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Use the link 'My Account' up top, and from that screen, you can use the link on the name of your alias's profile. Don't use the 'Edit' link, actually use the link on the name of the alias. That will bring you to the profile for your alias, where you can then edit the profile.
Hadrain: We start at level 2!

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Kelvanthus: Depends on the details of the backstory, especially as it relates to Salzbach. I'm looking for a motivation for the character first and foremost. This bonus may simply be a magic item that will augment the difference in power, it may be an artifact, companion (as per Leadership), or it may be a mythic tier. So far, these characters have some pretty good attribute rolls, so those with 15 point buy may get a little more than I initially planned. If I'm planning a mythic tier, I will notify you ahead of time.
Come Monday, I'll post a list of what we have so far.

Doomed Hero |

I'm enjoying this concept. The idea of a Shadow Paladin who is more about ends than means and more about good than law is an interesting concept that I haven't played before.
I'm picturing him a lot like a fantasy world Batman in terms of his approach. Definitely a good guy, but definitely not a nice guy.
If we make it far enough I'm planning on becoming a Shadowdancer

dunebugg |

I'd also be really interested to hear more about the Shadow goddess mentioned upthread.
Rolls to start thinking about a character..
Set 1
3d4 + 4 ⇒ (3, 2, 1) + 4 = 10
3d4 + 4 ⇒ (1, 1, 2) + 4 = 8
3d4 + 4 ⇒ (3, 2, 2) + 4 = 11
3d4 + 4 ⇒ (4, 2, 4) + 4 = 14
3d4 + 4 ⇒ (2, 4, 4) + 4 = 14
3d4 + 4 ⇒ (2, 1, 2) + 4 = 9
Set 2
3d4 + 4 ⇒ (4, 2, 4) + 4 = 14
3d4 + 4 ⇒ (4, 2, 2) + 4 = 12
3d4 + 4 ⇒ (1, 3, 1) + 4 = 9
3d4 + 4 ⇒ (1, 4, 1) + 4 = 10
3d4 + 4 ⇒ (2, 3, 3) + 4 = 12
3d4 + 4 ⇒ (3, 3, 2) + 4 = 12
The dice gods dislike me today, maybe the goddess of shadows and magic will have something fun in store instead if I just use 15 point buy... :P

scranford |

4d6 ⇒ (3, 2, 4, 2) = 11 110+400= 510 GP
2d4 ⇒ (3, 1) = 4 HP / 2
After reviewing the Midgard book, I saw an option for being a "Panthiest" priest of all the gods of the city (pp. 226) Would that be acceptable, or would you like me to choose a single god? Also how would that affect the Hero Point distribution?
Will work on background after questions answered.
Character Sheet
Lydwyn Pelon Sheoloss
Elf Cleric 2
NG Medium Humanoid (elf)
Init +3; Senses low-light vision; Perception +5
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Defense
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AC 22, touch 14, flat-footed 18 (+6 armor, +2 shield, +3 Dex, +1 dodge)
hp 12 (2d8)
Fort +4, Ref +3, Will +7; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 20 ft.
Melee Heavy Shield Bash -2 (1d4+1/x2) and
. . Heavy mace +2 (1d8+1/x2) and
. . Shortspear +2 (1d6+1/x2) and
. . Sickle +2 (1d6+1/x2)
Ranged Sling +4 (1d4+1/x2)
Special Attacks dazing touch (6/day)
Spell-Like Abilities Comprehend Languages (1/day), Dazing Touch (6/day), Detect Magic (1/day), Detect Poison (1/day), Read Magic (1/day)
Cleric Spells Prepared (CL 2):
1 (3/day) Bless, Detect Evil, Protection from Evil, Charm Person (DC 14)
0 (at will) Spark (DC 13), Detect Magic, Enhanced Diplomacy, Scrivener's Chant
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Statistics
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Str 12, Dex 16, Con 10, Int 16, Wis 16, Cha 14
Base Atk +1; CMB +2; CMD 16
Feats Dodge
Traits Forlorn, Indomitable Faith
Skills Acrobatics -3 (-7 jump), Climb -5, Diplomacy +7, Escape Artist -3, Fly -3, Heal +7, Knowledge (history) +7, Knowledge (nobility) +7, Knowledge (planes) +7, Knowledge (religion) +8, Perception +5, Ride -3, Sense Motive +8, Spellcraft +8, Stealth -3, Swim -5
Languages Celestial, Common, Draconic, Elven, Sylvan
SQ aura, cleric channel positive energy 1d6 (5/day) (dc 13), domains (charm, liberation), liberation (2 rounds/day), spontaneous casting
Other Gear Breastplate, Heavy wooden shield, Heavy mace, Shortspear, Sickle, Sling, 284 GP
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (5/day) (DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Charm) Granted Powers: You can baffle and befuddle foes with a touch or a smile, and your beauty and grace are divine.
Cleric Domain (Liberation) Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress.
Comprehend Languages (Envoy) (1/day) (Sp) With Intelligence 11+, cast Comprehend Languages once per day.
Dazing Touch (6/day) (Sp) Melee touch attack dazes target.
Detect Magic (Envoy) (1/day) (Sp) With Intelligence 11+, cast Detect Magic once per day.
Detect Poison (Envoy) (1/day) (Sp) With Intelligence 11+, cast Detect Poison once per day.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Liberation (2 rounds/day) (Su) Act as if you had freedom of movement for 2 rounds/day.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Read Magic (Envoy) (1/day) (Sp) With Intelligence 11+, cast Read Magic once per day.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Oceanshieldwolf |

