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initiative: 1d20 + 7 ⇒ (10) + 7 = 17
Tavarius moves up and casts confusion on the chieftain and his mystics.
Will DC 17 or be confused.

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Initiative 1d20 + 10 ⇒ (11) + 10 = 21
Ru moves 20' toward the orcs and readies an action to bomb the chieftain if it
Enters range.

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Init: 1d20 + 15 ⇒ (6) + 15 = 21
Fatima approaches the chieftain, but takes the time to draw a wand and cast a protective spell on the way.
Move, wand of Shield.

Venture Teller Play b'Post |

The chieftain did not move forward are you sure want to ready Ru?
R1
Chieftain (26): grows furious, bellows challenge. (Wil: 1d20 ⇒ 4)
Fatima (21): casts spell & closes
Ruprecht (21): moves, readies bomb
Tavarius (17):casts spell
Other pathfinders (??): <--here now
Mystic (6):

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Ru will move to the square just to the right of Fatima, if the Chief doesn't move from his spot.
Will someone move me to that spot, please? Thanks.

Venture Teller Play b'Post |

The mystics stop chanting on the ritual and the worms in the pit writhe in a single wave. The mystics move to their chieftain and cast spells on him.
The whispering in his distracts the orc. Instead targeting Fenrik with the bow he wraps the string around his ear.
R2
Chieftain (26): 1d100 ⇒ 62 damages self 1d8 + 5 ⇒ (6) + 5 = 11
Fatima (21): <--here now
Ruprecht (21): <--here now
Alistina (20): <--here now
Fenrik (18): <--here now
Tavarius (17): <--here now
Mystic (6):
R1
Chieftain (26): grows furious, bellows challenge.
Fatima (21): casts spell & closes
Ruprecht (21): moves, readies bomb
Alistina (20): moves & casts spell
Fenrik (18): double move
Tavarius (17):casts spell (I missed two other Wil saves R,P) 2d20 ⇒ (20, 15) = 35
Mystic (6): cast spells on chieftain. 1d20 ⇒ 3

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Tavarius announces "Deal with the shamen first.
Tavarius then casts invisibility on himself, and moves up using the extra speed from blessing of fervor.
stealth+invisibility-full speed: 1d20 + 5 + 20 - 5 ⇒ (15) + 5 + 20 - 5 = 35

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Ru double moves, just behind Fatima. Could Someone move me just to be right of Fatima?

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Torag infuse my hammer with your might
Activate holy lance ability to make her weapon holy and move up taking the extra movement from Blessing of fervor. She also chooses to gain a few inches of height with airwalk.

Venture Teller Play b'Post |

Shielded by their chieftain the mystics continue to cast spells on themselves. spellcrafts? As if in answer to their prayers, a pale creature rises from out of the writhing worms. Four suckered arms ending in pincers pull it along the rock and wave in arcane gestures. A gnashing maw gapes in its head between two staring eyes.
The orcs begin chanting. Even those who don't speak orc can tell these hoards worship this creature. Those who can, hear the name the Severed Hand has given it. Suddenly, a dark, deep voice echoes thier words strait into your heads. "Quiver mortal. I am That Which Peels Flesh." The tentacles pull the creature along with alarming speed and one pincer reaches to touch Taverious.
touch v. Taverious: 1d20 + 11 ⇒ (9) + 11 = 20 spellcraft DC?
The cheiftain maintains her poor grip on the situation and stores an arrow in her thigh instead of her quiver. 1d8 + 9 ⇒ (3) + 9 = 12
R3
Chieftain (26): 1d100 ⇒ 75
That which peels flesh:
Fatima (21): <--here now
Ruprecht (21): <--here now
Alistina (20): <--here now
Fenrik (18): <--here now
Tavarius (17): <--here now
Mystic (6):
R2
Chieftain (26): 1d100 ⇒ 62 damages self 1d8 + 5 ⇒ (6) + 5 = 11
Fatima (21): double move
Ruprecht (21): double move
Alistina (20): move, magics weapon
Fenrik (18): double move
Tavarius (17): invisible & move
Mystic (6): cast spells

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Planes to ID TWPF?: 1d20 + 13 ⇒ (17) + 13 = 30
Fatima casts a spell while the group is together, then rushes to disrupt the ritual.
Casting Haste on everyone. Taking the +2's from BoF. Move to engage with the cultists.

