Lucendar's CoT PbP....TakeTwo!

Game Master Lucendar


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Liberty's Edge

The_Devilish_DM wrote:
Correct as to the light and you should edit post and roll possible critical!

Indeed I should...can you tell I'm not used to rolling natural 19s & 20s...lol!


The hobgoblin sees another crazy human charge him, thinking "WTF?" He again braces for the blow, praying to his goblin god again, but this time the swing is true, nearly rupturing his spleen, slashing through his armor like butter, but thankfully, he still lives after the powerful blow! He coughs up blood, while trying to hold his guts in, as blood flows out like a river from the wound!


Male HP: 11/22 AC 16/13/13: F+5, R +6, W+3, Per:+7, Init: +3

Round 2:
Moves to within 30 feet of the goblin I attacked last time
Taking another shot:

attack:1d20 + 6 ⇒ (17) + 6 = 23

damage:1d8 + 1 ⇒ (6) + 1 = 7


Hobgoblins' Turn:

Lhuar's arrow penetrates the hobgoblin's shoulder, as he screams in pain. However, he ignores him, as he sees the true threat before them: the muscular humans wielding 2-handed weapons! He drops his bow, carefully moves around Gregor drawing his long sword in the process, before making eye contact with the hobgoblin to the north. The one to the north drops his bow, looks at Gregor with hatred as he draws his sword, then they strike at him with military synchronicity! One to the cleric's back, the other to his front! Poor Gregor has no chance, as a lightning flash in the sky lights up the area for a second, as in perfect unison and grace, both hobgoblin blades perforate him, one his liver, the other his lung, ending in his unholy scream of pain and a bath of red. He falls to the street, seemingly in slow motion, as his weapon clangs on the ground and his blood washes away in the rain..Pallius hears the severely wounded hobgoblin yell, "Heig en om!"

Move to L9 then both hobgoblins attack!
Attack from L7: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Attack from L9: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Critical confirmation: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Total damage: 25!

The last hobgoblin, spurred by his teammates, charges Pallius, slashing the warrior across his chest! As Pallius grunts in pain, he looks to his left and sees the downed figure of Gregor and then he hears grunts and laughter, as he imagines the three shadowy figures coming towards him!

Attack from M5: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Wow, what a round of die rolls for me...

HP update:
Gregor: -11/25
Jerod: full
Lhuar: full
Naeli: 2/8
Pallius: 9/16
Hobgoblin L7: -14
Hobgoblin L9: -7
Hobgoblin M7: full

Jerod, Naeli, Pallius are up to finish Round 2 then Gregor (stabilization roll) and Lhuar in Round 3!

Updated Combat Map


Male HP:09/21 AC: 16(18HS)/11/15(17HS) F: +5 R: +1 W: +0 Per: +0 Init: +2

With rage Pallius lashes out at the hobgoblin who took down the mighty Gregor!

Attack L9: 1d20 + 4 ⇒ (5) + 4 = 9 PA -1 Hit +3 DMG Whiff!
Damage: 1d12 + 9 ⇒ (6) + 9 = 15

Miss (1-21) miss: 1d100 ⇒ 26

Move to N9


Female HP: 8/8 AC: 12/12/10 F:1.R:2.W:2 Per: +0 Init: +2

Naeli cries out as she sees the cleric fall in a flash of blades, and watches as Pallius wades into the fray. If we can't get the cleric out of there, he's a dead man. As are we!

Still feeling the dull ache of the arrow in her chest, she steps forward, and, muttering a beseeching prayer to the dark forces in her soul, releases her anger in the form of a burst of scattering lights.

Move to L12, cast Color Spray DC16, centered on hobgoblin at L9 (should only reach him)


The hobgoblin, assailed by the lights emanating from Naeli, cries out, as he reaches for his eyes, dropping his sword and then falling unconscious to the street!

Spoiler:
Will Save: 1d20 + 1 ⇒ (5) + 1 = 6


Male HP: 11/14 AC: 14/12/12 F: +1 R: +4 W: +2 Per: +4 Init: +2

Jerod squinted reflexively during the dramatic flash of lightning, witnessing the skulking figures surround Gregor. Moments later, and with a cry of pain, the man goes down, and Jerod's heart sinks in dismay. These creatures were absolutely vicious, but coldly intelligent too, no doubt about it. Rushing forward, but stopping briefly to grab the smelling salts from a side pocket in his backpack, Jerod hopes to save the brave man he met only hours ago.

