Neb's Quest for the Everflame (Inactive)

Game Master Nebten

Battle Map! The crypt is unlit. Ceilings are 15 feet high & all the surfaces are made of stone. The stench of mold and rot hangs in the air.


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Stats:
I +3, P +4, F+6, R+2, W+1, AC 19, HP 37(18)
Dwarf Fighter, 4

{b]"I'll take 'em if nobody else will"[/b] Bria says quietly.

She lines up behind Liz, blocking the door(D40) so as not to break her stealth. If anyone wants to pass Bria, she will let them, but if any baddies pop up, they have to fight her to leave the room.


male Halfling Oracle 3

Gunder moves up next to Liz and peeks into the room.

Perception: 1d20 + 4 ⇒ (3) + 4 = 7

Then he casts Detect Poison on the water.

Dark Archive

Gunder peeks into the room but does not detect poison or see anything unusual.

Bria holds steadfast at the entry point.

Liz, Aldous and Garuneh proceed behind the illusion of a moving catacomb (kinda like a portable shower at a Halloween Dance)

Round 1

Liz, Aldous & Garuneh:

Liz Will Save: 1d20 + 2 ⇒ (3) + 2 = 5
Aldous Will Save: 1d20 + 4 ⇒ (1) + 4 = 5
Garuneh Will Save: 1d20 + 7 ⇒ (1) + 7 = 8

You cannot help but catch a glimpse of yourself in the reflecting pool as you pass by. When you do gaze into the pool see a horrid, rotting reflection of yourself that slowly turns to murder everybody else in room. Your reaction to the horror before you is to flee, screaming, toward the entrance of the dungeon.
1d4 ⇒ 1


Female Human

Derp Derp

Liz runs like a pantywaist.


Male Elf Diviner 5 Init +12 | AC 18, T13, FF 15 | HP 33/33 | Fort +4, Ref +6, Will +6 | Longbow +6, 1d8+2 |

"Ah! No!"

Flees


Stats:
I +3, P +4, F+6, R+2, W+1, AC 19, HP 37(18)
Dwarf Fighter, 4

"Hey......"


Super Awesome Vudrani Druid 3
Stats:
Init +2 Per + 10| AC 14/12/12 HP 26/28 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7

Garuneh limps away, trundling Liz' backpack and bleeding from his various wounds.


Female Human

Sob sob


male Halfling Oracle 3

"Wait for me. What's going on? What are you running from?" Gunder asks while trying to keep up with the others.


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Female Human

Mommy!


male Halfling Oracle 3

"What? Your mother? The Ardoc's are behind this?!" Gunder asks confusedly.

Dark Archive

You three are worse then a kindergarden play. =v)

Aldous, Liz & Garuneh drop what they were holding in their hands, and flee reflection room and into the darkness from which they came. Their screams echo throughout the crypt. Gunder tries to follow, confused for this friend's strange reaction. Bria stays stalward at the entryway.

Leaving only Bria behind, she hears a screeching come from the far room. Suddenly, bursting through the dark portal are colonies of bats. The first group flies through Bria, causing her to momentarly throw up her shield to defend them. They wind through the catacomb, getting caught up with the adventurers along the way. A second colony follows after the first and settles over Bria.

Gunder Dmg: 1d6 ⇒ 1
Aldous Dmg: 1d6 ⇒ 3
Bria Dmg: 1d6 ⇒ 6

Round 2
Heroes Go!

The fleeing 3 regain their senses and can act normally.

Dark Archive

Garuneh:
Knowledge Nature: 1d20 + 8 ⇒ (17) + 8 = 25

These are 2 sets of bat swarms. Traditional weapons are useless to harm them. Those injured by the swarms continue to bleed out unless the wounds are bound (heal check) or magical restored. Splash weapons and AoE spells will do 1-1/2 dmg to them


Super Awesome Vudrani Druid 3
Stats:
Init +2 Per + 10| AC 14/12/12 HP 26/28 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7

"Bats! We have to throw something like oil at them, or use an area spell! And their wounds will keep bleeding," says Garuneh grimly.

He Flares the bats that flutter on Aldous and Gunder.


Female Human

I...have nothing.

Dark Archive

Fort Save: 1d20 + 3 ⇒ (10) + 3 = 13

Garuneh Flares the bats, disrupting their visual senses and dazzling them.


