1; Lt. crossbow +6, 1d6 | Active conditions: None.

L'Mont buys another two weeks of rations (bringing him to three weeks at the start of the journey).

Perception: 1d20 + 5 ⇒ (9) + 5 = 14

L'Mont sharpens his daggers whenever they stop to rest. It soothes him.

Grand Lodge

Male Half-Orc Fighter (siegebreaker) 8 | hp 69/69, temp 4/4 | AC 27 (haste +1) T 13 (haste +1) F 26 | DR 3/- (adam. armor) | CMB +13 (+2 Bull Rush/Over.) CMD 25 (27 Bull Rush/Overrun, 32 Grapple/Trip) (haste +1) | F +11, R +6 (haste +7), W +6 | Init +1 | Perc +1 (Dark 60), SM +13 | Speed 30' (haste 60')| Breaker Rush: 9 dam on Bull Rush/Overrun | Armored Vigor (4 temp hp) 3/5 | Current conditions: heroism, haste, fly

Mongo will buy another six days of rations leaving him with 12 at the start of the journey

"My pack's not too heavy. Anyone want me to carry some of their stuff?" Like trail rations? I'm at medium encumberance anyway with my armor. No reason anyone else should be.

Silver Crusade

Male CG Gnome Cleric of Desna 6 | HP: 45/45| AC: 20 (12 tch, 19 Fl) | CMB: +3, CMD: 14 | F: +7, R: +3, W: +9; +2 vs. illusions | Init: +1 | Perc: +6 [low-light], SM: +8 | Speed 20 | Channel (positive) energy 9/9 (53d6, DC16) | Reroll: 1/1, Coin: 1/1, Pearl 1/1, Bit of Luck: 6/6, Agile Feet: 6/6| Active conditions:

Glastor is in the same boat, and is carrying his own.

"Thanks, Mongo, you are a great guy. I've got it, won't slow me down thanks to Desna, but others may be needing the help."

Grand Lodge

The Mountain's Maw |

After an uneventful but long journey over six days following Mai Chun's astute directions, you descend into a hushed vale. The Summer Palace silently presides over seclusion, majestic despite its obvious abandonment. Its terraces and sloping roofs form a multi-tiered affair that seems to grow from the surrounding mountains. As you make your descent through the valley, the once-glorious vacation home for the Lung Wa imperial family comes clearer into focus. You estimate the building to be a two-story affair. There appears to be some structures on the rooftop as well.

Map links for the Summer Palace main building and rooftop now available for exploration! The main entrance up the two grand staircases is the only passable entry to the villa, BTW.

Grand Lodge

Male Half-Orc Fighter (siegebreaker) 8 | hp 69/69, temp 4/4 | AC 27 (haste +1) T 13 (haste +1) F 26 | DR 3/- (adam. armor) | CMB +13 (+2 Bull Rush/Over.) CMD 25 (27 Bull Rush/Overrun, 32 Grapple/Trip) (haste +1) | F +11, R +6 (haste +7), W +6 | Init +1 | Perc +1 (Dark 60), SM +13 | Speed 30' (haste 60')| Breaker Rush: 9 dam on Bull Rush/Overrun | Armored Vigor (4 temp hp) 3/5 | Current conditions: heroism, haste, fly

"Well, best be getting on with it, I suppose. Let's go find that thingamajig.", Mongo says as he moves up to survey the two staircases, trying to figure out if they are still sturdy enough to bear his weight.
I have no applicable knowledge or craft skills, so looking for obvious signs of decay or collapse is the best I can do.

Perception: 1d20 + 1 ⇒ (3) + 1 = 4

Grand Lodge

The Mountain's Maw |

The stone staircases, though encased in vines and moss, appear solid even to Mongo's non-expert half orc eyes.

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty readies his crossbow and nods to Mongo as he slowly moves up the right staircase.