"Hold their attention, Sir Pallius! Stand strong while I take care of Gregor!"

Moving to L14 and then, as a move action, grabbing my smelling salts from my backpack, awaiting for an opening to rush forward and help Gregor.


Male HP: 11/22 AC 16/13/13: F+5, R +6, W+3, Per:+7, Init: +3

Lhuar is surprised that the creature just ignored him.

Taking aim again at the same hobgoblin:

attack:1d20 + 6 ⇒ (13) + 6 = 19
damage:1d8 + 1 ⇒ (8) + 1 = 9

Liberty's Edge

Stabilization (DC21) 1d20 + 2 ⇒ (11) + 2 = 13

hp: -12


Male HP: 11/22 AC 16/13/13: F+5, R +6, W+3, Per:+7, Init: +3

I was supposed to move up during my last post to H6.
I forgot to type it in.


Lhuar wrote:

Lhuar is surprised that the creature just ignored him.

Taking aim again at the same hobgoblin:

Lhuar shoots the hobgoblin, but he is engaged in melee with Pallius and eager to not shoot his human ally, the dwarf flinches at the last second, the arrow burrowing itself in the hobgoblin's armor, but not penetrating. -4 penalty as no Precise shot feat!

Round 3 Hobgoblins' Turn:

The hobgoblins are shocked at the "witch's magic" that drops their comrade but eager to not fall to the human warrior's axe, the hobgoblins again signal to each other in their goblin tongue, skillfully moving to flank the warrior, one stepping over Gregor's fallen body! One of their blows cuts through his armor, delivering another slash to the warrior's back!

Attack: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
Attack: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

HP update:
Gregor: -12/25
Jerod: full
Lhuar: full
Naeli: 2/8
Pallius: 6/16
Hobgoblin L8: -14
Hobgoblin L9: -7 and unconsicous
Hobgoblin N8: full

Jerod, Naeli, Pallius are up to finish Round 3 then Gregor (stabilization roll) and Lhuar in Round 4!

Updated Combat Map


Male HP: 11/14 AC: 14/12/12 F: +1 R: +4 W: +2 Per: +4 Init: +2

Where is Gregor at? I don't see him on the board.

Edit, Nevermind I see him, he's on L8.

Jerod, faced with an impossible decision, decides to wait for Pallius or Naeli to give him an opening. He stands ready, watching the ensuing combat, yelling out for Pallius to move out of the way and distract them, if he can. The rain beats down upon him relentlessly, and despite his usual calm and confident demeanor, with this sudden turn of events he must have seemed a pitiful, desperate shell of a man indeed.

...But he was determined to lose no one this night.

"Pallius, you're too close, take a step back and keep their attention focused!"

Delay till after Pallius' initiative, waiting to see what unfolds.


Male HP: 11/22 AC 16/13/13: F+5, R +6, W+3, Per:+7, Init: +3

Round 4:
Lhuar moves up to L6, and attacks the last hobgoblin:

attack(-4 for shooting into melee included):1d20 + 2 ⇒ (19) + 2 = 21

damage:1d8 + 1 ⇒ (2) + 1 = 3

edit:round change


That's Lhuar's Round 4 action...


Male HP:09/21 AC: 16(18HS)/11/15(17HS) F: +5 R: +1 W: +0 Per: +0 Init: +2

Was I unable to 5ft to N9??? Was trying to Give Lhuar a clear shot, and Not get horribly flanked??


My fault, I missed the move action, Pallius. Thanks for the clarification! A little rewind: Lhuar's bow shot would have hit the severely wounded hobgoblin and killed him. On his turn, the last remaining hobgoblin, full hps, would have moved in and engaged Pallius, considering him the main threat and would have swung at Pallius with an 11 total and missed. Pallius is back up to 9 hps.

Modified Map


Male HP: 11/14 AC: 14/12/12 F: +1 R: +4 W: +2 Per: +4 Init: +2

Well, in that case...

Jerod rushes up to Gregor, stepping past the slumped over hobgoblin body in the process. Kneeling down next to the dying man, he pats his face a few quick times for a response, then administers a quick whiff of the foul smelling salts. The man obviously looks in dire need of medical attention, profusely bleeding from multiple wounds, but Jerod hopes he'll wake in time to be able to call upon his god once more.

