Lucendar's CoT PbP....TakeTwo!

Game Master Lucendar


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Male HP: 11/14 AC: 14/12/12 F: +1 R: +4 W: +2 Per: +4 Init: +2

Motioning his lights to illuminate the rainy night, he continues looking around for a few more moments while considering the man's words carefully. After a short time, the lights wink out, their energy relinquished, and he turns to head on in, casting a dubious gaze around at the shadows. "Goblins, eh? Goblins? Here, in the city streets?" he says aloud, disbelief clear in his tone.

By now, his cloak is struggling to stave off the heavy torrent of drenching rain, while the injured man had already disappeared inside. "...That just doesn't seem right. What do you make of this?" he asks to Pallius, inclining his head slightly before heading in himself, looking for respite from the rain.

Once inside, while the others tended to the wounds of Ishiro, Jerod would stand aside, watching as they worked. With a hand set on his chin, he mulled over the night's events, the edges of his lips tugging downward in what would most certainly not be his last frown of the night.

Knowledge: Local 1d20 + 6 ⇒ (20) + 6 = 26 to think of where or what place of the city might be likely to contain goblins, or if there had been any news of goblin encroachment upon the city in the recent week.

Knowledge: Nobility 1d20 + 6 ⇒ (20) + 6 = 26 to see if he can tell or figure out what house Ishiro belongs to, and who exactly he is.


Female HP: 8/8 AC: 12/12/10 F:1.R:2.W:2 Per: +0 Init: +2

Curiosity sated, Naeli returns to the tavern. Seeing Jerod standing aside, she sidles over, the remnants off the downpour whisking off her hood and pooling on the floor.

"There is no one about outside," she whispers. "I think he's cracked."

She offers the man a hand. "Naeli, late of Senara and newly returned to the city. Funeral drafts? Men bleeding in the streets? Is this madness the norm?"

Disguise check:

If necessary
1d20 + 9 ⇒ (5) + 9 = 14


Gregor Arcadis wrote:
You are most welcome friend. If I may ask how did you come by your wounds? Goblins...did you say?

Ishiro sits up, a look of pain on his face as he reaches for his side. "Yes, at least that's how I have heard them described. But the big ones, not the small three foot singing ones that you tell stories to your children to scare them. These are over 6' tall, muscular, wear armor, wield swords and shields. As I said, I am the mayordomo of the house, been with the family for over ten years now, when they were really wealthy. Now, the Levingtons are a minor noble family, of some renown." He grips his side again.

"They own a two-story home in the Parego Spera section of the city, a modest abode. As I was coming home this night from dealing with some family business (paying debts and the sort), I found odd that there was a covered wagon at the front of the property. When I went in, I called for the maids and my employers. That's when I saw the dead guards...the goblins were in the house! They had the servants and Mr. Levington and his wife hostage...and had already killed their 14 year old son! They were threatening to do the same to the rest of us."

Ishiro pauses, as he remembers the sight of the boy. "It was horrible! I could see the looks on the faces of my employers, could see their fear and desperation. I reached for my sword, stabbed the nearest one and ran for it, crashing through the window." As he recounts the events of the night, now that he mentioned it, you do notice small shards of glass on his clothing. "I ran into another one of them monsters outside and he stabbed me, though I got in a good lick too. Then I ran and ran. But with the night getting late, I found no guards to help me, till you rescued me. I still can't believe this is happening...feels like a nightmare! And my employers, what about them?"


Male HP:09/21 AC: 16(18HS)/11/15(17HS) F: +5 R: +1 W: +0 Per: +0 Init: +2

Pallius shakes his head, "I'm not too sure... but Westcrown is a big place. But.. 'big goblins with claws? Something is off..."


Jerod Winstrom wrote:

Knowledge: Local 1d20 + 6 to think of where or what place of the city might be likely to contain goblins, or if there had been any news of goblin encroachment upon the city in the recent week.

Knowledge: Nobility 1d20 + 6 to see if he can tell or figure out what house Ishiro belongs to, and who exactly he is.

Wow, 2 20s in a row!

It is common knowledge throughout the city that the Parego Dospera, the abandoned northern ruins, are the haven of monsters, including goblins, tieflings, and the worse sort of people alive. However, the Parego Spera (Hope's Altar) district lies about 10 miles from the ruins and the goblins would have had to pass through the Rego Crua (Blood Sector) to reach the Levington home, if they indeed came from the ruins. Outside of the ruins, there have been no reports of goblin encroachment or invasion.

