[PBP Gameday IV]4-11: The Disappeared (Inactive)

Game Master Crashwheeler

Map
Ventilation Shaft


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Grand Lodge

Male
CæLIN:
Companion Wolf 2 | Med | Init +6; Senses Low-Light Vision, Perception +8, Stealth +6, Scent, DEFENSE AC 18, touch 14, flat-footed 14 (+2 armor, +4 Dex, +2 nat) HP- 18/22  Fort +6, Ref +7, Will +2
Halfling Cavalier - 1 | AC 19 T 14 FF 16 | HP 4/13 | F +5 R +4 W +2 (+2 vs fear) | CMB=3 CMD=15 | Init +5 | Perc +4

Bairly concious, the Halfling spurs on another combined attack with his mount

AoOs:
Caelin's Bite
Caelin bite vs Imp: 1d20 + 5 ⇒ (20) + 5 = 25
Caelin Crit confirm: 1d20 + 5 ⇒ (6) + 5 = 11

Damage?: 1d6 + 3 ⇒ (1) + 3 = 4

Caelin Trip vs Imp's CMD: 1d20 + 5 ⇒ (10) + 5 = 15

Beau's Bardiche - 1d8+3/19-20 (2 handed)
Bardiche melee atk vs Imp: 1d20 + 1 + 3 ⇒ (18) + 1 + 3 = 22
Damage?: 1d8 + 3 ⇒ (8) + 3 = 11

Grand Lodge

Male Half-Elf Fighter 2 / Brawler 2 | HP 40/40 | AC 23 ff 19 t 14 | Init. +8 | F +9 R +7 W +5 | CMB: +7 CMD +21 | Speed 20 ft
Special Abilities & Skills:
Martial Flexibility 4/4 day ... Acrobatics +6 (-1 to jump), Perception +9, Sense Motive +5, Survival +5, Climb +4, Swim +4, Intimidate +3, Know (Dungeon) +4

Quickly swinging his mace as the creature tries to stand up but curses as the wild swing sails wide of target and leaving him exposed to the other Imp which stings him in the side. Gritting his teeth he shakes off the initial damage but can feel the poison of the creature moving thru his veins. ... must finish them off before I succumb to this poison... He swings again but the feeble attempt hits the floor where the Imp was moments before.

Rolls:

AOO: 1d20 + 3 ⇒ (4) + 3 = 7

Fort Save: 1d20 + 4 ⇒ (8) + 4 = 12

Attack: 1d20 + 3 ⇒ (5) + 3 = 8

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 4 Holy Weapon Balm Arrow - 3/10
Taicho fires another arrow at one of the devils ...
Comp Sh Bow: 1d20 + 5 ⇒ (19) + 5 = 24 for Piercing: 1d6 + 2 ⇒ (4) + 2 = 6
and Holy: 2d4 ⇒ (2, 4) = 6 with Reflex DC10 or another Holy: 1d4 ⇒ 1 next round.
Critical Threat: 1d20 + 5 ⇒ (1) + 5 = 6 for Unconfirmed: 2d6 + 4 ⇒ (2, 4) + 4 = 10


One gets tripped again before it was able to connect with its attack against Cyrus and the other gets hit by Taicho's arrow and gets sucked back into the woodcutting.

Third Round
Suejo
Jan

Fourth Round
Cyrus
Taicho
Captain Lee
Beau

Imp

Combat Tracker:
Imp number 1, 10 damage
Imp number 2, 18 damage, gone
Beau 13 damage, disabled

Still need regular attack from Caelin.

Dark Archive

Human Psychic 7

Lee flicks another copper piece towards the remaining imp, seemingly bored by the whole ordeal.

Standard action to cast telekinetic projectile

Ranged attack roll: 1d20 + 2 - 4 - 4 ⇒ (1) + 2 - 4 - 4 = -5


After the imp falls to the ground, Caelin again takes a bite out of it.Caelin bite: 1d20 + 5 ⇒ (12) + 5 = 171d6 + 3 ⇒ (3) + 3 = 6 It then heals the bite and a little bit more and attempts to hurt him. Sting: 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 12
Fourth Round
Suejo
Jan

Fifth Round
Cyrus
Taicho
Captain Lee
Beau

Imp
Party up!