"Gregor, Gregor, wake up! You're not dying this day! There is so much more left to be done; the Levingtons are depending on you, damnit man!"

Move action to move to Gregor's square
Standard action to use smelling salts on Gregor to regain consciousness


Gregor wakes up, immediately sensing all the horrible pain his body is in, as blood spurts out from both wounds, and though Gregor longs for the pleasure of unconsciousness, the smelling salts prohibit it and he experiences every agonizing moment!

Ok, but still at -12 and needing to make stabilization checks. He's just conscious to possibly see his own death...

Smelling salts:
These sharply scented gray crystals cause people inhaling them to regain consciousness. Smelling salts grant you a new saving throw to resist any spell or effect that has already rendered you unconscious or staggered. If exposed to smelling salts while dying, you immediately become conscious and staggered, but must still make stabilization checks each round; if you perform any standard action (or any other strenuous action) you take 1 point of damage after completing the act and fall unconscious again. A container of smelling salts has dozens of uses if stoppered after each use, but depletes in a matter of hours if left opened.


Male HP: 11/14 AC: 14/12/12 F: +1 R: +4 W: +2 Per: +4 Init: +2

But now it is possible that he could heal himself.

...that description makes me sound like such an evil jerk for waking him up, haha.


Jerod Winstrom wrote:

But now it is possible that he could heal himself.

...that description makes me sound like such an evil jerk for waking him up, haha.

I know, justy finding the evil intent in everything. I am Devilish after all! LOL..


Female HP: 8/8 AC: 12/12/10 F:1.R:2.W:2 Per: +0 Init: +2

Naeli grins as an arrow flashes through the night, taking down the second hobgoblin. The dottari? Another passerby? If so, we owe them a thanks.

As Jerod rushes to Gregor's aid, Naeli slips her shortspear off her back and advances towards the unconscious hobgoblin, preparing to make it answer for the arrow she took and silently cheering Pallius on against the last creature.

Draw shortspear, move to K9


Male HP:09/21 AC: 16(18HS)/11/15(17HS) F: +5 R: +1 W: +0 Per: +0 Init: +2

So... the bard now shows up for detect evil right?

Emboldened by the hobgoblin's death by an unseen assailant, Pallius presses his assault, swinging once more over his head!

Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d12 + 9 ⇒ (5) + 9 = 14

But he obviously seems distracted by Jerod's horrendous act, and misses!

He then moves to block the Hobgoblin's approach to his comrades.

5ft to N8


Gregor is up!

Liberty's Edge

Stabilization 1d20 + 2 ⇒ (12) + 2 = 14

hp: -13

Gregor feels the spirit of Gorum bringing him back to reality. But why does Gorum smell so bad? Is that the bard from the tavern? Why am I on the ground? Is that my blood?

Spontaneous casting Cure Light Wounds (losing Protection from Evil) 1d8 + 1 ⇒ (5) + 1 = 6

hp: -7


Gregor then falls to -8 and unconscious again for taking a standard action while staggered. I'll rule he stabilizes there, although there is an argument that since he took damage after the magical healing, he is technically dying again but then we'll go on an endless loop of smelling salts and healing.

Lhuar's arrow nicks the hobgoblin on the shoulder and he yells in pain.

Round 4 Hobgoblin's turn:
The hobgoblin easily deflects Pallius' meager blow and strikes back, but the rain is in his eyes and he nearly slips on the cobble stone street!
1d20 + 4 ⇒ (1) + 4 = 5

Jerod, Naeli, Pallius are up to finish Round 4 then Gregor (if conscious) and Lhuar in Round 5!


Female HP: 8/8 AC: 12/12/10 F:1.R:2.W:2 Per: +0 Init: +2

With a malicious snarl, Naeli spins her shortspear and plunges it into the neck of the unconscious Hobgoblin. She shouts to Pallius over the drumbeat of the rain and the clash of arms, "Finish it quickly. The cleric needs help!"

Automatic critical
Damage: 1d6 - 1 ⇒ (1) - 1 = 01d6 - 1 ⇒ (3) - 1 = 2

Ha! Fortitue save for hobgoblin vs DC 12


Hobgoblin Fort save: 1d20 + 5 ⇒ (7) + 5 = 12...success!
At the conclusion of her full-round action, Naeli looks down and sees the cut on the hobgoblin's neck but he still lives, though unconscious.

