
Krafnik Thorgrappin |

After healing Krafnik will concentrate fiee on the ball of light:
attack one: 1d20 + 9 ⇒ (8) + 9 = 17
attack two: 1d20 + 9 ⇒ (16) + 9 = 25
damage one: 1d8 + 7 ⇒ (8) + 7 = 15
damage two: 1d8 + 7 ⇒ (8) + 7 = 15

GM Wolf |

AC 26, wisp is at 27/58 hp
AC 19, touch 11, flat-footed 17 big lizard folk, hp 10\77
trident: 1d20 + 12 ⇒ (16) + 12 = 28 damage: 2d6 + 10 ⇒ (4, 3) + 10 = 17
and bite: 1d20 + 10 ⇒ (11) + 10 = 21 damage: 1d6 + 6 ⇒ (6) + 6 = 12
X K K X
X K K X
X J k X
X X X X
Aurora steps out of the boat looking at open doors to the lizardfolk village, there are no guards but you can hear there is still fighting within, it will take two or three rounds to get to the edge of the mob, go check previous posts at the beginning of the fight.
Krazok is healed but misses horribly as does Jenya. It is not enough as he becomes skewered by the trident, as the large lizardfolk bites his neck leaving a bloody mess on his own face and Krazok's neck. The skull above cackles at this floating down just a few feet above her head before sending its shocking ray at Jenya, slamming into her, for 15 electricity damage.
Albinius Ap Medvyed hurts a part of the mob which runs from the fight but there are more to take their places. The lines of the fight are thinning but not fast enough. Krafnik gets bitten twice as does Selena, for 6 damage. Luckily the bites are minimal wounds.
Selena and Albinius have 15 feet of lizards between them and your group. There are at least two lizardfolk now around you ready to kill.
It was:
X X L L X X - -
X X L L X X - -
X X K K X X X X X X
X X K K X X X S X X
X X J k X X X A X X
X X X X X X X X X X
X X X X X X X X X X
It is now:
X X L L X X - -
X X L L X X - -
X X X X X X X X X X
X X X X X X X S X X
X X J k X X X A X X
X X X X X X X X X X
X X X X X X X X X X
X is a lizardfolk, L is large chief lizardfolk, K was Krazok, J is Jenya, k is Krafnik, S is Selena, A is Albinius, and - is a hole. Selena and Albinius have 15 feet of lizards between them and your group.
AC 26, wisp is at 27/58 hp
AC 19, touch 11, flat-footed 17 big lizard folk, hp 10\77
Should anyone get close enough he attacks:
trident: 1d20 + 12 ⇒ (14) + 12 = 26 damage: 2d6 + 10 ⇒ (2, 4) + 10 = 16
and bite: 1d20 + 10 ⇒ (15) + 10 = 25 damage: 1d6 + 6 ⇒ (4) + 6 = 10
willowisp
1d20 + 18 ⇒ (14) + 18 = 32 touch e damage: 2d8 + 2 ⇒ (6, 5) + 2 = 13
on selena
1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20 damage: 1d8 + 1 ⇒ (5) + 1 = 6
1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9 damage: 1d8 + 1 ⇒ (5) + 1 = 6
1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19 damage: 1d8 + 1 ⇒ (6) + 1 = 7
