Kings patron - Orlovsky

Game Master Mardavig

Team fancy pants


801 to 850 of 1,181 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Lantern Lodge

In my mind taking 10 or 20 takes as many minutes.

So I'll give you a 21 in 10 minutes and if you want to wait around another 10 minutes, in a room with perhaps 2 dozen unconscious creatures, that's up to you.

Lorald notices, in passing, that the center alcove on the north wall is a false wall, designed to disguise a passageway.

He looks over the door and finds no traps, and discerns that it is not locked.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Lorald silently signals to the others what he has discovered. Leaving the way open for someone more inclined to close quarters to lead the way in.


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

Natalya is only too happy to lead the way, nodding at Lorald in passing on finding the hidden door in the first place. Two-handed sword at the ready, she shoves open the door and proceeds down the corridor.

perception if needed: 1d20 + 7 ⇒ (1) + 7 = 8

Lantern Lodge

Natalya is opening the door behind the throne.

Everyone withing 5 feet of her make a Ref save. That's the six squares adjacent to the door.


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

*mutter mutter* he said it looked safe! *mutter* ;)

ref save: 1d20 + 5 ⇒ (15) + 5 = 20


Male Human Magus 5 HP 22/43 | AC 14 FF 11 T 13 | Saves +6/+5/+3 | Init +8 | Percep +3

Reflex Save
1d20 + 5 ⇒ (2) + 5 = 7

Gareth is still walking forward when he realizes that the others are jumping back from whatever is behind the door.

Lantern Lodge

DC 16. 9 sonic damage for those who fail, 4 for those who succeed.


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

Ears ringing, Natalya checks around to make sure everyone is still standing and compus mentus.

We should hurry lest that noise rouse the entire nest...

she moves quickly down the corridor in search of the horrid priestess.

hp 28/32

Lantern Lodge

On the other side of the door is an ancient and disused bedroom. Dust and cobwebs lie everywhere, although the place is strangely free of fungi. Directly in front of the door is alarge bed, the bedding mostly rotten with age and mold. Lying in the bed, now very much up and awake, is the preistess of Lamashtu. Flanking her at either side are her two mite guards.

Initiative

  • Group A: Gareth de Lockhart
  • Our Mysterious lady and her companions
  • Group B: Valkus, Marlani, Natalya, Lorald, Garuum

    Gareth you are up!


  • Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
    skills:
    Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

    I'll likely be asleep when it's my turn so will post now!

    Presuming she can move to the priestess' side, Natalya will attempt to enhance the priestess' wardrobe with an additional 3 feet of steel sprouting from her torso... ;P

    stabbity PA!: 1d20 + 6 ⇒ (15) + 6 = 21
    slashing: 2d6 + 9 ⇒ (5, 4) + 9 = 18

    If she can't get to the priestess she'll just swing for the nearest mite


    Male Human Magus 5 HP 22/43 | AC 14 FF 11 T 13 | Saves +6/+5/+3 | Init +8 | Percep +3

    Gareth focuses his magic into his rapier and thrusts into the chest of the nearest foe.

    Attack
    1d20 + 9 ⇒ (18) + 9 = 27

    Crit Roll
    1d52 ⇒ 7
    Deep Wound - Double damage and target is nauseated for 1 round (Fort negates)

    Damage
    3d6 ⇒ (3, 6, 6) = 15+2

    Lantern Lodge

    Roll to confirm. Only a 20 auto confirms. Otherwise you guys would all take improved critical and carry around keen scimitars and auto-crit Cthulhu.

    Regardless Gareth hits a Mite, and that mite has a very bad day as a result.

    Upon seeing you storm into her bedchamber the horrible creature rises up out of the bed, and I mean vertically, she is hovering over the bed. She unleashes a horrifying scream. Everyone make a Will Save or become paralysed with fear, dc 14. But wait, because that was a free action. She then channels negative energy, which won't disuade Natalya, but everyone else make another Will Save, also dc 14, and then take negative energy 2 damage if you fail, or 1 if you succeed.

    For what it's worth Garuum fails his first save, but makes his second one.

    Then the two mites proceed to stab Gareth.

    Despite his injuries (even if he does end up nauseated) he strikes Gareth for 3 damage.

    The second one crits. He does 8 damage to Gareth and 5 damage to Gareth armour. That parade armour is not looking so pretty now. It's a tough life being the tip of the spear.

    That injured Mite hates Gareth. He hates him so much, think of Gollum as he begins to sputter and curse, his eyes bulge even more than normal, snot begins to drip from his oversized nose, it a horrible sight to see. If Gareth somehow fails a dc 10 will save he will be shaken a result of this display.