Ishiro's garb confirms he is a mayordomo or person of title in a noble household. He wears a pendant with the Levington family crest, a fancy "L". As he stated, the Levington family has fallen on hard times in the past 10 years as their business dealings have fallen through, but they would still be considered lower middle class in society. You also have knowledge that in the past, during prosperous times, noble have recruited persons from far off lands to serve in their households to give the family an "exotic look" and to show off their wealth, so it is reasonable that is why Ishiro, a native of Tian Xia, works for the Levingtons.


Jerod:
1d20 + 6 ⇒ (19) + 6 = 25
As you listen to the description of the goblins, you remember that in the play "Black Forest", you remember one of the actors portrayed a green muscular goblin with clawed feet in Act II. The director, a stickler for detail, called the creature a hobgoblin.


Naeli Velbottis wrote:

"There is no one about outside," she whispers. "I think he's cracked."

She offers the man a hand. "Naeli, late of Senara and newly returned to the city. Funeral drafts? Men bleeding in the streets? Is this madness the norm?"

"My pardons, beautiful lady that I cannot bow to properly receive you for fear it would reopen my wounds, but I can assure you I am not mad. The family is in danger..." Though as he peers outside and sees that night has fallen, his look turns to that of dismay. "I guess their fates are sealed...no dottari would risk his life at night, not for the Levingtons...perhaps if they lived in the Rego Corna or the Rego Sacero, then they'd send legions of men for those families. Fu*king bastards!"

The Rego Corna (Crown Sector) is the richest district in the city on an island apart from the commoners and the Rego Sacero (Priest Sector) is obviously where the clergy lives.


Male HP: 11/14 AC: 14/12/12 F: +1 R: +4 W: +2 Per: +4 Init: +2

At the female voice, Jerod turns his head askance and studies her features from head to toe, quite obviously sizing her up. The frown of his lips right themselves into a friendly smirk, showing some teeth in the process. Taking the crook of her hand, he leans forward and bows his head in courtesy in a very polite gesture. "Jerod, ma'am. Most certainly pleased to make your acquaintance," he says, and still holding her hand in the polite gesture, he adds, "...I had been wondering when you'd announce your presence." He takes in a deep breath, sighing at her question.

"Unfortunately, Miss Naeli, these are indeed dark times and some machinations have, most unfortunately," he continues, emphasizing the words with a masterful pause, "..taken hold of this once great city. It seems there is little anyone is willing to do about such things." He shakes his head, then smiles warmly, charmingly. "So, I think it may be we whom bear the burden to drag this city back from the dredge it has become. I'm afraid if you were hoping for something much more lively, you've come at a terrible time."


Male HP: 11/14 AC: 14/12/12 F: +1 R: +4 W: +2 Per: +4 Init: +2

As an aside, Jerod seems struck with a sudden epiphany. Recollecting his thoughts, he muses out loud, "You know, there was this play I remember, popular play really, called the Black Forest. The director was very precise in his details, and one of the actors was portraying a big green goblin type creature," he finished, then nodded, "...hobgoblins I think he called them. Mayhaps that be our quarry?"


Male HP:09/21 AC: 16(18HS)/11/15(17HS) F: +5 R: +1 W: +0 Per: +0 Init: +2

Pallius nods his head at Ishiro's comments "So we have goblins attacking homes in the city now, and these 'hobgoblins' as well." Moving up and extending his hand towards Ishiro "Lucky for you I am no dottari, Westcrown's streets are my home, and I'll be damned before I let some goblin's run a muck on them!"


Female HP: 8/8 AC: 12/12/10 F:1.R:2.W:2 Per: +0 Init: +2

Naeli, surprised and embarassed that the injured man overheard her comment, nods in subtle apology. "Well, your wounds are real enough. And indeed it seems the dottari are more interested than matters other than blood on the streets," she says with quite evident disdain.

Turning to smile shyly at Jerod, she delicately disentangles her hand. "As I said, I've been some time from the city. Friends moved on. Family...strangers now. With the troubles this night, discretion seemed the wiser course.

But you men leaped to aid one in need. Perhaps we are kindred spirits, then. I've come upon a recent interest in dredging this city myself..."


