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Greetings all, I am looking for a few individuals to help familiarize myself with the PbP system. I have been GMing for the past 5 years and hope to start accommodating some needs from the threads. I plan on having quick sessions based out of one of my Home Pathfinder Campaigns.
Looking for interest, I plan on posting several times a day and hope I can have some good support.
Thanks all!

GM Wolf |

BloodWolven posting as GM alias:GM Wolf
Now my plan is going to be very different from what I have seen so far on the postings. Those who have shown interest are in the game as of now. The first session will be each PC coming into the Dragon's Draught, an inn of ill repute, though illusions cover the walls and several animated sculptures of dragons are moving.
Your mission if you so choose is to make any character you want and introduce yourself in a unique way showing your personality and roleplaying.
I am not a fan of the buy out systems, and we all have to trust each other anyway so roll 4d6 eight times. Six of these will be your stats, taking the three highest and adding them together.
2 Traits, and one campaign trait... soon to come.
Roll for your money, but your background story is where you can gain more!
Create a quick blurb about your appearance, the more interesting your background story the more bonuses you might stumble upon or requests granted,
Since we have 8 players, this should make things interesting. If you die you are out of the game as a PC, but you can choose to assist me in developing the story line as my minion, most likely creating a reoccurring villain or just a flavorful villain/monster.
We will strictly be using the Pathfinder books to create your characters, I do have a lot of the modules but please just use the books on http://paizo.com/pathfinderRPG/prd/
The campaign will be in the Inner Sea Campaign setting, though I would like input from each of you where we should be located.
You don't have to make an alias, but i would suggest it once you create your character. Make sure you post it to us when you do! :)
Feel free to ask any questions!
So anyone have an idea how I let you get to the gameplay thread?

DM Torillan |

Once players post in Gameplay, they show up in the Players tab.
Also you might want to check out this thread for more info on pbp.
Most of all...have fun!

Vuvu |

4d6 ⇒ (3, 2, 2, 3) = 10 8
4d6 ⇒ (5, 2, 1, 2) = 10 9
4d6 ⇒ (6, 5, 2, 4) = 17 15
4d6 ⇒ (6, 5, 2, 5) = 18 16
4d6 ⇒ (1, 4, 1, 2) = 8 7
4d6 ⇒ (3, 3, 6, 3) = 15 12
4d6 ⇒ (1, 2, 4, 3) = 10 9
4d6 ⇒ (2, 1, 3, 3) = 9 8
8,9,15,16,12,9 Wow 16 pt buy not all that epic is it!
BTW this is Fizzwiddle
Thinking Alchemist...

Vuvu |

As to how to create a GP thread all you need to do is make a thred in the gameplay section and it will say something like. You are starting a new campaign which of these threads are linked to it, or something of that nature. The same will happen when you start a thread in the Discussion section. If I recall correctly that is how it goes.

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4d6 ⇒ (1, 3, 2, 3) = 9 8
4d6 ⇒ (2, 3, 1, 6) = 12 11
4d6 ⇒ (6, 1, 4, 6) = 17 16
4d6 ⇒ (6, 3, 4, 2) = 15 13
4d6 ⇒ (3, 4, 4, 2) = 13 11
4d6 ⇒ (5, 1, 2, 4) = 12 11
4d6 ⇒ (2, 5, 2, 5) = 14 12
4d6 ⇒ (1, 4, 5, 2) = 12 11
16, 13, 12, 11, 11, 11 (Equivalent of 18 point buy.)
Hmmm. These aren't that bad, but what to play?
Would you be willing to let me play my Dwarven Scarred Witch Doctor who was raised by Orcs alongside his brother, who were found in the wreckage of a dwarven caravan?

Doomed Hero |

I like helping new PBP GMs get their feet wet, but I don't want to make a character and potentially deprive a new player a spot.
GM, what would you think of me playing a companion to one of the characters? A Raven familiar springs to mind (because they can talk).
If no one has a familiar (or wants a raven as theirs), maybe I could go with something like a Psudodragon with the Young template (their description says they sometimes partner up with adventurers for fun, and Young would bring down their abilities to Familiar level).
Basically, I'm thinking of some kind of scout for the party. Combat abilities would probably be limited to the occasional Aid Another action, but I'm fine with that.
If that's not something you want to include in your game, I'm fine with that too. It just sounded like fun to me.

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4d6 8
4d6 11
4d6 16
4d6 13
4d6 11
4d6 11
4d6 12
4d6 1116, 13, 12, 11, 11, 11 (Equivalent of 18 point buy.)
Hmmm. These aren't that bad, but what to play?
Would you be willing to let me play my Dwarven Scarred Witch Doctor who was raised by Orcs alongside his brother, who were found in the wreckage of a dwarven caravan?
Sounds interesting, is the base class Witch? If so, go for it!

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GM Wolf |

One more twist to help your characters to have that little boost to be excellent in what you do. You may take away from one stat and give it to another. But the top stat cannot be more than 18.
So for example you have 11 and 15. Take 3 away from 11 and give 15 those 3. So the 11 becomes 8 and 15 becomes 18.
Sorry folks for the adjustments, but that is part of this PbP. :)

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Yes, the base class is indeed Witch. The problem is that Scarred Witch Doctors are supposed to be Orcs, so I want to make sure it's okay with you before I decide to start throwing Xoruk Ironmaw together for this game.
I will allow it, just make sure it makes sense in your background story. ;)

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I've been crafting a background for Quomaugh and Xoruk for a good while now, and the short story is that they were a pair of dwarven infants found in the wreckage of a dwarven caravan by a bunch of really, really dumb orcs. Instead of deciding to eat them, the orcs' shaman decided to raise the two, and is stumped as to why they're so short and stout.
They're brighter than most of the rest of the tribe put together (not that that's saying much) and consider themsleves orcs, though are obviously aware that they're not the same as the others.
Xoruk is in line to be the next shaman of the tribe, and has been trained for many years to replace the current, aging witch doctor.