Half of backstory types, rest will be up in an hour. Im not adverse to tying it in with another character. Ad a former Paladin Kelvanthus and Hadrian should have some interesting roleplay. And Nightskies, can I get any teasers on good favored enemies?
Hey Shadoven - perhaps look at Kobold Press' Expanded Spell-less Ranger. It's a great exposition of the more "Strider" Ranger with more options, animal bonds and combat styles.

Awakeninfinity |

Here are my scores; post to follow later tomorrow...
15
14
12
14
10
7
I'm playing an Oread; Adjustments to scores not added yet.
@Wildebob; hey for a tie-in why aren't you and I life-long friends; and your father requested privately of me to keep an eye on you? Sound good?
Any ways Starting Gold Roll
5d6 ⇒ (4, 4, 4, 6, 3) = 21
21x 10 = 210 +400 = 610
And HP roll
2d5 ⇒ (3, 1) = 4

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Shadoven: Monstrous Humanoids, Humans, Aberrations, Magical Beasts are all going to get use as favored enemies, depending on the ranger.
Awakeninfinity: Yes, be aware though that someone else also made an oread fighter.
scranford: Yes, the pantheist priest is allowed. If none of the deities chosen are locally available, then 1 point may be taken.
dunebugg: Yes, the elves are more like fey, but there are those who mingle into cities as well. The people of Dornig generally have high esteem for the elves who do.

Oceanshieldwolf |

Sorry about the wait, but full background, pending any needed changes from the DM and wanted changes by other players, is up on my page. I can post it here but figured you wanted it on my alias. Please check it out and let me know what you think. I am fully open to changes if need be.
Hey Shadoven: I'm sure Nightskies will alert you that the Midgard Campaign setting is very specific. Your background, while evocative and nicely done does not conform to the setting. Definitely check out the Midgard Campaign Setting Free preview to get an idea of Midgard, if you haven't already.
Nightskies' Midgard may differ from the default, published Midgard Campaign Setting in which there are fewer than 5,000 full blooded elves, and there are no half-elves, only humans with the elf-marked feat - faint traces of elvish blood.
The elven "empire" or kingdom of Arbonesse has disappeared, in its wake Dornig is a pale reflection of the magnificence of the former majesty and grandeur of that realm. Elves are very rare and basically in decline.
Again, Nightskies will amend any of that if it is in opposition to his/her Midgard.
Having said all that, great background! I like your character concept.

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As I understand it, the Elfmarked use half elf traits. They are humans, but otherwise are half-elves, mechanically speaking. For all intents and purposes (at least as I had perceived it), elfmarked are more-or-less half elves. There are a lot more than 5,000 Arbonesse elves, as there are that many in Hirchberg (a major city of Dornig) alone. There are many more elfmarked, which are part elves. Salzbach itself is about one-tenth Elfmarked in population. None the less, full elves I limited to those who understand Midgard due to these bits of information.
This is a good point by Ocean though, they are known as Elfmarked in Midgard. The elfmarked feat allows a 'half elf' to benefit from the use of exclusive elven magic and items.

