GM MG |
Kekkle 13-
Tannan 10+
Pahleg 10
Skeletons 10-
Preacher Nero 7
Round 5
Ulrich circles around, going to between two bookshelves, in order to fight the skeleton.
Kekkle rushes past the others and the remaining skeleton to find the real enemy. Skeleton's AoO: 1d20 + 6 ⇒ (3) + 6 = 9 Fortunately the skeleton is occupied with the others. Kekkle gets the scholar - or at least something that looks like him - in his field of vision, further ahead. The scholar seems to notice Kekkle, too.
Tannan (The first square provokes too. It's a threatened square that you leave.) finishes the skeleton off. It's destroyed. (You got a move action left.)
Pahleg channels divine sunlight to keep everyone healthy. (I think you got everyone in your area: Kekkle and Ulrich are both behind a bookshelf but within 30 feet of you. Everyone got healed 5 hp.)
Just as Kekkle notices the preacher in the distance, a skeleton runs from around a corner, almost blocking the way. It just reaches Kekkle. (Used a double move.)
The preacher in the distance runs behind a bookshelf, out of Kekkle's view.
Round 6
Kekkle Smoughbon |
Attack Skeleton. Don't have time for a longer post right now but Chill Touch has an additional effect on undead. Saves would be at DC 14
Scimitar: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Chill Touch: 1d6 ⇒ 6
Shortsword: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d6 ⇒ 6
Chill Touch: 1d6 ⇒ 2
Ulrich of Ravensmount |
Ulrich continues pushing through the stacks, searching for the true scholar.
Double move to AD12.
Tannan Valdri |
Round 6
Tannan, after moving, hears combat coming from behind him with the lone skeleton. He yells back,
You guys gone bonehead, or you need my help?!
Delaying to know if Kekkle killed it. If it's not down, I go help, otherwise I go after bonehead maker
GM MG |
Kekkle 13-
Tannan 10+
Pahleg 10
Skeletons 10-
Preacher Nero 7
Round 6
Ulrich moves among the shelves. To his disappointment he notices another skeleton, not far away.
Kekkle destroys his skeleton with a combination of sword and mind magic.
(Coast is clear, Tannan. Pahleg's action?)
Tannan Valdri |
starting from Y12...ending in AB14
Tannan hearing his allies give him the all clear, moves forward and spits another skeleton. He than punches at it hoping to takes it down.
fight def AC 19: 1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 9
damage: 1d4 + 1 ⇒ (1) + 1 = 2
GM MG |
Kekkle 13-
Tannan 10+
Pahleg 10
Skeletons 10-
Preacher Nero 7
Round 6
Tannan (Ah, I got confused there for a second. You had already submitted your action for round six. When you said you delayed, I thought you wanted to cancel your previous action. Kekkle's post was about the other skeleton.) goes around the bookshelf.
Pahleg follows him.
The skeleton Ulrich just noticed approaches him. Claw 1: 1d20 + 6 ⇒ (15) + 6 = 21 Damage: 1d4 + 5 ⇒ (1) + 5 = 6 It gets a surprising wound in.
The scholar in the distance retreats, again, behind a row of bookshelves.
Round 7
Ulrich of Ravensmount |
Ulrich steps forward around the skeleton, swinging his mace. 5 foot step to AD13
Heavy Mace: 1d20 + 5 ⇒ (18) + 5 = 231d8 + 2 ⇒ (1) + 2 = 3
GM MG |
Kekkle 13-
Tannan 10+
Pahleg 10
Skeletons 10-
Preacher Nero 7
Round 7
Ulrich steps forward around the skeleton, swinging his mace. The mace harms the skeleton, but doesn't destroy it.
Kekkle begins to follow after Ulrich, and casts a protective spell on himself.
Tannan figures it's fruitless to chase after illusions, and goes around the bookshelves. To his surprise, he sees another one of the scholars in his path, quite a distance away from the others.
Pahleg moves forward and tries to thrust his spear at the skeleton around the bookshelf corner. The spear hits the bookshelf, but then again it probably wouldn't have worked on the skeleton anyway.
The skeleton, meanwhile, attacks its nearest foe: Ulrich.
Claw 1: 1d20 + 6 ⇒ (5) + 6 = 11
Claw 2: 1d20 + 6 ⇒ (11) + 6 = 17
At times like this, protective armor is a boon.
The party cannot see what the escaping scholar does, but:
The scholar Tannan just ran into casts a spell, steps towards him, and tries to deliver the spell via touch.
