
GM Crash |

Elapsed time 18 minutes. 42 minutes remaining.
After Taicho opens the vent, the party climbs down using a cabinet under the vent. This room is large and square. The walls glow with a gentle blue light, and the air feels unnaturally cool and dry. Shelves line the walls and stand in ranks through the middle of the room, punctuated by a wooden table and ornate chairs. An imposing, unoccupied desk faces the main entrance to the room. On an easel in one of the aisles is a map of the room.

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The curious halfling approaches the map and looks to see what treasures of knowledge it possesses.
Perception: 1d20 + 4 ⇒ (20) + 4 = 24

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Cyrus draws his longsword ... demons can come out of nowhere in this place I better be prepared ... and moves toward the desk to search of clues.
Perception: 1d20 + 8 ⇒ (4) + 8 = 12

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The halfling and his mount head to the area marked 'Imperal Security, Misc.' He has heard refrence many times before in conversation about this 'Ms Alainious' and Beau is intrigued to find out more about her.
-Posted with Wayfinder

GM Crash |

Moved Jan into the room.
After the party enters the room and Beau approaches his area, a chair starts moving.
Captain Lee: 1d20 + 2 ⇒ (5) + 2 = 7
Cyrus Geitus: 1d20 + 9 ⇒ (20) + 9 = 29
Jan Westhaven: 1d20 + 6 ⇒ (12) + 6 = 18
Taicho Munetoshi: 1d20 + 3 ⇒ (17) + 3 = 20
Animated Chair: 1d20 ⇒ 10
First Round
Cyrus
Taicho
Jan
Animated chair
Beau
Captain Lee

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Cyrus charges the chair gripping his longsword in both hands he brings it down with all his power.
Attack: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

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Jan leers at the chair in surprise.
"Damn magic!" as he loads up his rifle with an alchemical cartridge and then fires his rifle at the chair.
attack vs touch: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d12 ⇒ 3
Jan isn't very good at anything else besides firing his rifle...however this adventure hasn't been too kind to him either.

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Round 1
Taicho moves into the center of the room to try and better evaluate the situation ...

GM Crash |

Jan's bullet hits the chair. Cyrus's attack hits the chair but it doesn't do as much damage as he thought it would have.
The chair attacks Cyrus with one of its arms and forces him to sit on it, giving him a squeeze until he passes out.
Slam: 1d20 + 5 ⇒ (16) + 5 = 211d6 + 3 ⇒ (4) + 3 = 7 Grab: 1d20 + 5 ⇒ (16) + 5 = 21 Constrict: 1d6 + 3 ⇒ (6) + 3 = 9
First Round
Beau
Captain Lee
Second Round
Cyrus(give me a Stabilization check)
Taicho
Jan
Animated chair
Animated Chair, 9 damage
Caelin, 4 damage
Cyrus, 18 damage

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Cyrus is shocked that the chair took his strike and is not dead. It then quickly grabs him and he gives out muffled cry just before being engulfed.
Con Check: 1d20 + 2 ⇒ (13) + 2 = 15

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Round 2 Single Foe AC 19
Taicho quickly continues his move to the moving chair and attempts to whittle a little off it ...
Dueling Sword: 1d20 + 4 ⇒ (15) + 4 = 19 for Slashing: 1d8 + 3 ⇒ (5) + 3 = 8

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The Halfling Caviler stows his bardiche and readies his lance and heels Caelin towards the construct at 3/4 speed...
Lance Mounted- 1d6+3/x3 (2 handed)
Lance Charge melee atk vs Chair: 1d20 + 1 + 3 + 2 - 4 ⇒ (17) + 1 + 3 + 2 - 4 = 19
Damage?: 2d6 + 6 ⇒ (1, 2) + 6 = 9

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Jan takes aim again and fires at the animated chair.
"I thought I saw the strangest things in the Mana Wastes." Jan states as he attempts to take the chair down
attack vs touch: 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 3

GM Crash |

Taicho and Beau's attacks don't do as much damage as they thought they would do. The chair drops Cyrus, turns to Taicho, and strikes but Taicho proves too slippery to hold onto. Slam: 1d20 + 5 ⇒ (18) + 5 = 231d6 + 3 ⇒ (6) + 3 = 9 Grab: 1d20 + 5 ⇒ (10) + 5 = 15
Second Round
Beau
Captain Lee
Third Round
Cyrus(Unconscious)
Taicho
Jan
Animated chair
Animated Chair, 20 damage
Caelin, 4 damage
Cyrus, 18 damage
Taicho, 9 damage

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Round 3 HP 6/15 - Withdraws
Taicho withdraws away from the attacking chair ...