Combat Tracker:

Imp number 1, 9 damage
Imp number 2, 18 damage, gone
Beau 13 damage, disabled

Silver Crusade

Male Human (Taldan) Male Human (Taldan) Gunslinger (Musket Master)/ 2nd AC: 15 (T 12, FF 13), HP 20/20, Fort +4, Ref +7, Will +2 | CMB +3, CMD 18 | Init +6 | Perc +7
Tracked ammo:
10/10 Bullets, 5/5 Silver Bullet, 5/5 Adamantine Bul, 20/20 Black Powder

Jan aims his rifle at the nearest Imp and fires.

silver bullet vs touch: 1d20 + 5 + 1 - 4 ⇒ (9) + 5 + 1 - 4 = 11

damage: 1d12 + 1 ⇒ (12) + 1 = 13

Grand Lodge

Male Half-Elf Fighter 2 / Brawler 2 | HP 40/40 | AC 23 ff 19 t 14 | Init. +8 | F +9 R +7 W +5 | CMB: +7 CMD +21 | Speed 20 ft
Special Abilities & Skills:
Martial Flexibility 4/4 day ... Acrobatics +6 (-1 to jump), Perception +9, Sense Motive +5, Survival +5, Climb +4, Swim +4, Intimidate +3, Know (Dungeon) +4

Cyrus bring his silver mace around again trying to crush the Imp's head.

Attack: 1d20 + 3 ⇒ (3) + 3 = 6

But again the little Imp dodges the attack. "Foul magic has cursed my weapon!!"

Ok this is not fun.

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 5 Firing into Melee; Holy Weapon Balm Arrow - 4/10
Taicho fires another arrow at the remaining devil/imp ...
Comp Sh Bow: 1d20 + 5 - 4 ⇒ (11) + 5 - 4 = 12 for Piercing: 1d6 + 2 ⇒ (3) + 2 = 5 and Holy: 2d4 ⇒ (3, 2) = 5 with Reflex DC10 or another Holy: 1d4 ⇒ 4 next round.

Dark Archive

Human Psychic 7

Lee flicks another copper piece towards the remaining imp, seemingly bored by the whole ordeal.

Standard action to cast telekinetic projectile

Ranged attack roll: : 1d20 + 2 - 4 - 4 ⇒ (9) + 2 - 4 - 4 = 3


Seeing nothing that they can do, Suejo stands by and do nothing. Jan, Cyrus, Captain, and Taicho all miss. Caelin strikes out. Bite: 1d20 + 5 ⇒ (12) + 5 = 171d6 + 3 ⇒ (3) + 3 = 6 The imp then tries to get up again.
AoO rolls for Beau and Caelin. Beau: 1d20 + 4 ⇒ (13) + 4 = 171d8 + 3 ⇒ (3) + 3 = 6 Caelin: 1d20 + 5 ⇒ (7) + 5 = 12

Fifth Round
Suejo
Jan

Sixth Round
Cyrus
Taicho
Captain Lee
Beau

Imp

Party is up. Hopefully we can get some good rolls in.

Grand Lodge

Male
CæLIN:
Companion Wolf 2 | Med | Init +6; Senses Low-Light Vision, Perception +8, Stealth +6, Scent, DEFENSE AC 18, touch 14, flat-footed 14 (+2 armor, +4 Dex, +2 nat) HP- 18/22  Fort +6, Ref +7, Will +2
Halfling Cavalier - 1 | AC 19 T 14 FF 16 | HP 4/13 | F +5 R +4 W +2 (+2 vs fear) | CMB=3 CMD=15 | Init +5 | Perc +4

sorry if you were waiting on me for those rolls... I missed the aoo piece in the scenario.

