Kingmaker: The Stolen Lands [Gestalt]

Game Master Æroden

Progress of Exploration, Map.

NPCs...

Loot

Kingdom Stats

Here is the battle map.


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DM notes:
3d20 ⇒ (17, 20, 20) = 57
B, books, 3 MC weapons, secret door-alchemist lab to cure hides, more books
V, cave with 3 chests of coins

Krazok's group continues searching more along the line of the lake and only finds a few abandoned hovels.

PerceptionDC 15:
Most of the hovels possessions have been taking by the previous residents. Though in one you see a dirt covered metal statue, only the reflection of the sun on it caught your eye. In another hovel you see a clay pitcher. The last object you find is a silver fork.

Blienka's group finds an abandoned lodge.

Survival DC 15:
Boot tracks lead in and out of the lodge but it has not been in use for years except the occasional Hunter.

Perception DC 20 in lodge:
You find a secret hatch to an underground lab.

Valisia's group finds several caves near each other.

Survival DC 5:
Boot tracks lead in and out of the caves.

Survival DC 15:
The boot tracks that lead in and out of the caves seem rather recent, within the last few days.


Male Half-Orc Cleric of Gorum / 3rd

Survival: 1d20 + 3 ⇒ (11) + 3 = 14

Perception: 1d20 + 3 ⇒ (8) + 3 = 11

Looking from the structure their group happened across to his peers, Fritz offered a summary: "Nobody's been here in a long time, I bet. Nothing special - door to a basement, wooden fixings. Good shelter if the weather gets rough though."

That nobody seemed to be about or had been for some time was an indicator to the warrior greater threats pushed-away the smallfolk. "Would the bandits have been fearsome enough to scare the owners away?"


Eidolon:
Eidolon: Kezelia 11/11 hp, Perception: +4 Init: +1
Female Aasimar Cleric 3/Summoner 3(Master Summoner) || HP: 32/32, AC: 20 T: 15 FF: 16 Perception +7, Darkvision 60 ft., Initiative: +4/+6, Fort +5 Ref +5 Will +7, CMB: 0, CMD: 15, Speed: 30 || Spell Resistance: 11

"Hey look over here, caves."

Survival: 1d20 + 4 ⇒ (17) + 4 = 21

"It appears there are recent boot tracks leading in and out of them. These cannot be more than a few days old. Lets proceed cautiously."

"Would anyone like to sneak in? I can be pretty stealthy if I want to be, but maybe either of you two are also stealthy?"


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Per: 1d20 + 9 ⇒ (14) + 9 = 23

Huh, a few trinkets in here though. Should let us maybe eventually buy some thing that isn't frog meat hey? Jenya grins as she retrieves the left over bits and pieces of what used to be people's lives. Maybe people can live here again some day.

Ready to move on.


HP: 48/48, AC: 18:16:13 CMD: 24 Saves: 7:8:7 Init: +4 Skills:Acro: +9 Dip +11, Per: +8, Sense +2, Stealth +9

Valisia, Selena, Aurora Group

survival: 1d20 + 7 ⇒ (9) + 7 = 16

"Your right about the tracks, question is did our forerunner want to move about quietly or was he being more casual about going in and out of the cave."

"Now I don't mind going into the cave to check it."


perception: 1d20 + 15 ⇒ (10) + 15 = 25
"I wonder what caused the people here to leave" Albinius muses out loud as he brushes dirt off the statue found in one of the huts.

Also ready to move on if the identity of the statue is not relevent

The Exchange

Female Human(Taldan) Monk(Monk of the Lotus/Ki Mystic)/2 - Shaman(Speaker of the Past)/1 - HP: 30/30; AC20, T20; FF16; CMD23; F+7,R+7,W+12; Per +10; Init +3

Perception: 1d20 + 10 ⇒ (10) + 10 = 20
Survival: 1d20 + 9 ⇒ (8) + 9 = 17

Blienka shakes her head at Fritz's comment:
Might want to look close. Does not appear to have been used in a while, but these tracks show that someone has been going in and out. She points at the tracks.