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ADS1+PA: 1d20 + 12 ⇒ (1) + 12 = 13...DMG: 1d8 + 12 + 6 ⇒ (1) + 12 + 6 = 19
ADS1+PA: 1d20 + 12 ⇒ (11) + 12 = 23...DMG: 1d8 + 12 + 6 ⇒ (8) + 12 + 6 = 26
Fenrik uses Fatima's buff to attack the strange creature

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Ay, well I'm that which hammers nasty beasties.
Casts Orders wrath to hit that which peels and the yellow orc.(Unless that is the cheiftan.
Chaotic: 4d8 ⇒ (1, 3, 3, 4) = 11
chaotic outsider: 9d6 ⇒ (6, 2, 6, 3, 6, 6, 1, 5, 4) = 39 plus dazed
will 19 for half and to negate daze.
taking the +2s from BoF then moving up

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spellcraft: 1d20 + 8 ⇒ (7) + 8 = 15
Don't forget Tavarius is invisible and has FoM up.
Assuming Tavarius isn't paralyzed or otherwise disabled from some horrible poison or some such...
Tavarius swiftly casts grace, moving quickly out of range before shouting out an invisible blessing to his companions.
"May Dispater guide your blows!"
Cast Bless!

Venture Teller Play b'Post |

Fatima recalls a lesson describing large outsiders. These chaotic qlippoths are known as shoggti and have mind draining abilities and resist damage from common weapons. I will be more specific in two places if you (Fatima) want to tell me about your emphasis of study while at PFU (two questions).
Fenrik's blade bounces off the swirling patterns of the creature's skin more than once, failing to get a solid connection.
The chieftain is in yellow. How does that change your action Alistina?
Will: 1d20 ⇒ 11 (success)
EDIT: I did forget the invisible thing. So he will instead ready that spell to hit the first Pathfinder in range Ulfen. v touch: 1d20 + 9 ⇒ (2) + 9 = 11 Tavarius does not identify the spell

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Ru moves 20' to the south and tosses an alkaline bomb at the large horrible monster.
Current buffs: Fly, Haste, Blessing of Fervor, Heroism, See Invisibility, Barkskin, Bull's Strength Bless, and Shield.
RTA 1d20 + 12 + 8 ⇒ (18) + 12 + 8 = 38
Acid damage 4d4 + 6 + 2 ⇒ (3, 4, 3, 4) + 6 + 2 = 22
AC 31 with Barkskin and Shield and BoF.
+8 to hit, +2 to damage.