Melee touch: 1d20 + 4 ⇒ (11) + 4 = 15
Tannan's Fort: 1d20 + 2 ⇒ (14) + 2 = 16 (Almost.)
The ghoulish touch stops Tannan completely, paralyzing him. (You are paralyzed. I rolled the duration in secret. Let's say you got the chance to tell the others where you went and what you saw.)
Ulrich of Ravensmount |
Would I have heard the spell being cast over there? I'll roll perception...
Perception: 1d20 - 2 ⇒ (2) - 2 = 0
Nope!
"Damned bones!"
Ulrich smashes at the skeleton with his mace.
Heavy Mace: 1d20 + 5 ⇒ (5) + 5 = 101d8 + 2 ⇒ (4) + 2 = 6
But he just takes out a bookshelf.
Ulrich of Ravensmount |
His cleric-sense tingling, Pahleg through the shelves to where he heard Tannan, looking to assist with his faithful spear.
Pahleg double moves to U15 to assist Tannan in the future.
GM MG |
Kekkle 13-
Tannan 10+
Pahleg 10
Skeletons 10-
Preacher Nero 7
Round 8
Ulrich takes a moment to smash one or two books off a bookshelf.
Kekkle doubles back and runs for the junction between several of the bookshelves.
Tannan stands still, paralyzed as he is.
Pahleg goes to co-operate with the party scout, almost sensing a looming danger. Indeed, he sees the paralyzed Tannan, and the preacher.
Undead minds know not rest, not mercy.
Claw 1: 1d20 + 6 ⇒ (8) + 6 = 14
Claw 2: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d4 + 5 ⇒ (4) + 5 = 9 (Ouch.)
A devastating blow hits past Ulrich's shield.
The party cannot see what the escaping scholar does, but:
The version of the preacher that just paralyzed Tannan moves away from Tannan and Pahleg.
Another skeleton emerges from the ground, and its empty eye sockets, lifeless gaze fixates on the helpless Tannan.
Preacher Nero
54 / 54
Round 9
Ulrich of Ravensmount |
Ulrich takes a step out of the skeleton's claw range and downs his estus flask. AE13
Estus: 1d8 + 1 ⇒ (7) + 1 = 8
Ulrich of Ravensmount |
Triage mode, activate!
Pahleg races forward in his heavy scale armor, trying to reach Tannan before he is clawed to death.
Double move to U21 or T21 if he can move diagonally around the bookshelf.
GM MG |
(Oops, never mind. I figured it out. <.<)
Kekkle 13-
Tannan 10+
Pahleg 10
Skeletons 10-
Preacher Nero 7
Round 9
Ulrich backsteps and takes a chug from his Estus Flask.
Kekkle advances in the Librarium. The path to the preacher is clear.
Tannan is paralyzed.
Pahleg (can move diagonally around bookshelves as can everyone else - I never mentioned this but some of you already figured it out) races forward to save Tannan by blocking the skeleton's way.
Just in time, as the skeleton was just about to attack an easy target. It claws Pahleg, instead.
Claw 1: 1d20 + 6 ⇒ (7) + 6 = 13
Claw 2: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Pahleg survives the attack, at least. Healing, at times like this, can be helpful.
The other skeleton, the one near Ulrich, sees one foe.
Claw 1: 1d20 + 6 ⇒ (19) + 6 = 25
Claw 2: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d4 + 5 ⇒ (1) + 5 = 6
Almost all of the healing of Ulrich's Estus Flask is negated. This proves that healing has its uses, and limits.
The preacher that Kekkle is approaching seems to prepare for something. (Readied action.)
The preacher that Pahleg caught a glimpse earlier comes out of hiding, to Pahleg's fright, and shoots an arrow of acid from his bony palm.
Ranged touch, soft cover: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18
Acid damage, Pahleg has resist acid 5...!: 1d6 + 3 - 5 ⇒ (6) + 3 - 5 = 4 (Oof, tough luck! Combined with the 7 damage from the skeleton's claws, that's 11 damage total dealt: Pahleg is at -1 hp.)
Kekkle Smoughbon |
No point pussy-footing around now...
I charge the preacher at AI 21, but before I get to rolling all that stuff, I want to see what readied action is being triggered. My AC is sitting at 22 and I'll spend points parrying if need be (I know you want me to wait till after he posts to post the parry).
