PACG 0-1D: Salvage Operations (Inactive)

Game Master jduteau

The next adventures in the Season of the Shackles.


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Locations:

Cannibal Isle
At This Location: After you reset your hand, bury an ally.
When Closing: Succeed at a Strength or Melee 6 check.
When Permanently Closed: On closing, add all your buried allies to your hand.
M:3 Ba:1 W:0 Sp:0 Ar:0 I:0 Al:3 Bl:2 (Total: 10)
NOTE: W/Sp/Ar/I is the location boon

Shipwreck Graveyard
At This Location: At the start of your turn, succeed at a Wisdom or Survival 5 check or your ship is dealt 1d4 Structural damage.
When Closing: Roll on the Plunder table; then summon and acquire a random card of that type.
When Permanently Closed: On closing, your ship is dealt 1d4 Structural damage.
M:2 Ba:3 W:1 Sp:1 Ar:1 I:1 Al:0 Bl:0 (Total: 10)
NOTE: Al/Bl is the location boon

Floating Shipyard
At This Location: Add 3 to your checks to repair ships.
When Closing: Succeed at an Intelligence or Craft 8 check.
When Permanently Closed: You may bury a card to repair your ship.
M:2 Ba:2 W:0 Sp:2 Ar:1 I:0 Al:2 Bl:0 (Total: 10)
NOTE: W/I/Bl is the location boon

Seaside Warehouse
At This Location: When you acquire a card, put it under this card.
When Closing: Succeed at a Dexterity or Disable 7 check; if you fail the check, discard a card.
When Permanently Closed: On closing, add any cards under this card to your hand.
M:2 Ba:0 W:2 Sp:0 Ar:1 I:4 Al:0 Bl:0 (Total: 10)
NOTE: Sp/Al/Bl is the location boon

Holy Isle
At This Location: If you play a blessing during your exploration, you may explore again.
When Closing: Succeed at a Wisdom or Divine 7 check.
When Permanently Closed: On closing, you may recharge any cards that have the Divine trait in your discard pile.
M:1 Ba:1 W:0 Sp:2 Ar:0 I:0 Al:1 Bl:4 (Total: 10)
NOTE: W/Ar/I is the location boon

Fringes of the Eye
At This Location: The difficulty of checks to defeat barriers is increased by 3.
When Closing: Summon and defeat a random barrier; if undefeated, each character at this location random chooses a location and moves to it.
When Permanently Closed: On closing, add 1d4 random barriers and 1d4 random blessings to this location deck without looking at them, then encounter the top card.
M:1 Ba:4 W:0 Sp:0 Ar:0 I:0 Al:2 Bl:2 (Total: 10)
NOTE: W/Sp/Ar/I is the location boon

We have a few things to pick before starting our adventure:

1) Which Class 0 Ship will be our ship?
2) For each location above, we need to pick a type of boon that isn't listed in the deck list. A random boon of that type is shuffled into the location and serves as the henchman for that location. If you encounter it and acquire it, you can attempt to close the location. If you fail to acquire it, discard the top card of the blessings deck and you have to close the location the hard way. I've listed the types of boons we can choose at each location. I suspect that the type of boon we choose for a location would be dependent on who was planning to be at that location.

The Exchange

I'd say we use a Weapon in any possible case, since three of us are martially inclined.

I don't own S&S so I don't know the ships to pick from.


The card that we add triggers the check to close. So looking at who would probably need to close each location I'm thinking the following

Cannibal Isle = Weapon

Shipwreck Graveyard = Blessing

Floating Shipyard = Item

Seaside Warehouse = Ally

Holy Isle = Weapon

Fringes of the Eye = Weapon

1) Which Class 0 Ship will be our ship? Goblin Weidling!

But if you don't have that I'd say the Merchantman Not many of our checks to defeat a ship will have Swashbuckling as part of the check, making the Pirate ship nigh useless.


I'm fine with your suggestions. I might go with Armor at Holy Isle just because Weapons sometimes gets you Ranged weapons and since I'll probably be there, I have a better chance of getting Armor.

Goblin Weidling it is! A mini-sort of heal if necessary.