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Lee stands still, the chair not noticing him because of his clockwork key. He then takes out his wand of cure light and attempts to give taicho a tap.
Use magic device: 1d20 + 3 ⇒ (9) + 3 = 12
Is there anyone that can use this wand? Now might be the time...

GM Crash |

Jan fires his rifle again. Shoot: 1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 2
Beau tries to stab the chair, but although his attack strikes it does no damage. Stab: 1d20 + 4 ⇒ (11) + 4 = 151d6 + 3 ⇒ (2) + 3 = 5
Caelin then attacks, dealing some damage and tripping the chair. Bite: 1d20 + 5 ⇒ (19) + 5 = 241d6 + 3 ⇒ (5) + 3 = 8 Trip: 1d20 + 5 ⇒ (19) + 5 = 24
The chair then attacks Caelin, missing. Slam: 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 6
Third Round
Beau
Captain Lee
Fourth Round
Cyrus(Unconscious)
Taicho
Jan
Animated chair
Animated Chair, 23 damage
Caelin, 4 damage
Cyrus, 18 damage
Taicho, 9 damage

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Puzzled how his lance strike did no harm, her is wolf companion's bite found its mark, Beau dismounts grabbing his bardiche and flanks the prone construct. Caelin continues his attack.
Caelin bite vs chair: 1d20 + 2 + 5 ⇒ (14) + 2 + 5 = 21
Damage?: 1d6 + 3 ⇒ (4) + 3 = 7
Caelin Trip vs Chair CMD: 1d20 + 2 + 5 ⇒ (15) + 2 + 5 = 22
Bardiche - 1d8+3/19-20 (2 handed)
Bardiche melee atk vs : 1d20 + 1 + 3 + 2 ⇒ (5) + 1 + 3 + 2 = 11
Damage?: 1d8 + 3 ⇒ (8) + 3 = 11
-Posted with Wayfinder

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Round 4 HP 6/15
Taicho will give his own device a try ...
Use Magic Device: 1d20 + 4 ⇒ (13) + 4 = 17

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Jan reloads with another cartridge for the musket and then fires again
attack 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 3
Jan's weapon misfires and breaks up, cracking all over the barrel where the gunpowder went off incorrectly.
I believe it's gained the broken condition, but it's a bit weird with the pfs rules as they say it's considered broken anyway, but I can use it fine and it's broken in other people's hands...I'm going to assume it just gained the broken condition and I'll either have to pay for repairs of see if someone here as mending the level 0 spell.

GM Crash |

Dealing some damage, Beau and Caelin attack the chair while Beau misses. After Captain's disastrous mishap with the wand, he can't use the wand until tomorrow. Nat 1 rolls suck.
The chair strikes out at Caelin again, missing. Slam: 1d20 + 5 - 4 ⇒ (8) + 5 - 4 = 9
Fourth Round
Beau
Captain Lee
Fifth Round
Cyrus(Unconscious)
Taicho
Jan
Animated chair
Animated Chair, 25 damage
Caelin, 4 damage
Cyrus, 18 damage
Taicho, 9 damage

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Round 5 HP 6/15
Taicho tries the wand again ...
Use Magic Device: 1d20 + 4 ⇒ (17) + 4 = 21
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
HP 14/15

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Getting frustrated at his lack of effectiveness, Beau presses his flanking attack with Caelin.
Bardiche - 1d8+3/19-20 (2 handed) Bardiche melee atk vs chair: 1d20 + 1 + 3 + 2 ⇒ (3) + 1 + 3 + 2 = 9
Damage?: 1d8 + 3 ⇒ (4) + 3 = 7
Caelin's Bite
Caelin bite vs chair: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Damage?: 1d6 + 3 ⇒ (5) + 3 = 8
Caelin Trip vs chair CMD: 1d20 + 5 ⇒ (18) + 5 = 23
-Posted with Wayfinder

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Jan takes his rifle and reloads it, ready to fire again and hopefully damage the animated chair.
Attack: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17
damage: 1d12 ⇒ 1
I'd probably do better walking over and smacking it with the butt of the rifle.

