Serinbaal the Lands of Torment ("Dark Sun" Homebrew Pathfinder 1e)

Game Master Sebecloki

Maps and Images:

Battlemaps:

Current Encounter Maps:

Plaza of Power: Sideview
Plaza of Power
Tarek Camp

The Lair of Kchac'Thraa the Inimitable: Overview

Shraagroom's Sporulation Chamber -- Battlemap: Round 6
The Lair of Kchac'Thraa the Inimitable: Shraagroom's Sporulation Chamber -- Battlemap: Round 4
The Lair of Kchac'Thraa the Inimitable: Shraagroom's Sporulation Chamber -- Battlemap: Round 3
The Lair of Kchac'Thraa the Inimitable: Shraagroom's Sporulation Chamber -- Battlemap
The Lair of Kchac'Thraa the Inimitable: Shraagroom's Sporulation Chamber -- Plain View

The Lair of Kchac'Thraa the Inimitable: The Door to Doom -- Battlemap

pngs/pdfs of battlemaps

PNG of Map w/ Tokens
PNG of Map w/out Tokens
The Lair of Kchac'Thraa the Inimitable - The Door to Doom pdf

Current Encounter Maps:

Myceloid Cavern
Earth Drake Layer: Overview
Earth Drake Layer w/our Grid
Earth Drake Layer w/ Grid

Hex Grid

The Ruins of Kalidnay
The Ruins of Kalidnay I: The Ceramic Desert and Outskirts of New Kalid
The Ruins of Kalidnay II: Elder Kalidnay and the Diamond Mines of Khnum-Khamunkhephres
The Ruins of Kalidnay III: The Iridescent Desert and Magma Lake

Setting Maps

The Free City of Tyr
The Ruins of Yaramuke
The City State of Raam

The World of Athas

World Map I
World Map II
World Map III

The Valley of Dust and Fire
The Tyr Region
The Tyr Region and the Valley of Dust and Fire

Some additional ideas from the 'Arena' discussion forums of Athas.org that I will be using for this fan-created expansion of the Dark Sun world map include ideas from the following threads:

East side of the Sea of Silt

Beyond the Tablelands

And here are some ideas I will be incorporating in some fashion if Spelljamming ever comes up:

Dark Sun Sphere

The Tablelands and Beyond

The Tablelands I
The Tablelands II
The Tablelands and Beyond I
The Tablelands and Beyond II

Giuestenal

The Ruins of Giustenal
New Giuestenal

Chapter One: The Howl of the Carrion King

Tyr Region

The Ruins of Kalidnay Overview

The Riese: Levels 1-2
The Riese -- Side Perspective

The Scarab Hold: The Fortress of the High Templar Ahmun-Ahnpur -- Overview
The Scarab Hold: The Fortress of the High Templar Ahmun-Ahnpur -- The Spires of Apep: The Central Keep

Destiny's Chariot -- Overview
Destiny's Chariot -- Detail

Trading Post of Kelmarane I
Trading Post of Kelmarane II

Battle Market of Kelmarane -- Ground Level
Battle Market of Kelmarane -- Second Level

Temple of Elemental Earth of Kelmarane

Guard Post I
Guard Post II

Sulfuric Baths of Kelmarane -- Overview
Sulfuric Baths of Kelmarane -- Detail

Guild Hall of Kelmarane

Mills


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So I am building a half-giant barbarian/rogue... I want to get rid of weapon finesse, which is entirely useless for the character, but I can't find any way to replace it! Does anyone have any ideas? I can't find a solution online, oddly enough...

Also: Vigor: 2d12 + 12 + 3 ⇒ (11, 6) + 12 + 3 = 32 Assuming favored class bonus applies to vigor...?


There are a couple of players here who are real 'build mavens', I'm confident someone will pipe up soon. Alas, I understand the principles of builds, but my own approach is just to google a build guidebook, so I won't be of much help here.

Posted some more map material in campaign overview,including planet-wide views of Athas and some more Kelmarane buildings.


On the issue of posting, how would everyone feel about having a quota of 4-5 posts a week, with you deciding when to post, but with the understanding that they had to be substantial posts, like at least one bulky body paragraph in length?

I think that would actually help move the story along more than little posts like "Kira waits in the shadows to see what is happening" every day.

Thoughts?


http://www.pathfindercommunity.net/classes/multiclass-archetypes/barbarian/ shadow-fury-barbarian-rogue

There you go. And it lets you get another class too. I’d recommend something that gives sneak attack damage, to get you up to the 1d6 per 2 levels of a normal rogue.