Ok do Armor!

The Exchange

Koren, Defender of Innocents wrote:

I'm fine with your suggestions. I might go with Armor at Holy Isle just because Weapons sometimes gets you Ranged weapons and since I'll probably be there, I have a better chance of getting Armor.

Goblin Weidling it is! A mini-sort of heal if necessary.

Can you post the card text for the GW?

I'm good with that cards layout.


Ship: Goblin Weidling
When Commanding:Instead of your first exploration each turn, you may choose another character at your location and add 1 random card from his discard pile to your hand.
When Commanding (Wrecked):When you encounter a card, all other characters at this location move to a random closed location.
Check to Repair: Strength 4

Locations (* indicates boon to close):

Cannibal Isle
At This Location: After you reset your hand, bury an ally.
When Closing: Succeed at a Strength or Melee 6 check.
When Permanently Closed: On closing, add all your buried allies to your hand.
M:3 Ba:1 W:1* Sp:0 Ar:0 I:0 Al:3 Bl:2 (Total: 10)

Shipwreck Graveyard
At This Location: At the start of your turn, succeed at a Wisdom or Survival 5 check or your ship is dealt 1d4 Structural damage.
When Closing: Roll on the Plunder table; then summon and acquire a random card of that type.
When Permanently Closed: On closing, your ship is dealt 1d4 Structural damage.
M:2 Ba:3 W:1 Sp:1 Ar:1 I:1 Al:0 Bl:1* (Total: 10)

Floating Shipyard
At This Location: Add 3 to your checks to repair ships.
When Closing: Succeed at an Intelligence or Craft 8 check.
When Permanently Closed: You may bury a card to repair your ship.
M:2 Ba:2 W:0 Sp:2 Ar:1 I:1* Al:2 Bl:0 (Total: 10)

Seaside Warehouse
At This Location: When you acquire a card, put it under this card.
When Closing: Succeed at a Dexterity or Disable 7 check; if you fail the check, discard a card.
When Permanently Closed: On closing, add any cards under this card to your hand.
M:2 Ba:0 W:2 Sp:0 Ar:1 I:4 Al:1* Bl:0 (Total: 10)

Holy Isle
At This Location: If you play a blessing during your exploration, you may explore again.
When Closing: Succeed at a Wisdom or Divine 7 check.
When Permanently Closed: On closing, you may recharge any cards that have the Divine trait in your discard pile.
M:1 Ba:1 W:0 Sp:2 Ar:1* I:0 Al:1 Bl:4 (Total: 10)

Fringes of the Eye
At This Location: The difficulty of checks to defeat barriers is increased by 3.
When Closing: Summon and defeat a random barrier; if undefeated, each character at this location random chooses a location and moves to it.
When Permanently Closed: On closing, add 1d4 random barriers and 1d4 random blessings to this location deck without looking at them, then encounter the top card.
M:1 Ba:4 W:1* Sp:0 Ar:0 I:0 Al:2 Bl:2 (Total: 10)


The Plunder Card under our ship is 3 - Armor.


Roll for turn order:
Vika: 1d100 ⇒ 92
Jirelle: 1d100 ⇒ 3
Ezren: 1d100 ⇒ 47
Koren: 1d100 ⇒ 95

Jirelle, Ezren, Vika, Koren

Let me know your starting location and then draw your starting hand...


Jirelle(Troymk1) wrote:

Hand: Whip, Masterwork Tools, Standard Bearer, Abadar, Abadar, Erastil

(Displayed: )
Deck: 9 Discard: 0 Buried: 0
Note: Floating Warehouse

The Exchange

Vika(cosined) wrote:

Hand: Lucerne Hammer, Staff of Minor-Healing, Signal Whistle, Quartermaster, Blessing of the Gods

Deck: 10 Discard: 0 Buried: 0
Note: At Cannibal Isle.

Allies might be lost on me if they are all Charisma-based, but otherwise, I'm light on Allies, so the buried-ally power shouldn't concern me much.


Koren(jduteau) wrote:

Hand: Longsword, Detect Evil, Magic Scale Mail, Paladin's Helm, BotG

Deck: 10 Discard: 0 Buried: 0
Note: @ Holy Isle

The Exchange

I've checked here and there approximately 80 times this afternoon... I might have a problem.


