Mardavig
|
In my mind taking 10 or 20 takes as many minutes.
So I'll give you a 21 in 10 minutes and if you want to wait around another 10 minutes, in a room with perhaps 2 dozen unconscious creatures, that's up to you.
Lorald notices, in passing, that the center alcove on the north wall is a false wall, designed to disguise a passageway.
He looks over the door and finds no traps, and discerns that it is not locked.
| Natalya Artemisa |
Natalya is only too happy to lead the way, nodding at Lorald in passing on finding the hidden door in the first place. Two-handed sword at the ready, she shoves open the door and proceeds down the corridor.
perception if needed: 1d20 + 7 ⇒ (1) + 7 = 8
| Gareth de Lockhart |
Reflex Save
1d20 + 5 ⇒ (2) + 5 = 7
Gareth is still walking forward when he realizes that the others are jumping back from whatever is behind the door.
| Natalya Artemisa |
Ears ringing, Natalya checks around to make sure everyone is still standing and compus mentus.
We should hurry lest that noise rouse the entire nest...
she moves quickly down the corridor in search of the horrid priestess.
hp 28/32
Mardavig
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| Natalya Artemisa |
I'll likely be asleep when it's my turn so will post now!
Presuming she can move to the priestess' side, Natalya will attempt to enhance the priestess' wardrobe with an additional 3 feet of steel sprouting from her torso... ;P
stabbity PA!: 1d20 + 6 ⇒ (15) + 6 = 21
slashing: 2d6 + 9 ⇒ (5, 4) + 9 = 18
If she can't get to the priestess she'll just swing for the nearest mite
| Gareth de Lockhart |
Gareth focuses his magic into his rapier and thrusts into the chest of the nearest foe.
Attack
1d20 + 9 ⇒ (18) + 9 = 27
Crit Roll
1d52 ⇒ 7
Deep Wound - Double damage and target is nauseated for 1 round (Fort negates)
Damage
3d6 ⇒ (3, 6, 6) = 15+2
Mardavig
|
Roll to confirm. Only a 20 auto confirms. Otherwise you guys would all take improved critical and carry around keen scimitars and auto-crit Cthulhu.
Regardless Gareth hits a Mite, and that mite has a very bad day as a result.
Upon seeing you storm into her bedchamber the horrible creature rises up out of the bed, and I mean vertically, she is hovering over the bed. She unleashes a horrifying scream. Everyone make a Will Save or become paralysed with fear, dc 14. But wait, because that was a free action. She then channels negative energy, which won't disuade Natalya, but everyone else make another Will Save, also dc 14, and then take negative energy 2 damage if you fail, or 1 if you succeed.
For what it's worth Garuum fails his first save, but makes his second one.
Then the two mites proceed to stab Gareth.
Despite his injuries (even if he does end up nauseated) he strikes Gareth for 3 damage.
The second one crits. He does 8 damage to Gareth and 5 damage to Gareth armour. That parade armour is not looking so pretty now. It's a tough life being the tip of the spear.
That injured Mite hates Gareth. He hates him so much, think of Gollum as he begins to sputter and curse, his eyes bulge even more than normal, snot begins to drip from his oversized nose, it a horrible sight to see. If Gareth somehow fails a dc 10 will save he will be shaken a result of this display.
Group B you are up!
| Gareth de Lockhart |
1d20 + 9 ⇒ (10) + 9 = 19
Die, you ugly freak!
Updated armor to broken condition and listed new AC
The mites's spears drive into Gareth's armor and gouge his side horribly. The pain of the stabbing drives the sound of the virago's shriek out of his ears and the wave of negativity is merely insult added to injury.
Mardavig
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All this assume Natalya makes her save vs fear, which, since it is mind affecting, shouldn't be that hard. She only needs to roll an 8, which gives her 60% odds
As Natalya passes between the two mites she draws attacks of opportunity from both of these rogues. One is nauseated, both have flank. One rolls crap, the other hits. She takes 10 damage
She moves towards the flying creature (this room is not tall enough for her to fly out of reach). Natalya just hits, but with a greatsword, just is still a lot of steel. Natalya's attack is brutal and bloodies the creature, even though she seems to regenerate some of the wound almost instatly, it's there's something about the damage to which she is resistant.
"You will dream of me!" shrieks the hideous creature.
Valkus, Lorald, Nova Round!
| Lorald Orlovsky |
Lorald fires twin bolts, these darker then his normally seen variety.
Rapid Shot vs Queen: 1d20 + 12 ⇒ (20) + 12 = 321d10 + 3 ⇒ (6) + 3 = 9
Rapid Shot vs Queen: 1d20 + 12 ⇒ (5) + 12 = 171d10 + 3 ⇒ (3) + 3 = 6
Crit (Grazing Hit): 1d52 ⇒ 2
Using Cold Iron bolts sense there were mites around. Btw if she is fey add his favored enemy bonus please, did not sense I am not sure what she is.
Edit- Lorald is a beast. She is stunned for 1 round. xP
| Natalya Artemisa |
Will save: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
Grimacing from the wounds inflicted by the mites as she charged past them, Natalya shrugs off the unsettling shriek of the white-clad thing she swung at and feels almost refeshed as the necromantic energy washes over her. She nods in satisfaction as Lorald's bolts hammer home and knock the thing unconscious.
She takes up a guard position, waiting for the mites to choose life or death.
hp 22/32
| Gareth de Lockhart |
Gareth wants nothing more than to run the mite through but he abates in deference to his companions' offer of quarter. If the villainous creatures do not surrender he will drive his rapier into the nearer one.
Readied action to attack if they move
Note to self: Use an arcane point to make the rapier keen.
