Monster Mashup - Table 7 (Inactive)

Game Master CaveToad

Party XP Total: 3310 (level 3) / needed 6000 (for 4th)

Battle Map
Regional Map
Night Camp Fight
Ruined Tower Underground
Battle of the Barge

Meals Remaining: 15.83
Meals per day used: 6.75
(1 large, 4 medium, 1 small, 1 tiny)
Day 3 food deducted


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Round 5 continued

Quercus, the monsters renew their efforts to kill you, hoping for a lucky shot as you dance around.

hell hound AO flanked vs Quercus AC 36: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9 - miss
fire giant AO flanked vs Quercus AC 40: 1d20 + 21 + 2 ⇒ (17) + 21 + 2 = 40 - hit
wyvern AO flanked vs Quercus AC 36: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13 - miss
ogre AO flanked vs Quercus AC 36: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16 - miss

giant sword, shadow veil 1-20 misses: 1d100 ⇒ 43 - hit

damage to Quercus: 3d6 + 15 ⇒ (2, 3, 1) + 15 = 21

The giant wallops Quercus, getting in a lucky shot.

After failing to parry the giant, you strike at him but this time cannot penetrate his armor.

They surround you still and continue to keep you pinned in.

wyvern sting flank vs Quercus AC 35: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30 - miss
wyvern wing flank vs Quercus AC 35: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25 - miss
wyvern tail flank vs Quercus AC 35: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21 - miss

fire giant greatsword power attack, flank vs Quercus AC 45: 1d20 + 21 + 2 - 3 ⇒ (3) + 21 + 2 - 3 = 23 - miss
fire giant greatsword power attack, flank vs Quercus AC 39: 1d20 + 16 + 2 - 3 ⇒ (20) + 16 + 2 - 3 = 35 - miss
fire giant greatsword power attack, flank vs Quercus AC 35: 1d20 + 1 + 2 - 3 ⇒ (2) + 1 + 2 - 3 = 2 - miss

Sly swims close and invokes his slumber hex on the giant.

Fire giant Will save DC 16: 1d20 + 9 ⇒ (13) + 9 = 22 - success

Sly tries to invokes his hex on the giant, who yawns briefly, but shakes the hex off.

Lets finish up with Zachary and the remaining ogre.


Zachary attacks the hell hound.

Flurry 1: 1d20 + 7 ⇒ (20) + 7 = 27 - natural 20, hit, possible crit
Flurry 1, crit confirm: 1d20 + 7 ⇒ (1) + 7 = 8 - no crit
Flurry 2: 1d20 + 7 ⇒ (10) + 7 = 17 - hit

Damage 1: 1d8 + 9 + 1d6 ⇒ (3) + 9 + (2) = 14
Damage 2: 1d8 + 9 + 1d6 ⇒ (7) + 9 + (1) = 17

Intimidate 1: 1d20 + 6 ⇒ (8) + 6 = 14 - fail
Intimidate 2: 1d20 + 6 ⇒ (20) + 6 = 26 - success

Zachary pummels the hell hound hard, smashing it in the face twice before it drops to the ground, blood trickling from its eyes sockets and mouth.

For defensive rolls:
Attack of Opportunity 1: 1d20 + 8 ⇒ (9) + 8 = 17
Attack of Opportunity 2: 1d20 + 8 ⇒ (3) + 8 = 11
Attack of Opportunity 3: 1d20 + 8 ⇒ (13) + 8 = 21
Attack of Opportunity 4: 1d20 + 8 ⇒ (17) + 8 = 25
Attack of Opportunity 5: 1d20 + 8 ⇒ (17) + 8 = 25

AoO Damage: 1d8 + 9 + 1d6 ⇒ (3) + 9 + (5) = 17
AoO Damage: 1d8 + 9 + 1d6 ⇒ (7) + 9 + (1) = 17
AoO Damage: 1d8 + 9 + 1d6 ⇒ (4) + 9 + (5) = 18

The ogre attacks Quercus, trying to take the plant man down.

Ogre attack vs Quercus : 1d20 + 7 ⇒ (16) + 7 = 23 - miss

[ooce] Round 5 complete! Round 6 go, Nox and Qahnaarin go![/ooc]


Male Speaker Oracle (Intrigue) ((Trickster)) (6(1)) HP: 64 | AC: 24 T: 15 FF: 21 | Fort: +4 | Ref: +5 | Will: +6 | Perception: +19 / Passive Initiative: +3, (Darkvision 60', Low-light)

Qahnaarin gathers energy about him in a series of flowing, powerful kata stances. He releases the energy in a terrible arc of lightning aimed at the fire giant.

DA kinetic blast: 1d20 + 8 ⇒ (20) + 8 = 282d6 + 5 ⇒ (2, 4) + 5 = 11 Critical threat.
DA kinetic blast: 1d20 + 8 ⇒ (19) + 8 = 272d6 + 5 ⇒ (2, 6) + 5 = 13 Critical confirmation.

Aw yiss.... Those are some nice rolls. :)


Nox you out there? Quercus it probably makes sense to get your attack posted as well, since there are no hellhounds left.


I'll bot Nox I guess :) - prepping battle for this round. Might not get it posted before I leave work, will try tonight.


Round 6

Initiative:

Nox 25
Qahnaarin 24
hellhounds 21
Vamik 19
Quercus 12
wyvern 12
fire giant 10
Sly 9
Zachary 8
ogres 0

Nox and Lumpy move to the other side of Zachary and cast cure light wounds on Vamik.

healing: 1d8 + 3 ⇒ (4) + 3 = 7

Qahnaarin unleashes his bolt and strikes the giant square in the face, as bone crunch and the giant's nose is flattened broken and puffy.

Vamik takes a step towards the fire giant and attacks

Vamik claw, inspire courage: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21 - miss
Vamik claw, inspire courage: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25 - hit
Vamik claw, inspire courage: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23 - miss
Vamik claw, inspire courage: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20 - miss
Vamik bite, inspire courage: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32 - hit

claw damage: 1d4 + 10 ⇒ (2) + 10 = 12
bite damage: 1d4 + 10 ⇒ (2) + 10 = 12

Vamik gnaws and claws at the giant's calf and tears huge chunks of flesh from it as he gets behind the giant's greaves, blood spraying.

The giant howls in further pain.

Quercus you are up.


Mr Gibbons:
hp: 6/18
Ghoran Gestalt - Monk/Warpriest/Arcanist (3) HP:36 AC: 23 T:20 FF: 17 CMD:21 F:+4 R:+8 W:+7 Init: +5 Per: +10
Current Info:
AC +10 from spells, HP: 18/36

Quercus, wounded from a few lucky hits, moves on out of the area to safety.

Move Action - Dimensional Slide to the barge approx 30'.

Swift Action - Fervor - healing: 1d6 ⇒ 4

Standard Action - Cure Light Wounds healing: 1d8 + 3 ⇒ (8) + 3 = 11

Sadly this frees up the enemies to attack others :( I can get back in there next round though.

"Focus all damage on the giant!"


Human Psychomancer

Bump

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