We really need each other's numbers. PM me your cell and I will add out a group text once they all roll in

The Exchange

I can be contacted via email, which Id be happy to share via PM.


I was thinking a group text with something along the lines of "Jirelle done, Vika up!"

That would signal both you and the GM that activity is available to them

Would that be too much?


Ok, so I've realized why it didn't seem like there was activity in the game. I've caught up and am ready to go, then will PM Troymk1 my #.

I'm fine with your suggestions for "henchmen". Is there a Villain?

Start: Floating Shipyard
Hand:
Sphere of Fire, Force Missile x2, Augury, Acolyte, Sage


1 person marked this as a favorite.

No villain - have to close all of the locations to win the scenario.


Turn 01
Blessing: Blessing of the Gods
01/29
Jirelle

Floating Shipyard:

Deckhand
Ally B

Traits
Human
Pirate
Basic

Check
Charisma/DIplomacy 6

Powers
Recharge this card to add 1d6 to your non-combat Strength or Dexterity check.
Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration.


Encountering a Deckhand, who certainly seems my sort of people

1d8 + 0 - 0 ⇒ (2) + 0 - 0 = 2


He doesn't like my swagger!

I have very little chance of closing this location. So I will stop there.

AH ! I was meant to be at the FLoating Warehouse! My fault. I will head there next time

Jirelle(Troymk1) wrote:

Hand: Whip, Masterwork Tools, Standard Bearer, Abadar, Abadar, Erastil

(Displayed: )
Deck: 9 Discard: 0 Buried: 0
Note: Floating Shipyard headed to Seaside Warehouse One Abadar if you have a nasty Barrier!


Jirelle wrote:
AH ! I was meant to be at the FLoating Warehouse! My fault. I will head there next time

Ah, I wondered what you meant and didn't recognize the Warehouse to be Seaside. Should have asked, sorry.


Turn 02
Blessing: Blessing of the Gods
02/28
Ezren

Waiting to see if Ezren plays his Augury...


1 person marked this as a favorite.

Yes, augur for monsters and put them on bottom.


I thought you liked Monsters Ezren?


Three cards are:

Bucket Brigade - Barrier
Crab Swarm - Monster
Marine - Monster

Crab Swarm and Marine are put on the bottom. Bucket Brigade is shuffled into the deck...

Your card that you explore is...

Floating Shipyard - Ezren:

[b]Illusory Wall/b]
Barrier

Traits
Obstacle
Magic
Mental
Veteran

Check
Intelligence/Arcane/Wisdom/Perception 6

Powers
If defeated, examine the top card of the location deck and return it to either the top or bottom of the deck.


Well, I'm not at home, but I'll use the sage to help recharge augury then explore and use the acolyte on the illusory wall.

augury recharge: 1d12 + 1d6 + 3 ⇒ (11) + (4) + 3 = 18
wall: 1d12 + 3 + 1d4 ⇒ (5) + 3 + (1) = 9
If I see the bucket brigade, it will go on bottom.
I'll need to check my top deck too after I'm home.


Top card (which I'm going to assume you'll leave on the top of the deck...)

Powder Horn
Item B* (Henchman card)

Traits
Tool
Alchemical
Basic

Check
Ranged/Intelligence/Craft 6

Powers
Discard this card to search your deck for a weapon that has the Firearm trait. Add it to your hand and shuffle your deck. After playing this card, succeed at a Craft 8 check to recharge it instead of discarding it.

Given that our decks don't have any firearms, this is a useless card for us!


So Ezren gets an Intelligence 6 check to acquire the item and then an Intelligence 8 check to close the Shipyard. Given that he is 1d12 + 1, that's not so bad.


Well, I can't explore again, so iM done, but at least we know what' there now.


New hand: Eye Patch, Arcane Robes, Sphere of Fire, Fiorce Missile x2, Magic Weapon
May use Magic Weapon


Only changed location...