GM Crash |

@Jan: With damage of 1d12 and attack of -1 you are probably ok.
Taking a little damage from Caelin, the chair attacks and misses again. Slam: 1d20 + 5 - 4 ⇒ (8) + 5 - 4 = 9
Captain Lee stands back and watches.
Fourth Round
Beau
Captain Lee
Fifth Round
Cyrus(Unconscious)
Taicho
Jan
Animated chair
Animated Chair, 28 damage
Caelin, 4 damage
Cyrus, 18 damage
Taicho, 9 damage
The chair is looking battered.

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Taicho heals himself to 14 ...
Then moves back toward the chair

GM Crash |

Too much time has gone by since I posted last without many people posting. Time to speed it up.
Bardiche: 1d20 + 6 + 4 ⇒ (14) + 6 + 4 = 241d8 + 3 ⇒ (4) + 3 = 7
Attack: 1d20 + 3 - 4 - 4 ⇒ (17) + 3 - 4 - 4 = 121d12 ⇒ 1
Bite: 1d20 + 7 + 4 ⇒ (5) + 7 + 4 = 161d6 + 3 ⇒ (6) + 3 = 9
The chair then tries to stand up.
AoO: 1d20 + 6 + 4 ⇒ (18) + 6 + 4 = 281d8 + 3 ⇒ (4) + 3 = 7
AoO: 1d20 + 7 + 4 ⇒ (3) + 7 + 4 = 141d6 + 3 ⇒ (5) + 3 = 8
And Beau and Caelin strike it down. Combat over!
You find nothing of importance.
You find nothing of importance.
You find Zarta’s prisoner receipt document.
You find the evidence used to indict Zarta.
Searching each cabinet takes 3 minutes. If you fail the check, you find what is in the cabinet but it takes you 5 minutes. If you beat the check by 5 or more, it takes you 1 minute. One player per cabinet at a time.

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Perception (Dossiers): 1d20 + 7 ⇒ (16) + 7 = 23 "Nothing ..."

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Cyrus lies on the ground twitching as if having a bad dream.

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Internal Security: Receipts Perception: 1d20 + 4 ⇒ (13) + 4 = 17
"I found Zarta's prisoner receipt... It seems important."
-Posted with Wayfinder

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"Who use cure stick? Should tend Cyrus soon!"
Taicho will hold out his CLW wand to somebody that doesn't need UMD roll to make it work ...

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Cyrus wakes up slowly groaning. "I feel like I was beaten by sticks." He stretches a while on the ground then stands up. "Bested by a chair. This has been a weird day." Cyrus makes sure he has all his gear then begins to search the room again for clues. "Has anyone else found anything that might lead us to Zarta?"

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C'mon guys, don't give up! #Feelinguseless
You're feeling useless? My bullets are barely scratching it's surface and now it's buggered according to the rules of Misfire :p
Jan remains shocked looking over his Musket, unsure how he intends to repair the damage on the weapon, but knowing that it must wait until after they have gotten out of here and found out what has happened to Zarta.

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Cyrus quickly searches the “Internal Security: Evidence cabinet. "I have found something. It looks likes evidence used to indict Zarta."
Perception: 1d20 + 8 ⇒ (12) + 8 = 20
So how does this help us find her?

GM Crash |

The prisoner receipt reads
Prisoner Receipt: 4983A
Prisoner: Zarta Dralneen
Destination: Fawihoc Kxiah (Citadel Vraid)
Duration: Ashobasawo—xogaw es xojyodw (Inde(b)inite-remit on re(j)uest)
Designation: Wxiawex. Okahosfo bacoh cefrox I23 (Traitor. Evidence (b)iled loc(r)er A23.)
Remit to: Tancred Desimire
Imperial Seal: 79402910
Elapsed time 6 minutes. Time remaining 35 minutes.
The evidence and the receipt were found in about 4 minutes, the fight took some time as well as decrypting most of the receipt.
After gathering everything that was required, you go through the vents again and make your way back to the waiting room. Elapsed time 20 minutes. 15 minutes remaining.
After a few minutes, the ambassador arrives in the waiting room. You hand him his sealed envelope and leave.
Now that the Pathfinder Society knows where Zarta has been taken and who has taken her, they can get to work on either getting her back or at least figuring out how to deal with Tancred Desimire, who is now firmly in the Society’s sights. With the false evidence used by Desimire, the Pathfinder Society may be able to prove to the Chelaxians that Zarta is innocent, though how they can do so without admitting they searched the embassy is hard to see.
When the Pathfinders report back to Venture- Captain Valsin, if they successfully deduced Zarta’s situation without alerting the guards, he gives each of you a token stamped with the House of Thrune’s insignia.
Scenario completed. Secondary condition succeeded. Please report to the discussion page.