Grand Lodge

Male Half-Orc Fighter (siegebreaker) 8 | hp 69/69, temp 4/4 | AC 27 (haste +1) T 13 (haste +1) F 26 | DR 3/- (adam. armor) | CMB +13 (+2 Bull Rush/Over.) CMD 25 (27 Bull Rush/Overrun, 32 Grapple/Trip) (haste +1) | F +11, R +6 (haste +7), W +6 | Init +1 | Perc +1 (Dark 60), SM +13 | Speed 30' (haste 60')| Breaker Rush: 9 dam on Bull Rush/Overrun | Armored Vigor (4 temp hp) 3/5 | Current conditions: heroism, haste, fly

Mongo draws his sword and ascends to the left, keeping pace with Bolty.

Scarab Sages

Female N Kitsune Sorcerer 1 | hp -5/8 4nl | AC 12, tch 12, ff 10 | CMD 11 | Init +2 | Perc. +0 S. Motive +0

Luwei follows close behind.

The Exchange

M Nagaji Oracle6 HP 48 AC25/TC15/FF20 F+5 R+8 W+7 (+2/mind-affecting&poison) CMB+5 CMD15 Spd30ft Init+8 Perc+3 Spell Slots: 1st-5/8|2nd-2/6|3rd-2/4|Active Buffs: Prot/Evil, CompLang, Bless, Prayer

Ushi checks the straps of his shield before following, free hand ready to summon the power of knowledge to the party's aid.

Silver Crusade

Male CG Gnome Cleric of Desna 6 | HP: 45/45| AC: 20 (12 tch, 19 Fl) | CMB: +3, CMD: 14 | F: +7, R: +3, W: +9; +2 vs. illusions | Init: +1 | Perc: +6 [low-light], SM: +8 | Speed 20 | Channel (positive) energy 9/9 (53d6, DC16) | Reroll: 1/1, Coin: 1/1, Pearl 1/1, Bit of Luck: 6/6, Agile Feet: 6/6| Active conditions:

Glastor makes his way forward with the team, eyes wide open. "What do you think we will find, Bolty?"

Grand Lodge

Male N Wayang Unchained Rogue (Shadow Walker) | HP 15/17 | AC 19 T 16 FF 14 | CMB +1, CMD 16 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +6 (darkvision 70'), SM: -1 | Speed 20ft | Rapier or Silver light mace +6, 1d4+1; Lt. crossbow +6, 1d6 | Active conditions: None.

L’Mont passes all of his newly-purchased rations to Mongo. ”Thank you. Will want these for the long walk back.”

At the stairs, L’Mont draws a pair of sharpened, cold iron daggers and skitters towards the front, behind Bolty and Mongo.

It’s daylight, I assume?

”Keep eyes peeled for dire pandas and angry ghosts,” he whispers.

Grand Lodge

The Mountain's Maw |

Map updated and now edit-able.

Daylight filters through the fog shrouding the valley, the ever-present mist soaking clothing as the party slowly makes their way up the paired staircases. "Crumbled elegance" would be a way to describe the scene as Bolty and Mongo reach the top of the stairs and a large outdoor patio ringed by stone railing. A window into an abandoned salon gives the hint of chairs and further deteriorated fineries. Four doors - the door nearest to Mongo hanging open - lead from the patio into the building.

Grand Lodge

Male Half-Orc Fighter (siegebreaker) 8 | hp 69/69, temp 4/4 | AC 27 (haste +1) T 13 (haste +1) F 26 | DR 3/- (adam. armor) | CMB +13 (+2 Bull Rush/Over.) CMD 25 (27 Bull Rush/Overrun, 32 Grapple/Trip) (haste +1) | F +11, R +6 (haste +7), W +6 | Init +1 | Perc +1 (Dark 60), SM +13 | Speed 30' (haste 60')| Breaker Rush: 9 dam on Bull Rush/Overrun | Armored Vigor (4 temp hp) 3/5 | Current conditions: heroism, haste, fly

Mongo carefully moves in, scanning for signs of movement. "No sign of any pandas so far. Stand by for the ghost situation." he whispers back to L'Mont.

If the door I moved through isn't the open one, feel free to move me to the one that is.

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty crosses over, both hands on his crossbow as he avoids leaning over the railing as he moves over to cover Mongo.

Grand Lodge

The Mountain's Maw |

Slight map adjustment.