After examining the tracks, Blienka follows them into the old lodge and after carefully inspecting the floor, points to a small latch hidden beneath some poorly pushed together dirt.
Seems there is something concealed here. Might as well see what it is.

With that, she carefully pulls up the hatch to see what is hidden beneath.
Looks like some type of a lab. Wonder who has been here, and why it is hidden in this old shack in the woods.


Male Half-Orc Cleric of Gorum / 3rd

Grateful Blienka spotted the tracks and other details, Fritz nodded his head in silent thanks.

"Let's take a look. I'm no alchemist, but maybe we can find someone who is."

Descending into the lab and taking a look around.

Perception: 1d20 + 3 ⇒ (4) + 3 = 7


Male Human Paladin(Divine Hunter - Oath of Vengence)/Bard lv 4: max hp 36/36, Ranged: +8 rapid shot; init +7, perc 12, F 11 R 14 W 11, AC 19, ff 14, t 14

Krafnik nods to the cleric and the leader of the group readying his bow and a sharpened arrow and covering until they reach the bottom upon which he too will descend and then be at the ready. If required he will cast dancing lights


Male Half-Orc Cleric of Gorum / 3rd
Blienka wrote:


With that, she carefully pulls up the hatch to see what is hidden beneath.
Looks like some type of a lab. Wonder who has been here, and why it is hidden in this old shack in the woods.

"You haven't seen any alchemists or the like in these parts? Can't say I ran into anyone of the sort on my way here."


HP: 48/48, AC: 18:16:13 CMD: 24 Saves: 7:8:7 Init: +4 Skills:Acro: +9 Dip +11, Per: +8, Sense +2, Stealth +9

Valisia, Selena, Aurora Group

After the moment of silence Aurora adds
"Looks like, I'm the one who's going in"

She gets off her horse and makes her way into the cave as quietly as she can.
Stealth: 1d20 + 9 ⇒ (12) + 9 = 21
Perception: 1d20 + 8 ⇒ (12) + 8 = 20


Eidolon:
Eidolon: Kezelia 11/11 hp, Perception: +4 Init: +1
Female Aasimar Cleric 3/Summoner 3(Master Summoner) || HP: 32/32, AC: 20 T: 15 FF: 16 Perception +7, Darkvision 60 ft., Initiative: +4/+6, Fort +5 Ref +5 Will +7, CMB: 0, CMD: 15, Speed: 30 || Spell Resistance: 11

Valisia, Selena, Aurora Group

"Good luck."


The metal statue looks to be of an elf and could be made of silver. Add the items to your inventory if you wish.

Aurora:

You head into the cave and soon find a stash of 3 chests. Two of them have basic locks on them and the third is tied with rope shut.

With a quick inspection and untying of the rope you find the chest to be filled with coins. The other two sound like they are filled with coins as well if you lift them.

Down in the lab, there seems to be an alchemist lab of all sorts of glass tubes and tubing. There appears to be several potion vials at the end of the contraption not even with a cork in them. As if it was set up to create them but left to finish on its own. There are notes here and there as well as several books on basic alchemy. Extra potion vials are on some selves with other glass filled beakers of animal parts. Scetches are on the walls and many quills are around with ink vials.

---------

The three groups likely finish with their explorations and meet up towards the bottom of the hex they explored. It will be about an hour before noon.


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

"Greetings, do you have any findings to report?" Krazok asks.

Once the other two groups have offered up what they found, he says, "We found an occupied hovel, that might be good that we all inspect together. Also some abandoned huts, with that statue within."


Male shocker lizard?

Then the little green and yellow blur of the lizard Sly enters into the glade. He slows down enough for the group to see him properly as he gets close to Krazok. He is carrying a scepter with a neon green flame atop of it.

The Exchange

Female Human(Taldan) Monk(Monk of the Lotus/Ki Mystic)/2 - Shaman(Speaker of the Past)/1 - HP: 30/30; AC20, T20; FF16; CMD23; F+7,R+7,W+12; Per +10; Init +3

Blienka looks to the others.
We found was appears to be an alchemists laboratory, strange out here in the middle of nowhere. Even stranger, it looks like it was used relatively recently, so I wonder if we fight have some alchemist around here.