1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22 damage: 1d8 + 1 ⇒ (5) + 1 = 6
1d20 + 2 ⇒ (8) + 2 = 10 damage: 1d8 + 1 ⇒ (1) + 1 = 2
1d20 + 2 ⇒ (10) + 2 = 12 damage: 1d4 ⇒ 3
1d20 + 2 ⇒ (9) + 2 = 11 damage: 1d4 ⇒ 3
1d20 + 2 ⇒ (5) + 2 = 7 damage: 1d4 ⇒ 4
1d20 + 2 ⇒ (4) + 2 = 6 damage: 1d4 ⇒ 2
1d20 ⇒ 17 damage: 1d4 ⇒ 2
On albinius
1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17 damage: 1d8 + 1 ⇒ (6) + 1 = 7
1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6 damage: 1d8 + 1 ⇒ (5) + 1 = 6
1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9 damage: 1d8 + 1 ⇒ (4) + 1 = 5
1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19 damage: 1d8 + 1 ⇒ (7) + 1 = 8
1d20 + 2 ⇒ (16) + 2 = 18 damage: 1d8 + 1 ⇒ (7) + 1 = 8
1d20 + 2 ⇒ (8) + 2 = 10 damage: 1d4 ⇒ 3
1d20 + 2 ⇒ (14) + 2 = 16 damage: 1d4 ⇒ 4
1d20 + 2 ⇒ (16) + 2 = 18 damage: 1d4 ⇒ 3
1d20 + 2 ⇒ (16) + 2 = 18 damage: 1d4 ⇒ 1
1d20 ⇒ 18 damage: 1d4 ⇒ 4
On Jenya
1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15 damage: 1d8 + 1 ⇒ (6) + 1 = 7
1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8 damage: 1d8 + 1 ⇒ (4) + 1 = 5
1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12 damage: 1d8 + 1 ⇒ (7) + 1 = 8
1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20 damage: 1d8 + 1 ⇒ (1) + 1 = 2
1d20 + 2 ⇒ (9) + 2 = 11 damage: 1d8 + 1 ⇒ (3) + 1 = 4
1d20 + 2 ⇒ (8) + 2 = 10 damage: 1d4 ⇒ 1
1d20 + 2 ⇒ (19) + 2 = 21 damage: 1d4 ⇒ 2
1d20 + 2 ⇒ (18) + 2 = 20 damage: 1d4 ⇒ 2
1d20 + 2 ⇒ (18) + 2 = 20 damage: 1d4 ⇒ 2
1d20 ⇒ 12 damage: 1d4 ⇒ 1
On Krafnik
1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19 damage: 1d8 + 1 ⇒ (4) + 1 = 5
1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20 damage: 1d8 + 1 ⇒ (8) + 1 = 9
1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15 damage: 1d8 + 1 ⇒ (8) + 1 = 9
1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6 damage: 1d8 + 1 ⇒ (4) + 1 = 5
1d20 + 2 ⇒ (16) + 2 = 18 damage: 1d8 + 1 ⇒ (4) + 1 = 5
1d20 + 2 ⇒ (1) + 2 = 3 damage: 1d4 ⇒ 4
1d20 + 2 ⇒ (5) + 2 = 7 damage: 1d4 ⇒ 1
1d20 + 2 ⇒ (2) + 2 = 4 damage: 1d4 ⇒ 4
1d20 + 2 ⇒ (6) + 2 = 8 damage: 1d4 ⇒ 4
1d20 ⇒ 20 damage: 1d4 ⇒ 3
I forgot about flanking before. And before that the bite attack as well.
Krazok's limp body slams to the ground before you and the large lizardfolk lifts his trident in victory yelling, "Kill them and eat to your fill!" Other lizardfolk ready for a fight pile in to get their own kill. The large lizardfolk pulls a bottle from his belt and begins to drink.
Krafnik fires up at the ball of light, provoking attacks from all the lizardfolk around him. Unless you want to do something else as the tide has changed.