Venture Teller Play b'Post |

indeed... here comes the high tier full attacks...!
The mystics take their battle axes to Fatima, hoping to mar the tiefling's skin. "Carve your sins in your own skin we will."
R v Fatima: 1d20 + 9 ⇒ (20) + 9 = 29, dmg: 1d8 + 3 ⇒ (2) + 3 = 5
R v Fatima: 1d20 + 4 ⇒ (14) + 4 = 18, dmg: 1d8 + 3 ⇒ (3) + 3 = 6
P v Fatima: 1d20 + 9 ⇒ (2) + 9 = 11, dmg: 1d8 + 3 ⇒ (4) + 3 = 7
P v Fatima: 1d20 + 4 ⇒ (9) + 4 = 13, dmg: 1d8 + 3 ⇒ (2) + 3 = 5
That Which Peels Flesh continues its assault on the Ulfen swashbuckler. The sideways gash of a mouth bites at Fenrik. Five suckered tentacles snap out at him as well. The sixth uses the pincer to open the man's head and aim straight for Fenrik's mind.
bite: 1d20 + 16 ⇒ (13) + 16 = 29, dmg: 1d8 + 8 ⇒ (8) + 8 = 16
tentacle 1: 1d20 + 11 ⇒ (14) + 11 = 25, dmg: 1d4 + 4 ⇒ (1) + 4 = 5
tentacle 2: 1d20 + 11 ⇒ (2) + 11 = 13, dmg: 1d4 + 4 ⇒ (1) + 4 = 5
tentacle 3: 1d20 + 11 ⇒ (9) + 11 = 20, dmg: 1d4 + 4 ⇒ (4) + 4 = 8
tentacle 4: 1d20 + 11 ⇒ (17) + 11 = 28, dmg: 1d4 + 4 ⇒ (1) + 4 = 5
tentacle 5: 1d20 + 11 ⇒ (11) + 11 = 22, dmg: 1d4 + 4 ⇒ (3) + 4 = 7
tentacle 6 v tch: 1d20 + 11 ⇒ (17) + 11 = 28, Wis dmg: 1d4 ⇒ 4
grab: 1d20 + 22 ⇒ (11) + 22 = 33,
Cheiftain: 1d100 ⇒ 66 Act normally
The chieftain sees the dwarf and decides to go after her, but stops once it realizes the tiefling is threatening the mystics.
Y v Fatima: 1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 31, dmg: 1d8 + 9 ⇒ (7) + 9 = 16
Y v Fatima: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19, dmg: 1d8 + 9 ⇒ (8) + 9 = 17
ugh 45 minutes just to type a post that is mostly dice :P
Rock it pathfinders. (& let me know what you would like the Hellknights to cast.)[/ooc]

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Tavarius immediately cast liberating command on Fenrik.
Can make an escape artist as an immediate action with an extra +18
Still invisible Tavarius will then move up behind Fenrik and cast cure serious wounds on him.
CSW: 3d8 + 9 ⇒ (1, 1, 4) + 9 = 15

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Did my acidic bomb do any damage to the creature last round?

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Fatima recalls a lesson describing large outsiders. These chaotic qlippoths are known as shoggti and have mind draining abilities and resist damage from common weapons. I will be more specific in two places if you (Fatima) want to tell me about your emphasis of study while at PFU (two questions).
Fenrik's blade bounces off the swirling patterns of the creature's skin more than once, failing to get a solid connection.
The chieftain is in yellow. How does that change your action Alistina?
[dice=Will]1d20 (success)
** spoiler omitted **EDIT: I did forget the invisible thing. So he will instead ready that spell to hit the
first Pathfinder in rangeUlfen. [dice=v touch]1d20+9 Tavarius does not identify the spell
I just adjust the 20by20 cube to not hit the confused orc.
Just got back yesterday from a con i was organizing. Will post next action later.
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Escape Artist+Liberating Command: 1d20 + 8 + 18 ⇒ (10) + 8 + 18 = 36
hoping that works... if so
Fenrik moves clear of the reach attack by the foe...

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Bless
air walk
extended shield of faith,
extended bulls strength.
Blessing Of fervor,
haste.
taking attack, ac, ref bonus from BOF.
AC 29
5 foot air walk and full attack red
1st attack: 1d20 + 15 ⇒ (5) + 15 = 20 damage: 1d8 + 6 + 2d6 ⇒ (5) + 6 + (6, 1) = 18
haste attack: 1d20 + 15 ⇒ (9) + 15 = 24 damage: 1d8 + 6 + 2d6 ⇒ (5) + 6 + (5, 3) = 19
2nd attack: 1d20 + 10 ⇒ (7) + 10 = 17 damage: 1d8 + 6 + 2d6 ⇒ (6) + 6 + (3, 1) = 16
kn(planes): 1d20 + 11 ⇒ (16) + 11 = 27

Venture Teller Play b'Post |

That which peels flesh took some damage from the bomb, but not as much as it first appeared. Fenrik gasps as a tentacle suctions on him, until a warm oily feeling spreads through him and he breaks free.
Resistance to acid. Yes Fenrik is free. Better post coming tomorrow.