If anything can be taken, Blienka will take it, but does not want to break anything before someone with alchemy skills arrives.


HP: 48/48, AC: 18:16:13 CMD: 24 Saves: 7:8:7 Init: +4 Skills:Acro: +9 Dip +11, Per: +8, Sense +2, Stealth +9

Valisia, Selena, Aurora Group

Aurora goes back to the group informing them of the find.
"There are three chests in the cave, two with locks and one tied shut with a rope."


Male Human Paladin(Divine Hunter - Oath of Vengence)/Bard lv 4: max hp 36/36, Ranged: +8 rapid shot; init +7, perc 12, F 11 R 14 W 11, AC 19, ff 14, t 14

Krafnik will report back to the group about the alchemist cave and say that we could use an alchemist to gather up what ever is valuable. Why dont we as a group gather that, then the chests, and last the possible fight?


NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5

Albinius' eyes light up at the mention of the laboratory;

"An alchemist's laboratory you say? I know a little of the art myself. I would be very much interested in having a look at what you found."


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

I know a bit myself. Grew up in an alchemist's shop. Let's go there and then we'll head to the chests, then to the final place.


Eidolon:
Eidolon: Kezelia 11/11 hp, Perception: +4 Init: +1
Female Aasimar Cleric 3/Summoner 3(Master Summoner) || HP: 32/32, AC: 20 T: 15 FF: 16 Perception +7, Darkvision 60 ft., Initiative: +4/+6, Fort +5 Ref +5 Will +7, CMB: 0, CMD: 15, Speed: 30 || Spell Resistance: 11

Valisia, Selena, Aurora Group

"Let's haul those out there and take them back."

Kezelia can help, and we can put the chests on the horses.


Male Half-Orc Cleric of Gorum / 3rd
Albinius Ap Medvyed wrote:

Albinius' eyes light up at the mention of the laboratory;

"An alchemist's laboratory you say? I know a little of the art myself. I would be very much interested in having a look at what you found."

Though Fritz recognized the value of the alchemy lab, he could decipher little of the esoteric writings. Also, he had no desire to taste potential poisons.

"Good on you to make some sense of it, Albinius. Blienka is right; whole place looked like people picked up and went one day. Urgently." The priest looked to Krazok. "Would those people have had word of the power shift here? Maybe they fled to the hovel you mentioned. I wouldn't mind checking it out."

He helped clarify the location of the lab to Albinius so he could surely arrive at the right spot before letting his mind wander. Maybe there are some stragglers about who resent our occupancy.


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Valisia, Selena, Aurora

She helps collecting and securing the chests, one to each horse and offering to help Kezelia carry the third.


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

With no one stopping the small lizard or going after the scepter... He puts his hand down and picks up the little lizard. He takes the scepter with his free hand and puts it in his belt before picking up the bloody axe again. Then he puts the little lizard on his shoulder and pats his head a few times as he whispers, "Thank you Sly, may you ever be prosperous and I will make sure you always get some pretties."

"With the chests already collected, here we can put the third one on my Axebeak, let's go check out the alchemy place then the smokey hut." Krazok agrees with what most have already been saying.


The group moves out, heading straight for the location of the hidden alchemy shop following Blienka's group to the site.

Alchemy DC 12:
You believe that there are many different objects that could be salvaged from this laboratory. As a whole it might be worth about 2,000 gp though with its size you would not be able to transport it.

Alchemy DC 17:
The notes seem to be focused on mutagens to transform into even greater forms. The potions under the contraption are likely bull str, bear's endurance, and cat's grace.

Alchemy DC 20:
The fourth and fifth potions are animal aspect potions. The duration for any of the potions are in hours in stead of minutes.

