Kingmaker: The Stolen Lands [Gestalt]

Game Master Æroden

Progress of Exploration, Map.

NPCs...

Loot

Kingdom Stats

Here is the battle map.


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HP: 48/48, AC: 18:16:13 CMD: 24 Saves: 7:8:7 Init: +4 Skills:Acro: +9 Dip +11, Per: +8, Sense +2, Stealth +9

Aurora puts the child in the boat and does her best with what is available to cover him up.


Male Human Paladin(Divine Hunter - Oath of Vengence)/Bard lv 4: max hp 36/36, Ranged: +8 rapid shot; init +7, perc 12, F 11 R 14 W 11, AC 19, ff 14, t 14

After healing Krafnik will concentrate fiee on the ball of light:

attack one: 1d20 + 9 ⇒ (8) + 9 = 17

attack two: 1d20 + 9 ⇒ (16) + 9 = 25

damage one: 1d8 + 7 ⇒ (8) + 7 = 15

damage two: 1d8 + 7 ⇒ (8) + 7 = 15


Round 6:

AC 26, wisp is at 27/58 hp
AC 19, touch 11, flat-footed 17 big lizard folk, hp 10\77

trident: 1d20 + 12 ⇒ (16) + 12 = 28 damage: 2d6 + 10 ⇒ (4, 3) + 10 = 17
and bite: 1d20 + 10 ⇒ (11) + 10 = 21 damage: 1d6 + 6 ⇒ (6) + 6 = 12

X K K X
X K K X
X J k X
X X X X

Aurora steps out of the boat looking at open doors to the lizardfolk village, there are no guards but you can hear there is still fighting within, it will take two or three rounds to get to the edge of the mob, go check previous posts at the beginning of the fight.

Krazok is healed but misses horribly as does Jenya. It is not enough as he becomes skewered by the trident, as the large lizardfolk bites his neck leaving a bloody mess on his own face and Krazok's neck. The skull above cackles at this floating down just a few feet above her head before sending its shocking ray at Jenya, slamming into her, for 15 electricity damage.

Albinius Ap Medvyed hurts a part of the mob which runs from the fight but there are more to take their places. The lines of the fight are thinning but not fast enough. Krafnik gets bitten twice as does Selena, for 6 damage. Luckily the bites are minimal wounds.

Selena and Albinius have 15 feet of lizards between them and your group. There are at least two lizardfolk now around you ready to kill.

Round 7:

It was:

X X L L X X - -
X X L L X X - -
X X K K X X X X X X
X X K K X X X S X X
X X J k X X X A X X
X X X X X X X X X X
X X X X X X X X X X

It is now:

X X L L X X - -
X X L L X X - -
X X X X X X X X X X
X X X X X X X S X X
X X J k X X X A X X
X X X X X X X X X X
X X X X X X X X X X

X is a lizardfolk, L is large chief lizardfolk, K was Krazok, J is Jenya, k is Krafnik, S is Selena, A is Albinius, and - is a hole. Selena and Albinius have 15 feet of lizards between them and your group.

AC 26, wisp is at 27/58 hp
AC 19, touch 11, flat-footed 17 big lizard folk, hp 10\77

Should anyone get close enough he attacks:
trident: 1d20 + 12 ⇒ (14) + 12 = 26 damage: 2d6 + 10 ⇒ (2, 4) + 10 = 16
and bite: 1d20 + 10 ⇒ (15) + 10 = 25 damage: 1d6 + 6 ⇒ (4) + 6 = 10

willowisp

1d20 + 18 ⇒ (14) + 18 = 32 touch e damage: 2d8 + 2 ⇒ (6, 5) + 2 = 13

on selena
1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20 damage: 1d8 + 1 ⇒ (5) + 1 = 6
1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9 damage: 1d8 + 1 ⇒ (5) + 1 = 6
1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19 damage: 1d8 + 1 ⇒ (6) + 1 = 7
1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22 damage: 1d8 + 1 ⇒ (5) + 1 = 6
1d20 + 2 ⇒ (8) + 2 = 10 damage: 1d8 + 1 ⇒ (1) + 1 = 2