Mongo and Bolty enter what appears to have once been a sitting room, decrepit chairs and collapsed settees present on a tattered and weather-destroyed rug. Two piles of similarly-arranged stylish clothing lie in front of the two lichen-covered windows. The entire room seems to have been exposed to the constant wet weather.

A grand set of double doors stand closed to the west. A further closed door to the north leads back out onto the patio, a ringed external balustrade evident through the eastern windows in this salon.

The Exchange

M Nagaji Oracle6 HP 48 AC25/TC15/FF20 F+5 R+8 W+7 (+2/mind-affecting&poison) CMB+5 CMD15 Spd30ft Init+8 Perc+3 Spell Slots: 1st-5/8|2nd-2/6|3rd-2/4|Active Buffs: Prot/Evil, CompLang, Bless, Prayer

Ushi moves forward to open the door, rubbing his gloved fingers together after testing the handle to see if the perfect whiteness of the cloth had been stained.

Grand Lodge

The Mountain's Maw |
Ushi Goroshi wrote:
Ushi moves forward to open the door, rubbing his gloved fingers together after testing the handle to see if the perfect whiteness of the cloth had been stained.

The white gloves come away grimy with green residue.

Grand Lodge

The Mountain's Maw |

Ushi opens the door easily, spying Mongo on the far side of the same salon.

Grand Lodge

Male Half-Orc Fighter (siegebreaker) 8 | hp 69/69, temp 4/4 | AC 27 (haste +1) T 13 (haste +1) F 26 | DR 3/- (adam. armor) | CMB +13 (+2 Bull Rush/Over.) CMD 25 (27 Bull Rush/Overrun, 32 Grapple/Trip) (haste +1) | F +11, R +6 (haste +7), W +6 | Init +1 | Perc +1 (Dark 60), SM +13 | Speed 30' (haste 60')| Breaker Rush: 9 dam on Bull Rush/Overrun | Armored Vigor (4 temp hp) 3/5 | Current conditions: heroism, haste, fly

Mongo tries the door to the main house. If it's unlocked and opens he moves into the main room.

The Exchange

M Nagaji Oracle6 HP 48 AC25/TC15/FF20 F+5 R+8 W+7 (+2/mind-affecting&poison) CMB+5 CMD15 Spd30ft Init+8 Perc+3 Spell Slots: 1st-5/8|2nd-2/6|3rd-2/4|Active Buffs: Prot/Evil, CompLang, Bless, Prayer

Ushi moves to keep step with Mongo, his fingers fidgeting with the grime coating the glove. One wonders what will be found...

Grand Lodge

Male N Wayang Unchained Rogue (Shadow Walker) | HP 15/17 | AC 19 T 16 FF 14 | CMB +1, CMD 16 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +6 (darkvision 70'), SM: -1 | Speed 20ft | Rapier or Silver light mace +6, 1d4+1; Lt. crossbow +6, 1d6 | Active conditions: None.

L'Mont pokes around the decrepit ruin of a sitting room, looking for anything of interest that might remain.

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

Silver Crusade

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Male CG Gnome Cleric of Desna 6 | HP: 45/45| AC: 20 (12 tch, 19 Fl) | CMB: +3, CMD: 14 | F: +7, R: +3, W: +9; +2 vs. illusions | Init: +1 | Perc: +6 [low-light], SM: +8 | Speed 20 | Channel (positive) energy 9/9 (53d6, DC16) | Reroll: 1/1, Coin: 1/1, Pearl 1/1, Bit of Luck: 6/6, Agile Feet: 6/6| Active conditions:

Glastor runs around, looking at everything.

Perception: 1d20 + 9 ⇒ (4) + 9 = 13

Somehow, he manages to miss everything.

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty follows closely behind Mongo, his itchy trigger finger twitching as he looks for danger.

perception: 1d20 + 6 ⇒ (17) + 6 = 23

Scarab Sages

Female N Kitsune Sorcerer 1 | hp -5/8 4nl | AC 12, tch 12, ff 10 | CMD 11 | Init +2 | Perc. +0 S. Motive +0

Luwei is fascinated by the surroundings, but doesn't take the time to look closely at any one thing.

