Neb's Quest for the Everflame (Inactive)

Game Master Nebten

Battle Map! The crypt is unlit. Ceilings are 15 feet high & all the surfaces are made of stone. The stench of mold and rot hangs in the air.


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Female Human

Well okay, I belive I have disarmed it. I will go across first.

Liz edges across


Stats:
I +3, P +4, F+6, R+2, W+1, AC 19, HP 37(18)
Dwarf Fighter, 4

Bria follows, ten feet behind.

Dark Archive

Liz crosses with no complications. Ten feet later, Bria crosses with no event.

Congrads, you over came the Guardian Statues Trap. Each PC receives 120 XP.


Male Elf Diviner 5 Init +12 | AC 18, T13, FF 15 | HP 33/33 | Fort +4, Ref +6, Will +6 | Longbow +6, 1d8+2 |

"Nicely done, Liz! Deft fingers and swift thinking saves the day!"


Female Human

Thank you, thank you.

Liz will examine the doors to the south.

Perception: 1d20 + 5 ⇒ (18) + 5 = 23+1 vs. traps

Dark Archive

Elizabeth examines the brass doors. They are extremely well made, scaled etchings as that of dragon skin, unvarnished by time. Liz detects no traps and no locks.


male Halfling Oracle 3

Gunder follows Elizabeth and Bria across the bridge.

"Really impressive, the statues and the portal. Looks like we are getting close to something important. Is everybody ready to go in? Liz, is the door safe to open?"

When everyone is ready, Gunder will first cast Guidance on the two people in front, then Virtue.


Super Awesome Vudrani Druid 3
Stats:
Init +2 Per + 10| AC 14/12/12 HP 26/28 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7

That would be Bria the Slayer and Liz the Club-Borrower.

Garuneh waggles his fingers, itching to Surge something off a cliff again.


Female Human

I am ready. Bria, help me with the door.

Liz opens the door with Bria's help.


Stats:
I +3, P +4, F+6, R+2, W+1, AC 19, HP 37(18)
Dwarf Fighter, 4

Bria helps Liz with the door.


Super Awesome Vudrani Druid 3
Stats:
Init +2 Per + 10| AC 14/12/12 HP 26/28 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7

The menfolk stand back and cower as usual.

Dark Archive

The wide brass doors swing open on silent hinges to reveal a vast crypt. The only light emanates from a torch mounted above the crypt, flickering with a pale golden fire. Tall pillars march across the chamber, ending at a dais on the far side, on which is set a large stone sarcophagus.

A two forms rests beside each side the coffin, that of a comely woman in tattered clothing and that of a dark skinned woman dressed in priestly robes. Both appear to be asleep or unconscious.


Female Human

Totally not a trap!


Stats:
I +3, P +4, F+6, R+2, W+1, AC 19, HP 37(18)
Dwarf Fighter, 4

"Should we wake them?" Bria asks in a whisper.


Male Elf Diviner 5 Init +12 | AC 18, T13, FF 15 | HP 33/33 | Fort +4, Ref +6, Will +6 | Longbow +6, 1d8+2 |

"This seems quite likely to lead to doom. I am apprehensive, but will follow you wherever needed."


Female Human

Do either of the women look familiar? LIke the lost villagers?


male Halfling Oracle 3

"We should rule out the possibility that they are undead before approaching them ... Liz, can you zap your wand on one of them? Command her to do something. If she complies, we know she is undead."

Gunder tries to discern, from afar, whether the two women are alive, dead, undead, or illusions.
Perception: 1d20 + 4 ⇒ (5) + 4 = 9
Heal: 1d20 + 4 ⇒ (2) + 4 = 6
But he is so much distracted by their curves, that he finds himself unable to concentrate on such details.


Female Human

I could, but there is no guerentee that it would work

Liz tries to see if the women show signs of life.Perception: 1d20 + 5 ⇒ (10) + 5 = 15

Dark Archive

Both women appear to be asleep or unconscious.


Female Human

Asleep or unconcious. They might have fallen victim to something in this room so we need to be very carefull.


Male Elf Diviner 5 Init +12 | AC 18, T13, FF 15 | HP 33/33 | Fort +4, Ref +6, Will +6 | Longbow +6, 1d8+2 |

"Or be waiting for suckers to step in so they can murder us in some fashion. But that's about par for the course down here. Let's proceed, shall we? Carefully, of course..."