1d20 + 2 ⇒ (10) + 2 = 12 damage: 1d4 ⇒ 3
1d20 + 2 ⇒ (9) + 2 = 11 damage: 1d4 ⇒ 3
1d20 + 2 ⇒ (5) + 2 = 7 damage: 1d4 ⇒ 4
1d20 + 2 ⇒ (4) + 2 = 6 damage: 1d4 ⇒ 2
1d20 ⇒ 17 damage: 1d4 ⇒ 2

On albinius
1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17 damage: 1d8 + 1 ⇒ (6) + 1 = 7
1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6 damage: 1d8 + 1 ⇒ (5) + 1 = 6
1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9 damage: 1d8 + 1 ⇒ (4) + 1 = 5
1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19 damage: 1d8 + 1 ⇒ (7) + 1 = 8
1d20 + 2 ⇒ (16) + 2 = 18 damage: 1d8 + 1 ⇒ (7) + 1 = 8

1d20 + 2 ⇒ (8) + 2 = 10 damage: 1d4 ⇒ 3
1d20 + 2 ⇒ (14) + 2 = 16 damage: 1d4 ⇒ 4
1d20 + 2 ⇒ (16) + 2 = 18 damage: 1d4 ⇒ 3
1d20 + 2 ⇒ (16) + 2 = 18 damage: 1d4 ⇒ 1
1d20 ⇒ 18 damage: 1d4 ⇒ 4

On Jenya
1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15 damage: 1d8 + 1 ⇒ (6) + 1 = 7
1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8 damage: 1d8 + 1 ⇒ (4) + 1 = 5
1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12 damage: 1d8 + 1 ⇒ (7) + 1 = 8
1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20 damage: 1d8 + 1 ⇒ (1) + 1 = 2
1d20 + 2 ⇒ (9) + 2 = 11 damage: 1d8 + 1 ⇒ (3) + 1 = 4

1d20 + 2 ⇒ (8) + 2 = 10 damage: 1d4 ⇒ 1
1d20 + 2 ⇒ (19) + 2 = 21 damage: 1d4 ⇒ 2
1d20 + 2 ⇒ (18) + 2 = 20 damage: 1d4 ⇒ 2
1d20 + 2 ⇒ (18) + 2 = 20 damage: 1d4 ⇒ 2
1d20 ⇒ 12 damage: 1d4 ⇒ 1

On Krafnik
1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19 damage: 1d8 + 1 ⇒ (4) + 1 = 5
1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20 damage: 1d8 + 1 ⇒ (8) + 1 = 9
1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15 damage: 1d8 + 1 ⇒ (8) + 1 = 9
1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6 damage: 1d8 + 1 ⇒ (4) + 1 = 5
1d20 + 2 ⇒ (16) + 2 = 18 damage: 1d8 + 1 ⇒ (4) + 1 = 5

1d20 + 2 ⇒ (1) + 2 = 3 damage: 1d4 ⇒ 4
1d20 + 2 ⇒ (5) + 2 = 7 damage: 1d4 ⇒ 1
1d20 + 2 ⇒ (2) + 2 = 4 damage: 1d4 ⇒ 4
1d20 + 2 ⇒ (6) + 2 = 8 damage: 1d4 ⇒ 4
1d20 ⇒ 20 damage: 1d4 ⇒ 3

I forgot about flanking before. And before that the bite attack as well.

Krazok's limp body slams to the ground before you and the large lizardfolk lifts his trident in victory yelling, "Kill them and eat to your fill!" Other lizardfolk ready for a fight pile in to get their own kill. The large lizardfolk pulls a bottle from his belt and begins to drink.

Krafnik fires up at the ball of light, provoking attacks from all the lizardfolk around him. Unless you want to do something else as the tide has changed.


