Kingmaker: The Stolen Lands [Gestalt]

Game Master Æroden

Progress of Exploration, Map.

NPCs...

Loot

Kingdom Stats

Here is the battle map.


1,901 to 1,950 of 2,242 << first < prev | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | next > last >>

LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

Not sure really. This is what my character would want. More spells known? higher Int? Maybe this would the the gestalt moment?


female human Cleric of Shelyn 1st|HP:9 Perception:+3 Init:+1|

So does this mean I need to update my character


Yes each of you who accepted the power to gestalt should add the second class. Your BAB is only increased if the second class has a higher BAB, same as saves. If your new class has more skill points you gain the skill points missed and is retroactivly added. The specials are added from the new class as well as any spells.

Alexand, Gaelden and Ionnia should update their characters...


Gaelden Wounds (0) HP (92) Saves (15/14/16, +2 vs enchantment) AC (26/21/23) CMD (34) Init (+3) Smite (2/2) LoH 2d6 (7/7) Investiture (5/6) Ki (9/9) Mage Armor (0/1) Spear (5/5)

Updated based on the gameplay thread. But did he gestalt?


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

I plan to gestalt into investigator(majordomo)


female human Cleric of Shelyn 1st|HP:9 Perception:+3 Init:+1|

Think I might do a straight fighter now


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

If possible change the int bump to cha? I will definitely be gestalting into mesmerist.


It is the end of the school year and I have gotten crazy busy, I should be better after the weekend but my last day is the 14th of June. Then I should have a lot more time and I will get us going full board!

Sure Alexand, you may switch the bump into Cha instead.


Sup y'all! I am fully on board now, lets get this going!


Shall we just move ahead? Feel free to post what you do in that time. Training is a good idea. I am just trying to get everyone together and start the kingdom building.

But if you want to adventure or explore instead please let me know here.


female human Cleric of Shelyn 1st|HP:9 Perception:+3 Init:+1|

Learning to better master my newly acquired martial half and erecting Shrines would be what I want to do. As well as preach


Race: Half-Orc | HP5/12 Wounded | AC20 (DR3/-) F18 T12, AC17 F12 T15 (-1 to all due to Grazed) | F+5 R+3 W+3 | Init +2 | Intimid+3 Kn(Dung)+7 Kn (Nat)+4 Per+1 SM+1 Sur+4 Classes/Levels: Fighter 1

Hi guys, I have to apologize to all but I will be dropping out from the game. I really can't come to terms with the posting rate or contents, so I am hard-pressed to have fun (and FUN should be the base of any game).

It is nothing about the GM or players, you guys are great. I guess it is simply about liking more or less this or that sort of game or play style/rhythm. Bottom line, it is my bad to leave, so I apologize again, and hope you find someone that fits the game.

Take care all!

Grond


Male Human Paladin(Divine Hunter - Oath of Vengence)/Bard lv 4: max hp 36/36, Ranged: +8 rapid shot; init +7, perc 12, F 11 R 14 W 11, AC 19, ff 14, t 14

All good for kingdom building here!


Gaelden Wounds (0) HP (92) Saves (15/14/16, +2 vs enchantment) AC (26/21/23) CMD (34) Init (+3) Smite (2/2) LoH 2d6 (7/7) Investiture (5/6) Ki (9/9) Mage Armor (0/1) Spear (5/5)

Sad to see you go. I'll stick around, I see a lot of potential here in the character and story


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

To the kingdom building!


Now the big question, how do you want to do the kingdom building? I present 3 options of kingdom building:

1. By the Book. Using all the rules presented from the module. I will now have to games that are this way and will need at least two of you willing to take point on getting this going.

2. Casual Use. We use the rules but simplify them so that it does not take too much time to get from one aspect to the next.

3. Full dive immersive. We continue play and spouts of the kingdom building arises at the DM brings them to you in game.

Please vote on one of the three play styles and ask as many questions as you want.


Gaelden Wounds (0) HP (92) Saves (15/14/16, +2 vs enchantment) AC (26/21/23) CMD (34) Init (+3) Smite (2/2) LoH 2d6 (7/7) Investiture (5/6) Ki (9/9) Mage Armor (0/1) Spear (5/5)

I vote for 3. With long periods of ooc rest time.

Ex: "You have 3 months before the next adventure. How will you spend it?" Type situations.


That is true, we would have such times for all three choices Gaelden. I may have you write something up about what you do in that time. ;)


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

I know this wasn't an option but...