Perception: 1d20 ⇒ 7

Grand Lodge

The Mountain's Maw |

Mongo, Bolty, Ushi, and Luwei see that the main ground floor room of the Summer Palace was made for entertaining. A stunning chandelier fashioned to appear like a sun-and-sword design dominates the room, festooned with cobwebs and lichen. (Image) This cavernous ballroom contained a long table with places for dozens of people, but it now lies collapsed and displaced against the southern wall. The undisturbed dust over everything attests to how long the room has been abandoned. Despite the decay, the room his eerily peaceful.

DC 20 Knowledge Religion (or DC 15 if you speak Tien):
The chandelier is fashioned in the image of Shizuru, the Empress of Heaven, the goddess of ancestors, honour, and the sun.

Bolty:
You notice a pile of ash on top of a small mound of fine clothing just to the north of the next pillar in the room.

Two branches of a wide hallway lead off to the north and south at the eastern side of the room, and it appears that twin grand circular staircases led upstairs at the western side of the room, but a landslide and years of vegetative overgrowth have made the north flight of stairs completely impassable. The south stairs appear - just - usable.

L'Mont:
You find nothing apart from the two mounds of mildly fine clothing nearest the eastern windows.

Silver Crusade

Male CG Gnome Cleric of Desna 6 | HP: 45/45| AC: 20 (12 tch, 19 Fl) | CMB: +3, CMD: 14 | F: +7, R: +3, W: +9; +2 vs. illusions | Init: +1 | Perc: +6 [low-light], SM: +8 | Speed 20 | Channel (positive) energy 9/9 (53d6, DC16) | Reroll: 1/1, Coin: 1/1, Pearl 1/1, Bit of Luck: 6/6, Agile Feet: 6/6| Active conditions:

kn:religion: 1d20 + 8 ⇒ (9) + 8 = 17 Obviously Glastor wasn't paying attention that day

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty whispers "I see some ash on a pile of clothes, watch out for fire ghosts."

Grand Lodge

The Mountain's Maw |

I moved Glastor into the room so he could see the chandelier.

Silver Crusade

Male CG Gnome Cleric of Desna 6 | HP: 45/45| AC: 20 (12 tch, 19 Fl) | CMB: +3, CMD: 14 | F: +7, R: +3, W: +9; +2 vs. illusions | Init: +1 | Perc: +6 [low-light], SM: +8 | Speed 20 | Channel (positive) energy 9/9 (53d6, DC16) | Reroll: 1/1, Coin: 1/1, Pearl 1/1, Bit of Luck: 6/6, Agile Feet: 6/6| Active conditions:

Thanks!

Grand Lodge

Male N Wayang Unchained Rogue (Shadow Walker) | HP 15/17 | AC 19 T 16 FF 14 | CMB +1, CMD 16 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +6 (darkvision 70'), SM: -1 | Speed 20ft | Rapier or Silver light mace +6, 1d4+1; Lt. crossbow +6, 1d6 | Active conditions: None.

At Bolty's whisper, L'Mont moves east to check the piled clothes in the sitting room for ash, muttering half to himself, "Why are there piles of clothes all over a ruined palace? Shouldn't be there in the first place, and everything else has rotted away."

Edit: Retcon

Realizing that everyone else has moved into the next room, L'Mont scoots through the doorway, past Luwei, to stand next to Glastor and Ushi. He pokes Bolty in the back of the leg, and asks, "What did I miss?"

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty jumps at L'Mont's poke

"Ahhh!"

Slowly Bolty's heart rate drops back to normal as he catches his breath

"Fire ghosts, there's a pile of ash on some nice clothes over there."

Bolty points at the direction of the pile.

Grand Lodge

Male N Wayang Unchained Rogue (Shadow Walker) | HP 15/17 | AC 19 T 16 FF 14 | CMB +1, CMD 16 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +6 (darkvision 70'), SM: -1 | Speed 20ft | Rapier or Silver light mace +6, 1d4+1; Lt. crossbow +6, 1d6 | Active conditions: None.