Liberty's Edge

The_Devilish_DM wrote:

Gregor then falls to -8 and unconscious again for taking a standard action while staggered.

I figured it was preferable to doing nothing and dying next round.


Male HP: 11/14 AC: 14/12/12 F: +1 R: +4 W: +2 Per: +4 Init: +2

An apprehensive grin on his face despite the dismal surroundings of the wet, blood-slick city street, Jerod nods to Gregor as he awakes.

"Glad to see we hadn't lost you yet! You'll be as good as new," he responds in affirmation to the man, upon seeing the confusion plastered on his face. The blood flow seems to stymy as he watches Gregor whisper a prayer accompanied by a faint flash. As Gregor goes unconscious again, Jerod administers more salts.

"No no, wake up! You have to stay with us; you'll die if you give in!" he demands through clenched teeth. Obviously stressed as he attempts to shake the man's shoulder and wake him, Jerod affords a glance up at the shadowy combat nearby then goes back to attending Gregor, mindful not to mess with his numerous wounds. While he's seen his share of gruesome plotlines and backstabbing betrayal, he didn't expect nearing death to be so...real. It was like a cold, sobering splash to the face.


Male HP:09/21 AC: 16(18HS)/11/15(17HS) F: +5 R: +1 W: +0 Per: +0 Init: +2

Frustration mounting, Pallius swings again!

Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d12 + 6 ⇒ (1) + 6 = 7

And finally gets double digits!


Gregor Arcadis wrote:
I figured it was preferable to doing nothing and dying next round.

Absolutely the right move to make!


Pallius Crispin wrote:

Frustration mounting, Pallius swings again!

And finally gets double digits!

The hobgoblin deflects the blow of the mighty greataxe with his buckler, as he and Pallius dance around each other, measuring one another up, seemingly for the entertainment of the masses!

Gregor and Lhuar to start Round 5!


Male HP: 11/22 AC 16/13/13: F+5, R +6, W+3, Per:+7, Init: +3

Lhuar not wanting to waste any more arrows, drops his bow, and charges the hobgoblin.

attack:1d20 + 6 ⇒ (4) + 6 = 10

damage:2d4 + 3 ⇒ (2, 2) + 3 = 7

edit:He is in N8 after the charge


Female HP: 8/8 AC: 12/12/10 F:1.R:2.W:2 Per: +0 Init: +2

The blasted thing was still wheezing....Naeli looks up for a moment as their mysterious friend, a dwarf by the look of him, charges out of the darkness and engages the last standing Hobgoblin with Pallius.

Die, you bastard!

She rears back and plunges the spear in the green flesh again.

Damage: 1d6 - 1 ⇒ (6) - 1 = 51d6 - 1 ⇒ (2) - 1 = 1

Fort vs DC16

Liberty's Edge

Although it is difficult to do so, Gregor makes eye contact with the bard and musters the energy to speak.

Go...help the others. I'm fine.

He then closes his eyes and mutters a silent prayer.

Feel free to skip me until the hobgoblins are dead...seeing as I am next to useless until they are.


Hobgoblin Fort save: 1d20 + 5 ⇒ (12) + 5 = 17..still lives despite Naeli's best efforts, though he is wounded pretty badly and still unconscious.

Round 5: Hobgoblin's turn:
The lone hobgoblin still up sees the dwarf's charge and hits him with his shield, deflecting the scythe harmlessly to the side. In a show of anger and strength, he bangs his long sword against his buckler and seeing the dwarf off balance after the shield bash, swings at him, cutting him in the shoulder, causing the dwarf to grimace in pain. -2 AC after charge! He then steps to P7.

Attack: 1d20 + 4 ⇒ (11) + 4 = 15..hit!
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Party is up!

Updated Combat Map


Female HP: 8/8 AC: 12/12/10 F:1.R:2.W:2 Per: +0 Init: +2

The hobgoblin shudders and convulses, but Naeli thinks its still breathing...

Can't be too sure with these vile things.

Naeli draws back for a third time and plunges he spear into the chest of the green thing.