Mostly immersive with some fun downtime relating to ones position (as it would likely be from the actual rules) and hopefully having a meaningful effect.


female human Cleric of Shelyn 1st|HP:9 Perception:+3 Init:+1|

3


Gaelden Wounds (0) HP (92) Saves (15/14/16, +2 vs enchantment) AC (26/21/23) CMD (34) Init (+3) Smite (2/2) LoH 2d6 (7/7) Investiture (5/6) Ki (9/9) Mage Armor (0/1) Spear (5/5)

GM, you here?


Yes, I have been at 10 hour long trainings all week and feel that they have utterly exhausted me each day. Mind numbing. I should have gone to sleep an hour ago but trying to catch up and move us along...

Even this weekend I was doing yard work and packing for my trip to South Dakota starting this weekend. I hope to be more active but you know how it can be.


Male Human Paladin(Divine Hunter - Oath of Vengence)/Bard lv 4: max hp 36/36, Ranged: +8 rapid shot; init +7, perc 12, F 11 R 14 W 11, AC 19, ff 14, t 14

I can go with neutral good for the kingdom. As for my role I have a +5 cha bonus which will go up with magic and a +5 dex bonus which will do the same. For my role Krafnik would take what is assigned him.


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

With some preliminary work, I have this for a decent setup (also putting into consideration what I think I know about your characters thus far).
*NOTE* Any objections or preferences can be accounted for, just please speak up.

Alexand Treasurer
Aurora Warden
Gaelden Councilor
Ionnia High Priest
Krafnik Marshal
Selena Grand Diplomat
Zilybar Spymaster

This setup will leave our beginning without any inhibitions and +8 Stability, +7 Economy, +10 Loyalty

*NOTE* Any objections or preferences can be accounted for, just please speak up.

I like mini systems


HP: 48/48, AC: 18:16:13 CMD: 24 Saves: 7:8:7 Init: +4 Skills:Acro: +9 Dip +11, Per: +8, Sense +2, Stealth +9

Kingdom: Neutral Good

I'll try to come up with name suggestions...


Gaelden Wounds (0) HP (92) Saves (15/14/16, +2 vs enchantment) AC (26/21/23) CMD (34) Init (+3) Smite (2/2) LoH 2d6 (7/7) Investiture (5/6) Ki (9/9) Mage Armor (0/1) Spear (5/5)

For Gaelden, he has 4 main stats. Str (18) Dex (17...to be 18 at lvl4) Wis (18) Cha (16). So he can do alot of roles. But Str, Dex and Wis ones are of course the best.

After the monolith blessed him, the character changed. Physically and mentally. He's supposed to have constant detect evil and can't help but challenge the wicked.

As a Councilor, it sounds like he'd be dealing with people who might very well be lawful evil (or as I call it, lawful pragmatic). That could be an issue. I think that he'd be best suited as the Marshal. Enforcement of justice fits the paladin motif, and patrolling rural areas fits him as well.

My idea for the Marshal position would be setting up Irorian Monasteries, both to teach self-defense to the populace, but also to operate as rural courts/community centers/forts. With monks patrolling the rural areas, going village to village. These monks would solve local disputes/dispense justice as needed. This would be in direct contract to Aurora being the Warden, who would be in charge of the standing military / town guard in the capital.

Krafnik, as a paladin/bard has Cha21 (as compared to my 16), making him better than Gaelden as a Councilor. Also, as a paladin of Kalinahat, I think that he'd be better suited to dealing with lawful pragmatic citizens, as he'd be better equipped on determining when justice needs to be pursued against them.

So my suggestion would be to switch the 2 roles around.


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

Sounds good. That change shifts the stats to +8 Stability, +6 Economy, +11 Loyalty

Alexand Treasurer
Aurora Warden
Gaelden Marshal
Ionnia High Priest
Krafnik Councilor
Selena Grand Diplomat
Zilybar Spymaster

*NOTE* Any objections or preferences can be accounted for, just please speak up.


female human Cleric of Shelyn 1st|HP:9 Perception:+3 Init:+1|

I make a perfect High Priest do to my Goddesses acceptance of others. Even though she finds some of the religions lacking honest love and not necessarily advance art or beauty she is the best to help manage the religious aspects of the nation. Also, I would think she could plead the case of those of other ideologies to the court.


female human Cleric of Shelyn 1st|HP:9 Perception:+3 Init:+1|

Also are we getting some NPCs in these roles?


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

side note: the spymaster is adding to stability in the figures. This can change as time goes.