Krafnik Thorgrappin |

Krafnik is surrounded and sees doom here for certain drawing the two handed sword as part of his attack (using the above rolls for the next two rounds) contiuing to perform oratory and swift action heal himself as needed while cutting down enemy.

Selena the Elfen Feline |

Round 7
Selena shakes her head and cries out as if in pain, "No... no... no... Aaahhhh!" Slamming her fist up to block another of the lizardfolk she seems to have a moment of clarity, "Anyone notice the large one healing?! Sly!" Then she dodges another blow coming her way before she pulls her cloak over her in a quick display disappearing utterly.

Jenya P. |

Jenya fires at the big lizard again.
Point Blank Shot on Touch: 1d20 + 9 - 1 ⇒ (20) + 9 - 1 = 28
Damage Point Blank: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8
Crit confirm: 1d20 + 9 - 1 ⇒ (12) + 9 - 1 = 20
Pistol Crit Extra damage!: 3d8 + 3 + 6 ⇒ (3, 5, 5) + 3 + 6 = 22

Albinius Ap Medvyed |

Albinius goes down under the onslaught from the lizardfolk.
I took 35 damage that round and only have 21hp. I assume they stopped hitting me when I got to 0hp (the last of the ones using d8s for damage would drop me to -2hp)

GM Wolf |

Round 7
Albinius drops under the assault, Jenya dodges the many blows aimed at her as she puts a hole in the big lizard folk's chest dropping him to the ground. Krafnik pulls out his blade and takes down two lizardfolk before taking many blows, very bloody he may yet still be standing, 22 damage.
Yes Albinius, they like fresh meat. Once Albinius drops they grab him and take it away from the fight to one of the huts.
A white fringed lizard folk yells out, "Stop! They have killed the chieftain and this is the end of the skull's reign and influence on our tribe! Stand down let them finish what they have started. I will go make sure they don't eat your friend!!!" With that he quickly follows Albinius. The lizardfolk land their blows and then take a few steps back from those who are still standing.
The willowisp glowing skull cackles and shocks Jenya once more, 12 electricity damage. It then hesitates at the quick change and the loss of its minion. It flies off up 20 feet.
Round 8
...

Selena the Elfen Feline |

Round 8
In a cloud of black shadows she appears above the skull in the sky and tries to grab it.
CMB: 1d20 + 7 ⇒ (5) + 7 = 12
It slips between her arms and drops on top of Krazok gracefully skidding down his body but negating some of the damage.
acrobatics: 1d20 + 11 ⇒ (8) + 11 = 19 1d6 ⇒ 6

Krazok Vell Firesource |

Round 7
stabilize DC 12/con check: 1d20 + 4 ⇒ (6) + 4 = 10
Round 8
Krazok gets up and collects his blade, letting his allies slip to his sides. "Let's finish this!" Looking around he sees the big one's body and smiles at Jenya, "Good work lass, now where is the ball of light?" Seeing it he says, "You got one more good shot in you?"

Jenya P. |

Unfortunately the electric damage has felled Jenya. She is at exactly 0 hp.
Oh wait that's just staggered. Still she can only take one action.
Singed and dazed Jenya looks blearily at Krazok. Hurtin' a bit here. as she reloads her pistol. It's too... fast

Krafnik Thorgrappin |

Krafnik bloodied but still standing nods and picks up his bow the glowing light stikl his smited enemy and he will shoot it.
attack one: 1d20 + 9 ⇒ (11) + 9 = 20
attack two: 1d20 + 9 ⇒ (9) + 9 = 18
damage one: 1d8 + 7 ⇒ (1) + 7 = 8
damage two: 1d8 + 7 ⇒ (8) + 7 = 15

GM Wolf |

The glowing skull dissappears some of the lizard folk cheer as others move away. The white frilled lizard folk comes back with one more and Albinius between them. He motions for you to follow and says, "Come we need to talk."
Quite a few of the lizard folk mill about unsure about the whole thing. Following the white frilled one he leads you to the entrance.
"Thank you for what you have done but not as we are used too. Take the boats and heal your wounds, I am not sure what will be in store for you when you return."

Krazok Vell Firesource |

Krazok is exhausted from so many wounds and just walks as instructed. He leans against the wall trying to listen.

Selena the Elfen Feline |

Selena gives Krazok a hand, steadying him as they return to the entrance.

Krafnik Thorgrappin |

being able to walk out is good enough today, but I am sure we will see that thing again. Krafnik nods to the healing and will help the group into the boats to head to the island.

Krazok Vell Firesource |

"Aye likely a thorn in our side later, anyone got more healing?" He asks as he gets into the boat.

Krazok Vell Firesource |

Krazok takes two of his own potions and guzzles them down, then takes a third and a fourth. He puts out his hand and the little yellow green lizard climbs up and into his belt pouch. He whistles and makes a few other bird like noises and his Axebeak responds with herding the horses away.
4d8 + 4 ⇒ (4, 5, 2, 1) + 4 = 16
"It is better that the horses are away from the village." He says in response to any questioning looks.
handle animal: 1d20 + 4 ⇒ (1) + 4 = 5
handle animal: 1d20 + 4 ⇒ (13) + 4 = 17
He then looks amongst the group while thinking out loud, "Krafnik has healing but that is best saved for battle. Jenya I would take you up on one of those potions my stock is empty, you may want to use one to get Albinious up. Sly only has three charges on his wand. Selena do you have any voodoo with your skills? Aurora, nope I didn't think so. Valisia it is nice that you join us, come along and give us a bit of healing."
He holds the sides of the boat and wait for the trip to be over, closing his eyes to rest.