Alchemy DC 23:
You find a secret recipe within one of the texts... Pick one. Also you find a secret to get a greater mutagen at a level sooner. Or!!!You can unlock your gestalt class.
It would be very experimental to drink more than one potion, it could be dangerous and disastrous!

________________________________

Then once the alchemy lab is put behind you...to the smokey hut:

A dilapidated mud-brick hut squats atop a small hummock in the middle of a fetid marsh, a thin tendril of bluish smoke trickling through a gaping hole in its moss covered roof. A wooden fence surrounding the perimeter of the mound is festooned with crude fetishes crafted out of sticks, feathers, and animal bones. A lone crow caws noisily from the top of a nearby cypress tree.

The hut is a simple, one-roomed affair; it’s only about 20 feet in diameter with a dirt floor and thatched roof.

The region around the hut is an 80 foot diameter area of solid ground, thick with bog grass and dotted with small cattail-clogged pools. This solid region is surrounded by a waist-high wooden fence, in which a single gate hangs askew. A fist sized rusted iron bell hangs from a hairy length of rope tied to a crooked post next to the gate. A scarecrow appears to be propped up midway between the gate and the door to the hut.

K Local DC 18:
You are pretty sure this is the home of Old Beldame.
Most of the denizens of the southern Greenbelt believe the old woman to be a hag and call her the Swamp Witch, believing that she sold her soul to a demon or devil for malign powers. Any time a child goes missing, the Swamp Witch is blamed, and her legend is commonly used to scare said children into behaving well or finishing their suppers.

K Local DC 28:
You know the rumors to be false. She just likes her privacy and a sorcerer or some kind of arcane user. Have fun with the info if you wish. You likely have met her once. You also know to announce their presence before entering the gate.


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

Once at the old lodge Krazok checks out the area waiting for those who wish to check it out get done. If it takes more than 15 minutes, which it likely would as some might pour over the books and notes, he takes the chest off his Axebeak and begins to sort through the coins in the chest.


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Selena joins Krazok in waiting for the others to be done.


Male shocker lizard?

The Sly walks around, and climbs down with the ones looking through the lab, he stands near most of them... each of you can feel a charge of static at one time or another when the little lizard is near you.


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Alchemy: 1d20 + 5 ⇒ (18) + 5 = 23

Well lookit that. Whoever was here was some heavy duty tinkerer

Go ahead and unspoiler


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

I think this stuff is more your style Albinus? Though I'd like to take one of those cat's graces if nobody minds


Male Human Paladin(Divine Hunter - Oath of Vengence)/Bard lv 4: max hp 36/36, Ranged: +8 rapid shot; init +7, perc 12, F 11 R 14 W 11, AC 19, ff 14, t 14

Krafnik nods and says good find, let's try the chests. Do we have someone strong with locks and traps?


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

I'm alright with it, but... don't have any tools on me for that stuff. Was busy fighting bandits not acting like them recently Jenya grins.
+6 disable device


Male Half-Orc Cleric of Gorum / 3rd

Not a fan of swamps, Fritz held his discontent with the location internally. Never know where you have good footing, can't take a cart through 'em easily, and they stick to hell too. This didn't stop him from attending, though his face showed his displeasure.

"I've got to say - if these are the sorts of bandits you dealt with," the priest began, gesturing towards the hovel, "it's not a surprise you drove them out so quickly."


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Just sayin' I don't have the tools of the thievin' trade Fritz. Though I 'm alright at using 'em if someone else has got them.

Don't have thieve's tools


NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5

Albinius looks over the notes with Jenya.

"This is absolutely fascinating! Whoever made these notes clearly knew what they were doing. I wonder what could have happened to them? I suggest we clearly label and divide up the potions and also take the notes with us for further study"

Not expecting any further benefit of future study but this is the sort of thing Albinius would do. He will probably try to rewrite the contents of the notes in a more approachable manner when he gets the time


Male Human Paladin(Divine Hunter - Oath of Vengence)/Bard lv 4: max hp 36/36, Ranged: +8 rapid shot; init +7, perc 12, F 11 R 14 W 11, AC 19, ff 14, t 14

hey Albinus, use that thing to power up to gestalt man!

