Neb's Quest for the Everflame (Inactive)

Game Master Nebten

Battle Map! The crypt is unlit. Ceilings are 15 feet high & all the surfaces are made of stone. The stench of mold and rot hangs in the air.


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Super Awesome Vudrani Druid 3
Stats:
Init +2 Per + 10| AC 14/12/12 HP 26/28 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7

Narendra and Falzeal are cool. Too bad we don't know more about the Tian; a neat sketch could be fleshed out there.


Super Awesome Vudrani Druid 3
Stats:
Init +2 Per + 10| AC 14/12/12 HP 26/28 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7

Bria would be perfect. To dungeons deep...and caverns old...we must awayyy


male Halfling Oracle 3

Do we have to limit ourselves to hiring just one caravan guard?
We can hire twice as many mercenaries if we pay each of them only half a share ;)

After all we have to replace Tina and Durnolf (and Ruckus).
Of course that is totally your call, Nebten. You do all the hard DM work. If a smaller group is easier for you to handle, then stick with the plan.

If I had to choose just one of the applicants, I'd probably go with Bria ... or Narendra.


Super Awesome Vudrani Druid 3
Stats:
Init +2 Per + 10| AC 14/12/12 HP 26/28 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7

Are you suggesting hirelings? Don't forget--the red shirt costs 15 cp; best to order the pine box coffin in advance.

I'd go for a twofer Bria Narenda special as well. Now that makes me want to eat tiny hamburger sliders with tandoori sauce.

Dark Archive

I like the way you think halfling.

Well the adventure is set for a group of four level 1 PCs with a 15 point array. I think 5 is a good number for a group of 5 PCs, at level 2 with a 20 point array. =v)

Let's give it another day, then I'll close off recruitment. Then give you a day or so give a final once over the warriors to be and we can go from there.

I'm in agreement so far with those already mentioned. I typically like simple characters with big personalities.


Super Awesome Vudrani Druid 3
Stats:
Init +2 Per + 10| AC 14/12/12 HP 26/28 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7

Oh, we could crank the CR up, eh? Crypt of the Balorflame! With will-o'-wisps.

Dark Archive

Yah, but then it turns into 15 minute work days. And that is just annoying.

Or you can be like my friend who thought 28 bugbears was fine to throw against a level 2 party.

In any case, the reason I run modules is because I'm lazy. What is the point of being lazy if I have to do work stating up new monsters. I mean really.

And that is the reason I will not run Kingmaker in real life. To do the Kingdom building part you need to have players that will drive the story and a DM who is really into managing everything else. (contining rant) The problem is the first module looks really easy to run and play, but then after that, everything starts going wonky. Its like a kid, at first they are small and cute, then they grow, crawl and then run! Ack!

Anyways, where were we? Ah yes, luring in more PCs to scarfice. Anybody else think this will turn into a "We need a new drummer" scenario, ala Spinal Tap


Male Elf Diviner 5 Init +12 | AC 18, T13, FF 15 | HP 33/33 | Fort +4, Ref +6, Will +6 | Longbow +6, 1d8+2 |

I will defer to your judgement, oh mighty GM.

Plus, head colds & cold medicine make for poor decision making or reading comprehension.


Super Awesome Vudrani Druid 3
Stats:
Init +2 Per + 10| AC 14/12/12 HP 26/28 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7

I, also, defer to your judgment, O Nebten. I don't actually want to fight balors. I also don't really like glabrezu after that yucky scene in a Drizz't novel. Ew!


male Halfling Oracle 3
Garuneh Lasandarman wrote:
I'd go for a twofer Bria Narenda special as well. Now that makes me want to eat tiny hamburger sliders with tandoori sauce.

Don't eat our new recruits! ;)

Aldous, get well soon.

And Nebten, thanks for not throwing 28 bugbears at us.

Dark Archive

OK, we have our 5th. I'll let Bria introduce herself properly here and on the main board. I will say that your characters would be familiar with her since you all came on the same caravan together.