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 6 Holy Weapon Balm Arrow - 5/10
Taicho fires another arrow at the remaining devil/imp ...
Comp Sh Bow: 1d20 + 5 ⇒ (1) + 5 = 6 for Piercing: 1d6 + 2 ⇒ (5) + 2 = 7 and Holy: 2d4 ⇒ (4, 3) = 7 with Reflex DC10 or another Holy: 1d4 ⇒ 4 next round.

My dice bot hates me!

Silver Crusade

Male Human (Taldan) Male Human (Taldan) Gunslinger (Musket Master)/ 2nd AC: 15 (T 12, FF 13), HP 20/20, Fort +4, Ref +7, Will +2 | CMB +3, CMD 18 | Init +6 | Perc +7
Tracked ammo:
10/10 Bullets, 5/5 Silver Bullet, 5/5 Adamantine Bul, 20/20 Black Powder

If I'm allowed I'll fire again when I reload as I have no actions to fire.

Jan reloads his musket with another silver bullet.

Grand Lodge

Male Half-Elf Fighter 2 / Brawler 2 | HP 40/40 | AC 23 ff 19 t 14 | Init. +8 | F +9 R +7 W +5 | CMB: +7 CMD +21 | Speed 20 ft
Special Abilities & Skills:
Martial Flexibility 4/4 day ... Acrobatics +6 (-1 to jump), Perception +9, Sense Motive +5, Survival +5, Climb +4, Swim +4, Intimidate +3, Know (Dungeon) +4

Gritting his teeth to suppress his frustration the Half-Elf warrior focuses on his target and brings his silver light mace upward trying to knock the Imp from the sky.

Attack: 1d20 + 3 ⇒ (4) + 3 = 7

As the mace sails wide again Cyrus releases it on the follow thru tossing it across the room. "Damn you Demon !@$!%!!!"

He quickly draws his longsword as he steps to the side of the Imp.

Dark Archive

Human Psychic 7

Lee gathers some power, gritting his teeth.

Cast empowered Mind Thrust I at the most wounded Imp (Only one 1st lvl spell left after this, let's make it count!).

Mind thrust I: 2d6 ⇒ (6, 4) = 10*1.5=15, DC16 will save for half


@Beau: That is fine. I will do something for you first.
GM powers at work now.

Suejo approaches with his short sword and swings at the imp, connecting but seemingly doing no damage. Attack: 1d20 + 4 ⇒ (15) + 4 = 191d4 + 1 ⇒ (1) + 1 = 2 Then Caelin attacks, bites but does no damage.
Caelin: 1d20 + 5 ⇒ (16) + 5 = 211d6 + 3 ⇒ (1) + 3 = 4 Finally, Captain thrusts his will power at the imp getting the better of it finally and the imp gets sucked into the carving. Will Save: 1d20 + 4 ⇒ (11) + 4 = 15
Combat over!

Sticking their head in another door in the room they were standing in shows them Zarta's playroom. This room seems to be in pristine condition, with little evidence of renovations. The chamber is full of a variety of equipment suggestive of a dungeon or torture chamber. The walls appear to be thickly padded and sustain hooks holding a number of whips, bludgeons, and other instruments of pain. Spaced between large mirrors are several extremely obscene paintings. One such painting is a rather blasphemous portrait of Sarenrae in a compromising position with two succubi.

Opening the door that they just unlocked reveals a cramped, utilitarian, and sparse. Almost all of the room is taken up by a long desk topped by a series of cubbies full of papers and curios. The desk itself is clear except for a piece of paper and a small, framed portrait of Venture-Captain Ambrus Valsin with a lipstick kiss-mark on it. The walls of the room are irregular and look as if the room was shoehorned into wasted space between other rooms. Like the rest of the personal chambers, this room is windowless, and is pierced only by the secret door and an air vent in the southern corner.