The Exchange

Female Human(Taldan) Monk(Monk of the Lotus/Ki Mystic)/2 - Shaman(Speaker of the Past)/1 - HP: 30/30; AC20, T20; FF16; CMD23; F+7,R+7,W+12; Per +10; Init +3

Knowledge(local): 1d20 + 5 ⇒ (6) + 5 = 11

Not having much knowledge, Blienka listens and follows the others as they examine the lab and the hut. She spends most of her time outside looking at flowers and imagining how the area could be more beautiful, perhaps through the creation of a scenic vista or something similar.

Although not impatient, she appears ready to move on and hopefully find the other unicorn to speak with the beautiful and noble creature.


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

"Hmm, let me see. Since we have some time." She pulls out a few tools and begins to get to work on the locks, taking a 20, getting a 30. Then she starts counting...


Albinius packs up the paperwork as Jenya points out what the different potions are likely.
She takes the cat's grace for herself and four more remain unclaimed.
Selena unlocks the other two chests to reveal more coins and treasures. magic items: 1d6 - 2 ⇒ (5) - 2 = 3. Most of the items are precious metal cups, silverware, statues, jewelry and the such. 3,200 cp, 820 sp, 435 gp, and 34 pp.

On to the hovel...


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

Krazok asks the group, "Anyone have a suggestion here? I am likely not the best one to be approaching a house."


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Selena goes to jump the fence and appears to hit an invisible wall and now lays dazed next to the fence.


Male Human Paladin(Divine Hunter - Oath of Vengence)/Bard lv 4: max hp 36/36, Ranged: +8 rapid shot; init +7, perc 12, F 11 R 14 W 11, AC 19, ff 14, t 14

Krafnik stops and calls out hail to the hut, might we have a peaceful word with you?

diplomacy: 1d20 + 10 ⇒ (20) + 10 = 30


From the hut you can hear an angry old woman's voice, "What do you want?"


HP: 48/48, AC: 18:16:13 CMD: 24 Saves: 7:8:7 Init: +4 Skills:Acro: +9 Dip +11, Per: +8, Sense +2, Stealth +9

Aurora replies to Krazok
"Likely not, but you never know.
And it does not help that I tend to be shy about new people I meet."


Krazok and Aurora likely keep near the mounts as others begin the interactions. Selena is still sitting on the ground with her back to the fence. As Krafnik begins to open communication.


Male Half-Orc Cleric of Gorum / 3rd

"To see if you've seen some shady types wandering about the area!" sounded Fritz. [b]"The Stag Lord has been taken care of, but there are still brigands around."


Male Human Paladin(Divine Hunter - Oath of Vengence)/Bard lv 4: max hp 36/36, Ranged: +8 rapid shot; init +7, perc 12, F 11 R 14 W 11, AC 19, ff 14, t 14

we are clearing land to set up a kingdom and have defeated the bandits as said. We have heard both the rumors and the truths of you and would have you as an ally. We would like to negotiate with you


Eidolon:
Eidolon: Kezelia 11/11 hp, Perception: +4 Init: +1
Female Aasimar Cleric 3/Summoner 3(Master Summoner) || HP: 32/32, AC: 20 T: 15 FF: 16 Perception +7, Darkvision 60 ft., Initiative: +4/+6, Fort +5 Ref +5 Will +7, CMB: 0, CMD: 15, Speed: 30 || Spell Resistance: 11

loot sheet updated with what our group found.

"Nice job Selene."


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Yeah, not going to try and sweet talk that person. Jenya says, staying back and letting Krafnik take the lead.


NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
Selena the Elfen Feline wrote:
Selena goes to jump the fence and appears to hit an invisible wall and now lays dazed next to the fence.

"Looks like she is a powerful magic user at any rate. We'll have to tread carefully, she could be a useful ally or a dangerous enemy if angered. I wonder if she'd respond well to flattery, saying that we've heard of her wisdom and power and seek her advice?" Albinius whispers to the others.

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