"Hrmmm. Why are there piles of clothes all over a ruined palace? Shouldn't be there in the first place, and everything else has rotted away."

L'Mont pads back to check the piled clothes in the sitting room for ash (and anything else of interest), observing first, then poking through them with the point of a dagger.

Perception: 1d20 + 5 ⇒ (13) + 5 = 18

Scarab Sages

Female N Kitsune Sorcerer 1 | hp -5/8 4nl | AC 12, tch 12, ff 10 | CMD 11 | Init +2 | Perc. +0 S. Motive +0

Luwei picks her way across the ballroom to cautiously open a door.

Grand Lodge

The Mountain's Maw |

L'Mont finds a tiny bit of ash in the two other piles of moldy clothing in the salon.

Luwei:
You open a somewhat-stuck door onto what appears to be a smaller dining room. A serving breakfront across from the door sports closed glass doors, through which you can see multiple on multiple plates and place settings stacked neatly. A dumbwaiter lies on its side in the southeast corner of the room where the floor has given way, opening onto earth and creeping vegetation. A further northern door hangs open, the remains of a kitchen visible. A small door sits on the western wall.

A heavier than usual squall of rain blows through outside, and both L'Mont and Luwei note drips from the ceiling in their respective rooms.

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty, having previously been a sailor seems unbothered by the minor winds and moves forward and peeks in the room to his left.

The Exchange

M Nagaji Oracle6 HP 48 AC25/TC15/FF20 F+5 R+8 W+7 (+2/mind-affecting&poison) CMB+5 CMD15 Spd30ft Init+8 Perc+3 Spell Slots: 1st-5/8|2nd-2/6|3rd-2/4|Active Buffs: Prot/Evil, CompLang, Bless, Prayer

"This is quite puzzling." Ushi agrees with L'Mont. Moving up to guard Feng, he ponders the mystery. "Fire ghosts. Perhaps the remains of previous explorers. But the clothes should burn as well."

Grand Lodge

Male N Wayang Unchained Rogue (Shadow Walker) | HP 15/17 | AC 19 T 16 FF 14 | CMB +1, CMD 16 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +6 (darkvision 70'), SM: -1 | Speed 20ft | Rapier or Silver light mace +6, 1d4+1; Lt. crossbow +6, 1d6 | Active conditions: None.

L'Mont leaves the sitting room again and follows Ushi over to the door Luwei has opened.

"Burned, or rotted away like everything else here. Maybe they are from more recent visitors?"

More recent visitors... like us? Uncomfortable thought!

He peers into the next room past Luwei.

Grand Lodge

The Mountain's Maw |

The spoiler tag for Luwei is now available for L'Mont and Ushi.

Bolty:
Bolty opens a disused door onto a small and empty room. He sees a door inside the room to his left.

The large ballroom stands quiet, apart from the howling wind and squalls of rain spattering the external of the building that can be heard inside the hall. The sense of the space is serene.

Grand Lodge

Male Half-Orc Fighter (siegebreaker) 8 | hp 69/69, temp 4/4 | AC 27 (haste +1) T 13 (haste +1) F 26 | DR 3/- (adam. armor) | CMB +13 (+2 Bull Rush/Over.) CMD 25 (27 Bull Rush/Overrun, 32 Grapple/Trip) (haste +1) | F +11, R +6 (haste +7), W +6 | Init +1 | Perc +1 (Dark 60), SM +13 | Speed 30' (haste 60')| Breaker Rush: 9 dam on Bull Rush/Overrun | Armored Vigor (4 temp hp) 3/5 | Current conditions: heroism, haste, fly

I don't like the looks of this place. Creepy.

Mongo moves forward and looks up the stairs, scanning for movement or anything out of the ordinary.

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty makes the clear motion with his hand for the room he peeked in.

Grand Lodge

The Mountain's Maw |

The stairs, though overgrown with vines and underbrush, appear passable, the flight opening up past the greenery to widen beyond as they spiral to the second floor. Mongo sees nothing out of the ordinary, but sees and feels moisture from the rain on the overgrowth.