Paper on desk:

30052905 Sexikai Icnyd
52203491 Agzoxai Xilais
10449520 Ziwxesafyd Hxoshiso
79402910 Wisfxoh Hodagaxo
59200482 Cyxfe Wisilais
20955321 Zikissi Icitixae
76439201 Ioxehyd Icnyd
40592281 Pxifqayd Xiwixaes

Perception DC 10 for desk:

You find a note attached to the back of the portrait.
"What a man! I just have to Vent. Every production
he’s been in has been to die for. He walks
the stage like a Lion! That scene in three
royals richer where he Scales the balcony? His
luscious performance in King favian’s folly, even
if it was just second Centaur, was extremely
enticing. I can only hope his understudies will
follow his capital performances.
Vqiw i gis! A mydw qiKo we
Kosw. OKoxu z xeh yfwaes qo’h~"

Perception DC 15 for cubbies:

You find a felt bag with three carved tower figurines in the Thassilonian style. There is also a list labeled “SL Operatives” among the myriad papers spilling out of the cubbies.

Grand Lodge

Male Half-Elf Fighter 2 / Brawler 2 | HP 40/40 | AC 23 ff 19 t 14 | Init. +8 | F +9 R +7 W +5 | CMB: +7 CMD +21 | Speed 20 ft
Special Abilities & Skills:
Martial Flexibility 4/4 day ... Acrobatics +6 (-1 to jump), Perception +9, Sense Motive +5, Survival +5, Climb +4, Swim +4, Intimidate +3, Know (Dungeon) +4

Cyrus gathers all his weapons; the dagger stuck in the wall from a failed throw and his mace on the ground, dropped out of frustration. After that he searches the room.

Perception: 1d20 + 8 ⇒ (2) + 8 = 10

Grand Lodge

Male
CæLIN:
Companion Wolf 2 | Med | Init +6; Senses Low-Light Vision, Perception +8, Stealth +6, Scent, DEFENSE AC 18, touch 14, flat-footed 14 (+2 armor, +4 Dex, +2 nat) HP- 18/22  Fort +6, Ref +7, Will +2
Halfling Cavalier - 1 | AC 19 T 14 FF 16 | HP 4/13 | F +5 R +4 W +2 (+2 vs fear) | CMB=3 CMD=15 | Init +5 | Perc +4

Beau, bleeding and in obvious pain asks..."Does anyone have the ability to heal my dear Caelin? I would be extremely grateful."

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Taicho searches the room and desk ...
"What make of this ..."
... as he holds up several notes.

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

"Have device ... try heal."
Use Magic Device: 1d20 + 4 ⇒ (18) + 4 = 22
Wand of CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Wand of CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Dark Archive

Human Psychic 7

It seems the notes are in some code... Have you noticed how some of the letters in the second one are capitalized?

Any knowledges to know more about SL Operatives, or what the code might entice?


Intelligence check DC 10:
"Vqiw i gis! A mydw qiKo we
Kosw. OKoxu zxehyfwaes qo’h~" seem to be in some code.

Sorry, z xeh yfwaes is actually one word. zxehyfwaes. If you are still having trouble, we'll see what we can do.

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Intelligence DC10: 1d20 + 2 ⇒ (3) + 2 = 5
"Hate mind games ...
... Follow Capitals?"

W I V E H L T S H K C I V A K K O K
Arrg ... I don't see a 'V' in the cypher!

Grand Lodge

Male Half-Elf Fighter 2 / Brawler 2 | HP 40/40 | AC 23 ff 19 t 14 | Init. +8 | F +9 R +7 W +5 | CMB: +7 CMD +21 | Speed 20 ft
Special Abilities & Skills:
Martial Flexibility 4/4 day ... Acrobatics +6 (-1 to jump), Perception +9, Sense Motive +5, Survival +5, Climb +4, Swim +4, Intimidate +3, Know (Dungeon) +4

Intell DC 10: 1d20 + 1 ⇒ (13) + 1 = 14

"I believe the Captain to be right but is looks like gibberish. We must find the key to break the code. Has anyone found anything that might help?"


