summoner)Kobold summoner (master 1 (Pathfinder RPG Advanced Player's Guide 54, Pathfinder RPG Bestiary 183, Pathfinder RPG Ultimate Magic 80)
NE Small humanoid (reptilian)
Init +2; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 12, touch 11, flat-footed 12 (+1 armor, +1 size)
hp 10 (1d8+2)
Fort +1, Ref +0, Will +3; +2 trait bonus vs. charm and compulsion
Resist acid 5
Weaknesses light sensitivity
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Offense
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Speed
Melee quarterstaff -3 (1d4-4)
Summoner Spell-Like Abilities (CL 1st; concentration +5)
9/day—summoning mastery
Summoner (Master Summoner) Spells Known (CL 1st; concentration +5)
1st (2/day)—daze monster (DC 15), lesser rejuvenate eidolon[APG]
0 (at will)—acid splash, detect magic, guidance, read magic
Potion-Cure Light Wounds
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Statistics
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Str 3, Dex 10, Con 12, Int 12, Wis 12, Cha 18
Base Atk +0; CMB -5; CMD 5
Feats Resilient Eidolon[UM]
Traits birthmark, reactionary
Skills Handle Animal +8, Perception +3, Spellcraft +5, Use Magic Device +8; Racial Modifiers +2 Perception
Languages Draconic, Undercommon
SQ lesser eidolon, life link
Combat Gear alchemical grease[APG]; Other Gear haramaki[UC], quarterstaff, backpack, bedroll, belt pouch, exotic pack saddle, flint and steel, mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 119 gp
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Special Abilities
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Birthmark +2 save vs. charm & compulsion
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Lesser Eidolon A master summoner's class level is halved (minimum 1) for the purposes of determining his eidolon's abilities, Hit Dice, evolution pool, and so on.
The eidolon otherwise functions as normal. This ability replaces the summoner's normal eidolon
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Resilient Eidolon When you are knocked unconscious, fall asleep, or are killed, your eidolon remains with you
Summoning Mastery I (9/day) (Sp) You can summon monsters as a spell like ability, maintaining 1 even when Eidolon is summoned.