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I'll be honest, the dimension hop from another world is both good and bad. His heroic history gives a decent idea of the character's motivations, and his arrival into Midgard has a start of a mingling in. As a whole, the transition should treat him poorly, and the recent events does much to suggest a darkening of his demeanor to fit into the setting. First, his last memories of his war-torn home are of fire and doom. Then, he awakens in an apocalyptic land influenced by Old Gods. Wandering without the inner strength and badly scarred body (representing the CHA drop to 7), he probably has a hard time just getting to Salzbach, as well as surviving once there. His high-and-mighty ways have probably taken a real solid punch in the gut to change alignment to NG, and that's good for the setting.
That's the good part. The bad part is that he doesn't have much attachment to Midgard. A spark of hope in one of the local deities might remedy that- Ninkash looks to be a good fit. Perhaps he secretly plots to usurp the thoroughly corrupt Loremaster's Association. While the motivation to get back to his world is something, does he really want to go back? His home is probably in ruin, his deity possibly even defeated, and he has become too weak to do anything about it. Food for thought.

Shadoven |
Will take that into consideratio. We are on the same page all the way up to the bad part, and you gave me some needed ideas for motivation. Now, when we say corrupt, how corrupt are we talking? I def like the idea of him focusing his bitterness and hatred on a new enemy. As for deities I was hoping you would take the spark of hope and run with it. At first he will not worship a God, but if one was reaching out to him as the campaign went on, that could make for very interesting roleplay. And to be honest, this is his home now. He just doesnt fully realize how committed to Midgard he is yet, but as the campaign goes im hoping that will change. Im very open to more ideas to attach him to Midgard more though.

Shadoven |
Also, have no fear. His personality has shifted very much from who he was, and I intend to play that up, especially the bitterness. He will be very dark to begin with. And, Ninskah huh? Im not quite seeing the fit, can I have your view on that or more info on her? I seem a little depressing for the God of beet and happiness.

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Think of the Loremaster's Association to be like the Yakuza and a big oil company fused into one. With business in artifacts and information, often times contraband. They can get the guards to look the other way while citizens are mugged in the street. They are the thieve's guild of Salzbach, and if not for their rival guilds, would be in total control of the city.
The most powerful (and rich), however, are the Brewers of Salzbach. While they are good hearted, they are more interested in their beer and goodwill than opposing the Loremaster's Association.

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Ninkash regularly gives good dreams to those who have drunken themselves to sleep. She reaches out to guys like him. She doesn't expect him to become a devotee of her teachings, but a few words of thanks and the occasional donation or effort to her works do matter. The gods of Midgard are, in a way, everywhere they want to be, but not omniscient, like Valkyries who come to the fallen warriors. Ninkash would likely be the first who comes to Kelvanthus' attention personally.
Do all the gods do this? Not at all. Some are mysterious and distant, some are outgoing and a part of many people's lives. The gods certainly don't have to be a part of anyone's story, as there are many who never personally experience any of the gods in life. Ninkash isn't likely to be in line with Kelvanthus' soul like Drizzt found faith in Mielikki, but she does want some mutual harmony between them.
Why is that? Perhaps he will learn through the course of the game, if he does look to Midgard's gods.

dunebugg |

Ninkash regularly gives good dreams to those who have drunken themselves to sleep.... The gods of Midgard are, in a way, everywhere they want to be, but not omniscient, like Valkyries who come to the fallen warriors.
You just solidified my character concept. It's changed a little, Elven Illusionist/Enchanter Wizard. Picked up a copy of the campaign setting so I could look into things a little more. Definitely think I understand elves + my goddess of choice.
Are you using the Status system at all?
HP: 2d3 ⇒ (1, 3) = 4

Tessara Sheoloss |

dunebugg's wizard. @Nightskies I had sent you a PM earlier asking your thoughts on some specific rules (none of the class related stuff anymore) and want to hear what you think. I can throw up some more background if you'd like, as well. Mainly just wanted to get the important fluff/crunch worked out right away.
Also, are we able to take whatever languages are in the Midgard book?
@Shadoven: how would you like to be accidentally tricked into the worship of a wonderful wonderful deity? :D