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Ru tosses a special alkaline bomb at the large horrible monster.
Current buffs: Fly, Haste, Blessing of Fervor, Heroism, See Invisibility, Barkskin, Bull's Strength Bless, and Shield.
RTA 1d20 + 12 + 8 ⇒ (19) + 12 + 8 = 39
Acid damage 2d4 + 6 + 2 ⇒ (2, 4) + 6 + 2 = 14
Use Confusion bomb. Will DC 19 or suffer effects of Confusion spell.
AC 31 with Barkskin and Shield and BoF.
+8 to hit, +2 to damage.

Venture Teller Play b'Post |

Hellknights continue to battle orcs, slaying some with steel, others with the arcane, but each one with righteous calm.
I need to get some things straightened out. I will move to the discussion thread though. In the meantime, Fatima at least is up.

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Fatima lashes out with spell and sword at the yellow-clad mystic.
+2's from BoF. I think I forgot to use my Arcane Pool before, so doing that now for +2 agile keen weapon. Piranha Strike.
Attack: 1d20 + 16 + 2 - 2 - 2 + 1 ⇒ (9) + 16 + 2 - 2 - 2 + 1 = 24
Damage: 1d6 + 8 + 4 ⇒ (2) + 8 + 4 = 14
Defensive Cast Corrosive Grasp: 1d20 + 12 ⇒ (12) + 12 = 24
Spell Combat: 1d20 + 16 + 2 - 2 - 2 + 1 ⇒ (5) + 16 + 2 - 2 - 2 + 1 = 20
Damage: 1d6 + 8 + 4 ⇒ (3) + 8 + 4 = 15
Corrosive Grasp: 5d4 ⇒ (2, 3, 2, 2, 2) = 11
Haste: 1d20 + 16 + 2 - 2 - 2 + 1 ⇒ (6) + 16 + 2 - 2 - 2 + 1 = 21
Damage: 1d6 + 8 + 4 ⇒ (2) + 8 + 4 = 14
Iterative: 1d20 + 11 + 2 - 2 - 2 + 1 ⇒ (5) + 11 + 2 - 2 - 2 + 1 = 15
Damage: 1d6 + 8 + 4 ⇒ (3) + 8 + 4 = 15

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Ill redo my action then, DM. Could someone move me 10' west? Thanks.
Ru moves 10' to the left, and uses his acidic bomb on the yellow warrior, realizing he wasn't much help against the strange summoned beast. Before throwing the acid bomb, he consumes his targeted bomb admixture, to shield his allies from any possible missed throw.
RTA 1d20 + 12 + 8 ⇒ (8) + 12 + 8 = 28
Damage 4d4 + 2 + 6 ⇒ (3, 3, 2, 1) + 2 + 6 = 17

Venture Teller Play b'Post |

To clarify: Yellow is the chieftain.
Though an impressive display of steel and spell, Fatima manages to land only one hit. The chieftain remains standing, even as Ru's acid spell connects. Bits of flesh and hair melt off and spatter on the ground.
"Second shaman! Me's second shaman! The shaman in purple cries as the dwarf cuts the ancient enemy down.
R4
That which peels flesh (23): Attacks Fenrik
Fatima (21): <--here now
Ruprecht (21): confusion bomb
Alistina (20): Attacks red mystic
Fenrik (18): retreats
Tavarius (17): casts CSW
Mystic (6):
R xxx +8+9+5,
P,
C: XXX xx+4+7+9+1+2, W:XXX +6 +9 +

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I am totally unclear on who's turn it is based on that last post.

Venture Teller Play b'Post |

Apologies all. I was trying to get the post out, but I kept falling asleep mid-type. I only got my 'additions since last post,' before I gave up. It is my turn currently, but wanted to say the chieftain (yellow) & one mystic (red) have died. Hopefully I can get back in time to edit this post with a real update. Also Ruprecht moved.

