| Aurichalcum |
Vindicated for his decision to push on by the discovery of the Sarenrae holy symbol and magical talisman, Aurichalcum takes up Talahels suggestion to return to the surface and ensure the Temple has been cleared.
Auri strides tall and defiant, as tall as a one foot dragon can be.
| Talahel Zstelian |
Talahel shakes his head slightly in an amused way at Auri and Able's antics. He follows them back up to the surface. Upon reaching the surface, his face turns grave again as it becomes time to get serious. He believes danger may still lurk in the rest of the temple.
As they exit room A9(?), Talahel carefully looks around to see if anything has crept out during their time under the statue. Perception 1d20 + 8 ⇒ (11) + 8 = 19 If he sees nothing, he will head to the room below A9. Is this the latest map?
Talahel turns east and heads for the last door on this wall.
Megan Robertson
|
All seems quiet when you emerge.
Latest map - A12 is where you have just been, so sorry... ought to have posted this earlier.
Megan Robertson
|
It would appear to be a statue of Sarenrae, weatherworn due to the roof having fallen in. This area is in rather poor repair altogether.
You're not certain, but you think you can hear movement behind the door immediately north of the statue, which is closed. There is also some noise - and the smell of boiling cabbage - from the south-west.
| "Able" Ablenaffener |
Except my ability only works once a day! Curse you, gnome characteristics!
Able takes a moment to gather himself, then strides unafraid into the baboon-room. Though deprived of his magical means of speaking to them, he still tries his best to handle them, drawing from his knowledge of simian behaviors to establish himself as an alpha.
Handle Animal check... 1d20 + 4 ⇒ (2) + 4 = 6
Megan Robertson
|
Ablenaffener pushes the door open.... and four baboons leap at him, screeching angrily!!!!!
Surprise-ish round
Well, you know they are there but didn't expect an attack straight off!
Baboon #1 attempts to bite: 1d20 + 2 ⇒ (5) + 2 = 7 He fails miserably.
Baboon #2 wants to grapple you: 1d20 + 2 ⇒ (13) + 2 = 15 - he's grabbed you by the shoulder, and boy, the smell is rather strong.
The other two content themselves with jumping up and down, bareing their teeth and screaming!
The rest of you outside hear a hellacious din.
Initiatives and actions, please
| Aurichalcum |
Initiative -1d20 + 3 ⇒ (15) + 3 = 18
Aurichalcum blinks twice, apparently surprised that Ables gift has seemingly abandined him. After coming to grips with the fact a Baboon has jumped upon him, Auri launches furiously at it, swinging his vicious barbed tail.
Attack 1d20 + 7 ⇒ (7) + 7 = 14
Damage 1d3 - 2 ⇒ (2) - 2 = 0(Posion)= 1 non lethal.
Sting—injury; save Fort DC 14; frequency 1/minute for 10 minutes; effect sleep for 1 minute; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.
| Talahel Zstelian |
Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Talahel hears the loud wail of angrily chattering beasts well up as Able open the door and suddenly is attacked. Talahel rushes in to help his friend. He takes a mighty swing with his longsword at the Baboon holding onto Able.
Attack 1d20 + 7 ⇒ (15) + 7 = 22
Damage 1d8 + 4 ⇒ (8) + 4 = 12
| "Able" Ablenaffener |
Init 1d20 + 1 ⇒ (3) + 1 = 4
Able struggles valiantly to get a hand free from the maddened baboon's grip, eventually prying himself loose enough to cast a Sleep spell.
DC 10 + Baboon's CMB + 1 (spell level) - 1d20 + 6 ⇒ (13) + 6 = 19
Assuming that the spell has an ok chance of going off, I'll place it where it can get my attacker and as many other of the baboons as possible. In case I need to defend against my own spell, my will save: 1d20 + 3 ⇒ (19) + 3 = 22
Megan Robertson
|
Round 1
Baboon initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Aurichalcum darts forwards, hissing and lashing his tail at the nearest baboon, which is the one hanging onto Ablenaffener. The barb sinks in, and the baboon shrieks...
Baboon save v. Auri's poison: 1d20 + 3 ⇒ (13) + 3 = 16
That's when Talahel's longsword comes slicing down. The baboon's head is chopped clean off, distracting him enough to loose his grip on Able, thus enabling him to get his sleep spell off! Oh yes, the baboon is dead.
The other 3 have Able's spell to contend with. Two fall asleep at once.
The third retreats to the back of the room, gibbering and shrieking, looking scared....
| Talahel Zstelian |
"These baboons are a threat if we want to make this temple a headquarters for our caravan. They attacked Able despite his efforts at making them friendly earlier. I don't see another choice than to kill them now. I am concerned that if we try to merely incapacitate them for awhile and take them far away, that they will return and menace the entire caravan. I say we kill them now, unless anyone objects and comes up with a better idea."
Talahel moves toward the baboon cowering in the corner, his long sword poised ready to strike.
Unless someone has better idea for what to do with the 3 remaining baboons, Talahel attacks the 3rd baboon in the corner
Attack: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
If that misses, here is another attack roll for round 3,
Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Once the that baboon is slain, he will coup de grace the remaining 2 baboons.
| "Able" Ablenaffener |
"The baboons are no more a threat to us than we are to them - that is to say, that provoking them is dangerous, but their existence is hardly worth our attention. Leave them with their dead companion as a warning to foolishly attacking such large creatures as ourselves, and let them figure out what to do when they awaken. One can only hope that this place losing it's role as a safe haven from ravening 'monsters' will encourage them to clear off peacefully," Able says, a slightly pleading tone to his voice.
| Talahel Zstelian |
"Able, I know this is painful, for you. You got along with them fine enough when we first entered this temple. But you saw what happened, when you encountered them again without your magic. They attacked you. There is no long term reasoning with them. We have invaded their home, and they will not give it up. For the safety of the caravan, this must be done."
Talahel proceeds with attacking the cowering baboon.
Megan Robertson
|
Guess that's minced baboon then...
Looking around the room, you see that five austere beds line the north wall of this humble office and living quarters. A dented metal chest rests at the foot of each bed, and a simple mosaic pattern of red and orange glass chips brings some color to the wall. A layer of grime and filth coats many of the surfaces in this small room, and the redolent stench of dirty fur hangs heavy in the air.
From down the passageway, you hear a high-pitched voice:
"Bevis, go shut those dratted baboons up, they're screeching so much we can't think in here!"
Megan Robertson
|
A pugwampi wearing a grubby white jacket scampers down the corridor from the west. He throws a handful of bread rolls into the room, shouting, "Shaddup! Dinner soon." before running back the way he came without apparently noticing bits of diced baboon on the floor.
| Talahel Zstelian |
Talahel holds a finger to his lips and moves slowly to the south door. He listens at the door to try to discern how many creatures are in the room and what they may be doing. Perception: 1d20 + 8 ⇒ (10) + 8 = 18. If he can tell what is behind the door, and he thinks they can take them on, he motions for the others to join him quietly.
Assuming that it is one or two more pugwampi, Talahel will throw the door open and lead the way in for an attack, no mercy for pugwampi.