Male HP: 11/14 AC: 14/12/12 F: +1 R: +4 W: +2 Per: +4 Init: +2

Nodding at Pallius' strong speech, Jerod places a hand on Ishiro's shoulder as though to reassure the man.

"I fear I know little of the family you work for, but this has gone on long enough!" he says, his voice even-measured but steadily rising. "For legions of dottari we are not, but each and every one of us has a stake in the well-being of Westcrown and its people," he adds, continuing, "..and we will not be driven scared in our homes! We will NOT be taken by thieves in the night, and we will NOT," he emphasizes then with a balled fist hitting his palm, "waste idly by while OUR city's blood runs over till it suffocates all life from this place!"

"We will TAKE back what is ours! Be it with cold, dead steel and the hearts of many, if we must! We stand before you now, ready and willing," his voice rising to a crescendo of purpose as he looks around, "...and WE WILL hold fast the tide of terror that wells up! The sun will set anew and this once great city WILL. ACHIEVE. GLORY!" Jerod strikes his balled fist with each of the last three words as he practically shouts them to those about. Finally, looking back into the eyes of Ishiro, he speaks with much passion.

"And unto this I say, you have my undying word," he promises, drawing each word out dramatically.

Perform: Oratory 1d20 + 8 ⇒ (2) + 8 = 10 to give more weight to his words and rouse the people into action, to bring them hope and appease their fears.


Ishiro appears inspired by the speech but as he looks outside, he says,
"You're willing to help...even at night, with the shadow beasts around? If so, may the gods bless you! So what's the plan? Do you need me to come with you to show you the home? Though it hurts, my man there did a good job of patching up this wound and I can walk. If you hand me my sword, I'm at your service."


Female HP: 8/8 AC: 12/12/10 F:1.R:2.W:2 Per: +0 Init: +2

Devilish DM:
Would the Velbottis family know the Levingtons or be otherwise familiar with their estate?


Naeli Velbottis wrote:
** spoiler omitted **

Naeli:
Yes, as minor noble families, you would know where their estate is located but not its intimate details or layout. In fact, perhaps, in more prosperous times, you attended dinner parties together.

Female HP: 8/8 AC: 12/12/10 F:1.R:2.W:2 Per: +0 Init: +2

Its now or never, I suppose.

Naeli spoke up for the first time to the assembled men.

"Wait! This man is injured. We shouldn't ask him to go back out on the streets. But I know--I am...familiar with the Levington estate."

Looking at Pallius and Jerod in turn, she said "I will lead you men there...aye, and any others that will go. We know it won't be the dottari that save this family tonight..."

Liberty's Edge

Shadow Beasts. Oft spoken of but seldom seen. Of course I guess one could argue that those who do see them simply don't live to tell about it. Regardless there is safety in numbers my friend, and with the spirit of Gorum at our side I would pity any goblin, hobgoblin or shadow beast that dare oppose us.


"Lord Levington and his wife...they're like my family. If you don't want me coming along, I understand. But please, look out for their safety. They must have suffered much at seeing their son..." His voice trails off.


Male HP:09/21 AC: 16(18HS)/11/15(17HS) F: +5 R: +1 W: +0 Per: +0 Init: +2

Letting his axe lean against the wall, Pallius crosses his arms, "You have my thanks for offering to take his place... but in the end its his decision." Nodding towards Ishiro and Gregor. "If we band together, we may be able to give those beasts pause on our way there."

Will try and post some more later... work has hit the fan (randomly) today... so I may be delayed...


Male HP: 11/14 AC: 14/12/12 F: +1 R: +4 W: +2 Per: +4 Init: +2

"I agree with the Lady, here," he nods, holding a finger up, "...you are injured and your wounds should be seen to. You need rest, Ishiro. Let us see to the safety of the Levingtons. We will do our utmost, fear not."

Jerod takes several moments to ready himself, readjusting his belt to make sure his rapier is in position.


Ishiro sighs in frustration but reluctantly consents to waiting in the inn for your return. "I await your good news with anticipation."


Male HP:09/21 AC: 16(18HS)/11/15(17HS) F: +5 R: +1 W: +0 Per: +0 Init: +2

Gathering his possessions, Pallius double checks the contents of his backpack. As he hefts it over his shoulder, he starts checking his equipment hanging off his belt. "Everyone ready?" He asks.

