| GM Pablo |
Fernleaf easily disables the trap.
Treasure: The small chest along the west wall is filled with 14 sacks of copper (each sack holds 200 cp). The small chest along the east wall is filled with 9 bags of silver (each sack holds 200 sp). The larger chest contains 4 bags of gold (each holds 200 gp) and a small darkwood case inscribed with the symbol of Razmir (worth 40 gp) containing 5 moonstones (200 gp each), three vials, a set of horseshoes of speed, a single dose of sovereign glue, a +1 cold iron heavy mace, a potion of cure moderate wounds, a potion of gaseous form, and a single application of oil of invisibility. Of the three bags lying on the table, the first is filled with four complete sets of city guard uniforms, matching those worn by the local watch exactly; the second contains 23 silver holy symbols, representing nearly every good and neutral deity, and the final bag appears to be empty. The latter is, in fact, a bag of holding (type I) containing the pieces of a broken, gold chain that looks to be about 100 years old. You recognize the links of this chain as being similar to the fragments they saw hanging from Asar’s and Kassen’s necks in the crypt. The ledger contains an accounting of all of the items in the room. The tome merely shows the items being checked in. It does not mention from where they came (That information is in the other ledger). After spending at least 10 minutes looking through the ledger it reveals that this is only a fraction of what the temple has brought in over the past year. Every few months, a large deduction, listed as "tithe,” is recorded along with an additional charge for “transportation.” These tithes are not made with any regular frequency.
Reginar is at the gate!
| GM Pablo |
True to his word, Reginar meets you at the back gate with a small wagon. You open the portcullis and Reginar enters the courtyard. It is not quite 7AM. You give him a tour of the place, give him the ledgers, point out the prisoners, secret passages and giant snake with the guardsman cloak and he seems quite happy with your work here. You load in all your loot (mostly in bags and chests)
"Good work Pathfinders! Are you interested in the gems on that mask statue at the top of the stairs?"
With that he leaves you and says he will meet you back at the inn. He takes the evidence of the temple’s foul deeds (primarily the ledgers from Iramine’s quarters as well as the other one), he rushes off to speak with his contacts.
| GM Pablo |
Fernleaf shoots the statue and the alarm blares in the same places as before. A big electrical shock is released to from the statue for 10 rounds (1 minute). He climbs up and pops out the gems. The big one is damaged (no one has Craft jewelry). You rush down the stairs get in the wagon and leave for the Inn.
Within hours, Forest Marshal Gavrik has the faith outlawed in Tamran, and a garrison of rangers moves on the temple to arrest the captive cultists. Later on that evening, the garrison pulls down the entire building and puts it to the torch.
Reginar meets with you afterward to discuss the events. He explains that while his part in this is over, he hopes you plan to chase after the leader of the cult in Tamran to put an end to this menace once and for all. He is confident that such action is the only way to put things aright in Tamran and the region as a whole.
From here, the course is left entirely up to you, but Iramine’s trail remains warm enough that can make plans to catch her. The events of this chase and the exploration of the mysterious treasure city are fully explored in the finale of this three-part adventure, the Pathfinder Module The City of Golden Death.
You are done, Congratulations! Everyone gains a level and 3711gp! Roll if you have a day job.
| GM Pablo |
2000 check the chronicle sheet its listed
Inside Connection: You are familiar with the cult of Razmir and receive a +2 bonus on all Charisma-based skill checks against the faithful of Razmir.
Stolen Deeds: You have recovered several stolen deeds from the Razmiran stronghold. If you kept them for yourself, you find that having the paperwork makes securing the stolen properties easier. If you instead did what you could to return them to their proper owners, you develop a reputation as being a good neighbor. Either way, purchasing any property in Absalom costs 1 less PP than normal (minimum 1).
+1 cold iron heavy mace (4,324 gp)
Bag of holding, type I (2,500 gp) Brooch of shielding (85 points; 1,262 gp; limit 1)
Collar of the inferno (2,250 gp; single-use item, summons 1d3 hell hounds as if using summon monster V)
Dragon’s Breath poison (175 gp, limit 1; poison—ingested; DC 20; onset 5 minutes; 1/round for 6 rounds; unconsciousness for 10 minutes, duration is cumulative; 2 saves)
Feather token, anchor (50 gp)
Horseshoes of speed (3,000 gp)
Mask of fear (2,500 gp; +5 bonus on Intimidate checks)
Oil of invisibility (300 gp)
Potion of cure moderate wounds (300 gp)
Potion of gaseous form (750 gp)
Ring of protection +1 (2,000 gp)
Scroll of prayer (375 gp)
Figurine of wondrous power, silver raven (3,800 gp)
Sovereign glue (2,400 gp)
Wand of bless (21 charges; 315 gp, limit 1)
Wand of shield (42 charges; 630 gp, limit 1)
Buchart
|
I think I will lay low in more luxurious surroundings for at least a few days. In that time, see if a magister might let us puruse the records. In private, of course. It might not be a bad idea to listen for gossip to see who people think did the raid. We can also see how quickly they execute the leadership. Razmir can probably afford great lawyers!
| GM Pablo |
[dice=day job carpentry]1d20+7
Can I buy wizard spells? What do first and second level cost?