HP: 48/48, AC: 18:16:13 CMD: 24 Saves: 7:8:7 Init: +4 Skills:Acro: +9 Dip +11, Per: +8, Sense +2, Stealth +9

Aurora goes into the village making hoping not to get noticed.

stealth: 1d20 + 9 ⇒ (15) + 9 = 24


Male Human Paladin(Divine Hunter - Oath of Vengence)/Bard lv 4: max hp 36/36, Ranged: +8 rapid shot; init +7, perc 12, F 11 R 14 W 11, AC 19, ff 14, t 14

Krafnik is surrounded and sees doom here for certain drawing the two handed sword as part of his attack (using the above rolls for the next two rounds) contiuing to perform oratory and swift action heal himself as needed while cutting down enemy.


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Round 7

Selena shakes her head and cries out as if in pain, "No... no... no... Aaahhhh!" Slamming her fist up to block another of the lizardfolk she seems to have a moment of clarity, "Anyone notice the large one healing?! Sly!" Then she dodges another blow coming her way before she pulls her cloak over her in a quick display disappearing utterly.


Male shocker lizard?

Round 7

A flash of green yellow exits from Krazok's belt pouch. It swirls around the down dragonkin for several moments and continues as the lizardfolk give it some room.


The skull cackles above and announces, "Fools you have lost! Know your doom, throw down your weapons and cower before your betters, or die!"


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Jenya fires at the big lizard again.

Point Blank Shot on Touch: 1d20 + 9 - 1 ⇒ (20) + 9 - 1 = 28
Damage Point Blank: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8

Crit confirm: 1d20 + 9 - 1 ⇒ (12) + 9 - 1 = 20
Pistol Crit Extra damage!: 3d8 + 3 + 6 ⇒ (3, 5, 5) + 3 + 6 = 22


NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5

Albinius goes down under the onslaught from the lizardfolk.
I took 35 damage that round and only have 21hp. I assume they stopped hitting me when I got to 0hp (the last of the ones using d8s for damage would drop me to -2hp)


Round 7

Albinius drops under the assault, Jenya dodges the many blows aimed at her as she puts a hole in the big lizard folk's chest dropping him to the ground. Krafnik pulls out his blade and takes down two lizardfolk before taking many blows, very bloody he may yet still be standing, 22 damage.
Yes Albinius, they like fresh meat. Once Albinius drops they grab him and take it away from the fight to one of the huts.

A white fringed lizard folk yells out, "Stop! They have killed the chieftain and this is the end of the skull's reign and influence on our tribe! Stand down let them finish what they have started. I will go make sure they don't eat your friend!!!" With that he quickly follows Albinius. The lizardfolk land their blows and then take a few steps back from those who are still standing.

The willowisp glowing skull cackles and shocks Jenya once more, 12 electricity damage. It then hesitates at the quick change and the loss of its minion. It flies off up 20 feet.

Round 8

...


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Round 8

In a cloud of black shadows she appears above the skull in the sky and tries to grab it.

CMB: 1d20 + 7 ⇒ (5) + 7 = 12

It slips between her arms and drops on top of Krazok gracefully skidding down his body but negating some of the damage.

acrobatics: 1d20 + 11 ⇒ (8) + 11 = 19 1d6 ⇒ 6


Male shocker lizard?

Round 8

The green yellow blur stops and on top of Krazok is a little lizard. He holds a wand and shocks the dragonkin, 1d8 + 5 ⇒ (3) + 5 = 8, then it yells in its squeaky voice, "Get up you lug, you got work to do!"


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

Round 7

stabilize DC 12/con check: 1d20 + 4 ⇒ (6) + 4 = 10

Round 8

Krazok gets up and collects his blade, letting his allies slip to his sides. "Let's finish this!" Looking around he sees the big one's body and smiles at Jenya, "Good work lass, now where is the ball of light?" Seeing it he says, "You got one more good shot in you?"


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Unfortunately the electric damage has felled Jenya. She is at exactly 0 hp.