Ulrich of Ravensmount |
Ulrich raises his shield against the skeleton and falls back, winding his way through the shelves after hearing the distinct sound of a cleric falling like a ton of bricks.
Withdraw action to AE18.
GM MG |
Kekkle 13-
Tannan 10+
Pahleg 10
Skeletons 10-
Preacher Nero 7
Round 10
Ulrich falls back, escaping the claws of the skeleton.
Kekkle purposely abandons caution, and charges the scholar in front of him. As he gets near his target, the enemy does some bizarre hand movements, and touches Kekkle. (The readied action was: when an enemy is within reach, do ???.) ??? plus ???: 1d20 ⇒ 20
Kekkle remembers the last time this happened: the hand movements are a somatic component to a spell, but no magic is happening. It's likely this one is an illusion as well... Kekkle's Will: 1d20 + 4 + 4 ⇒ (9) + 4 + 4 = 17 ...No, this one might be the real deal.
(Kekkle rolls his dice, but because they likely won't affect these guys' business:)
Tannan starts recovering from his paralysis (at the end of the boss's turn).
Pahleg on the other hand, doesn't have that many good news going for him. Stabilize: 1d20 + 2 - 1 ⇒ (12) + 2 - 1 = 13 He stops bleeding, for now at least.
(Talking is a free action that can be done outside of one's turn.)
The preacher points his elongated, skeletal arm at the unconscious cleric, and gives a command to its skeleton servant. "Show the nonbeliever a true miracle. Kill!"
The skeleton takes its time to kill Pahleg to the best of its ability. It is not a pleasant sight, but the paralyzed Tannan cannot even close his eyes.
Coup de grace. Damage: 2d4 + 10 ⇒ (1, 3) + 10 = 14
YOU DIED
1d6 ⇒ 1
The other skeleton, in turn, chases after Ulrich.
The preacher shoots another arrow of acid, this time at Tannan.
Ranged touch vs AC of, what, 5?: 1d20 + 5 ⇒ (4) + 5 = 9
Acid damage: 1d6 + 3 ⇒ (1) + 3 = 4
Fort: 1d20 + 2 ⇒ (5) + 2 = 7 (You are sickened for 1 round. Didn't bother to roll this rider for Pahleg.)
Corrosive acid burns Tannan's skin a little bit, and makes him a bit nauseous. Fortunately the effects of the paralysis wear off.
Ulrich of Ravensmount |
Ulrich lashes out at the skeleton trailing him, a cold fury rising as death approaches.
Heavy Mace: 1d20 + 5 ⇒ (4) + 5 = 91d8 + 2 ⇒ (7) + 2 = 9
Off balance from his wounds, he just hits the shelf.
Tannan Valdri |
Round 10
Tannan, isn't a complete idiot, and knows that if none of his allies are able to set up flanking, he is utterly useless and he might as well kill himself to save the trouble. He retreats, hoping to make it to Ulrich in time.
presuming map is correct for placement. Double move to AD19
------------------
Round 11
Next round, I will draw my estus flask, and administer to Ulrich in hopes he is able to stay alive a bit longer
estus flask 1 of 2: 1d8 + 1 ⇒ (5) + 1 = 6
GM MG |
(Double checked: Kekkle Smoughbon is still a functional character, unlike some clerics. Need his dice stuff for Round 10 and action for 11.)
(Also, Tannan: you were paralyzed on round 10. It wore off at the end of the preacher's turn. So you can't double move on that round. Or did you mean rounds 11 and 12? And yep, the map seems correct to me.)
GM MG |
Kekkle 13-
Tannan 10+
Pahleg 10
Skeletons 10-
Preacher Nero 7
Round 10
(A few seconds back in time:)
Kekkle plays it safe and, though he suspects the enemy in front of him to be an illusion, he couldn't confirm it. He attempts to parry the touch.
Round 11
Ulrich is wearing out, and tries to lash at the skeleton trailing him.
Kekkle attacks the preacher. Will: 1d20 + 4 + 4 ⇒ (15) + 4 + 4 = 23
(I now realise that I've made a GM error. This image should have stopped moving a few rounds back, and everyone that saw the inanimate illusion should have gotten a Will save. I apologize for this mistake. I don't think this blunder can be cleanly retconned in the players' favor except for this: Kekkle, you can use (let's say) two move actions and one standard action. You saw the preacher doing nothing, and disbelieved it, and went on to do something else. You still have your action(s) for Round 11, as well.)