CCCXLII |

Working on my Bard, all that's left is history. It's my first time making a Bard, so I could use some advice. Right now it seems like the other characters can do at least one or more of the things she can do, except better.
I'm definitely going for more of a support role.
Sharmila Aditi, Female Sylph Bard (Geisha)
Female Sylph (Breeze-Kissed, Like the Wind, Weather Savvy) Bard (Geisha) 2
N Medium Outsider (native)
Init +3 Senses darkvision 60 ft; Perception +5
Hero Points 1
Favored Class Bard (1st: +1 HP, 2nd: +1 HP)
Traits Reactionary, Charming
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Defense
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AC 11, touch 11, flat-footed 10
HP 12
Fort +(-1), Ref +4, Will +4; +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effect
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Offense
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Speed 35 ft.
Melee Dagger (1d4, 19–20/×2, 10 ft., 1 lb., P or S)
Ranged Masterwork Rope dart (1d4, ×2, 20 ft, P; blocking, distracting, monk)
Special Attacks breeze-kissed (1/day), bardic performance (standard action) (15 rounds/day), bardic performance: fascinate (DC 14 Will), bardic performance: inspire courage (+1)
Bard (Geisha) Spells Known (CL 2):
1st (3/day) Innocence, Memory Lapse (DC 14 Will), Animate Rope
Cantrips (At-Will) Prestidigitation, Read Magic, Light, Flare (DC 13 Fort), Message
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Statistics
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Str 8, Dex 13, Con 9, Int 12, Wis 12, Cha 17
BAB +1; CMB +0; CMD 11
Feats Bonus: Simple Weapon Proficiency, Exotic Weapon Proficiency (Rope Dart), Scribe Scroll; 1st: Extra Performance
Skills:
Craft (calligraphy) 1 (+6, 1 Int + 1 + 1 (Geisha Knowledge) + 3)
Diplomacy 1 (+8, 3 Cha + 1 + 1 (Geisha Knowledge) + 3)
Knowledge (nobility) 1 (+6, 1 Int + 1 + 1 (Geisha Knowledge) + 3)
Knowledge (local) 2 (+6, 1 Int + 2 + 3)
Perform (dance) 2 (+9, 3 Cha + 2 + 1 (Geisha Knowledge) + 3)
Perform (sing) 1 (+7, 3 Cha + 1 + 3)
Bluff 1 (+7, 3 Cha + 1 + 3)
Disguise 1 (+7, 3 Cha + 1 + 3)
Profession (hostess) 1 (+5, 1 Wis + 1 + 3)
Perception 1 (+5, 1 Wis + 1 + 3)
Use Magic Device 1 (+7, 3 Cha + 1 + 3)
Stealth 1 (+5, 1 Dex + 1 + 3)
Languages Common, Auran, and Dwarven
SQ weather savvy, breeze-kissed, bardic performance (standard action) (15 rounds/day), bardic performance: countersong, bardic performance: distraction, bardic performance: inspire courage (+1), tea ceremony, cantrips, versatile performance (perform (dance)/acrobatics and fly), well-versed
Gear Outfit, Courtier's w/ jewelry (80 GP, 6 lbs.); Outfit, Explorer's (10 GP, 8 lbs.); Sack (1 SP, 1/2 lb.); Pouch, spell component (5 GP, 2 lbs.); Dagger (2 GP, 1 lb.), Masterwork Rope dart (1 GP); Kit, grooming (1 GP, 2 lbs.); Coffee Pot (3 GP, 4 lbs.), Cards (1 SP, 1 lb.), 57 GP, 9 SP
CURRENT: 24 1/2 lbs. (not including gold weight)
LIGHT: 26 lbs. or less MEDIUM: 27–53 lbs. HEAVY: 54–80 lbs.
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Special Abilities
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Like the Wind A Sylph with this racial trait gains a +5 foot bonus to her base speed.
Weather Savvy Sylphs with this trait can spend a full-round action to predict the weather in an area for the next 24 hours. The sylph's prediction is always accurate, but cannot account for spells or supernatural effects that might alter the forecast.
Darkvision Sylphs can see perfectly in the dark up to 60 feet.
Breeze-Kissed A Sylph with this racial trait surrounds herself with swirling winds, gaining a +2 racial bonus to AC against non-magical ranged attacks. The Sylph can calm or renew these winds as a swift action. Once per day, the Sylph can channel this wind into a single gust, making a bull rush or trip combat maneuver attempt against one creature within 30 feet. Whether or not the attempt succeeds, the winds are exhausted and no longer provide a bonus to the sylph's AC for 24 hours. This is a supernatural ability.
Spells A bard casts arcane spells drawn from the bard spell list. He can cast any spell he knows without preparing it ahead of time. Every bard spell has a verbal component (singing, reciting, or music).
Geisha Knowledge A geisha adds half her class level (minimum 1) on Craft (calligraphy) checks, Diplomacy checks, Knowledge (nobility) checks, and one type of Perform check (act, dance, oratory, percussion, string instruments, or sing); she may make checks with these skills untrained.
Extra Performance Gain 6 extra rounds of Bardic Performance.
Bardic Performance (standard action) (15 rounds/day) A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired.
- Countersong (Su): At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components.)
- Distraction (Su): At 1st level, a bard can use his performance to counter magic effects that depend on sight.
- Fascinate (Su): At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him.
- Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities.
Tea Ceremony (Su) By spending 10 minutes preparing an elaborate tea ceremony, a geisha may affect her allies with inspire courage, inspire competence, inspire greatness, or inspire heroics. The ceremony’s effects last 10 minutes. The geisha must spend 4 rounds of bardic performance for each creature to be affected.
Scribe Scroll A geisha gains Scribe Scroll as a bonus feat.
Cantrips (Sp) Bard's learn a number of cantrips, or 0-level spells. These spells are cast like any other spell, but they do not consume any slots and may be used again.
Versatile Performance (Ex) At 2nd level, a bard can choose one type of Perform skill. He can use his bonus in that skill in place of his bonus in associated skills. When substituting in this way, the bard uses his total Perform skill bonus, including class skill bonus, in place of its associated skill's bonus, whether or not he has ranks in that skill or if it is a class skill.
Well-Versed (Ex) At 2nd level, the bard becomes resistant to the bardic performance of others, and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.
Charming You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.
Reactionary You gain a +2 trait bonus on Initiative checks.