    Group B you are up!


    Male Human Magus 5 HP 22/43 | AC 14 FF 11 T 13 | Saves +6/+5/+3 | Init +8 | Percep +3

    1d20 + 9 ⇒ (10) + 9 = 19
    Die, you ugly freak!

    Updated armor to broken condition and listed new AC

    The mites's spears drive into Gareth's armor and gouge his side horribly. The pain of the stabbing drives the sound of the virago's shriek out of his ears and the wave of negativity is merely insult added to injury.


    Male Half Elf Fighter Crossbowman 4/ Ranger 1

    Will: 1d20 + 3 ⇒ (14) + 3 = 17
    Will: 1d20 + 3 ⇒ (11) + 3 = 14

    Short on time at the moment. Will post action later. Remember he has a +1 to fear effects and +2 to enchantment effects.

    Lantern Lodge

    The crit confirms, Gareth bloodies and nauseates the little creep.

    Looks like you made your saves Lorald, so you are free to fire away. The throne is not so tall that you cannot shoot over, directly into the room.


    Female Human Bard 5

    (Sorry catching up)

    At the entrance:
    Reflex: 1d20 + 7 ⇒ (19) + 7 = 26

    Vs Fear:
    Will: 1d20 + 3 ⇒ (19) + 3 = 22

    Vs Channel:
    Will: 1d20 + 3 ⇒ (8) + 3 = 11

    Lantern Lodge

    Marlani, dodges the sounds blast, dodges the fear, stumbles on the channel, but that's not that serious.

    Maybe throw up a little inspire courage for your pals?


    Female Human Bard 5

    Marlani will begin inspiring courage (at +2 now!), and will try and move somewhere with cover and at least 10' away/behind from the other party members. She has her bow ready.

    Lantern Lodge

    All this assume Natalya makes her save vs fear, which, since it is mind affecting, shouldn't be that hard. She only needs to roll an 8, which gives her 60% odds

    As Natalya passes between the two mites she draws attacks of opportunity from both of these rogues. One is nauseated, both have flank. One rolls crap, the other hits. She takes 10 damage

    She moves towards the flying creature (this room is not tall enough for her to fly out of reach). Natalya just hits, but with a greatsword, just is still a lot of steel. Natalya's attack is brutal and bloodies the creature, even though she seems to regenerate some of the wound almost instatly, it's there's something about the damage to which she is resistant.

    "You will dream of me!" shrieks the hideous creature.

    Valkus, Lorald, Nova Round!


    Female Human Bard 5

    Don't forget: +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.

    Lantern Lodge

    That is true, and a timely reminder, I will then remind everyone the fear effect was started before Marlani began her inspirational pep talk, and so the Inspire Courage only applies on subsequent saves.


    Male Half Elf Fighter Crossbowman 4/ Ranger 1

    Lorald fires twin bolts, these darker then his normally seen variety.

    Rapid Shot vs Queen: 1d20 + 12 ⇒ (20) + 12 = 321d10 + 3 ⇒ (6) + 3 = 9
    Rapid Shot vs Queen: 1d20 + 12 ⇒ (5) + 12 = 171d10 + 3 ⇒ (3) + 3 = 6
    Crit (Grazing Hit): 1d52 ⇒ 2

    Using Cold Iron bolts sense there were mites around. Btw if she is fey add his favored enemy bonus please, did not sense I am not sure what she is.

    Edit- Lorald is a beast. She is stunned for 1 round. xP

    Lantern Lodge

    Rolls d52 for the Crit.


    Male Half Elf Fighter Crossbowman 4/ Ranger 1

    Points up. ;D

    Lantern Lodge

    So Lorald fires his bolt and it grazes the creature. She falls to the bed, motionsless, black blood pooling in the wounds.

    The two mites look at each other, uncertain about what to do.

    Aklo:
    "What do we do now?"


    Male Half Elf Fighter Crossbowman 4/ Ranger 1

    Lorald was already reloaded and responds in Aklo.

    Aklo:
    "I would suggest you surrender. Or take your chances with my bolts."

    To his companions.

    "I offered surrender. Be prepared for a refusal."

    He is ready to shot at any hostile action.


    Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
    skills:
    Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

    Will save: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17

    Grimacing from the wounds inflicted by the mites as she charged past them, Natalya shrugs off the unsettling shriek of the white-clad thing she swung at and feels almost refeshed as the necromantic energy washes over her. She nods in satisfaction as Lorald's bolts hammer home and knock the thing unconscious.

