Shadowcount Sial

Tavarius Desimire's page

55 posts. Alias of Pirate Rob.


Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch


HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5

Strength 7
Dexterity 13
Constitution 16
Intelligence 10
Wisdom 16
Charisma 23

About Tavarius Desimire

Tavarius Desimire
Male dhampir cleric of Dispater 9/diabolist 1 (Pathfinder Campaign Setting: Book of the Damned Volume 1, Princes of Darkness, Pathfinder RPG Bestiary 2 89)
LN Medium humanoid (dhampir)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +5
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 92 (10 HD; 1d6+9d8+40)
Fort +13, Ref +8, Will +14; +2 vs. disease and mind-affecting effects
Defensive Abilities negative energy affinity; Resist undead resistance
Weaknesses light sensitivity
Speed 30 ft.
Special Attacks rulership variant channeling 9/day (DC 23, 5d6 plus 2 channel penalty)
Spell-Like Abilities (CL 1st; concentration +7)
. . 3/day—detect undead
Domain Spell-Like Abilities (CL 10th; concentration +13)
. . At will—master's illusion (9 rounds/day)
. . 6/day—copycat (9 rounds)
Cleric Spells Prepared (CL 10th; concentration +13)
. . 5th—breath of life (DC 18), greater command[D] (DC 18), life bubble[APG] (DC 18)
. . 4th—blessing of fervor[APG] (DC 17), confusion[D] (DC 17), dimensional anchor, freedom of movement
. . 3rd—cure serious wounds, dispel magic, invisibility purge, prayer[D], communal resist energy[UC]
. . 2nd—lesser animate dead[UM], cure moderate wounds, delay poison, grace[APG], invisibility[D], lesser restoration
. . 1st—bless, cure light wounds, cure light wounds, disguise self[D], liberating command[UC], remove fear
. . 0 (at will)—detect poison, mending, read magic, scrivener's chant
. . D Domain spell; Domains Nobility (Leadership[APG] subdomain), Trickery
Str 7, Dex 13, Con 16, Int 10, Wis 16, Cha 23
Base Atk +6; CMB +4; CMD 15
Feats Improved Channel, Improved Initiative, Persuasive, Quick Channel[UM], Selective Channeling, Toughness
Traits reactionary, sacred conduit
Skills Appraise +4, Bluff +16, Diplomacy +16, Disguise +13, Heal +7, Intimidate +15, Knowledge (nobility) +4, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +4, Perception +5, Sense Motive +9, Spellcraft +8, Stealth +5; Racial Modifiers +2 Bluff, +2 Perception
Languages Common, Infernal
SQ damned, infernal charisma, inspiring command, resist level drain
Other Gear belt of mighty constitution +4, circlet of persuasion, cloak of resistance +4, headband of mental prowess +2 (Wis, Cha), malleable symbol[UE], sleeves of many garments[UE], 746 gp
Special Abilities
Cleric Domain (Leadership)
Cleric Domain (Trickery) Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.
Copycat (6/day) (Sp) Create a single mirror image duplicate
Damned It is difficult to raise your soul from Hell when killed.
Darkvision (60 feet) You can see in the dark (black and white only).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Infernal Charisma +2 (Ex) +2 to your Charisma when dealing with infernals.
Inspiring Command (4 allies) (Su) Allies gain +2 Attack AC, CMD, skill checks
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Master's Illusion (9 rounds/day, DC 17) (Sp) Hide self and allies in 30 ft, as with veil but enhanced DC.
Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead.
Quick Channel Channel energy faster by expending more uses
Resist Level Drain (Ex) Negative levels don't impose penalties or become permanent, but still kill if exceed HD.
Rulership Variant Channeling (±2 Profane) Diplomacy bonus/dazed
Rulership Variant Channeling 5d6 plus 2 channel penalty (9/day, DC 23) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Selective Channeling Exclude targets from the area of your Channel Energy.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Undead Resistance +2 bonus to saves vs. disease and mind affecting effects.