Liberty's Edge

Gregor pats his sword and his Symbol of Gorum. I've got everything I need. He considers providing more healing for Ishiro. He might be of some use; but since he has already resigned himself to stay behind its probably best to leave well enough alone.


Before the party leaves, he says, "Last time, I saw the Levingtons and the staff, they were being held in the library, if that helps any."


Male HP:09/21 AC: 16(18HS)/11/15(17HS) F: +5 R: +1 W: +0 Per: +0 Init: +2

With a nod at Ishiro, Pallius pauses a moment before asking "Is there another entrance for us to enter, rather than the front door??"


Ishiro pauses to think. "Around the back of the manor, there is the ballroom entrance. Well, at least that's what the room was used for in more prosperous times. Now it's a dining area. The doors there lead to the grounds. On the eastern side, there is the kennel entrance. The Levingtons are fond of dogs. Those are the only other entrances I can think of right now."


Female HP: 8/8 AC: 12/12/10 F:1.R:2.W:2 Per: +0 Init: +2

Naeli's urges the group to hurry. Nodding to Ishiro, she says "Let us be off. There's no telling what mischief these creatures have been up to since he fled. We can formulate our plan on the way..."


Male HP:09/21 AC: 16(18HS)/11/15(17HS) F: +5 R: +1 W: +0 Per: +0 Init: +2

Holding open the door, Pallius adjusts his hood and cloak to try and cover his backpack from the torrential onslaught. After breathing in the night air he motions with his hand for Naeli to lead on. "After you, Miss....?"

Just realized... that for some reason is not recorded Pallius's clothing... will alter/adjust shortly


Female HP: 8/8 AC: 12/12/10 F:1.R:2.W:2 Per: +0 Init: +2

Naeli places a hand lightly on Pallius's shoulder, nodding her thanks as she passes through the door and into the rain.

"Naeli will do. A pleasure. Now let us make haste. Already I fear the the family..."

She points down the street, off to the east...


Male HP:09/21 AC: 16(18HS)/11/15(17HS) F: +5 R: +1 W: +0 Per: +0 Init: +2

Are the streets illuminated at all? Torch's? Light spells? Moonlight? Or are we going to be needing to provide our own sources of brilliance for vision (we being us non dark vision folks).


As you step out into the rain, it has calmed a little, but is still stronger than a drizzle though definitely not torrential. You see lanterns hanging on posts, one per block, but it provides light for about 1/3 the block only, leaving the rest in shadowy light or darkness altogether. You begin to head NW, the direction from which Ishiro came running, through the Rego Scripa. The streets appear abandoned, most likely due to the curfew and the weather. At least, it appears the dottari have decided to stay inside as well. At least, you don't face jail time or a fine if you are caught outside.

Do you march in some order or formation? The street is wide enough you can all walk side by side if you wanted.

Liberty's Edge

Gregor walks alongside Pallius, surprised at how quickly the streets can become so empty and lifeless.


Female HP: 8/8 AC: 12/12/10 F:1.R:2.W:2 Per: +0 Init: +2

Naeli walks a few paces out in front of Gregor and Pallius, leading the group towards the estate...


Male HP: 11/14 AC: 14/12/12 F: +1 R: +4 W: +2 Per: +4 Init: +2

Falling in behind the trio, Jerod pulls his cowl to shield himself from the heavy rain outside, and with that, he steps out. "To the Levingtons!" he proclaims boldly. After seeing the paltry light outside, and the eerie sense of abandonment now cast upon the streets, he'd summon some Dancing Lights to illuminate their way. Jerod takes up a position at the back of the party, because no one at the back ever dies first.

"Ah little... too quiet, don't you think?, " he asks of no one in particular, keeping a sharp, distrustful lookout.

Casts Dancing Lights, keeping each 10 feet apart, the first of which is 10 feet from the leading party member. He will continue to provide the party with a string of dancing lights as they move.