(I don't think this mistake affected anyone else's play. Tannan and Pahleg were busy with other things, and Ulrich was more concerned with the skeleton than with the possibly-faux boss.)
Tannan retreats to Ulrich.
The skeleton that just murdered Pahleg follows after Tannan.
The other skeleton hits Ulrich.
Claw 1: 1d20 + 6 ⇒ (11) + 6 = 17
Claw 2: 1d20 + 6 ⇒ (5) + 6 = 11
His armor absorbs the damage from the clawing.
The undead scholar approaches, and seems to prepare for something. (Readied action.)
Ulrich of Ravensmount |
Ulrich tries to put down the skeleton attacking him.
Heavy Mace: 1d20 + 5 ⇒ (15) + 5 = 201d8 + 2 ⇒ (2) + 2 = 4
Kekkle Smoughbon |
Kekkle spends his three bonus actions moving 60 ft to V21.
Round 11
Kekkle rounds the corner of a bookshelf to be faced with another Preacher. Undaunted by the previous two images, he assaults this one.
5 ft to V22. Full attack w/TWF against the Preacher
Scimitar: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Shortsword: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d6 ⇒ 6
Round 12
Kekkle continues to lash out with his weapons, hoping to finally end the preacher.
Scimitar: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Shortsword: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d6 ⇒ 4
GM MG |
(Ah, my stupid is showing. My apologies.)
Kekkle 13-
Tannan 10+
Skeletons 10-
Preacher Nero 7
Round 11
Kekkle rounds the corner of a bookshelf and assaults what he believes to be the real enemy. Once again his blade seem to deal damage.
Preacher Nero
48 / 54
(Retconned the boss's action because a target presented itself.)
The undead scholar approaches (moves to his current location and extends his elongated arm at Kekkle.
Touch attack: 1d20 + 5 ⇒ (20) + 5 = 25
conf: 1d20 + 5 ⇒ (11) + 5 = 16 (Oh sh*t son.)
Negative energy damage: 2d8 ⇒ (8, 1) = 9
Kekkle's Will: 1d20 + 4 ⇒ (1) + 4 = 5
(9 damage, and you're shaken for 1 round.)
The enemy catches Kekkle off-guard, not expecting a real counterattack. His grasp chokes Kekkle a bit, and chills his bones scarecrow stuffings.
Round 12
Ulrich tries to put down the skeleton attacking him. Finally, the mace destroys it. There is still the other skeleton to worry about, but that seems to be the last one.
Kekkle, a bit shaken, tries to harm the preacher but fails.
Tannan administers his Estus Flask to Ulrich. (Healed 6 hp.)
The remaining skeleton attacks Tannan. Claw 1: 1d20 + 6 ⇒ (11) + 6 = 17
Claw 2: 1d20 + 6 ⇒ (8) + 6 = 14
(You weren't fighting defensively this round, so that first one hits.)
Damage: 1d4 + 5 ⇒ (4) + 5 = 9
The undead scholar takes a step back, and acid flows from his palm.
Ranged touch attack: 1d20 + 6 ⇒ (9) + 6 = 15
Acid damage: 1d6 + 3 ⇒ (4) + 3 = 7
Kekkle's Fort minus shaken: 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16
(Saved; 7 damage. You're no longer shaken.)
Preacher Nero
48 / 54
Round 13
Ulrich of Ravensmount |
Ulrich closes in on the skeleton attacking Tannan.
"Hold fast, Kekkle! We'll smash his skull in a moment!"
Heavy Mace: 1d8 + 3 ⇒ (8) + 3 = 111d8 + 2 ⇒ (8) + 2 = 10
He swings a powerful but inaccurate blow at the skeleton.
Tannan Valdri |
Round 13, I forgot that since I have 3 ranks in acrobatics, I get a +3 to dodge for fighting defensively
Tannan, takes a punch at the skeleton that just left a nasty gash on his arm.
def cestus, AC 20: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 161d4 + 1 ⇒ (2) + 1 = 3
Kekkle Smoughbon |
Kekkle attempts to parry the negative energy touch attack
Parry: 1d20 + 6 ⇒ (20) + 6 = 26 That was my last parry attempt of this fight, and that touch attack is dee-nyde!
Riposte: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
With a flourish, Kekkle slaps the preachers hand away with the flat of his blade. He grunts when acid splashes across him, but he is determined to move forward and wades through with another series of attacks.
Scimitar: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Shortsword: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 ⇒ 1