    She takes up a guard position, waiting for the mites to choose life or death.

    hp 22/32

    Lantern Lodge

    The mites seem unconvinced, hesitant.

    Round 2.

    Gareth you are up.


    Male Human Magus 5 HP 22/43 | AC 14 FF 11 T 13 | Saves +6/+5/+3 | Init +8 | Percep +3

    Gareth wants nothing more than to run the mite through but he abates in deference to his companions' offer of quarter. If the villainous creatures do not surrender he will drive his rapier into the nearer one.

    Readied action to attack if they move

    Note to self: Use an arcane point to make the rapier keen.

    Attack roll if needed
    1d20 + 11 ⇒ (16) + 11 = 27

    Damage if needed
    1d6 + 4 ⇒ (4) + 4 = 8

    Crit confirmation
    1d20 + 11 ⇒ (3) + 11 = 14

    Lantern Lodge

    The mites throw down their weapons.

    Aklo:
    "We surrender! We surrender! Don't kill us Masters we only did as Lady Morileath forced us to! She was cruel and evil and haunted the dreams of her enemies."

    They begin gabbling in their language. throwing up their arms in surrenders. Then they begin putting on a show of how pitiful they are sobbing and crying, rubbing their eyes, with snot running down their faces. They point at the deceased creature, making it plain that they thought very little of her.


    Male Human Magus 5 HP 22/43 | AC 14 FF 11 T 13 | Saves +6/+5/+3 | Init +8 | Percep +3

    Damn it! I wanted to kill these little bastards!

    "Natalya, is the wench on the bed dead or alive?"

    "ce facem cu ei?"

    Varisian:

    Spoiler:

    "What do we do with them?"

    Gareth motions with his sword for the mites to back up, he advances and kicks their spears behind him as he does so.

    Lantern Lodge

    Heal check to examine the creature.


    Male Half Elf Fighter Crossbowman 4/ Ranger 1

    Who else knows Varisian? Cause I don't.


    Male Human Magus 5 HP 22/43 | AC 14 FF 11 T 13 | Saves +6/+5/+3 | Init +8 | Percep +3

    Not getting a response, Gareth asks his question again in Taldane (common) "What do we do with them?"


    Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
    skills:
    Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

    I have no skill with medicine, generally I will keep assaulting something until it is no longer hostile. And has stopped moving. And is usually in multiple pieces...

    she peers at the female thing on this 'Morileath' on the bed

    heal: 1d20 ⇒ 7


    Male Human Magus 5 HP 22/43 | AC 14 FF 11 T 13 | Saves +6/+5/+3 | Init +8 | Percep +3

    "I just stab things."

    "We have these two miscreants* two to deal with as well as the host of sleepers outside. Hopefully, we can do something other than slaughter them wholesale."

    * How they are miscreants for defending their home is something Gareth has not considered.


    Male Half Elf Fighter Crossbowman 4/ Ranger 1

    Keeping his eye on the mites and his aim steady he speaks.

    "First some information about them, their comrades, and this place. Then we can see about coming to some sort of arrangement. They have done nothing wrong so far after all, unless they are related to those that were at war with our kobold friends."

    Switching to Aklo.

    Aklo:

    "Tell me about Lady Morileath, yourselves, this place, and how you all came about being here."

    Lorald shares anything they say in case that did not come across. ;)

    Lantern Lodge

    Natalya looks at the dead Lady Morilaeth. Yup, dead.

    Aklo:
    The mites begin to grovel and whine. Explaining how Lady Morileath was evil and made them do evil things. Which, they insist, they would never have done without her urging. They say she haunted the dreams of any that dared oppose her and fed them all the "black soup" so they would obey her every word. They don't really stick to one topic for very long and they tend to get mixed up and interrupt one another. They seem more keen on making excuses and telling you what they think you want to hear than actually answering your questions. It would be suspicious if they weren't so clearly bad at it.


    Male Half Elf Fighter Crossbowman 4/ Ranger 1

    Your making it hard for me not to be a mass murderer. Just saying. xD


    Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
    skills:
    Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

    Nothing wrong so far!? Natalya eyes the ragged wound on her arm, which has now mercifully stopped dripping black ichor and reminding you she isn't entirely human alive normal.

    She points to the dead Lady Morilaeth.

    My enhanced senses indicate she is stiff, bereft of life, resting in peace or rather pieces.

    she smiles at her own humour, showing dangerously pointed teeth to the mites, before intoning a prayer under her breath and seeing what if anything is of value in the room.

    detect magic


    Male Half Elf Fighter Crossbowman 4/ Ranger 1

    Lorald narrows his eyes at the two mites.