Linguistics DC 15:
You notice that the words that are capitalized on the note behind the picture are written differently than the other words starting with "Vent". Also the words written in code at the bottom have the same lengths as the first few words.
"What a man! I just have to Vent. Every production
he’s"
"Vqiw i gis! A mydw qiKo we
Kosw. OKoxu zxehyfwaes qo’h~"

Grand Lodge

Male
CæLIN:
Companion Wolf 2 | Med | Init +6; Senses Low-Light Vision, Perception +8, Stealth +6, Scent, DEFENSE AC 18, touch 14, flat-footed 14 (+2 armor, +4 Dex, +2 nat) HP- 18/22  Fort +6, Ref +7, Will +2
Halfling Cavalier - 1 | AC 19 T 14 FF 16 | HP 4/13 | F +5 R +4 W +2 (+2 vs fear) | CMB=3 CMD=15 | Init +5 | Perc +4

Not being particularly good at puzzles, Beau picks up the molested photo of their recently met venture captain Valsin, thinking that it is somehow worth investigating.
Perception: 1d20 + 4 ⇒ (17) + 4 = 21

Dark Archive

Human Psychic 7

Linguistics: 1d20 + 9 ⇒ (10) + 9 = 19

Lee utters a cry of understanding.

Ahh..HA!

Dark Archive

Human Psychic 7

Let's see:
V = W
Q = H
I = A
W = T
I = A
G = M
I = A
S = N
A = I
M = J
Y = U
D = S
W = T
Q = H
I = A
K = V
O = E
W = T
E = O
K = V
O = E
S = N
W = T
O = E
K = V
O = E
X = R
U = Y
Z = P
X = R
E = O
H = D
Y = U
F = C
W = T
A = I
E = O
S = N
Q = H
O = E
H = S

+

Captalized letters:

You find a note attached to the back of the portrait.
"What a man! I just have to Vent. Every production
he’s been in has been to die for. He walks
the stage like a Lion! That scene in three
royals richer where he Scales the balcony? His
luscious performance in King favian’s folly, even
if it was just second Centaur, was extremely
enticing. I can only hope his understudies will
follow his capital performances.
Vqiw i gis! A mydw qiKo we
Kosw. OKoxu z xeh yfwaes qo’h~"

YWVEHLTSKCI = Utwod??nv?a

or

VLSKC = W?nv?

Paper on desk:

30052905 Sexikai Icnyd = Noravia A??us
52203491 Agzoxai Xilais = Imperia Ra?ian
10449520 Ziwxesafyd Hxoshiso = Patronicus Drendane
79402910 Wisfxoh Hodagaxo = Tancred Desimire
59200482 Cyxfe Wisilais = ?urco Tana?ian
20955321 Zikissi Icitixae = Pavanna A?a?ario
76439201 Ioxehyd Icnyd = Aerodus A??us
40592281 Pxifqayd Xiwixaes = ?rachius Ratarion

L = ?
C = ?
N = ?
T = ?
P = ?

These are my notes. What do your expert eyes tell you?

He says with contempt.

Grand Lodge

Male
CæLIN:
Companion Wolf 2 | Med | Init +6; Senses Low-Light Vision, Perception +8, Stealth +6, Scent, DEFENSE AC 18, touch 14, flat-footed 14 (+2 armor, +4 Dex, +2 nat) HP- 18/22  Fort +6, Ref +7, Will +2
Halfling Cavalier - 1 | AC 19 T 14 FF 16 | HP 4/13 | F +5 R +4 W +2 (+2 vs fear) | CMB=3 CMD=15 | Init +5 | Perc +4

Nicely done!


A=I
O=E
D=S
Q=H
E=O
F=C
S=N
G=M
H=D
U=Y
I=A
V=W
W=T
K=V
X=R
Y=U
M=J
Z=P

GM Crash wrote:
Like the rest of the personal chambers, this room is windowless, and is pierced only by the secret door and an air vent in the southern corner.