Attack roll if needed
1d20 + 11 ⇒ (16) + 11 = 27
Damage if needed
1d6 + 4 ⇒ (4) + 4 = 8
Crit confirmation
1d20 + 11 ⇒ (3) + 11 = 14
Mardavig
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The mites throw down their weapons.
They begin gabbling in their language. throwing up their arms in surrenders. Then they begin putting on a show of how pitiful they are sobbing and crying, rubbing their eyes, with snot running down their faces. They point at the deceased creature, making it plain that they thought very little of her.
| Gareth de Lockhart |
Damn it! I wanted to kill these little bastards!
"Natalya, is the wench on the bed dead or alive?"
"ce facem cu ei?"
Varisian:
"What do we do with them?"
Gareth motions with his sword for the mites to back up, he advances and kicks their spears behind him as he does so.
| Gareth de Lockhart |
Not getting a response, Gareth asks his question again in Taldane (common) "What do we do with them?"
| Natalya Artemisa |
I have no skill with medicine, generally I will keep assaulting something until it is no longer hostile. And has stopped moving. And is usually in multiple pieces...
she peers at the female thing on this 'Morileath' on the bed
heal: 1d20 ⇒ 7
| Gareth de Lockhart |
"I just stab things."
"We have these two miscreants* two to deal with as well as the host of sleepers outside. Hopefully, we can do something other than slaughter them wholesale."
* How they are miscreants for defending their home is something Gareth has not considered.
| Lorald Orlovsky |
Keeping his eye on the mites and his aim steady he speaks.
"First some information about them, their comrades, and this place. Then we can see about coming to some sort of arrangement. They have done nothing wrong so far after all, unless they are related to those that were at war with our kobold friends."
Switching to Aklo.
"Tell me about Lady Morileath, yourselves, this place, and how you all came about being here."
Lorald shares anything they say in case that did not come across. ;)
Mardavig
|
Natalya looks at the dead Lady Morilaeth. Yup, dead.
| Natalya Artemisa |
Nothing wrong so far!? Natalya eyes the ragged wound on her arm, which has now mercifully stopped dripping black ichor and reminding you she isn't entirely human alive normal.
She points to the dead Lady Morilaeth.
My enhanced senses indicate she is stiff, bereft of life, resting in peace or rather pieces.
she smiles at her own humour, showing dangerously pointed teeth to the mites, before intoning a prayer under her breath and seeing what if anything is of value in the room.
detect magic
| Lorald Orlovsky |
Lorald narrows his eyes at the two mites.
"I want the truth, not excuses or the like. Explain yourselves from now to as far back as when you came here and stay on point. If you lie, then cold iron will be your reward."
His crossbow was ready in case they did not take kindly to his words, as well as to point out he was a man of his word.
Mardavig
|
A potion and scroll glow dimly on Lady Morileath's person, but aside from that there doesn't seem to be anything magical in this ancient bedroom.
Lorald is not a very intimidating person, but he gains strong situational bonuses from having killed their mistress.
Now in disgusting tears the two mites fall over themselves to explain.
| Gareth de Lockhart |
"Yes. Minus their weapons, of course" Gareth replies. "I don't fully trust them not to take up arms against us at some later point."
"The sleeping revelers are another problem for us to deal with. If we can disperse them without killing the lot, so be it." He does not add the obvious alternative.
| Natalya Artemisa |
Hearing that the mites are to be spared, Natalya gathers the magic items from the priestess, stashing them in her pack for now until the group can get them identified.
Disarming them is a good idea, could you also ask them where the priestess hid her treasure? And if there is anything else down here of interest?
She follows the group, confiscating weapons from the slumbering fey and throwing them in a sack she carries around for the purpose, looking as menacing as possible.
| Valkus Lebeda |
Valkus examines the dead body, taking time to appreciate Lorald's handiwork. "Nice shot."
As Natalya disarms the sleeping fey, Valkus follows, secretly hoping she would accidentally wake one so he could ask about the party. He even goes so far as to nudge one with his foot.
Mardavig
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As she is looting the corpse Natalya finds that the priestess had some other valuable, non-magical gear. A mwk breastplate decorate with filligreed elven vine pattern, a mwk buckler, dagger, mwk longbow, 20 arrows, cold iron rapier, antitoxin, blackened silver holy symbol of Lamashtu, she was wearing noblewoman's robes, 4 parchment pages filled with Lamashtu holy scripts, a silver necklace, silver ring bearing Lamashtu's holy symbol and a spell component pouch.
As you are disarming the revelers none of them seem to mind or pay much attention. They are all hungover and seemingly under the effects of some drug, as those who do wake seem dreamily euphoric, with wildly dilating pupils.
The mites all carry daggers and darts. You take 20 daggers and 100 darts off of them. The 30 or so Derro's all carry short swords, repeating light crossbows with a forest of poisoned bolts.
There's also a lot of gold spilled about. It seems that Lady Morileath had raided Bactrophan's ancient treasury and was distributing gold coins stamped with the image of a frog to her followers in order to keep them loyal. Once you round up all the cash laying around you have 6020 gp
The feast seems to have consisted of nauseating fungal concoctions, the same you found so unpleasant in the kitchen upstairs. The cups all seem to be filled with a black liquor that stinks of fungus. Anyone trying to remove the cups ends up in a tug or war with a Mite or a Derro who tried vainly to pull it towards their lips, greedily drinking like a drunken, fungus addled baby.
| Gareth de Lockhart |
In any instance where a sleeper fights for the cup Gareth will let him or her drink it. All the better to continue the inebriation and incapacitation, in his opinion.
"Valkus, even you never reached this level of dissipation. Not lately, anyway" Gareth says with a friendly grin.