Male Halfling Unchained Rogue 5/Dark Delver 2 HP:57/57 AC:15 FF:15 T:12 AC(MA):19 AC(SH):19 AC(MA+SH): 23 F:5 R:10 W:5 Perc:+15 Init: +10

Zilybar would be good at the spymaster. That is kind of what he was created for. Even though he is an illusionist he could go with the Magister. I would learned towards spymaster more so. If it is wanted he could fill both roles until we can fill the Magister slot with an NPC. That is if that can be done?


Male Human Paladin(Divine Hunter - Oath of Vengence)/Bard lv 4: max hp 36/36, Ranged: +8 rapid shot; init +7, perc 12, F 11 R 14 W 11, AC 19, ff 14, t 14

We also have general to fill as well


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Selena willingly would take the post of Grand Diplomat. She can easily help Gaelden the Marshal in his pursuits unless needed elsewhere.

Kingdom Alignmet so far: Neutral Good, +2 to Loyalty and Stability

+19 Stability, +10 Economy, +17 Loyalty

Ruler: Krazok Baron of ... +9 to one of his choice 'Stability'
Councilor- Krafnik, +5 to Loyalty (Cha)

General + Stability by Strength or Charisma modifier. Vacancy Penalty Decrease Stability by 4.

Grand Diplomat- Selena, +4 to Stability (Int)
High Priest- Ionnia, +4 to Stability (Wis)

Magister + Economy by (Intelligence or Charisma) Vacancy Penalty Decrease Economy by 4.

Marshal: Gaelden, Economy +4 (Dexterity or Wisdom)

Royal Assassin, + Loyalty by (Strength or Dexterity)

Spymaster: Zilybar, +4 Loyalty (Int)
Increase Loyalty, Economy, or Stability (Spymaster’s choice)
Treasurer: Alexand, Economy +6 (Int)
Warden: Aurora, Loyalty +6 (Str)

Each player/NPC can only fill one role.

PCs not in a role yet:
NPCs as options that you know about: Jorne STR 16 DEX 20, Grond STR 20, Akiros STR 18 CON 20,


possible applicants for positions:

NPCs:
Jhod Kavken Pathfinder #31, page 15 10 8 13 12 18 14
Kesten Garess Pathfinder #31, page 15 17 8 13 10 12 14
Oleg Leveton Pathfinder #31, page 8 11 9 10 12 15 8
Svetlana Leveton Pathfinder #31, page 8 8 9 10 11 12 15
Jorne STR 16 DEX 20,
Grond STR 20,
Akiros STR 18 CON 20,
Dragonkin leadership
Alexandra von Ravenstein
Aldous Mathis
Arvangail Wintry
Bærn Steelskull
Florian Krease
Calathes the Crimson
Fionn Oighiríg
Fritz Lodovka
Gorgoron
Imrael
Lelouch Vi Orlovsky
Klaus Mandrake
Torq Sharptooth
Rekka the Rat
Sajan Barid Suyyddhaan
Tomas Aldori
Viklop "Vik" Kolavar
Xantria Aldori

There is another handful of others I have forgotten. I will leave it up to you to look at previous player's character sheets to determine if you want any of those for any roles. You can make a selection now and change it later. Krazok is looking for nominations from you before he makes a choice.

PC:
Bankou Inari Maybe someone should message him.

Kingdom Stats Google Document


Gaelden Wounds (0) HP (92) Saves (15/14/16, +2 vs enchantment) AC (26/21/23) CMD (34) Init (+3) Smite (2/2) LoH 2d6 (7/7) Investiture (5/6) Ki (9/9) Mage Armor (0/1) Spear (5/5)

Well I'd say Grond is perfect for general. And if he rejoins us the position is waiting for him. That leaves assassin and magister to be filled...


female human Cleric of Shelyn 1st|HP:9 Perception:+3 Init:+1|

Akiros as the Assassin
Tomas Aldori as General
Sajan or Rekka as Magister


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

I'm so confused..so is there another kingdom?


Male Human Paladin(Divine Hunter - Oath of Vengence)/Bard lv 4: max hp 36/36, Ranged: +8 rapid shot; init +7, perc 12, F 11 R 14 W 11, AC 19, ff 14, t 14

I am fine with all those choices


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

I get it now.