Female Human

Does anyone have some oil? Or alchemist's fire? A tindertwig? Two small bits of flint?

Looks like it is time to run away and slam a door until they calm down.

Dark Archive

Your cadaverous pallor betrays an aura of foreboding, almost as though you sense a disquieting metamorphosis. Is this haunted room actually stretching? Or is it your imagination, hmm? And consider this dismaying observation: This chamber has no windows and no doors, which offers you this chilling challenge: to find a way out!


Female Human

All of a sudden things get very strange.

The group frantically runs down the hallways, chased by the horde of bats. They run through the water-filled rooms, past dead toads and electric moss. They slam doors and split up, with the bats vearing off to chase new victims.

A little mood music

Liz runs by with a bleeding Garuneh, flailing their arms as a straight line of bats chases them into the electric room and the scent of BBQ fills the air.

Bria has Gunder on her shoulders and a backpack laden Aldous running up the stairs and then down as the skeletons pour down and slam into more bats.

A toasty Liz and Garuneh hurl themselves into water to put themselves out and are followed by a bunch of flambed bats.

Bria runs by carrying a large cake while Aldous pushes Gunder in a stroller and the bats are wearing chef hats.

Suddenly everyone, adventurers, bats and skeletons meets up in the central room and crash together, sending the giant cake flying which promptly smoothers the bats and sends the skeleton's skulls flying and impacting into the heads of the heroes with the sound of coconuts clopping and sending them into a much needed nap..


male Halfling Oracle 3

"Gah! Get away from me, Ardoc-mother!"

Gunder hobbles out of the bats' path (or so he hopes at least), his arms flailing wildly.

Once he is around the corner, he tries to stop the bleeding of his wounds.
Heal: 1d20 + 4 ⇒ (6) + 4 = 10


Stats:
I +3, P +4, F+6, R+2, W+1, AC 19, HP 37(18)
Dwarf Fighter, 4

Bria attacks. If they are tiny, then:

1d20 + 6 ⇒ (7) + 6 = 13 for 1d8 + 4 ⇒ (6) + 4 = 10 damage, which is halved.

If they are smaller, Bria is basically flailing for a round.


Male Elf Diviner 5 Init +12 | AC 18, T13, FF 15 | HP 33/33 | Fort +4, Ref +6, Will +6 | Longbow +6, 1d8+2 |

Run! Or we shall die!

Aldous heads towards the water filled rooms as fast as possible.


Super Awesome Vudrani Druid 3
Stats:
Init +2 Per + 10| AC 14/12/12 HP 26/28 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7

Garuneh flees.


Female Human

Liz flees with the others. Would torches work?

Dark Archive

And with that post Liz, you win the internet for the day.

Gunder is able to hobble out of the path of the bats and heal himself to stop the bleeding. Liz leads the race out of the catacombs with Aldous in tow. Bria the brace stays and tries to fend off the itty-bitty bats, but is unable to harm them.

1 point of bleed dmg to Aldous & Bria

The bats continue on their way through the catacomb and then into the landing room. Hundreds of high-pitched squeaks echo as they then turn up the stairs and away from the party.

Gunder & Bria meet and he tries to tend her wounds to stop the bleeding.

Gunder Heal: 1d20 + 4 ⇒ (12) + 4 = 16

Garuneh then finds Aldous and treats his bite marks.

Garuneh Heal: 1d20 + 9 ⇒ (3) + 9 = 12

It appears the threat has passed and bleeding stopped.


Female Human

Ugh.. We are certainly getting very beat up. Some healign and recuperation might be in oder. However, we should try to bring the lost villager from above down here, he has been waiting a while and will no doubt be hungrey and thirsty. We have food and water for all fo us. Who needs the potion of Moderate Healing the most?


male Halfling Oracle 3

"Yes, we should get that poor boy down here before going to sleep. Lets check if those skeletons are still waiting for us upstairs. Maybe the bats chased them away."

Gunder will cast Guidance on himself, and then sneak upstairs to see if the skeletons are still waiting.

Stealth: 1d20 + 9 + 1 - 5 ⇒ (12) + 9 + 1 - 5 = 17


Female Human

Liz sneaks as well Stealth: 1d20 + 8 ⇒ (7) + 8 = 15

Dark Archive

Aldous goes back for the torch to assist Gunder & Liz in lighting the way for the two sleuths. Sneaking up the staircase, the two see the bloody skeletons still waiting. No sign of any bats though.