Oh wait that's just staggered. Still she can only take one action.

Singed and dazed Jenya looks blearily at Krazok. Hurtin' a bit here. as she reloads her pistol. It's too... fast


Male Human Paladin(Divine Hunter - Oath of Vengence)/Bard lv 4: max hp 36/36, Ranged: +8 rapid shot; init +7, perc 12, F 11 R 14 W 11, AC 19, ff 14, t 14

Krafnik bloodied but still standing nods and picks up his bow the glowing light stikl his smited enemy and he will shoot it.

attack one: 1d20 + 9 ⇒ (11) + 9 = 20

attack two: 1d20 + 9 ⇒ (9) + 9 = 18

damage one: 1d8 + 7 ⇒ (1) + 7 = 8

damage two: 1d8 + 7 ⇒ (8) + 7 = 15


HP: 48/48, AC: 18:16:13 CMD: 24 Saves: 7:8:7 Init: +4 Skills:Acro: +9 Dip +11, Per: +8, Sense +2, Stealth +9

Aurora continues through the village making hoping not to get noticed by any not near the fight.

stealth: 1d20 + 9 ⇒ (12) + 9 = 21

About another round till I'm near/next_to the fight?


The glowing skull dissappears some of the lizard folk cheer as others move away. The white frilled lizard folk comes back with one more and Albinius between them. He motions for you to follow and says, "Come we need to talk."

Quite a few of the lizard folk mill about unsure about the whole thing. Following the white frilled one he leads you to the entrance.

"Thank you for what you have done but not as we are used too. Take the boats and heal your wounds, I am not sure what will be in store for you when you return."


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

Krazok is exhausted from so many wounds and just walks as instructed. He leans against the wall trying to listen.


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Selena gives Krazok a hand, steadying him as they return to the entrance.


Male shocker lizard?

The little lizard with the wand in his hands comes over to Jenya and then Krafnik to heal them each once.

jenya: 1d8 + 3 ⇒ (8) + 3 = 11
Krafnik: 1d8 + 3 ⇒ (1) + 3 = 4


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Thanks little guy Jenya says feeling much better. That thing though, we'll need to hunt it down. Seems like it liked being worshipped


Male Human Paladin(Divine Hunter - Oath of Vengence)/Bard lv 4: max hp 36/36, Ranged: +8 rapid shot; init +7, perc 12, F 11 R 14 W 11, AC 19, ff 14, t 14

being able to walk out is good enough today, but I am sure we will see that thing again. Krafnik nods to the healing and will help the group into the boats to head to the island.


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

"Aye likely a thorn in our side later, anyone got more healing?" He asks as he gets into the boat.


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

I got potions if anyone else wants one. she says drinking one herself.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

Krazok takes two of his own potions and guzzles them down, then takes a third and a fourth. He puts out his hand and the little yellow green lizard climbs up and into his belt pouch. He whistles and makes a few other bird like noises and his Axebeak responds with herding the horses away.

4d8 + 4 ⇒ (4, 5, 2, 1) + 4 = 16

"It is better that the horses are away from the village." He says in response to any questioning looks.

handle animal: 1d20 + 4 ⇒ (1) + 4 = 5
handle animal: 1d20 + 4 ⇒ (13) + 4 = 17

He then looks amongst the group while thinking out loud, "Krafnik has healing but that is best saved for battle. Jenya I would take you up on one of those potions my stock is empty, you may want to use one to get Albinious up. Sly only has three charges on his wand. Selena do you have any voodoo with your skills? Aurora, nope I didn't think so. Valisia it is nice that you join us, come along and give us a bit of healing."

He holds the sides of the boat and wait for the trip to be over, closing his eyes to rest.


The two boats are rather full with the 8 of you. Krazok and two more fill up one of the boats. Luckily nothing attacks as you begin your cruise.

The captain with the larger boat asks, "So where we takin ya?"


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Got four more left boss. Jenya says.