Grand Lodge

Male Half-Elf Fighter 2 / Brawler 2 | HP 40/40 | AC 23 ff 19 t 14 | Init. +8 | F +9 R +7 W +5 | CMB: +7 CMD +21 | Speed 20 ft
Special Abilities & Skills:
Martial Flexibility 4/4 day ... Acrobatics +6 (-1 to jump), Perception +9, Sense Motive +5, Survival +5, Climb +4, Swim +4, Intimidate +3, Know (Dungeon) +4

Cyrus continues to search the room as the other try to break the code.

Perception: 1d20 + 8 ⇒ (12) + 8 = 20

Silver Crusade

Male Human (Taldan) Male Human (Taldan) Gunslinger (Musket Master)/ 2nd AC: 15 (T 12, FF 13), HP 20/20, Fort +4, Ref +7, Will +2 | CMB +3, CMD 18 | Init +6 | Perc +7
Tracked ammo:
10/10 Bullets, 5/5 Silver Bullet, 5/5 Adamantine Bul, 20/20 Black Powder

Jan watches the scene, having no idea about the code, but keeps his firearm up and aimed in case any other creature decides to come or if anyone decides to charge in after hearing the sound of combat and gunfire.

Dark Archive

Human Psychic 7

So... the Vent? Could anyone check that?

Grand Lodge

Male Half-Elf Fighter 2 / Brawler 2 | HP 40/40 | AC 23 ff 19 t 14 | Init. +8 | F +9 R +7 W +5 | CMB: +7 CMD +21 | Speed 20 ft
Special Abilities & Skills:
Martial Flexibility 4/4 day ... Acrobatics +6 (-1 to jump), Perception +9, Sense Motive +5, Survival +5, Climb +4, Swim +4, Intimidate +3, Know (Dungeon) +4

Grunting "I will check it." Cyrus moves over to the vent in the corner of the room.

Perception: 1d20 + 8 ⇒ (7) + 8 = 15

Grand Lodge

Male
CæLIN:
Companion Wolf 2 | Med | Init +6; Senses Low-Light Vision, Perception +8, Stealth +6, Scent, DEFENSE AC 18, touch 14, flat-footed 14 (+2 armor, +4 Dex, +2 nat) HP- 18/22  Fort +6, Ref +7, Will +2
Halfling Cavalier - 1 | AC 19 T 14 FF 16 | HP 4/13 | F +5 R +4 W +2 (+2 vs fear) | CMB=3 CMD=15 | Init +5 | Perc +4

"Or, possibly, my stature may be of use in this situation."

Perception: 1d20 + 4 ⇒ (13) + 4 = 17

-Posted with Wayfinder


Tucked behind the vent in this room is a valise containing 50 gp, a pouch of dust of disappearance, a cloak of elvenkind, and official-looking documents establishing several different false identities for Zarta Dralneen. Looking further into the vent, about 20 ft in the shaft ends in a fork. The wall to the left of the fork is adorned with the head of a lion, cut off from whatever mural sustained it in the room below, and the right side of the fork shows an ancient banner unfurling.
New map being posted.

Grand Lodge

Male Half-Elf Fighter 2 / Brawler 2 | HP 40/40 | AC 23 ff 19 t 14 | Init. +8 | F +9 R +7 W +5 | CMB: +7 CMD +21 | Speed 20 ft
Special Abilities & Skills:
Martial Flexibility 4/4 day ... Acrobatics +6 (-1 to jump), Perception +9, Sense Motive +5, Survival +5, Climb +4, Swim +4, Intimidate +3, Know (Dungeon) +4

Ignoring the treasure Cyrus moves down the shaft to the right drawing his shield and longsword as he goes.

Perception: 1d20 + 8 ⇒ (6) + 8 = 14


Btw, the shaft is 3 ft x 3 ft so the only way through is on hands and knees.
Going to the right with the banner leads to a dead end, so Cyrus turns around and goes the way with the Lion and he comes to another intersection. The right side of the fork is adorned with the scales of justice, while the left fork is plain wood.