Aldous scans the room as far as he can with his own detect magic after recasting it on Dragon as well. He stands ready with his bow, ready to shoot whatever jumps out from hiding.


Female Human

I'll get my bow out so I can join in any opening volley. Let us stay away from those two until we can determine if the rest of the room is clear.

Liz puts her swords away and nocks an arrow

Dark Archive

4 rounds have passed since the doors have opened

Aldous:
Spellcraft: 1d20 + 9 ⇒ (4) + 9 = 13 Moderate magic comes from the golden fire of the torch.

Spellcraft: 1d20 + 9 ⇒ (13) + 9 = 22 Moderate abjuration magic comes from within the open large stone sarcophagus.

Spellcraft: 1d20 + 9 ⇒ (15) + 9 = 24 Moderate Transmutation magic comes from within the open large stone carcophagus.


Super Awesome Vudrani Druid 3
Stats:
Init +2 Per + 10| AC 14/12/12 HP 26/28 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7

Garuneh looks up at the ceiling and scans the area, alert for anything that might attack them.

Perception: 1d20 + 9 ⇒ (6) + 9 = 15

Dark Archive

The stone ceilings are 15' high in this room and appear to be well maintained. There is nothing else of note.


Super Awesome Vudrani Druid 3
Stats:
Init +2 Per + 10| AC 14/12/12 HP 26/28 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7

"Many-faced Hells. I'm going to check on them." He looks at the woman in tattered clothing first as she may be more injured.

Heal: 1d20 + 9 ⇒ (15) + 9 = 24


Female Human

I will back you up. Liz follows, ready to shoot any lunging monsters.


Stats:
I +3, P +4, F+6, R+2, W+1, AC 19, HP 37(18)
Dwarf Fighter, 4

Bria follows closely. If they turn out to be undead, she will smite them. In a caring and sensitive manner, of course.


Male Elf Diviner 5 Init +12 | AC 18, T13, FF 15 | HP 33/33 | Fort +4, Ref +6, Will +6 | Longbow +6, 1d8+2 |

"Abjuration and transmutation magic in the large open sarcophagus"

Following the others, Aldous keeps his bow ready.

"Let me know if anything changes in that magic, Dragon."

Dark Archive

Cue Reading Music

With Gunder trailing behind, Garuneh and company reach the foot of the dais when a dry, mirthless laugh can be heard from the dark recesses of the tomb.

"So, Kassen’s heroes have come to fight me again. You will make fine minions in my army of the dead. Come and meet your fate!”

With that, a wicked-looking skeleton strides into view wearing polished mail and brandishing a cruel sword in both hands. A cold blue flame burns in its empty eye sockets. Behind him are a pair of skeletons.

Cracking and clanking from the east, as a moan can be heard from a bloated zombie shuffling into view, dressed in pieces of armor. Behind him are a pair of skeletons as well.

Heroes Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Asar & Comp Initiative: 1d20 + 5 ⇒ (10) + 5 = 15

Round 1

Asar leads the charge of the boney brigade. He saunters up to Liz with a icy glow in his eyes, wielding the longsword in both hands.

Asar sword vs Liz's FF AC: 1d20 + 7 ⇒ (10) + 7 = 171d8 + 8 ⇒ (3) + 8 = 11

The skeletons come next, rattling in their rusted chain mail wielding broken scimitars. The first one comes after Aldous and attempts to bring the elf down

SK1 vs Aldous's FF AC: 1d20 ⇒ 81d6 ⇒ 2

The next one dances between coffin, pillar and statue to reach Gunder, chomping his jaws all along the way.

SK2 vs Gunder's FF AC: 1d20 ⇒ 41d6 ⇒ 4

On the east side, the zombie charges Bria, in a clumsy manner.

PK vs Bria's FF AC: 1d20 + 6 ⇒ (1) + 6 = 71d6 + 4 ⇒ (2) + 4 = 6

The third skeleton, squeezes past Bria and the zombie to try to get a clean strike at the dwarf.

SK3 vs Bria's FF AC: 1d20 ⇒ 21d6 ⇒ 4

The final skeleton scraps his blade along the ground, creating sparks as it reaches Garuneh. It then takes a vicious swing at the druid.