She drinks one more herself and carefully pours one more down Albinius

Jenya: 1d8 + 1 ⇒ (8) + 1 = 9
Albinius: 1d8 + 1 ⇒ (7) + 1 = 8

Two more


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

"I will take one Jenya and we head to the island in the middle," He states as he takes the potion and gulps it down then graciously saying, "Thank you!"


The captains of the boats eye each other and the one that spoke up before asks, "You know that place is haunted, right? The glowing lights, weird vibe, stinging vegetation, and the tower with no entrance. We will take you there but we want some of you to stay with us in case we get attacked."


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

Diplomacy: 1d20 ⇒ 8 "Sure some of us will wait as others explore."

1d8 + 1 ⇒ (6) + 1 = 7


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Down to one Jenya sighs as she hands another over. This kingdom building business. Does it pay? Cause I'm spending gold real fast


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

"No worries Jenya, when we get back to Oleg's I will get you reinbursed. Gold right now is coming in for our adventuring and exploring. The laborers are starting to flow in to make the kingdom."


Male Human Paladin(Divine Hunter - Oath of Vengence)/Bard lv 4: max hp 36/36, Ranged: +8 rapid shot; init +7, perc 12, F 11 R 14 W 11, AC 19, ff 14, t 14

I can heal three more times today. This is what I have left. Also I am wounded fairly deeply. When we reach the island we may wish as a group to rest.


HP: 48/48, AC: 18:16:13 CMD: 24 Saves: 7:8:7 Init: +4 Skills:Acro: +9 Dip +11, Per: +8, Sense +2, Stealth +9

"If the Island is haunted, I doubt we'll have an easy rest.."


NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5

"Well that could have gone better" Albinius remarks dryly.

"I can't really help with any magical healing today. I am skilled at non-magical healing if anyone would like me to look over them and treat their wounds at the campsite and I could always prepare some healing magic tomorrow if we need it"


The captain looks at your group and says, "It will take at least an hour, so you got time."


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

Who else is in the boat with Jenya and I?


Valisia holds out her hands and channels twice, "Any more needed, sorry the gods breath was distracting me." At Krazok's mention she pops another one. 2 channels: 6d6 ⇒ (3, 5, 2, 5, 2, 1) = 18


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

"I could use a bit more, most of my wounds have healed. Thank you Valisia, your healing and Kieza were missed in the past fight." Krazok says rather happily.


Eidolon:
Eidolon: Kezelia 11/11 hp, Perception: +4 Init: +1
Female Aasimar Cleric 3/Summoner 3(Master Summoner) || HP: 32/32, AC: 20 T: 15 FF: 16 Perception +7, Darkvision 60 ft., Initiative: +4/+6, Fort +5 Ref +5 Will +7, CMB: 0, CMD: 15, Speed: 30 || Spell Resistance: 11

Valisia will distribute more healing as needed. "Sorry I missed the fight, I tripped on a rock and knocked myself out temporarily."


With no more cries for healing, or anything else I will move us forward.

K Local DC 10-can be attempted without ranks:
The lake known as Candlemere is notorious in the Stolen Lands for being haunted. Stories from fishermen, explorers, bandits, and tradesmen alike support these legends with eerie tales of strange lights dancing upon the waters, blood-curdling cries from what could be lost souls, and mysterious sightings of shapes rippling in the lake’s dark waters.

K Local DC 15:
There is a small chance to see what are known as the “Candlemere Lights,” flickering spheres of color that dance over the waves or along its shores. The island in the middle of the lake is particularly prone to these strange lights, especially at its low summit, where a lonely tower stands.

The boats come up to the little island. You can probably see the other side meaning that the island is maybe 300 feet across. In the center of the island is a tower. The island itself is covered with thick brambles and stinging nettles; moving through it counts as difficult terrain, and anyone who spends any time doing so must make a DC 15 Fortitude save or become sickened from the nettles for 2d4 hours (this is a poison effect).