Floating Shipyard
At This Location: Add 3 to your checks to repair ships.
When Closing: Succeed at an Intelligence or Craft 8 check.
When Permanently Closed: You may bury a card to repair your ship.
M:2 Ba:1 W:0 Sp:2 Ar:1 I:1* Al:1 Bl:0 (Total: 8)
Note:Powder Horn on top of deck, Monsters on bottom of deck
Jirelle, Ezren


Turn 03
Blessing: Blessing of Gozreh (1 die to any check/2 dice to close a location)
03/27
Vika

Cannibal Isle:

Coral Capuchin
Ally 1

Traits
Animal
Aquatic

Check
Wisdom/Survival 6

Powers
Reveal this card and discard another card to add 1d6 to your combat check or 1d10 if the monster has the Aquatic trait.

The Exchange

Capturin' a Capuchin: 1d8 ⇒ 7
Huzzah.

Discard Blessing of the Gods to Explore.


Cannibal Isle - Vika:

Dire Rat
Monster B

Traits
Animal
Basic

Check
Combat 8
Dexterity/Stealth 6

Powers
If undefeated, the Dire Rat deals 1 Combat damage to you; succeed at a Constitution/Fortitude 6 check or discard the top card of your deck.

The Exchange

Lucerne Hammer...
Dire Dissection: 1d10 + 2 + 1d12 ⇒ (3) + 2 + (7) = 12
Wooo, may the rolls continue to be in my favor...

Discard Quartermaster to explore with Swashbuckling added to non-combats...


Cannibal Isle - Vika:

Cut-Throat Grok
Ally 1

Traits
Half-Orc
Fighter
Pirate

Check
Constitution/Fortitude 5
Charisma/Diplomacy 7

Powers
Recharge this card to add 1d6 and the Swashbuckling trait to your check to acquire a weapon, an armor, or an item.
Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration.

The Exchange

Constitution/Fortitude 5?

Am I drinking him under the table?

Grok Grab: 1d10 + 2 ⇒ (9) + 2 = 11

He's mine. I immediately kick him to the curb to help me explore.


Cannibal Isle - Vika:

Blessing of Erastil
Blessing B

Traits
Divine
Erastil

Check
Dexterity 4
Divine 5

Powers
Add 1 die to any check.
Add 2 dice to any combat Dexterity check.
Explore your location.

The Exchange

[dice="Grace! She passed away 30 years ago." "They want you to say grace! THE BLESSING!!"]1d6[/dice]
Erastil's energy is bestowed upon me. I use it to look around, quickly.
(Discard to explore)


Cannibal Isle - Vika:

Pirate Captain
Monster B

Traits
Human
Captain
Pirate
Veteran

Check
Combat 13 (12 + 1 for adventure deck number)

Powers
Before you act, recharge a card.
You may not play allies that have the Pirate trait on this check.
After you act, the Pirate Captain deals 1 (2 - 1 for Jirelle) Structural damage to your ship.

The Exchange

Recharging the Coral Capuchin.
Lucerne + discard->recharge ability:
Pirate Punishing: 1d10 + 2 + 1d12 + 1d10 ⇒ (7) + 2 + (1) + (7) = 17

Timely ability usage...

I'll discard Signal Whistle because it blows (HAR-HAR)

Ending my turn.
Draw up.

At the Start of next turn, I'll use my Staff of Minot Healing:
1 Signal Whistle
2 Quartermaster
3 Blessing of the Gods
4 Blessing of Erastil
5 Cut-Throat Grok

Icy to dull the pain. Hot to relax it away.®: 1d5 ⇒ 4

Vika(cosined) wrote:

Hand: Warhammer, Elven Breastplate, Chain Mail, Blessing of the Gods (Hand after SoMH usage)

Deck: 10 Discard: 4 Buried: 0
Note: At Cannibal Isle. Prefer to use BotG for an explore...


Turn 04
Blessing: Blessing of Abadar
04/26
Koren

Locations:

Only changed location...

Cannibal Isle
At This Location: After you reset your hand, bury an ally.
When Closing: Succeed at a Strength or Melee 6 check.
When Permanently Closed: On closing, add all your buried allies to your hand.
M:1 Ba:1 W:1* Sp:0 Ar:0 I:0 Al:1 Bl:1 (Total: 5)
Vika


Blessing of the Gods
Blessing B

Traits
Divine
Basic

Check
Auto-Acquire

Use it to immediately explore again...