SK4 vs Garuneh's FF AC: 1d20 ⇒ 181d6 ⇒ 2
SK4 Crit Rolls: 1d20 ⇒ 201d6 ⇒ 2

Heroes Go! May the Battle for the Everflame Begin!


Stats:
I +3, P +4, F+6, R+2, W+1, AC 19, HP 37(18)
Dwarf Fighter, 4

Bria axes PZ/PK to dance.

1d20 + 6 ⇒ (17) + 6 = 23 for 1d8 + 4 ⇒ (6) + 4 = 10 damage


Female Human

Augh! Back-up! We are in a bad location. Back to the bridge!


Male Elf Diviner 5 Init +12 | AC 18, T13, FF 15 | HP 33/33 | Fort +4, Ref +6, Will +6 | Longbow +6, 1d8+2 |

"Not good! Not good at all!"

Aldous seems close to panic, surrounded by the undead and wounded gravely.

He attempts to cast protection from evil on himself, defensively. 1d20 + 5 ⇒ (4) + 5 = 9 vs. DC 17, failing.

"Well, it was nice knowing you all..."

Dark Archive

"No, my child. Death is the only way out," Asar says with a sinister sneer.

Bria's cuts clean into the zombie, but it is not enough to cause it to fall.

Aldous tries to reinforce his defenses, but he fumbles his fingering at the sudden onslaught of undead.


Super Awesome Vudrani Druid 3
Stats:
Init +2 Per + 10| AC 14/12/12 HP 26/28 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7

Garuneh blasts SK4 with a Surge.

Surge: 1d20 + 6 ⇒ (2) + 6 = 8

"Liz! Use your wand!"

Garuneh moves to O55, heedless of attacks.

Dark Archive

Garuneh's surge blows past the skeleton. The druid then tries to shield himself as best as he can as he clears the way of attacks from the skeletons and zombie.

AoO SK4 vs Garuneh's AC: 1d20 ⇒ 111d6 ⇒ 5

AoO PZ vs Garuneh's AC: 1d20 + 4 ⇒ (2) + 4 = 61d6 + 4 ⇒ (3) + 4 = 7

AoO SK3 vs Garuneh's AC: 1d20 ⇒ 151d6 ⇒ 4

Garuneh blows by the first two attackers, but the last skeleton is able to cut a wide gash across his arm. But Garuneh has gained the advantage by opening up the battle field.

Liz & Gunder to act.


Female Human

My wand is currently stowed, drawing it would get an AoO

Liz drops her bow and five steps to Bria's space and then attempts to tumble to M-54

Acrobatics: 1d20 + 8 ⇒ (13) + 8 = 21


male Halfling Oracle 3

"Thank you for your invitation ... I am sure we would all love to stay and be turned into undead ... but unfortunately, we already have other plans for tonight." says Gunder while slowly backing away.

5-foot step to M53

He stops behind Elizabeth, retrieves the wand that is dangling from her backpack (hopefully not out of his reach) and gives it to her.

"Sorry to rummage through your private things, Liz. But you might want to use this."

Dark Archive

Liz, you can't 5' step then do an action that includes movement. The end result won't change here.

Liz drops her bow and is able to duck and dodge through nearly every undead the occupies Kassen's Tomb.

Gunder steps back away from the skeleton before him and is able to retrieve the wand out Liz's backpack. It appears to have been caught on some undergarments, which nearly snap back on the halfling's face. =v)

Round 2

"Hmmm, a fine warrior you are, milady. Care for this dance? Asar growls as he flanks Bria. He takes a powerful, yet defensive swing at Bria.

Asar vs Bria's AC: 1d20 + 9 ⇒ (10) + 9 = 191d8 + 8 ⇒ (5) + 8 = 13

The deep cut sprays Bria's blood over Asar's chainmail as he laughs at his handy work.

The skeleton next to Aldous presses his attack in attempt to bring down the elf.

SK1 sword vs Aldous AC: 1d20 ⇒ 61d6 ⇒ 4
SK1 claw vs Aldous AC: 1d20 - 3 ⇒ (9) - 3 = 61d4 + 2 ⇒ (3) + 2 = 5

The second skeleton trails after Gunder in attempt to cut off a piece of that nice halfling flesh.