Yes all you like!
you buy the scroll to copy which isSpell level X Minimum Caster Level X 25gp + materials
1st = 25gp + materials
2nd = 150gp + materials
You also get two free spells (which you can cast) at each level (so take the most expensive!)
Fernleaf Ivy
|
Can I keep the whip and manacles we found in old girl's bed chamber? I think I might want to find a specific use for them on the Island of Death...
I see a couple of potions here, too. May be a shopping trip before we leave town. Seems like I had put something off due to lack of funds. I seem to have no day job. I was a dump salvager in a previous life... No wonder I turned out to be a burglar.
I will require a while to digest and update, etc. I will likely not have decisions made and sorted until this afternoon.
Buchart
|
Can I keep the whip and manacles we found in old girl's bed chamber? I think I might want to find a specific use for them on the Island of Death...
I see a couple of potions here, too. May be a shopping trip before we leave town. Seems like I had put something off due to lack of funds. I seem to have no day job. I was a dump salvager in a previous life... No wonder I turned out to be a burglar.
I will require a while to digest and update, etc. I will likely not have decisions made and sorted until this afternoon.
One skill rank in Profession is all you need. +3 because it is almost always a Class Skill.
Buchart
|
Keep the deeds. I specifically stated that I did not turn them over with the other papers. I am glad to share with the party, but will be loathe to give them up otherwise.
The very reason I made the comment about buying a condo in Absalom! We can probably get the Ranger's Lament pretty cheap, too. It would make great small theater!
| GM Pablo |
Rolande - I'll get that all put on your updated character sheet.
Fernleaf, I'll add the manacles and whip to your character sheet - you naughty hobbit. You have perform skill - which can be a day job, just roll that skill check.
This is on everyone's chronicle sheet:
Stolen Deeds: You have recovered several stolen deeds from the Razmiran stronghold. If you kept them for yourself, you find that having the paperwork makes securing the stolen properties easier. If you instead did what you could to return them to their proper owners, you develop a reputation as being a good neighbor. Either way, purchasing any property in Absalom costs 1 less PP than normal (minimum 1). Nothing else to do here for now.
Sekkimm - Wands, the ones on the chronicle sheet, are partially full (full is 50 charges). If you buy these I need to cross it off as it is one per PC. You can buy as many wands as you like 1st level are 750gp each or 2 Prestige Points (50 charges). You can not buy partially full unless on a chronicle. I had Anaba buy 2 wands for 1500gp, Enlarge Person, and Lead Blades (her next level is Ranger and took this just to use this wand). You all may want to coordinate what wands you buy to maximize resources. You cannot split costs on an item however.
| GM Pablo |
I'll check on the gear Cela.
You have the deeds....it is a boon on your sheet. This is all there is to say about it. Stolen Deeds: You have recovered several stolen deeds from the Razmiran stronghold. If you kept them for yourself, you find that having the paperwork makes securing the stolen properties easier. If you instead did what you could to return them to their proper owners, you develop a reputation as being a good neighbor. Either way, purchasing any property in Absalom costs 1 less PP than normal (minimum 1).
Organized play works differently that a home/campaign style game. It keeps the equipment balanced, so one player say can't walk off with 80% of the equipment. If you want I can start running this campaign style. You would have your PC that gets what it gets during the course of adventures, then an Organized Play character that just gets the gold and buys with the cash...maybe this is a better way to do that? We would only really need to keep track of the campaign style character and I would just update the chronicles with the cash if you decided to play in a different game with this PC like a convention. I can easily convert this for you and if so we will keep track of treasure and putting items on your sheets. To be clear you still get a chronicle sheet, but have two PCs.
thoughts?
Stetrix
|
No you are the same only difference is you keep everything you collected and split it up I'll divide treasure. All the magic potions etc go on your sheets. With the split cash you can still buy stuff. You can also craft items now. There will be no day job checks. You will still have your chronicle sheet to apply to an official PFS character if you want to play somewhere else. But technically that is a separate PC. Moving forward we start keeping track of experience and you can level mid module. Quite frankly I would enjoy this more and it would make more sense for you. For example you have these deeds you can try to use to setup a residence in Absalom
-Posted with Wayfinder
Fernleaf Ivy
|
No you are the same only difference is you keep everything you collected and split it up I'll divide treasure. All the magic potions etc go on your sheets. With the split cash you can still buy stuff. You can also craft items now. There will be no day job checks. You will still have your chronicle sheet to apply to an official PFS character if you want to play somewhere else. But technically that is a separate PC. Moving forward we start keeping track of experience and you can level mid module. Quite frankly I would enjoy this more and it would make more sense for you. For example you have these deeds you can try to use to setup a residence in Absalom
-Posted with Wayfinder
I concur and agree. What he said! ^^^^^^^^^^
| GM Pablo |
Unless anyone disagrees (which is fine). I will make sure everything you took is on the treasure sheet and convert all the gems and sundry items to gold. I think you will find you get more stuff this way especially since you cleared the place pretty much. And you get to keep some nice items like bag of holding and that +1 cold iron mace those two items are more than the gold one pc got on their chronicle