Perhaps Cult Leader Warpriest?

Or a crow druid? http://www.pathfindercommunity.net/classes/multiclass-archetypes/druid/crow -druid-druid-rogue

Or this rogue/Monk? http://www.pathfindercommunity.net/classes/multiclass-archetypes/rogue/shad ow-monk-rogue-monk

The rogue/monk might be interesting. The unarmed damage is smaller than usual, but as you are large you make up for it. This also lets you wear light armor.


Thanks! I also had a look at the Battle Knave, which could work as well, but I am sort of attached to the Desert Raider Archetype, for obvious reasons... Interesting that none of the archetypes replace Weapon Finesse...


I'm not sure about a quota aside from the one post a day type of thing. I'm opening to making posts on the weekend optional, at the very least players could roleplay with each with those posts.


I'm dropping out of recruitment, guys. Great game, great DM, but sometimes I just don't have time for bulky body paragraphs, and I can't commit to that, although it does sound cool from a story perspective. Might still drop in and read from time to time.

Enjoy. :)


Im not really for enforcing everyone having to make bulky paragraphs. I would prefer that we try to discourage really short posts like the one that you used as an example Sebecloki. If people make really short posts sometimes, that's probably not the end of the world, but I'm sure we've all played with at least one person whose posts are always short.


vigor: 1d10 ⇒ 9


The build is in this aliases' profile, for your consideration.

The backstory to come... Unfortunately, it may take a few days 'cause work beckons!


Yeah I should have my crunch totally finished by friday night by the latest, after that I will see if anyone wants to connect backstories.


The post requirement sounds fair to me. Sometimes all it takes is a single person to start the next step of a campaign. I've played a few games where no one posted for a day or two, and everyone (myself included) sat and didn't post.

And to be fair, it's better to have a well crafted short response than a page of contradictory actions and half rattled thoughts Sebecloki. This is your game though, so I respectfully defer to you.


I don't mean everything has to be a page in word in length, but I think 3 decent length sentences (I see that as the minimum for a paragraph) is sort of what I had envisaged as a minimum post. Of course, more would be better... I don't want this to seem like an arbitrary standard imposed from on high. I'm okay with quick posts in when you're really hurry, but I'm going to be adding lots of stuff to mine like snippets from the Wanderer's Journal, links to mood music, and lots of maps, and I'm hoping for a broadly similar quality of response from the players. And yes, long and bad is worse than shorter but better. A long post can certainly be a lot of nothing too. I would just to somehow get some expectations in place that world building and role playing are really important to me and I won't enjoy the game if everyone is just posting clipped descriptions of combat actions and skills checks. What would be some guidelines the group would find helpful toward that end?


Question: bearing in mind that I (and perhaps others?) took Legendary Weapon, do we choose a special ability for our +1 attuned weapon?


Legendary items


My question is more to the fact that Legendary items are magical items that have ascended, which suggests that the item in question was magical, to begin with, and could, therefore, have a special ability...


Alias ad Tempus wrote:
My question is more to the fact that Legendary items are magical items that have ascended, which suggests that the item in question was magical, to begin with, and could, therefore, have a special ability...

I believe that this is correct


I don't have a problem with people having a magic item or two, but I don't want the X-mass tree and Ye Olde Magick Item Shoppe elements that are a part of the rules. So the legendary items are fine, but you're not going to get a lot more than that.


And I didn't get a sense from above -- was the end of next week a good start date for everyone? Did anyone want to weigh in more on posting conventions? My sense was everyone was okay with 1 day, though not necessarily the weekend, and three decent sentences as a minimum, with a hope for more. Is that fair?


Works for me on start date. Can't always promise 3 decent sentences, but you've seen how I post before.


Sounds great to me.


Works for me!


I have no idea who is playing what... Any Half-giants? Barbarians? Desert raider types? Long story short, anyone ready and willing to collaborate with me on building a backstory?


Gaanon, depending on what you want to build, you're welcome to collaborate with me.

Sounds good to me.


Gaanon (Alias ad Tempus) is ready to go! Finesse Training remains an entirely useless class feature, but nothing can be done about that as far as I can tell... What are you building?


Question: where do the mythic bonus hit points apply? Wounds or Vigor? I can't seem to find the answer anywhere...


I tried looking it up and I couldn't find a real answer either though. I gestimated that it would be vigor and no one seems to have disagreed so I think Vigor.