General (str/cha) +Stability Grond would be a solid candidate (+5 Str)
Magister (int/cha) + Economy my thoughts Inari? or Klaus (+5 int)
Royal Assassin (str/dex) + Loyalty my thoughts Jorne (+5 Dex)

adding those in with
Neutral Good (+2 Sability, +2 Loyalty)

Alexand Treasurer -- +6 Economy
Aurora Warden -- +6 Loyalty
Gaelden Marshal -- +4 Economy
Ionnia High Priest -- +4 Stability
Krafnik Councilor -- +5 Loyalty
Selena Grand Diplomat -- +4 Stability

= +15 Stability, +18 Loyalty, +15 Economy

Unallocated bonuses
Zilybar Spymaster -- +4 ?
Krazok Ruler -- +9 ?

I personally think that we should allocate both to Economy as we would get a great start to our build points (BP)


Male Human Paladin(Divine Hunter - Oath of Vengence)/Bard lv 4: max hp 36/36, Ranged: +8 rapid shot; init +7, perc 12, F 11 R 14 W 11, AC 19, ff 14, t 14

Great idea on the economy bonus, I second that!


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

What is the accuracy of the google docs on the eco, stab, loy figures?

Also treasury

Also, I'm super confused where the +9 from Krazok is coming from.


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

Also added two tables. I wasn't sure how detailed you wanted it all so I added all options and columns can be deleted.


It looks like there were only a few votes casted, please vote on these nominees now:

Akiros or Jorne as the Assassin (both would need to be convinced, DC 20 diplomacy checks, one from two different people)
Sajan or Rekka or Inari or Klaus as Magister

We have so far:
Grond as General +5 str

__________________

Sorry Alexand I had pulled the document from another of my campaigns.

From his scepter he boosts his leadership bonus by 2. He also had done a ritual that allows him to use his strength rather than his charisma for the ability score.

Thank you for the tables Alexand!


Gaelden Wounds (0) HP (92) Saves (15/14/16, +2 vs enchantment) AC (26/21/23) CMD (34) Init (+3) Smite (2/2) LoH 2d6 (7/7) Investiture (5/6) Ki (9/9) Mage Armor (0/1) Spear (5/5)

Not sure who they are so hard to vote...


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

I suggest:

Month 1: 50BP
Claim Hex 1 BP Stag Fort, Develop Hex 1 BP
Build Castle 27 BP
Build Road 1 BP. Total BP spent: 30, Remaining BP: 20

Economy Roll: 1d20 + 25 ⇒ (5) + 25 = 30 Divided by 5= 6BP

So Month 2 we will start with 26 BP in the Treasury.

Should we build a House too to give houses to the workers? It only costs 3 BP and prepares for the next building to be built.


Gaelden Wounds (0) HP (92) Saves (15/14/16, +2 vs enchantment) AC (26/21/23) CMD (34) Init (+3) Smite (2/2) LoH 2d6 (7/7) Investiture (5/6) Ki (9/9) Mage Armor (0/1) Spear (5/5)

Housing for workers is always useful.

Do we have an inn yet? It's also pretty cheap and will build our economy. Once we have our economy going we will also want a barracks to actually fortify our castle.


Male Halfling Unchained Rogue 5/Dark Delver 2 HP:57/57 AC:15 FF:15 T:12 AC(MA):19 AC(SH):19 AC(MA+SH): 23 F:5 R:10 W:5 Perc:+15 Init: +10

I am good with the inn and some housing.
As for voting
I am in the same situation....My character does not know either one.


Male Human Paladin(Divine Hunter - Oath of Vengence)/Bard lv 4: max hp 36/36, Ranged: +8 rapid shot; init +7, perc 12, F 11 R 14 W 11, AC 19, ff 14, t 14

Krafnik is fine with housing, then inn, then barracks. Everything else looks spiffy


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

I would like to take care of convincing the npcs if that's alright.


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

Also, as for buildings, we can actually build a house month 1 as it does not count against our max buildings per month.

You can build 2 terrain improvements per month. So, along with the road, we could build a mine (as it seemed like as per what has happened in-game is we have access to one). Mines give : +1 Economy, earn +1 BP per turn when collecting taxes during the Income phase.

During month 1 we should also increase the tax edict forward 1 for a +1 Economy, -1 Loyalty

With those 3 additional improvements (3 BP for the housing, 6 BP for the mine, increase tax edict), that puts us at 11 BP going into month 2. With the rolls and increase from the mine 5 BP+1BP = 6BP for a total of 17 BP.

*This is my proposition*

with ya'lls okay i'll edit the figures to prepare a proposition for month 2.

EDIT: Question to GM: Are we including magister and royal assassin as in their positions for month 1 or out of them? It will affect the figures depending.

1,901 to 1,950 of 2,242 << first < prev | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Kingmaker: The Stolen Lands Discussion All Messageboards

Want to post a reply? Sign in.