Before you disembark the captain reminds you, "Leave us at least one of you each on the boat with us."

Nearing the tower:
You first feel uneasy approaching the tower, Will DC 20, otherwise you feel as if something unseen were watching or waiting and that intruders to this area are distinctly unwelcome.

The tower itself is a crumbling ruin—nothing remains but a half-collapsed, 40-foot-tall stone cylinder and a swath of rubble within and without. The stones of the tower are ancient.

DC 25 Knowledge (engineering or history):
You note that these ruins are far older than any others in the area and could even date from the Age of Destiny. Faint carvings of strange symbols are barely visible in some of the tower’s stones.

DC 25 Linguistic to decipher the strange symbols on the tower's stones:
Identifies them as being written in the ancient Aklo language.

only after the linguistic check is made a DC 25 Knowledge (religion) check:
Identifies them as fragments of a series of blasphemous prayers to the ancient gods of the Old Cults, including the eerie name “Yog-Sothoth”

Simplified: As you head towards the tower: Fort DC 15 sickened from the nettles for 2d4 hours (this is a poison effect). Will DC 20 or be shaken. The last folk to say they get off the boat stay behind. Those two may then can leave the boats too if they wish.


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

Krazok slips off the boat and pulls it in before saying, "Just wait, only one of us needs to get wet."

With the boat pulled in through the cattails and through most of the thick water he helps out one of his boat before going to get the other boat. Once the group is disembarked he takes the lead venturing directly towards the tower.

fort save vs. poison DC 15: 1d20 + 8 ⇒ (5) + 8 = 13 Sickened: The character takes a -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
will save DC 20: 1d20 + 4 - 2 ⇒ (4) + 4 - 2 = 6 Shaken: A shaken character takes a -2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.

So a -4 for him... icky

Wading through the nettles he sneers at them and does not look the best, though as he gets close, within 100 feet of the tower, he stops for a rest. He keeps looking over his shoulder and is spooked at the simplest noise.


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Selena in the other boat offers, "Go on ahead I will stay and keep watch with the captain."


Male Human Paladin(Divine Hunter - Oath of Vengence)/Bard lv 4: max hp 36/36, Ranged: +8 rapid shot; init +7, perc 12, F 11 R 14 W 11, AC 19, ff 14, t 14

Krafnik feeling much better will follow along with the group to the tower.

fort 15: 1d20 + 9 ⇒ (4) + 9 = 13

will 20: 1d20 + 9 ⇒ (14) + 9 = 23

and the nettles get him too sigh


HP: 48/48, AC: 18:16:13 CMD: 24 Saves: 7:8:7 Init: +4 Skills:Acro: +9 Dip +11, Per: +8, Sense +2, Stealth +9

Know(Local): 1d20 + 5 ⇒ (3) + 5 = 8

Fort: 1d20 + 3 ⇒ (17) + 3 = 20
Will: 1d20 + 5 ⇒ (20) + 5 = 25


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Fort: 1d20 + 5 ⇒ (4) + 5 = 9
Will: 1d20 + 4 ⇒ (5) + 4 = 9


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

"Do one of you want to go check out the inside of the tower or is it good enough as is?" Krazok sneers grumpily. He itches his scales of his legs and feet very uncomfortable.

Turning to the side he blows fire in a 30 foot cone. None of his allies in that area but then he shakes his head and shrugs explaining his reasoning by simply saying, "I thought I saw something evil in the brush."


It appears that Valisia, Selena and Albinius have been left behind in the boats so far. Wow leaving 4 rather than just two.

Valisia takes a few steps as if she is in a trance and debarks from the boat... her Eilodion following in her wake.


Male Human Paladin(Divine Hunter - Oath of Vengence)/Bard lv 4: max hp 36/36, Ranged: +8 rapid shot; init +7, perc 12, F 11 R 14 W 11, AC 19, ff 14, t 14

Krafnik says we have come this far, ler us look in the tower at least? Will any come with me?

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