(claps hands) Let's Git it On!


Male Elf Diviner 5 Init +12 | AC 18, T13, FF 15 | HP 33/33 | Fort +4, Ref +6, Will +6 | Longbow +6, 1d8+2 |

All right...let's roll!

(thanks for the well-wishes, Gunder. The head cold seems to be subsiding.)


Super Awesome Vudrani Druid 3
Stats:
Init +2 Per + 10| AC 14/12/12 HP 26/28 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7

Glad you are on the mend, Aldous! Whoops, almost wrote "men". Looking forward to Bria's debut!


Female Human

Yay

Dark Archive

I found it ironic to stumble upon Ocean Gypsy as I was looking for ol' timey songs. Another shout out to Garuneh.

I hope nobody minds me moving things a long. If there was anything else you wanted in town, just let me know. But it seemed party did everything they wanted to do and were ready to roll.


Male Elf Diviner 5 Init +12 | AC 18, T13, FF 15 | HP 33/33 | Fort +4, Ref +6, Will +6 | Longbow +6, 1d8+2 |

Indeed, we were just chilling at the bar, after all.


Female Human

All set


Stats:
I +3, P +4, F+6, R+2, W+1, AC 19, HP 37(18)
Dwarf Fighter, 4

Bria has darkvision, so she'll sit watch whenever is the most helpful. Casters typically want an uninterrupted night's rest, so she will take one of the middle watches if that is the case.


male Halfling Oracle 3

Yes, casters should take first or last watch.

Which means you should probably team up with Elizabeth for the middle watch.
Which could get very interesting, considering Elizabeth's prior behavior towards women she just met ;)


Female Human

That's Andrea. ;)


Female Human

Ok, Bria will tank while Elizabeth puts out the DPS and Garuneh gets his pet up and heals. ;)

Dark Archive

Wha, wha? I got to hear this story, Andrea/Elizabeth.


Female Human

Andrea is a priestess of Calistria in Baldwin the Merciful's Council of Thieves game who jokingly upholds the stereotype of flirting with most people. She is lover with the NPC Fiosa but really spends most of her time moping about dead companions.


Super Awesome Vudrani Druid 3
Stats:
Init +2 Per + 10| AC 14/12/12 HP 26/28 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7

Didn't Elizabeth grope Tina?


Male Elf Diviner 5 Init +12 | AC 18, T13, FF 15 | HP 33/33 | Fort +4, Ref +6, Will +6 | Longbow +6, 1d8+2 |

Only cause she would have punched me.


Stats:
I +3, P +4, F+6, R+2, W+1, AC 19, HP 37(18)
Dwarf Fighter, 4

Bria is only interested in dwarven men. Halfling and gnomes are too skinny and dating the other races results in neck pain. Just FYI.

That being said, any eligible dwarfs in the area had probably best be ready for a full on assault and have detect traps maxed.


Female Human

Accident ly groped as part of a weak joke


Female Human

Treasure
Treasure from lake body
85 gold
MW Short Sword


Super Awesome Vudrani Druid 3
Stats:
Init +2 Per + 10| AC 14/12/12 HP 26/28 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7

I have never understood how looting a corpse is a Good act...but it's part and parcel of Dunge--er, Pathfinder.


Female Human

Ssshhh! Don't strain the illusion!

Dark Archive

In gaming terms, a corpse is considered an object. So its no longer considered theft.

Of course, I'm not one to hold it against anybody. And how else are you supposed to get loot? Force the kobolds to give you a monthly salary?

Elizabeth is not taking the Msw short sword?


Female Human

I will take it.

Not considered theft if you take from a corpse? I think The Mummy would like to have a few words with you. ;) Maybe discuss it over a pit of flesh-eating scarabs. :)

Dark Archive

Well, The Mummy wasn't a corpse. He was just undead left in stasis. A simple clerical error, I'm sure.