SK2 sword vs Gunder AC: 1d20 ⇒ 141d6 ⇒ 5
SK2 claw vs Gunder AC: 1d20 - 3 ⇒ (3) - 3 = 01d4 + 2 ⇒ (3) + 2 = 5

The third skeleton finds Bria in between its sights, and swings and claws at her.

SK3 sword vs Bria AC: 1d20 + 2 ⇒ (10) + 2 = 121d6 ⇒ 6
SK3 claw vs Bria AC: 1d20 - 1 ⇒ (12) - 1 = 111d4 + 2 ⇒ (3) + 2 = 5

The forth skeleton withdraws from Bria's range and moves around the pillar to flank Garuneh.

The zombie drools and moans over Bria in attempt to bring her down before its master's knees.

PK vs Bria AC: 1d20 + 4 ⇒ (16) + 4 = 201d6 + 4 ⇒ (3) + 4 = 7
1d20 + 5 ⇒ (2) + 5 = 7

Bria falls at the zombie's slam, bleeding out before her new would be master.

Heroes May Go


Stats:
I +3, P +4, F+6, R+2, W+1, AC 19, HP 37(18)
Dwarf Fighter, 4

Yikes!

Bria holds action, perhaps permanently.


Female Human

The only thing I can see us doing is Aldous withdrawing and us making for the bridge. Garuneh should grab Gunder(Or Liz can do it) and then we retreat.


Female Human

Liz 5' steps and points the wand at SK1
UMD: 1d20 + 7 ⇒ (15) + 7 = 22

Grapple Asar!

Dark Archive

Liz'a Charisma Check: 1d20 + 2 ⇒ (18) + 2 = 20
SK1 Charisma Check: 1d20 ⇒ 4

A stream of sparkly dust flies from the end of the wand and falls over the skeleton. It then salutes Liz and tries to grapple Asar. When it tries to do so, Asar turns with shock and attempts to hack down his would be attacker.

Asar AoO vs SK1: 1d20 + 7 ⇒ (6) + 7 = 131d8 + 8 ⇒ (5) + 8 = 13

SK1 grapple vs Asar's CMD: 1d20 + 2 ⇒ (10) + 2 = 12

Asar misses the turn-coat skeleton with his wicked blade, but SK1 is unable to grapple the undead warrior.


male Halfling Oracle 3

Gunder decides to keep the underwear for now.

He is about to start running towards the bridge when he sees Bria fall.

He abondons the plan and instead makes a defiant 5-foot-step forward and goes into total defense.


Male Elf Diviner 5 Init +12 | AC 18, T13, FF 15 | HP 33/33 | Fort +4, Ref +6, Will +6 | Longbow +6, 1d8+2 |

"We have to get away..." Aldous grunts as he tries to drag the downed dwarven warrior-ess away from the battle.

Might provoke from 1 skeleton, but trying to end my turn by Liz and behind Gunder.


Female Human

Liz waggles the wand at the Zombie. Attack Ashar!

UMD: 1d20 + 7 ⇒ (18) + 7 = 25


male Halfling Oracle 3

If everyone gets extra actions, does this mean Aldous can drag Bria two times 5 feet?

When Aldous arrives with dying Bria, Gunder will make a 5-foot-step to not provoke AOOs (to N54, assuming that Bria is at M55 now) and then he will cast his las healing spell on Bria.

CLW: 1d8 + 2 ⇒ (5) + 2 = 7

Then (as his move action) he draws his sling.

Dark Archive

If that is what Aldous decides to do. I'll resolve Gunder's action depending on what Aldous does.

The zombie slushes over towards Asar and tries to slam him.

PK vs Asar's AC: 1d20 + 4 ⇒ (1) + 4 = 51d6 + 4 ⇒ (4) + 4 = 8


Female Human

Nyahahahaah! Who needs golems?! I'll march on the Aldoc manor with my lovelies!


Stats:
I +3, P +4, F+6, R+2, W+1, AC 19, HP 37(18)
Dwarf Fighter, 4

Roll to stabilize x 2

1d20 + 2 ⇒ (4) + 2 = 6

1d20 + 2 ⇒ (17) + 2 = 19

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