| Gunder Undertable |
Do we have to limit ourselves to hiring just one caravan guard?
We can hire twice as many mercenaries if we pay each of them only half a share ;)
After all we have to replace Tina and Durnolf (and Ruckus).
Of course that is totally your call, Nebten. You do all the hard DM work. If a smaller group is easier for you to handle, then stick with the plan.
If I had to choose just one of the applicants, I'd probably go with Bria ... or Narendra.
| Garuneh Lasandarman |
Are you suggesting hirelings? Don't forget--the red shirt costs 15 cp; best to order the pine box coffin in advance.
I'd go for a twofer Bria Narenda special as well. Now that makes me want to eat tiny hamburger sliders with tandoori sauce.
Nebten
|
I like the way you think halfling.
Well the adventure is set for a group of four level 1 PCs with a 15 point array. I think 5 is a good number for a group of 5 PCs, at level 2 with a 20 point array. =v)
Let's give it another day, then I'll close off recruitment. Then give you a day or so give a final once over the warriors to be and we can go from there.
I'm in agreement so far with those already mentioned. I typically like simple characters with big personalities.
Nebten
|
Yah, but then it turns into 15 minute work days. And that is just annoying.
Or you can be like my friend who thought 28 bugbears was fine to throw against a level 2 party.
In any case, the reason I run modules is because I'm lazy. What is the point of being lazy if I have to do work stating up new monsters. I mean really.
And that is the reason I will not run Kingmaker in real life. To do the Kingdom building part you need to have players that will drive the story and a DM who is really into managing everything else. (contining rant) The problem is the first module looks really easy to run and play, but then after that, everything starts going wonky. Its like a kid, at first they are small and cute, then they grow, crawl and then run! Ack!
Anyways, where were we? Ah yes, luring in more PCs to scarfice. Anybody else think this will turn into a "We need a new drummer" scenario, ala Spinal Tap
Nebten
|
I found it ironic to stumble upon Ocean Gypsy as I was looking for ol' timey songs. Another shout out to Garuneh.
I hope nobody minds me moving things a long. If there was anything else you wanted in town, just let me know. But it seemed party did everything they wanted to do and were ready to roll.
| Bria Svartlensbinsbanedottir |
Bria is only interested in dwarven men. Halfling and gnomes are too skinny and dating the other races results in neck pain. Just FYI.
That being said, any eligible dwarfs in the area had probably best be ready for a full on assault and have detect traps maxed.
| ElizabethArdoc |
Don't worry folks, Elizabeth's alternate reality twin is about to fall through a dimensional rift that happened when she mis-fired a spell from a scroll to get away from her parents. She also happens to be carrying two heavy candlesticks that she swiped from the dining room.
Ha, Ha. Oh wow. With these rolls it is time to run.
Nebten
|
Gunder, I think you wanted to perform the Withdraw Action
Withdraw
Withdrawing from melee combat is a full-round action. When you withdraw, you can move up to double your speed. The square you start out in is not considered threatened by any opponent you can see, and therefore visible enemies do not get attacks of opportunity against you when you move from that square. Invisible enemies still get attacks of opportunity against you, and you can't withdraw from combat if you're blinded. You can't take a 5-foot step during the same round in which you withdraw.
If, during the process of withdrawing, you move out of a threatened square (other than the one you started in), enemies get attacks of opportunity as normal.
You may not withdraw using a form of movement for which you don't have a listed speed.
Note that despite the name of this action, you don't actually have to leave combat entirely.
The problem is that you crossed through additional threatened spaces, therefore the skeletons got AoOs. Luckily they didn't hit, but now you know. Yo Joe!
Good news is that Aldous can now swing around and get in melee to provide flank. It's always a good thing when the wizard is in melee. =v)
| Aldous Mor'esti |