
CaveToad |

Round 5 continued
Quercus, the monsters renew their efforts to kill you, hoping for a lucky shot as you dance around.
hell hound AO flanked vs Quercus AC 36: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9 - miss
fire giant AO flanked vs Quercus AC 40: 1d20 + 21 + 2 ⇒ (17) + 21 + 2 = 40 - hit
wyvern AO flanked vs Quercus AC 36: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13 - miss
ogre AO flanked vs Quercus AC 36: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16 - miss
giant sword, shadow veil 1-20 misses: 1d100 ⇒ 43 - hit
damage to Quercus: 3d6 + 15 ⇒ (2, 3, 1) + 15 = 21
The giant wallops Quercus, getting in a lucky shot.
After failing to parry the giant, you strike at him but this time cannot penetrate his armor.
They surround you still and continue to keep you pinned in.
wyvern sting flank vs Quercus AC 35: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30 - miss
wyvern wing flank vs Quercus AC 35: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25 - miss
wyvern tail flank vs Quercus AC 35: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21 - miss
fire giant greatsword power attack, flank vs Quercus AC 45: 1d20 + 21 + 2 - 3 ⇒ (3) + 21 + 2 - 3 = 23 - miss
fire giant greatsword power attack, flank vs Quercus AC 39: 1d20 + 16 + 2 - 3 ⇒ (20) + 16 + 2 - 3 = 35 - miss
fire giant greatsword power attack, flank vs Quercus AC 35: 1d20 + 1 + 2 - 3 ⇒ (2) + 1 + 2 - 3 = 2 - miss
Sly swims close and invokes his slumber hex on the giant.
Fire giant Will save DC 16: 1d20 + 9 ⇒ (13) + 9 = 22 - success
Sly tries to invokes his hex on the giant, who yawns briefly, but shakes the hex off.
Lets finish up with Zachary and the remaining ogre.

CaveToad |

Zachary attacks the hell hound.
Flurry 1: 1d20 + 7 ⇒ (20) + 7 = 27 - natural 20, hit, possible crit
Flurry 1, crit confirm: 1d20 + 7 ⇒ (1) + 7 = 8 - no crit
Flurry 2: 1d20 + 7 ⇒ (10) + 7 = 17 - hit
Damage 1: 1d8 + 9 + 1d6 ⇒ (3) + 9 + (2) = 14
Damage 2: 1d8 + 9 + 1d6 ⇒ (7) + 9 + (1) = 17
Intimidate 1: 1d20 + 6 ⇒ (8) + 6 = 14 - fail
Intimidate 2: 1d20 + 6 ⇒ (20) + 6 = 26 - success
Zachary pummels the hell hound hard, smashing it in the face twice before it drops to the ground, blood trickling from its eyes sockets and mouth.
For defensive rolls:
Attack of Opportunity 1: 1d20 + 8 ⇒ (9) + 8 = 17
Attack of Opportunity 2: 1d20 + 8 ⇒ (3) + 8 = 11
Attack of Opportunity 3: 1d20 + 8 ⇒ (13) + 8 = 21
Attack of Opportunity 4: 1d20 + 8 ⇒ (17) + 8 = 25
Attack of Opportunity 5: 1d20 + 8 ⇒ (17) + 8 = 25
AoO Damage: 1d8 + 9 + 1d6 ⇒ (3) + 9 + (5) = 17
AoO Damage: 1d8 + 9 + 1d6 ⇒ (7) + 9 + (1) = 17
AoO Damage: 1d8 + 9 + 1d6 ⇒ (4) + 9 + (5) = 18
The ogre attacks Quercus, trying to take the plant man down.
Ogre attack vs Quercus : 1d20 + 7 ⇒ (16) + 7 = 23 - miss
[ooce] Round 5 complete! Round 6 go, Nox and Qahnaarin go![/ooc]

Qahnaarin |

Qahnaarin gathers energy about him in a series of flowing, powerful kata stances. He releases the energy in a terrible arc of lightning aimed at the fire giant.
DA kinetic blast: 1d20 + 8 ⇒ (20) + 8 = 282d6 + 5 ⇒ (2, 4) + 5 = 11 Critical threat.
DA kinetic blast: 1d20 + 8 ⇒ (19) + 8 = 272d6 + 5 ⇒ (2, 6) + 5 = 13 Critical confirmation.
Aw yiss.... Those are some nice rolls. :)

CaveToad |

Round 6
Nox 25
Qahnaarin 24
hellhounds 21
Vamik 19
Quercus 12
wyvern 12
fire giant 10
Sly 9
Zachary 8
ogres 0
Nox and Lumpy move to the other side of Zachary and cast cure light wounds on Vamik.
healing: 1d8 + 3 ⇒ (4) + 3 = 7
Qahnaarin unleashes his bolt and strikes the giant square in the face, as bone crunch and the giant's nose is flattened broken and puffy.
Vamik takes a step towards the fire giant and attacks
Vamik claw, inspire courage: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21 - miss
Vamik claw, inspire courage: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25 - hit
Vamik claw, inspire courage: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23 - miss
Vamik claw, inspire courage: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20 - miss
Vamik bite, inspire courage: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32 - hit
claw damage: 1d4 + 10 ⇒ (2) + 10 = 12
bite damage: 1d4 + 10 ⇒ (2) + 10 = 12
Vamik gnaws and claws at the giant's calf and tears huge chunks of flesh from it as he gets behind the giant's greaves, blood spraying.
The giant howls in further pain.
Quercus you are up.

Quercus Robar |

Quercus, wounded from a few lucky hits, moves on out of the area to safety.
Move Action - Dimensional Slide to the barge approx 30'.
Swift Action - Fervor - healing: 1d6 ⇒ 4
Standard Action - Cure Light Wounds healing: 1d8 + 3 ⇒ (8) + 3 = 11
Sadly this frees up the enemies to attack others :( I can get back in there next round though.
"Focus all damage on the giant!"