Shackles Pirate
Monster B

Traits
Human
Pirate
Veteran

Check
Combat 10 (9 + adventure deck number)

Powers
If the check to defeat has the Swashbuckling trait, add 1d4 to it.


I'm going to use my blessing to help with the combat, since it will automatically get me another explore.

Combat 10: 1d8 + 2 + 1d8 + 1d8 ⇒ (1) + 2 + (1) + (6) = 10

Just defeat him. And I get to explore again...


Holy Isle - Koren

Leather Armor
Armor B

Traits
Light Armor
Basic

Check
Constitution/Fortitude 2


This is an auto-acquire for me.

That is the special card that allows me to close this location.

I might as well try but if I don't succeed, I'm not sure I'll be that upset...

Divine 7: 1d8 + 3 ⇒ (6) + 3 = 9

Yep, closed. That gets the acquired Blessing back into my deck.

I recharge the Magic Scale Mail since I have the Leather Armor and the Paladin's Helm.

Koren(jduteau) wrote:

Hand: Longsword, Detect Evil, Paladin's Helm, BotG, Leather Armor

Deck: 12 Discard: 0 Buried: 0
Note: @Closed Holy Isle, BotG free for use


Turn 05
Blessing: Blessing of the Gods
05/25
Jirelle

Locations:

Cannibal Isle
At This Location: After you reset your hand, bury an ally.
When Closing: Succeed at a Strength or Melee 6 check.
When Permanently Closed: On closing, add all your buried allies to your hand.
M:1 Ba:1 W:1* Sp:0 Ar:0 I:0 Al:1 Bl:1 (Total: 5)
Vika

Shipwreck Graveyard
At This Location: At the start of your turn, succeed at a Wisdom or Survival 5 check or your ship is dealt 1d4 Structural damage.
When Closing: Roll on the Plunder table; then summon and acquire a random card of that type.
When Permanently Closed: On closing, your ship is dealt 1d4 Structural damage.
M:2 Ba:3 W:1 Sp:1 Ar:1 I:1 Al:0 Bl:1* (Total: 10)

Floating Shipyard
At This Location: Add 3 to your checks to repair ships.
When Closing: Succeed at an Intelligence or Craft 8 check.
When Permanently Closed: You may bury a card to repair your ship.
M:2 Ba:1 W:0 Sp:2 Ar:1 I:1* Al:1 Bl:0 (Total: 8)
Note:Powder Horn on top of deck, Monsters on bottom of deck
Jirelle, Ezren

Seaside Warehouse
At This Location: When you acquire a card, put it under this card.
When Closing: Succeed at a Dexterity or Disable 7 check; if you fail the check, discard a card.
When Permanently Closed: On closing, add any cards under this card to your hand.
M:2 Ba:0 W:2 Sp:0 Ar:1 I:4 Al:1* Bl:0 (Total: 10)

Holy Isle
At This Location: If you play a blessing during your exploration, you may explore again.
When Closing: Succeed at a Wisdom or Divine 7 check.
When Permanently Closed: On closing, you may recharge any cards that have the Divine trait in your discard pile.
CLOSED
Koren

Fringes of the Eye
At This Location: The difficulty of checks to defeat barriers is increased by 3.
When Closing: Summon and defeat a random barrier; if undefeated, each character at this location random chooses a location and moves to it.
When Permanently Closed: On closing, add 1d4 random barriers and 1d4 random blessings to this location deck without looking at them, then encounter the top card.
M:1 Ba:4 W:1* Sp:0 Ar:0 I:0 Al:2 Bl:2 (Total: 10)


Seaside Warehouse - Jirelle:

Ring of the Beasts
Item 1

Traits
Accessory
Magic
Elite

Check
Wisdom/Divine 9

Powers
Recharge this card to add 1d6 to your check against a card with the Animal trait.


Should I put resources into acquiring this lads? (Ring of the Beasts )

or let it fall by the wayside?

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