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No worries, my guess was something like that but I figured it was better to ask than just sit around wondering.

Venture Teller Play b'Post |

Hellknights cast the requested spell. (unless you have something specific I will have them casts shield other on Fenrik in R4. Nothing was used in R3 or earlier, so I will let you choose another spell as well.)
The mystic steps back from fatima and starts casting a spell. A multi-colored explosion of leaping, ricocheting energy hammers the pathfinders.
lawful creatures: 4d8 ⇒ (3, 5, 1, 8) = 17 Will save or be slowed*
lawful outsiders: 8d6 ⇒ (5, 5, 2, 2, 2, 2, 4, 6) = 28
*neutral character take half this damage (a quarter if successful save). Chaotic take no damage.
That Which Peels Flesh also makes some gestures and mutter-shouts something arcane. It's eyes glow and so do Fenrik's, but the Ulfen resists the magical mind control.
R5
That which peels flesh (23): Casts command on Fenrik
Fatima (21): <--here now
Ruprecht (21): <--here now
Alistina (20): <--here now
Fenrik (18): <--here now
Tavarius (17): <--here now
Hellknights (10):
Mystic (6):

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Will: 1d20 + 13 ⇒ (19) + 13 = 32
Tavarius shrugs off most of the spell but retaliates against the chaotic orcs and their horrific creature.
Tavarius will whip his cloak around himself and call upon the Mantle of the Black Rider.
+3 charisma for 1 minute.
Tavarius has RoW 1, 2 & 3. Each has a mantle boon that can be called once per day and gives a scaling bonus based on how many boons you have. Snows of Summer is +1 ability score (chosen when received, so always charisma)
Tavarius pounds his staff into the ground and states "Dispater is displeased." as he becomes visible.
Channel Negative, always halved: 4d6 ⇒ (2, 4, 4, 4) = 14 =7
Will DC 25 or be dazed for 1 round. Excluding up to 8 allies.

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will: 1d20 + 13 ⇒ (1) + 13 = 14
Arrrg. You like hammers! I'll give you hammers!
Bone shatter on the mystic
ouch: 9d6 ⇒ (1, 5, 5, 4, 2, 5, 1, 3, 5) = 31 and exhausted
Fort DC 20 for half and to be fatigued instead.

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Heroism with Will 1d20 + 2 + 6 ⇒ (18) + 2 + 6 = 26
I didn't see the save DC listed. Ru is LN, so please tell me how much damage he suffers after the save.

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After hearing his acid would have no effect, Ru takes a quick breath and pulls his spear as he tries to engage the large summoned creature. He jabs away.
Current buffs: Fly, Haste, Blessing of Fervor, Heroism, See Invisibility, Barkskin, Bull's Strength Bless, and Shield.
Attack with +1 spear 1d20 + 9 + 8 ⇒ (5) + 9 + 8 = 22
Damage 1d8 + 2 + 2 ⇒ (2) + 2 + 2 = 6
AC 31 with Barkskin and Shield and BoF.
+8 to hit, +2 to damage.
If somebody would move me on the map, I'd appreciate it. I'll probably take an AoO.

Venture Teller Play b'Post |

Ru & Tavarius saves (8 damage), Alistina doesn't, but I don't know see your alignment. Fenrik also doesn't save so can close with creature. By my recokinging he is 18 hp down. I am not I should have him move in closer though.
The alchemist closes with the creature but fails to connect with his spear.
TWHP v. channel: 1d20 ⇒ 9, mystic v. channel: 1d20 ⇒ 3,
mystic v. bone shatter: 1d20 ⇒ 3, all three fails... :(
AoO v Ru: 1d20 + 11 ⇒ (13) + 11 = 24 miss
Fatima is up.
P, XXX +1+7
C: XXX xx+4+7+9+1+2+7,
W:XXX +6 +9 +7