Besides look at the outrageous number of holy symbols I have!

Dark Archive

Gunder, you need to adjust your stats to account for Armor check penalty. I have your Acrobatics at -3, Climb -5, Escape Artist -5, Fly -3, Ride -5, Stealth +4, and Swim -7


male Halfling Oracle 3

I don't think Gunder would be wearing chainmail while travelling overland.
He is carrying his armor in his backpack - and will put it on once we enter the dungeon.

Sorry, I should probably have mentioned that explicitly.


Female Human

Just hope we don't meet something that considers you a tasty snack to run off with.


Female Human

Don't worry folks, Elizabeth's alternate reality twin is about to fall through a dimensional rift that happened when she mis-fired a spell from a scroll to get away from her parents. She also happens to be carrying two heavy candlesticks that she swiped from the dining room.

Ha, Ha. Oh wow. With these rolls it is time to run.


Stats:
I +3, P +4, F+6, R+2, W+1, AC 19, HP 37(18)
Dwarf Fighter, 4

Two muffed attack rolls in a row. This is ridiculous. I am so sorry.


Male Elf Diviner 5 Init +12 | AC 18, T13, FF 15 | HP 33/33 | Fort +4, Ref +6, Will +6 | Longbow +6, 1d8+2 |

Rassa frassa stupid dice

Dark Archive

Gunder, I think you wanted to perform the Withdraw Action

Quote:

Withdraw

Withdrawing from melee combat is a full-round action. When you withdraw, you can move up to double your speed. The square you start out in is not considered threatened by any opponent you can see, and therefore visible enemies do not get attacks of opportunity against you when you move from that square. Invisible enemies still get attacks of opportunity against you, and you can't withdraw from combat if you're blinded. You can't take a 5-foot step during the same round in which you withdraw.

If, during the process of withdrawing, you move out of a threatened square (other than the one you started in), enemies get attacks of opportunity as normal.

You may not withdraw using a form of movement for which you don't have a listed speed.

Note that despite the name of this action, you don't actually have to leave combat entirely.

The problem is that you crossed through additional threatened spaces, therefore the skeletons got AoOs. Luckily they didn't hit, but now you know. Yo Joe!

Good news is that Aldous can now swing around and get in melee to provide flank. It's always a good thing when the wizard is in melee. =v)


male Halfling Oracle 3

Yes, withdraw is what I meant.

I could have sworn the remaining skeletons were positioned in a way that one of them wouldn't threaten Gunder anymore after the first step. But, looking at it again now, that obviously wasn't true. Oh well.


Stats:
I +3, P +4, F+6, R+2, W+1, AC 19, HP 37(18)
Dwarf Fighter, 4

For the record, pastry golems sound awesome!

Dark Archive

I will jot that down

"Death by Cream Puff golem"

Dark Archive

I don't get what you guys are talking about with regards to pinning the door open. It looks like somebody with the Disable Device skill has done something to keep it open. The only other way permanently keep the passage open is to actually destroy the door and thus deface the crypt.


Female Human

Perhaps there was just some confusion. AFAIK Bria was just worried about getting locked in if the door got shut.

Dark Archive

If you door is shut, you can open it from the opposite side. If you are on the maze side, it would probably lock, but you wouldn't be locked in the crypt


Male Elf Diviner 5 Init +12 | AC 18, T13, FF 15 | HP 33/33 | Fort +4, Ref +6, Will +6 | Longbow +6, 1d8+2 |

Theme Music!


Super Awesome Vudrani Druid 3
Stats:
Init +2 Per + 10| AC 14/12/12 HP 26/28 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7

So, we found the Everflame! Koff koff


Super Awesome Vudrani Druid 3
Stats:
Init +2 Per + 10| AC 14/12/12 HP 26/28 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7

Why didn't we ask someone in town for a MAP?


Female Human

Because that would be cheating!

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