Upon their return, Aldous says in a monotone voice, "Wizard's life force is running out."


Female Human

Well if you hadn't shot the food we would have been doing fine. The skeletons are still there though, so if we lure them down single file again we should be able to dispose of them quickly. How a bout it?


Stats:
I +3, P +4, F+6, R+2, W+1, AC 19, HP 37(18)
Dwarf Fighter, 4

Bria waits for the rest of the party to return.


Female Human

Have Bria get ready to start smashing. Liz tells Gunder.I will get them to come down and the we will use our blunt weapons to smash them one at a time.

Liz will wait for Gunder to head back down and then aggro the skellies.

Dark Archive

Gunder limps down into the entry way. Liz hustles up into the skeleton room. They become aware of her presence and begin to close in on her. Liz zips back down the staircase, but the skeletons do not follow.


Female Human

Huh. Looks like we will need to get in there with them. Garuneh, take you healing potion and we'll start smashign them with blunt objects.


male Halfling Oracle 3

"Do we have any blunt objects that we can throw or shoot at them from the staircase? Would be interesting to see how they react to that."


Female Human

Aldous might have some blunt arrows left, but I doubt those would do the job. Um...Throw some toad bits at them? I could try the wand of Command Undead again.

Dark Archive

Aldous says, "I have a few blunt arrows left. I'll have to be at the stair case edge, though. That might get dangerous. Do you have any spells left, Gunder?"


Female Human

We could fire an arrow at one to see if it will follow us down.


Super Awesome Vudrani Druid 3
Stats:
Init +2 Per + 10| AC 14/12/12 HP 26/28 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7

"Gunder should cast Guidance on you, then you command the skeletons to go step into that watery pit."

CMW: 2d8 + 2 ⇒ (7, 4) + 2 = 13


Female Human

Liz sneaks up and waggles the wand at a skeleton after she gets a guidance.

Kneel!

UMD: 1d20 + 8 ⇒ (13) + 8 = 21


Stats:
I +3, P +4, F+6, R+2, W+1, AC 19, HP 37(18)
Dwarf Fighter, 4

Bria waits, guarding the passage, wondering where everyone else is.


Super Awesome Vudrani Druid 3
Stats:
Init +2 Per + 10| AC 14/12/12 HP 26/28 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7

I'd walk back to find you, but I got scared, and I have the Light.

Dark Archive

When Aldous went back to get the torch, he told Bria the bats were gone and that everybody is deciding their next move at the crossroads.


Super Awesome Vudrani Druid 3
Stats:
Init +2 Per + 10| AC 14/12/12 HP 26/28 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7

Geez, way to railroad us, Neb! Maybe Bria wants to guard the passage. ;)

Dark Archive

I know, I'm horrible. But at least now Bria can make an informed decision. I have no problem if Bria wants to stay in the door way. Alone. In the dark. By herself . . . probably knitting.

I didn't forget about you Liz, I'm just waiting on what the men are doing while you are becoming an undead master. Typical men.


Female Human

Liz will march back to Kaer Maga with her undead horde and kick all those sexit pig's butts.


Stats:
I +3, P +4, F+6, R+2, W+1, AC 19, HP 37(18)
Dwarf Fighter, 4

As long as somebody said where everyone is...

Want me to lead them into the passage?


male Halfling Oracle 3

Wow. This game is getting more and more surreal, while the players still don't know how to proceed.

Gunder casts Guidance on Aldous, Liz, and everyone else who asks for it, while wondering whether all these strange things around him are really happening or he is merely dreaming.

He figures he must be dreaming. He'll be waking up in his bed in Kaer Maga any moment now.

If shooting at the skeletons from the staircase does not yield any result, and Liz's plan also doesn't work either, Gunder will suggest the following:

"Maybe I have an idea. Is anyone of you strong enough to carry me?" he asks to everyone, but is looking mostly at Bria. "I'm not fast enough myself, but the rest of you might be able to run through the room before the skeletons intercept us. They don't follow us in this direction. Maybe they also don't follow us the other direction."


Female Human

If this wand works, I could set the skeletons to fighting each other. We could also dash through while the controlled one blocks the others, how does that sound?


male Halfling Oracle 3

"Sounds like the best plan we have. Lets try it."
Gunder says, still hoping that Bria will carry him.

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