Awakeninfinity |

I'm probably going to build toward a flexible fighter, one that pokes with his Spear (not completely sure about my melee weapon just just yet) and using his shortbow for archery when neccessary...
@nightskies: What is the attitude toward Oreads and other planetouched races in Salzbach? And how much of a background would you like?

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dunebugg: Yes, and my gut reaction is to say that the Trade Tongue (Common) and Elvish is all you need, but you never know what the PCs will come up with. In case I didn't say it in the PM, yours is another back story that I like.
Awakeninfinity: Hadrain and Khita have the right idea of a good amount of story background, just as examples. I'm looking for motivation(s), who you're affiliated with, a brief but revealing critical moment in the character's history. But build the back story in a way you enjoy first.
Oreads are treated somewhat less kindly in Salzbach than humans and especially elves. Because they're typically strong and patient, they tend to fair well enough, despite the mild mistreatment. They are relatively rare, and their contribution to society and demeanor matter more than being Oread. Halflings and tieflings are treated a little worse, and dwarves get treated about as well as elfmarked- a little better than humans. As a free city, the typical attitude in Salzbach leads to less discrimination by lineage or hereditary traits compared to most other cities, but not by much.
At this point, actually being a more common race may make the character more appealing, looking at the running.

Dark Netwerk |

Kelvanthus Darshantion |

Nightskies, as far as my background goes, I primarily just need motivation, aka war for justice against the Loremasters? And how do you feel about adding a nemsis or villian to your story? After all, if I lived, Melekor could have, and the Loremasters sound like just the group he would love. I could have heard a rumour of another Elfenmarked from the waste joining up with them, giving me all the reason I need to see them destroyed, to ensure his evil doesnt spread here as well.

Tessara Sheoloss |

If you're still interested then we can work out how these two meet ;)
It looks like we have mostly elf/elfmarked joining the crew, with a few planetouched and... a single human! I'm not really surprised by this, but definitely thought there would be more humans. I was about to.. but elf made more sense for my character.

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Nemesis are good tools for GMs. I have been thinking about including Melekor- consider him in the cards. If the activities of the Loremasters in itself isn't enough to earn ire, that's alright. It was just a suggestion to increase his tie-in to the setting.
And, yes, a little push in the right direction would expose Kelvanthus to Tessara's deity, certainly.