You walk down the rain soaked streets for about 10 minutes, Jerod's lights illuminating the area around you, but other than a casual rat, nothing else crosses your path. Home doors are locked and window shutters, if there are any, are shut. You feel the cold rain on your backs as it begins to soak through your cloaks. Your eyes continuously peer down the streets and alleys for dangers, be it shadow beasts, hobgoblins, or worse, as you grip your weapons tightly. You enter the Parego Spera district, but the scenery is much of the same. Suddenly, Pallius' keen eyes pick up movement up ahead from the intersection, as he sees shadowy figures in the darkness! Naeli's darkvision in black and white picks up more detail, as she sees two creatures, their features matching the description given by Ishiro of hobgoblins, currently aiming bows at them! Hobgoblin Pic

DM rolls:
Perception checks:
Gregor: 1d20 + 2 ⇒ (1) + 2 = 3
Jerod: 1d20 + 4 ⇒ (7) + 4 = 11
Pallius: 1d20 ⇒ 18
Initiative checks:
Gregor: 1d20 + 5 ⇒ (13) + 5 = 18
Jerod: 1d20 + 2 ⇒ (15) + 2 = 17
Naeli: 1d20 + 2 ⇒ (14) + 2 = 16
Pallius: 1d20 + 2 ⇒ (3) + 2 = 5
Hobgoblins: 1d20 + 2 ⇒ (16) + 2 = 18

Initiative Order for Surprise Round:
Gregor (surprised)
Hobgoblins
Jerod (surprised)
Naeli
Pallius

The hobgoblins, surprised they have been seen in the shadowy light, let their arrows fly, one at Naeli and one at Pallius! The arrow flies straight, piercing Naeli's chest cavity, as she screams in pain, blood spurting out of the wound. She almost collapses to the ground, as she fights to maintain consciousness! The other arrow strikes Pallius but fails to penetrate the scales of his armor.

Attack at Naeli: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d8 ⇒ 8
Attack at Pallius: 1d20 + 3 ⇒ (9) + 3 = 12..miss

Naeli and Pallius are up in the Surprise Round, standard or move actions only (not both)! Naeli is currently disabled.

Combat Map

Disabled:
A character with 0 hit points, or one who has negative hit points but has become stable and conscious, is disabled. A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Taking move actions doesn't risk further injury, but performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a quickened spell) deals 1 point of damage after the completion of the act. Unless the action increased the disabled character's hit points, he is now in negative hit points and dying.


Male HP:09/21 AC: 16(18HS)/11/15(17HS) F: +5 R: +1 W: +0 Per: +0 Init: +2

Surprised as the arrow takes down their guide, Pallius rushes forward to engage the hobgoblins in melee!

Moving to N15


Female HP: 8/8 AC: 12/12/10 F:1.R:2.W:2 Per: +0 Init: +2

As the gloom clears ahead, Naeli notices two shapes ahead. Slowing, she can finally make out two of the creatures described by Ishiro. Drawing breath to shout a warning, an arrow flies out of the darkness taking her in the chest, and her warning comes out as a pained scream.

She stumbles. I've been made to feel pain, but nothing like this!

Grasping the shaft of the arrow, blood pumping out through her hands, she staggers back to the cleric. "Help me, please!"

Naeli moves to K20


Male HP: 11/22 AC 16/13/13: F+5, R +6, W+3, Per:+7, Init: +3

dotting so I can see the updates in thread tab


DM rolls:
Initiative: 1d20 + 3 ⇒ (15) + 3 = 18

Initiative Order for Round 1:
Gregor
Lhuar
Hobgoblins
Jerod
Naeli
Pallius

Lhuar:
You are walking down these rainy streets, scanning the area for the beasts that haunt Westcrown's nights, when up ahead, with your wonderful darkvision, you notice goblinoids, one clearly and two in shadowy darkness. Goblinoids! This far into the city?! Never! Your mind races as you try and process this information. They are armed with bows and appear to be shooting someone!

Updated Combat Map

Gregor and Lhuar are up!


Male HP: 11/22 AC 16/13/13: F+5, R +6, W+3, Per:+7, Init: +3

"Darn goblins, always causing trouble. I wish they were not hobgoblins. This would be an easier fight."

move action:Pull out my bow.
standard action:Attack the goblin in J8.

attack:1d20 + 5 ⇒ (1) + 5 = 6
damage:1d8 ⇒ 2

edit:The cavalry is not going to impress anyone with attacks like that.

Liberty's Edge

Gregor sees Naeli take an arrow, go down and then crawl behind him. He briefly takes one hand off of his sword and holds out his Holy Symbol.

Channel Positive Energy 1d6 ⇒ 2

Confident that the spirit of Gorum has aided his fallen comrade he rushes forward to smite the hobgoblins. Move to K15


The hobgoblin in J8 sees the arrow land at his feet and looks over. He looks to his friends and says, "Tlhap vo' chah!" He then aims his bow at the dwarf, but his arrow misses the dwarf by a mile.