    Aklo:

    "I want the truth, not excuses or the like. Explain yourselves from now to as far back as when you came here and stay on point. If you lie, then cold iron will be your reward."

    His crossbow was ready in case they did not take kindly to his words, as well as to point out he was a man of his word.

    Lantern Lodge

    A potion and scroll glow dimly on Lady Morileath's person, but aside from that there doesn't seem to be anything magical in this ancient bedroom.

    Lorald is not a very intimidating person, but he gains strong situational bonuses from having killed their mistress.

    Now in disgusting tears the two mites fall over themselves to explain.

    aklo:
    Though it takes a while to get the whole story, they eventually explain that they lived deep below and were brought here by the evil Lady Morileath. She had stated that she wanted a court worthy of her beauty, and so she had summoned Derros and Mites to participated in her grand revels, here in the ancient ballroom of the Boggard wizard. They claim to have hated every minute of it and want only to go home.


    Male Half Elf Fighter Crossbowman 4/ Ranger 1

    Once Lorald translates.

    "I say we give them what they want. Send them on their way and cave in the door behind them."


    Male Human Magus 5 HP 22/43 | AC 14 FF 11 T 13 | Saves +6/+5/+3 | Init +8 | Percep +3

    "Yes. Minus their weapons, of course" Gareth replies. "I don't fully trust them not to take up arms against us at some later point."

    "The sleeping revelers are another problem for us to deal with. If we can disperse them without killing the lot, so be it." He does not add the obvious alternative.


    Male Half Elf Fighter Crossbowman 4/ Ranger 1

    "We have our two friends here tell the rest what's going on. At least those that wake up while we are disarming them as well."


    Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
    skills:
    Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

    Hearing that the mites are to be spared, Natalya gathers the magic items from the priestess, stashing them in her pack for now until the group can get them identified.

    Disarming them is a good idea, could you also ask them where the priestess hid her treasure? And if there is anything else down here of interest?

    She follows the group, confiscating weapons from the slumbering fey and throwing them in a sack she carries around for the purpose, looking as menacing as possible.


    Male Half Elf Fighter Crossbowman 4/ Ranger 1

    Lorald automatically translates anything non provoking. ;)


    Male Human (Taldan) Bard 1

    Valkus examines the dead body, taking time to appreciate Lorald's handiwork. "Nice shot."

    As Natalya disarms the sleeping fey, Valkus follows, secretly hoping she would accidentally wake one so he could ask about the party. He even goes so far as to nudge one with his foot.

    Lantern Lodge

    As she is looting the corpse Natalya finds that the priestess had some other valuable, non-magical gear. A mwk breastplate decorate with filligreed elven vine pattern, a mwk buckler, dagger, mwk longbow, 20 arrows, cold iron rapier, antitoxin, blackened silver holy symbol of Lamashtu, she was wearing noblewoman's robes, 4 parchment pages filled with Lamashtu holy scripts, a silver necklace, silver ring bearing Lamashtu's holy symbol and a spell component pouch.

    As you are disarming the revelers none of them seem to mind or pay much attention. They are all hungover and seemingly under the effects of some drug, as those who do wake seem dreamily euphoric, with wildly dilating pupils.

    The mites all carry daggers and darts. You take 20 daggers and 100 darts off of them. The 30 or so Derro's all carry short swords, repeating light crossbows with a forest of poisoned bolts.

    There's also a lot of gold spilled about. It seems that Lady Morileath had raided Bactrophan's ancient treasury and was distributing gold coins stamped with the image of a frog to her followers in order to keep them loyal. Once you round up all the cash laying around you have 6020 gp

    The feast seems to have consisted of nauseating fungal concoctions, the same you found so unpleasant in the kitchen upstairs. The cups all seem to be filled with a black liquor that stinks of fungus. Anyone trying to remove the cups ends up in a tug or war with a Mite or a Derro who tried vainly to pull it towards their lips, greedily drinking like a drunken, fungus addled baby.


    Male Human Magus 5 HP 22/43 | AC 14 FF 11 T 13 | Saves +6/+5/+3 | Init +8 | Percep +3

    In any instance where a sleeper fights for the cup Gareth will let him or her drink it. All the better to continue the inebriation and incapacitation, in his opinion.

    "Valkus, even you never reached this level of dissipation. Not lately, anyway" Gareth says with a friendly grin.

    801 to 850 of 1,181 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / Team Orlovsky / Lodovka All Messageboards

    Want to post a reply? Sign in.