There's a half giant


I built essentially a blind pitfighting lightning bender. Perhaps a guide for Shizuka, to help him navigate the desert?


Added/altered some maps in campaign info; also some more info on the fan expansions of the world map I'm going to be using.

Liberty's Edge

I built an Archer that roams the desert. He can routinely be found in Tyr, spending all his meager money that he scrounges up on the less fortunate and poor. he cooks for them and such. He also routinely travels around the desert outside. Either one of those places would be a good spot to meet up for backstory collaboration.

Also, yeah, that timing is fine for me, I have no complaint.


Gaanon, you're wearing chain shirt in Dark Sun? Brave man.


Brave 'cause people are going to want to steal it, or brave on account of the weather? If the latter, I think Endure elements does the job...?

Shizuka and Kuro: noted. I'm swamped until Sunday, but I'll endeavour to propose a few ideas early next week!

Dark Archive

I think it would be a *little* less than one per day for me. I would likely make up for it by posting on weekends. Next week is possible, but I haven't yet had time to sit down and flesh out the story for my character (I do have an idea in mind). If I can get that done crunch shouldn't take too long.

As this is a continuation game is there a link to example posts from previous play (or are these posting conventions new and so that doesn't matter)?


It was a completely different story on a different world -- we were also trying to do flashbacks and other stuff.

Here's a link if you want to look here

Dark Archive

Okay, here's an attempt at a first rough sketch of the character.

Rokan was poor and homeless on the streets of Tyr. During some tense incident he manifested psychometabolism powers in front of several witnesses. One of them took him into the aqueducts/sewers to a blind man named Herik. In a former life Herik was a student of The Way, sponsored by a powerful noble house in exchange for loyalty and service as a psionic agent. When he lost his sight they discarded him. Now he would be Rokan's teacher, who would have his psionic potential realized. Herik's ultimately goal is to have him serve in a coming revolution, but this hasn't come up yet. They spend hours in the aqueducts studying and training. Herik decides that his training needs to be balanced with a physical aspect, which emphasizes denying the self to focus Rokan on all of the ways he could control his body and turn it into a weapon. He sends him into the desert for days at a time to train with a monk, on little water and no food. Thus Rokan's training proceeds, largely ascetic with equal parts honing his martial skills in the desert, and his mind under the city.

One day he comes home to the aqueducts to find his master murdered.... (so, yeah, now he needs something else to do, a purpose, etc.)

If this is roughly agreeable, I can start on the crunch.


sound good!

Dark Archive

Final disclosure: I'm going to have a lengthy absence in July. I imagine other people go on vacations at times too, and posting must absolutely slow down in those times.

Any issue there?


Not to me. We'll come up with an in story reason for your absence then pick up


I'll add experimenting with spell making into my backstory. Ill select his character as my helper monkey and blast them with an experimental spell. They'll disappear in a puff of confetti and they can magically reappear once PaleDim is back ;p


How's everyone doing? Everyone still on for starting on Friday?


I'm good for Friday!


I'd advise everyone to check over your crunch against the conversion document -- it makes a lot of little changes to the base Pathfinder chassis.

Everyone working on back stories?

The first scenario for Legacy of Fire begins with the House Vordon caravan going to Kelmarane, and I think I'm going to convert part of the classic 2e Black Flames module to fill out the trip.


Working on it! And on gear as well... Are you using Athasian currencies and costs, or standard gold pieces, etc.?


Going over some things, one thing came to mind. What are the languages used in this setting. I've scanned some through the conversion doc, but I was hoping for something a little more concrete.


I added a simple backstory at the bottom of the profile, for your consideration!


We're definitely using Athasian currencies.

Languages of Athas

Dark Archive

Vigor Points (d10):

Level 1: 1d10 ⇒ 6
Level 2: 1d10 ⇒ 9
Level 3: 1d10 ⇒ 10

None of these are below half-max+1, so all rolls used.

I didn't see ultimate combat addressing what to do with the favored class bonus hit-point bonus. I would assume that goes to vigor points?

Dark Archive

Athasian Pathfinder Conversion v1.2, page 13:

Unless otherwise noted, Athasian humans possess the same racial traits as standard humans in Pathfinder.

If I understand correctly, humans keep the core rulebook traits and get the additional ones listed there?

Dark Archive

The "Alternative Feat Progression Rules for Single Class Characters" (Pathfinder Alpha) guide lists an alternate set of skills (cool), but does not list the psionic skills (namely, Autohypnosis and Knowledge (psionics)). Surely an oversight?

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