The Exchange

M Nagaji Oracle6 HP 48 AC25/TC15/FF20 F+5 R+8 W+7 (+2/mind-affecting&poison) CMB+5 CMD15 Spd30ft Init+8 Perc+3 Spell Slots: 1st-5/8|2nd-2/6|3rd-2/4|Active Buffs: Prot/Evil, CompLang, Bless, Prayer

Ushi makes his way across to the stairs, stopping by Mongo. "Anything sinister appears to be biding its time. I shall examine the soundness of the stairs. If there is anything else to explore before we ascend, now is a good time to do so." The nagaji begins to poke and prod at the steps, peering close for any sign of structural damage.

Taking 20 for 25 Perception, to see if any natural traps have sprung up from decay.

Silver Crusade

Male CG Gnome Cleric of Desna 6 | HP: 45/45| AC: 20 (12 tch, 19 Fl) | CMB: +3, CMD: 14 | F: +7, R: +3, W: +9; +2 vs. illusions | Init: +1 | Perc: +6 [low-light], SM: +8 | Speed 20 | Channel (positive) energy 9/9 (53d6, DC16) | Reroll: 1/1, Coin: 1/1, Pearl 1/1, Bit of Luck: 6/6, Agile Feet: 6/6| Active conditions:

As Ushi starts slowing down to look around, so does Glastor. "Good idea, be thorough!"

Take 20 Perception: 20 + 5 = 25

Grand Lodge

The Mountain's Maw |

Both Ushi and Glastor check out the stairs, detecting nothing of an obstacle apart from the overgrowth.

Silver Crusade

Male CG Gnome Cleric of Desna 6 | HP: 45/45| AC: 20 (12 tch, 19 Fl) | CMB: +3, CMD: 14 | F: +7, R: +3, W: +9; +2 vs. illusions | Init: +1 | Perc: +6 [low-light], SM: +8 | Speed 20 | Channel (positive) energy 9/9 (53d6, DC16) | Reroll: 1/1, Coin: 1/1, Pearl 1/1, Bit of Luck: 6/6, Agile Feet: 6/6| Active conditions:

To be completely thorough, Glastor starts searching EVERYWHERE (See yellow line, taking 10 for 15 along the way).

Grand Lodge

The Mountain's Maw |

Glastor - With that ambitious and circuitous route, and assuming that, in using a "take 10" approach to your Perception checks, you're using a move action to complete a Perception check, coupled with your 20 feet movement rate (in armor), I'd conservatively estimate that it takes you 30 minutes to thoroughly canvass the ground floor of the Summer Palace. It doesn't allow for in-depth study of individual rooms, but you can return for a second, closer glance as needed.

The gnome says, "Good idea, be thorough!", and disappears into the rooms off of the ballroom.

Glastor:
Glastor completes a long circuit through the ground floor of the Summer Palace, confident in his companions' abilities to protect him lest he run into trouble. He encounters no enemies or other living creatures - apart from plants. The kitchen, as noted by Luwei, is in ruins and contains nothing of interest. A small food preparation/abandoned pantry sits off to the east of that room, devoid of stores. The other room of note is what appears to be a large study filled with shelves of books and rows of gilded scroll racks. Sadly, a section of the roof into this room collapsed long ago, admitting rainwater and hanging vines. The southern most-room Glastor then returns to the main ballroom to share his findings.

If you choose to follow Glastor, feel free to read his spoiler tag.

Scarab Sages

Female N Kitsune Sorcerer 1 | hp -5/8 4nl | AC 12, tch 12, ff 10 | CMD 11 | Init +2 | Perc. +0 S. Motive +0

As Glastor runs off to explore the north of the ballroom, Luwei checks the south side.

The Exchange

M Nagaji Oracle6 HP 48 AC25/TC15/FF20 F+5 R+8 W+7 (+2/mind-affecting&poison) CMB+5 CMD15 Spd30ft Init+8 Perc+3 Spell Slots: 1st-5/8|2nd-2/6|3rd-2/4|Active Buffs: Prot/Evil, CompLang, Bless, Prayer

"Mongo, please go make sure Glastor doesn't hurt himself." Ushi mutters without looking up.

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