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Will: 1d20 + 9 ⇒ (12) + 9 = 21
Fatima steps to the purple mystic and unleashes a series of attacks.
Piranha Strike, Arcane Strike. Spell Combat with Arcane Mark.
Attack: 1d20 + 16 - 2 - 2 + 2 + 1 ⇒ (8) + 16 - 2 - 2 + 2 + 1 = 23
Damage: 1d6 + 8 + 2 + 4 ⇒ (4) + 8 + 2 + 4 = 18
Concentration: 1d20 + 12 ⇒ (10) + 12 = 22
Arcane Mark: 1d20 + 16 - 2 - 2 + 2 + 1 ⇒ (3) + 16 - 2 - 2 + 2 + 1 = 18
Damage: 1d6 + 8 + 2 + 4 ⇒ (6) + 8 + 2 + 4 = 20
Haste: 1d20 + 16 - 2 - 2 + 2 + 1 ⇒ (2) + 16 - 2 - 2 + 2 + 1 = 17
Damage: 1d6 + 8 + 2 + 4 ⇒ (4) + 8 + 2 + 4 = 18
Iterative: 1d20 + 11 - 2 - 2 + 2 + 1 ⇒ (12) + 11 - 2 - 2 + 2 + 1 = 22
Damage: 1d6 + 8 + 2 + 4 ⇒ (4) + 8 + 2 + 4 = 18
-Posted with Wayfinder

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Ru & Tavarius saves (8 damage), Alistina doesn't, but I don't know see your alignment. Fenrik also doesn't save so can close with creature. By my recokinging he is 18 hp down. I am not I should have him move in closer though.
The alchemist closes with the creature but fails to connect with his spear.
[dice=TWHP v. channel]1d20, [dice=mystic v. channel]1d20,
[dice=mystic v. bone shatter]1d20, all three fails... :([dice=AoO v Ru]1d20+11 miss
Fatima is up.
** spoiler omitted **
LG so I am full damage and staggered.

Venture Teller Play b'Post |

Grollicks I screwed up with the mystic. As dazed she was unble to cast chaos hammer in R5 & will instead do so in R6. Please ignore the stunned condition for your next action (leave damage on as I will apply it at the end of the round, but if anyone dies because of it know that damage hasn't happened yet.) that is unlikely to happen of course as...
The scintillating patterns of the tentacled monster seem to slow as Tavarius drains the life from it. It reaches for the elf as he passes under its shadow but the attempt is fruitless and is unable to connect.
Fenrik takes the advantage and rushes in to slash the creature and causes a deep whole in the creatue. He swings again with extra veracity, but is unable to connect.
W:XXX xx +2+6 +9 +7
R5
That which peels flesh (23): Casts command on Fenrik
Fatima (21):
Ruprecht (21): <--here now
Alistina (20): <--here now
Fenrik (18): misses TWPF
Tavarius (17): <--here now
Hellknights (10):
Mystic (6):
That which peels flesh (23): Casts command on Fenrik
Fatima (21): kills purple mystic
Ruprecht (21): bomb's chieftain
Alistina (20): kills red mystic
Fenrik (18): moves to & strikes TWPF
Tavarius (17): channels negative
Hellknights (10):
Mystic (6): chaos hammer

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Ru keeps slashing away with his magical spear.
Current buffs: Fly, Haste, Blessing of Fervor, Heroism, See Invisibility, Barkskin, Bull's Strength Bless, and Shield.
Attack with +1 spear 1d20 + 9 + 8 ⇒ (20) + 9 + 8 = 37
Damage 1d8 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Possible critical Attack with +1 spear 1d20 + 9 + 8 ⇒ (18) + 9 + 8 = 35
Damage 2d8 + 4 + 4 ⇒ (5, 7) + 4 + 4 = 20
2nd Attack with +1 spear 1d20 + 4 + 8 ⇒ (17) + 4 + 8 = 29
Damage 1d8 + 2 + 2 ⇒ (2) + 2 + 2 = 6
AC 31 with Barkskin and Shield and BoF.
+8 to hit, +2 to damage.