Khair Al Din

Talahel Zstelian's page

143 posts. Alias of Tordek Rumnaheim.


About Talahel Zstelian

TALAHEL ZSTELIAN CR 2
Male Half-Elf Ranger (Urban Ranger) 3
CG Medium Humanoid (Elf, Human)
Init +2; Senses Low-Light Vision; Perception +9
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DEFENSE
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AC 15, touch 12, flat-footed 13. . (+3 armor, +2 Dex)
hp 24 (3d10+3)
Fort +4, Ref +5, Will +2
Immune sleep; Resist Elven Immunities
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OFFENSE
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Spd 30 ft.
Melee Dagger +7 (1d4+4/19-20/x2) and
. . Masterwork Cold Iron Longsword +8 (1d8+6/19-20/x2) and
. . Unarmed Strike +7 (1d3+4/20/x2)
Ranged Longbow, Comp. (Str +0) +5 (1d8/20/x3)
Ranger (Urban Ranger) Spells Known (CL 0, 7 melee touch, 5 ranged touch):
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STATISTICS
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Str 18, Dex 15, Con 13, Int 12, Wis 13, Cha 10
Base Atk +3; CMB +7; CMD 19
Feats Power Attack -1/+2, Quick Draw, Rapid Shot, Skill Focus: Stealth (Adaptability)
Traits Reclaiming Your Roots, Vagabond Child (urban): Disable Device
Skills Acrobatics +1, Climb +3, Disable Device +9, Escape Artist +1, Fly +1, Heal +5, Intimidate +5, Knowledge: Dungeoneering +6, Knowledge: Local +7, Perception +9, Profession: Gambler +5, Ride +5, Stealth +9, Survival +7, Swim +3
Languages Common, Elven, Osiriani
SQ Elf Blood, Enemies: Humanoids (Gnoll) (+2 bonus) (Ex), Track +1, Trapfinding +1, Wild Empathy +3 (Ex)
Combat Gear Arrows (20), Dagger, Longbow, Comp. (Str +0), Masterwork Cold Iron Longsword, Studded Leather; Other Gear Backpack (6 @ 4 lbs), Bedroll, Chalk, 1 piece, Flask, Flint and steel, Mirror, small steel, Oil (1-pint flask), Pouch, belt (1 @ 0.22 lbs), Rope, hempen (50 ft.), Thieves' tools, Waterskin, Whetstone
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SPECIAL ABILITIES
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Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Enemies: Humanoids (Gnoll) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Gnoll).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Quick Draw Draw a weapon as a free action. Throw at full rate of attacks.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Track +1 +1 to survival checks to track.
Trapfinding +1 +1 to find or disable traps.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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BACKGROUND
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Talahel was the only child of an elven father and Osirion mother. He was raised in the city of Katapesh mostly by his mother. His mother told him that his father was killed in a great flood during one of Katapesh's notorious rainy season when Talahel was three.

Talahel spent most of his time growing up on the rough streets, wharves and gambling dens of the The Docks section of Katapesh. Being elf and Osirion meant that he was often the target of vicious bullying by the human youth around him. He made some patchwork armor to protect himself.

Talahel's life changed to its current course when he was befriended by an elderly elven ranger. (His grandfather?) The ranger taught him the ways of a ranger applied to an urban setting. He also introduced the young half-elf to the god, Ketephys. Talahel has put his superior aptitude in tracking toward a career as a bounty hunter.

His mother recently died and as he was going through her effects when he found a stunning masterwork, cold iron longsword with elven inscriptions engraved on it under bed. He also found her journal which mentioned his elven father's death 24 years ago in Kelmarane. Until he read his mother's journal, Talahel had never heard of the far off city in the northwest corner of Katapesh. He now feels a yearning to return to the place of his birth.

Opportunity has shined favorably on Talahel as he hears rumors about a mission being put together by a local merchant princess, Almah, to the Kelmarane area. Talahel has eagerly signed on and is now traveling to the base camp at Sultan's Claw.

PERSONALITY
Talahel is initially distrustful of new acquaintances. Others perceive him as cold and aloof. Those who know him well, however, find that he cares very deeply about his friends and his loyalty is unbreakable, unless betrayed. He will always protect the downtrodden and he is not afraid to break some rules to do it.

With little to lose, Talahel is cool and calm against even the most formidable opponent.

Favored Classes: Ranger and Rogue