Grand Lodge

Male Half-Elf Fighter 2 / Brawler 2 | HP 40/40 | AC 23 ff 19 t 14 | Init. +8 | F +9 R +7 W +5 | CMB: +7 CMD +21 | Speed 20 ft
Special Abilities & Skills:
Martial Flexibility 4/4 day ... Acrobatics +6 (-1 to jump), Perception +9, Sense Motive +5, Survival +5, Climb +4, Swim +4, Intimidate +3, Know (Dungeon) +4

Correction to my last post

Ignoring the treasure Cyrus crawls down the shaft to the left drawing his dagger before he gets into the cramped space.


So, left or right now? Left to the blank wood or right to the scales?

Grand Lodge

Male
CæLIN:
Companion Wolf 2 | Med | Init +6; Senses Low-Light Vision, Perception +8, Stealth +6, Scent, DEFENSE AC 18, touch 14, flat-footed 14 (+2 armor, +4 Dex, +2 nat) HP- 18/22  Fort +6, Ref +7, Will +2
Halfling Cavalier - 1 | AC 19 T 14 FF 16 | HP 4/13 | F +5 R +4 W +2 (+2 vs fear) | CMB=3 CMD=15 | Init +5 | Perc +4

Scales?

Grand Lodge

Male Half-Elf Fighter 2 / Brawler 2 | HP 40/40 | AC 23 ff 19 t 14 | Init. +8 | F +9 R +7 W +5 | CMB: +7 CMD +21 | Speed 20 ft
Special Abilities & Skills:
Martial Flexibility 4/4 day ... Acrobatics +6 (-1 to jump), Perception +9, Sense Motive +5, Survival +5, Climb +4, Swim +4, Intimidate +3, Know (Dungeon) +4

Grumbling the whole time crawling thru the vent. .... this better lead to Zarta ... Cyrus see the signs on the side of the vent shaft and turns to the left to the blank wood side.

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Taicho follows thru the vent ...


Yes, the Scales of Justice.
Cyrus turns left and the shaft goes on and on and on, while the shaft goes thinner and thinner. Apparently that was the wrong turn. Turning around, the next junction has a crown on the wall of the right branch of the fork and a depiction of a spear thrust up through the floor of the wall of the left fork.

Grand Lodge

Male
CæLIN:
Companion Wolf 2 | Med | Init +6; Senses Low-Light Vision, Perception +8, Stealth +6, Scent, DEFENSE AC 18, touch 14, flat-footed 14 (+2 armor, +4 Dex, +2 nat) HP- 18/22  Fort +6, Ref +7, Will +2
Halfling Cavalier - 1 | AC 19 T 14 FF 16 | HP 4/13 | F +5 R +4 W +2 (+2 vs fear) | CMB=3 CMD=15 | Init +5 | Perc +4

"I say the crown..."

-Posted with Wayfinder

Grand Lodge

Male Half-Elf Fighter 2 / Brawler 2 | HP 40/40 | AC 23 ff 19 t 14 | Init. +8 | F +9 R +7 W +5 | CMB: +7 CMD +21 | Speed 20 ft
Special Abilities & Skills:
Martial Flexibility 4/4 day ... Acrobatics +6 (-1 to jump), Perception +9, Sense Motive +5, Survival +5, Climb +4, Swim +4, Intimidate +3, Know (Dungeon) +4

Since he has not been making the best decisions while leading the group Cyrus takes Beau's advice and turns down the right of the fork. "Yes let try the crown."


The party comes to a dead end with a vent in it. The middle third of a centaur wielding a bow adorns a wall of the tunnel, its arrow pointing to the vent. The vent can be opened carefully with a Disable Device DC 15 followed by a Dexterity check DC 15.

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Disable Device DC15: 10 + 10 = 20 - Take 10
Dex DC15: 1d20 + 3 ⇒ (16) + 3 = 19

Taicho carefully opens the vent ...

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