Attack: 1d20 + 3 ⇒ (3) + 3 = 6...miss

A second hobgoblin comes from the shadows to L7 and shoots Gregor. The arrow flies straight and hits the cleric in the shoulder, but thankfully his scale mail prevents it from breaching the skin.
Attack: 1d20 + 3 ⇒ (11) + 3 = 14...miss

The third hobgoblin sees the massive Pallius moving up and takes a shot at him, but his nervousness is apparent and he fumbles the shot, hitting the side of a home. He curses in Goblin and then moves back, disappearing into complete darkness...outside the radius of shadowy illumination.
Attack: 1d20 + 3 ⇒ (7) + 3 = 10...miss

For now, only Naeli sees a shadowy form at M5. To those without darkvision, the hobgoblins at J8 and L7 are in shadowy illumination..20% miss chance.

Jerod, Naeli, Pallius to finish Round 1, then Gregor and Lhuar to start Round 2.

Updated Combat Map


Male HP: 11/14 AC: 14/12/12 F: +1 R: +4 W: +2 Per: +4 Init: +2

Having been surprised in the attack, and witnessing Miss Naeli injured most grievously in the process, Jerod unslings his shortbow to retaliate. He let's loose an arrow into one of the goblins, hoping for an impressive blow.

Do I still have dancing lights active? It says it doesn't take concentration so can I direct as a free action towards the enemy to provide light? If so, then I would do that as well. Firing at the hobgoblin j8

1d20 + 2 ⇒ (19) + 2 = 21

1d6 ⇒ 1

edit: nvm, found that directing a spell is a move action


Male HP:09/21 AC: 16(18HS)/11/15(17HS) F: +5 R: +1 W: +0 Per: +0 Init: +2

Confident in his assault, Pallius charges the goblin, bringing his axe swinging around his head! "This is our town! You goblins get out!" He cries!

Charge L7 (I should be able to make it..) -2 AC

Charge: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15 +2 charge
Damage: 1d12 + 6 ⇒ (12) + 6 = 18

Miss Chance (1-21=Miss): 1d100 ⇒ 55 No miss!


1d10 ⇒ 6
Yes, the dancing lights spell is still active, 6 rounds left before you need to cast it again.

Miss chance for Jerod's bow shot: 1d100 ⇒ 6..miss


Pallius Crispin wrote:

Confident in his assault, Pallius charges the goblin, bringing his axe swinging around his head! "This is our town! You goblins get out!" He cries!

Charge L7 (I should be able to make it..) -2 AC

Never mind, he used his move action to draw his bow, so the area is not lit and there was a miss chance.

The hobgoblin is surprised at the warrior's charge and he nervously braces for it, as Pallius' axe comes in for his head. He shifts his body, predicting the warrior's momentum, raises the buckler strapped to forearm, yet these only serve to slow the advance of the weapon, wielded by such mighty strength. The hobgoblin prays his studded leather armor is enough to save his life and in the end, it is, as Pallius' axe is not able to breach it and reach the skin! In the shadows, Pallius hears the hobgoblin scream at the other one, as he braces for what comes!


Female HP: 8/8 AC: 12/12/10 F:1.R:2.W:2 Per: +0 Init: +2

Apologies for the abbreviated RP, out of connectivity momentarily and don't want to hold things up.

Feeling the flow of blood dry up, Naeli staggers forward behind Gregor, eager for an opportunity to unleash her power on the dimly-seen assailants.

Moves to K16


Summary of Round 1:
Gregor channeled and moved
Lhuar missed
All three hobgoblins shot and missed
Jerod shot but missed due to darkness
Pallius charged, barely missing
Naeli moved

Round 2:
Gregor and Lhuar are up!

Liberty's Edge

Start of Round 2

Still no light up there...correct?

Gregor watches as Pallius charges into the night intent on striking down his target. Gregor follows suit as he shouts for Gorum to guide his sword.

Charge J8, -2AC 1d20 + 6 ⇒ (19) + 6 = 25
Damage 2d6 + 6 ⇒ (5, 3) + 6 = 14
Miss chance (Miss on 1-21) 1d100 ⇒ 90

Check for critical 1d20 + 6 ⇒ (7) + 6 = 13


Correct as to the light and you should edit post and roll possible critical!

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