Krazok Vell Firesource |

"I will take one Jenya and we head to the island in the middle," He states as he takes the potion and gulps it down then graciously saying, "Thank you!"

Krazok Vell Firesource |

Diplomacy: 1d20 ⇒ 8 "Sure some of us will wait as others explore."
1d8 + 1 ⇒ (6) + 1 = 7

Krazok Vell Firesource |

"No worries Jenya, when we get back to Oleg's I will get you reinbursed. Gold right now is coming in for our adventuring and exploring. The laborers are starting to flow in to make the kingdom."

Krafnik Thorgrappin |

I can heal three more times today. This is what I have left. Also I am wounded fairly deeply. When we reach the island we may wish as a group to rest.

Albinius Ap Medvyed |

"Well that could have gone better" Albinius remarks dryly.
"I can't really help with any magical healing today. I am skilled at non-magical healing if anyone would like me to look over them and treat their wounds at the campsite and I could always prepare some healing magic tomorrow if we need it"

Krazok Vell Firesource |

Who else is in the boat with Jenya and I?

Krazok Vell Firesource |

"I could use a bit more, most of my wounds have healed. Thank you Valisia, your healing and Kieza were missed in the past fight." Krazok says rather happily.

Valisia |

Valisia will distribute more healing as needed. "Sorry I missed the fight, I tripped on a rock and knocked myself out temporarily."

GM Wolf |

With no more cries for healing, or anything else I will move us forward.
The boats come up to the little island. You can probably see the other side meaning that the island is maybe 300 feet across. In the center of the island is a tower. The island itself is covered with thick brambles and stinging nettles; moving through it counts as difficult terrain, and anyone who spends any time doing so must make a DC 15 Fortitude save or become sickened from the nettles for 2d4 hours (this is a poison effect).
Before you disembark the captain reminds you, "Leave us at least one of you each on the boat with us."
The tower itself is a crumbling ruin—nothing remains but a half-collapsed, 40-foot-tall stone cylinder and a swath of rubble within and without. The stones of the tower are ancient.
Simplified: As you head towards the tower: Fort DC 15 sickened from the nettles for 2d4 hours (this is a poison effect). Will DC 20 or be shaken. The last folk to say they get off the boat stay behind. Those two may then can leave the boats too if they wish.

Krazok Vell Firesource |

Krazok slips off the boat and pulls it in before saying, "Just wait, only one of us needs to get wet."
With the boat pulled in through the cattails and through most of the thick water he helps out one of his boat before going to get the other boat. Once the group is disembarked he takes the lead venturing directly towards the tower.
fort save vs. poison DC 15: 1d20 + 8 ⇒ (5) + 8 = 13 Sickened: The character takes a -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
will save DC 20: 1d20 + 4 - 2 ⇒ (4) + 4 - 2 = 6 Shaken: A shaken character takes a -2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.
So a -4 for him... icky
Wading through the nettles he sneers at them and does not look the best, though as he gets close, within 100 feet of the tower, he stops for a rest. He keeps looking over his shoulder and is spooked at the simplest noise.

Selena the Elfen Feline |

Selena in the other boat offers, "Go on ahead I will stay and keep watch with the captain."

Krafnik Thorgrappin |

Krafnik feeling much better will follow along with the group to the tower.
fort 15: 1d20 + 9 ⇒ (4) + 9 = 13
will 20: 1d20 + 9 ⇒ (14) + 9 = 23
and the nettles get him too sigh

Krazok Vell Firesource |

"Do one of you want to go check out the inside of the tower or is it good enough as is?" Krazok sneers grumpily. He itches his scales of his legs and feet very uncomfortable.
Turning to the side he blows fire in a 30 foot cone. None of his allies in that area but then he shakes his head and shrugs explaining his reasoning by simply saying, "I thought I saw something evil in the brush."