Damage: 1d6 - 1 ⇒ (6) - 1 = 51d6 - 1 ⇒ (2) - 1 = 1 DC16


Male HP: 11/22 AC 16/13/13: F+5, R +6, W+3, Per:+7, Init: +3

Round 6:
Lhuar is not happy about taking the hit, and the anger on his face is clearly visible.

attack:1d20 + 4 ⇒ (3) + 4 = 7

damage:2d4 + 3 ⇒ (3, 4) + 3 = 10

edit:It seems the dice gods are not with me, or my scythe is cursed.


Male HP: 11/14 AC: 14/12/12 F: +1 R: +4 W: +2 Per: +4 Init: +2

Jerod looks from his fallen comrade, casting a spell at the remaining goblin.

Casts daze, dc 16 will save or lose next turn


Male HP:09/21 AC: 16(18HS)/11/15(17HS) F: +5 R: +1 W: +0 Per: +0 Init: +2

Pallius swings yet again!

Move q8 (going around to dodge that AoO)

Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d12 + 6 ⇒ (1) + 6 = 7


The hobgoblin finally dies from all of Naeli's thrusts, as she pierces his heart!

Will save: 1d20 + 1 ⇒ (4) + 1 = 5...failure!

Round 6: Hobgoblin's Turn:
The last hobgoblin's mind is clouded by Jerod's magic and forgets to attack this round. Party is up!


Male HP:09/21 AC: 16(18HS)/11/15(17HS) F: +5 R: +1 W: +0 Per: +0 Init: +2

Assuming Lhuar moves to flank, else, Pallius will adjust!

Swinging once more Pallius hopes to land a telling blow!

Attack: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18 +2 Flank -1 PA
Damage: 1d12 + 9 ⇒ (10) + 9 = 19

Miss (1-21=miss) 1d100 ⇒ 97


Finally, the combat duel ends, as Pallius brings down his greataxe on the hobgbolin's abdomen, perforating its spine, as it falls down in a bloody mess to the rain soaked street.

Even without flank, you hit!


Male HP: 11/14 AC: 14/12/12 F: +1 R: +4 W: +2 Per: +4 Init: +2

Seeing the end of combat, Jerod immediately puts the cap back on his smelling salts, pocketing it for later use.


Male HP:09/21 AC: 16(18HS)/11/15(17HS) F: +5 R: +1 W: +0 Per: +0 Init: +2

Pallius will turn to greet the hobgoblin's latest assailant. "Well met sir, thank you for the assistance. What has you wandering these dark streets?"


Current status of the party:
3 dead hobgoblins on the street
Gregor: -8, conscious due to salts, and stable (1 channel and 1 cure light used)
Jerod: Full
Lhuar: 8/12
Naeli: 2/8 (1 Color spray used)
Pallius: 9/16


Female HP: 8/8 AC: 12/12/10 F:1.R:2.W:2 Per: +0 Init: +2

Pain fading thanks to the healing energy Gregor, Naeli is able to pull the hobgoblin shaft from her chest, gasping at the sensation. But the skin quickly knits, and she is left with a dull ache.

Taking a deep breathe, she turns to tend to the downed cleric. Kneeling over him, she sees that the blood flow has stopped, but he remains unconscious and in poor shape.

Look up at Jerod, she asks "Do you have any skill at healing? I fear the outcome at the Levingtons without him at our side...." In the combat struggle, Naeli's hood has fallen back and the slightly strange details of her features are subtly apparent in the dim light...


Male HP: 11/22 AC 16/13/13: F+5, R +6, W+3, Per:+7, Init: +3

"A teifling!?"
Short pause
"Sorry, it is just that your people don't help others to like them. I will not prejudge you though. Each person should be allowed to forge their own path."
Looking at Gregor
"He may need to rest if he is to survive unless some of you have allies here. My name is Lhuar by the way."


Female HP: 8/8 AC: 12/12/10 F:1.R:2.W:2 Per: +0 Init: +2

At Lhuar's exclamation, Naeli brushes her hair back, revealing two short horns. She looks defiantly at each party member in turn, backing away slightly from Gregor's prone form and raising her shortspear. "And what of it? Did I not rush out into this dark, defy the laws of the thugs called dottari, to help save this family?"

She shakes her head. "No, master dwarf. If you would judge me, judge me for my acts. There was a time in my childhood I remember that the things said about dwarves in this city were not much different...."

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