GM Wolf |

I like helping new PBP GMs get their feet wet, but I don't want to make a character and potentially deprive a new player a spot.
GM, what would you think of me playing a companion to one of the characters? A Raven familiar springs to mind (because they can talk).
If no one has a familiar (or wants a raven as theirs), maybe I could go with something like a Psudodragon with the Young template (their description says they sometimes partner up with adventurers for fun, and Young would bring down their abilities to Familiar level).
Basically, I'm thinking of some kind of scout for the party. Combat abilities would probably be limited to the occasional Aid Another action, but I'm fine with that.
If that's not something you want to include in your game, I'm fine with that too. It just sounded like fun to me.
I love ideas like this, first we will see if someone wants a familiar... then we will go from there. Any suggestions?

GM Wolf |

I've been crafting a background for Quomaugh and Xoruk for a good while now, and the short story is that they were a pair of dwarven infants found in the wreckage of a dwarven caravan by a bunch of really, really dumb orcs. Instead of deciding to eat them, the orcs' shaman decided to raise the two, and is stumped as to why they're so short and stout.
They're brighter than most of the rest of the tribe put together (not that that's saying much) and consider themsleves orcs, though are obviously aware that they're not the same as the others.
Xoruk is in line to be the next shaman of the tribe, and has been trained for many years to replace the current, aging witch doctor.
Sounds good so far, keep it going!

Vuvu |

ah that might help!
STR 9
CON9+3
DEX 15
INT 16
WIS12
CHA 8-3
So back to Alchemist, I think Human
STR 9
CON12
DEX 15
INT 16 +2=18
WIS12
CHA 5
Thinking about a nerdy type, always beaten up growing up, which toughened him up and taught him to run (thus accounting for higher DEX and adequate CON), learned through books and discovered how to toughen himself via magic. City dweller. I am still spitballing this and will of course accept guidance from GM

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Yeah, and if we can move stats around, I'll go from:
11 Str
13 Dex
18 Con
12 Int
13 Wis
9 Cha
to
12 Str (+1)
16 Dex (+3)
18 Con
12 Int
12 Wis (-1)
6 Cha (-3)
Beyond this, it's just a matter of building Xoruk's background and personality.
Also, rolling for gold: 3d6 ⇒ (4, 5, 5) = 14 x 10 = 140g. Pretty awesome.

Ardamir |

4d6 ⇒ (1, 2, 3, 6) = 12 11
4d6 ⇒ (2, 3, 3, 4) = 12 10
4d6 ⇒ (4, 4, 1, 2) = 11 10
4d6 ⇒ (1, 6, 4, 2) = 13 12
4d6 ⇒ (4, 2, 5, 6) = 17 15
4d6 ⇒ (5, 1, 5, 3) = 14 13
4d6 ⇒ (6, 6, 6, 3) = 21 18
4d6 ⇒ (2, 1, 3, 6) = 12 11
STR: 18
DEX: 13 (+2)
CON: 15
INT: 12
WIS: 11
CHA: 13
Correction - Paladin of Iomedea
Wealth: 5d6 ⇒ (5, 2, 3, 4, 5) = 19x10 = 190

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One more twist to help your characters to have that little boost to be excellent in what you do. You may take away from one stat and give it to another. But the top stat cannot be more than 18.
So for example you have 11 and 15. Take 3 away from 11 and give 15 those 3. So the 11 becomes 8 and 15 becomes 18.Sorry folks for the adjustments, but that is part of this PbP. :)
I may have not been clear, but you can only take away from ONE stat and give it to another ONE stat.

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Yeah, and if we can move stats around, I'll go from:
11 Str
13 Dex
18 Con
12 Int
13 Wis
9 Chato
12 Str (+1)
16 Dex (+3)
18 Con
12 Int
12 Wis (-1)
6 Cha (-3)Beyond this, it's just a matter of building Xoruk's background and personality.
Also, rolling for gold: 3d6 x 10 = 140g. Pretty awesome.
Sorry, you will only get to take away from one stat and give it to another stat, Once. So either the 3 exchange or the 1 exchange.

Ardamir |

Alright, I believe I have finished my character. This is all posted under Ardamir's alias, but I will post it here for ease of reading.
Ardamir is a filled out 5’10” 180lbs of pure nobility. He walks around with an air of confidence and a dash of humility which can be seen in his stormy blue eyes. His tan, rough skin shows lends credence to his long hours of training and his extensive travel. You can tell from the look on his face that he is a generally serious man, but a mug of ale after a good battle gets him going on a good tale or two of his heroic life. Still young and trying to find his place amongst the paladins of Iomedae, he sets out always to find new and sometimes dangerous challenges to conquer in the name of his beloved god.
If you could pin one word on the life and mission of Ardamir, that word would be justice. Since his childhood he was raised and trained in the light of and guidance of the 11 Acts of Iomedae. His father was a paladin of Iomedae and his father before him. In Ardamir’s mind there was no other choice but to carry on the tradition.
Ardamir’s father, now in retirement, always instilled in him the understanding of justice. The way he explained it was this ”Son, we follow in the ways of Iomedae. This is not the only way. It is one of many, but it is the way we choose. Some other ways may seem strange to you, sometimes even “wrong,” but it is not up to us to judge whose ways are right and whose ways are wrong. The only thing that we can judge is people’s ability to live free. Equality is not always something that makes sense, because it has always been that Kings live richly and peasants live with less, but if a King rules his people wisely and does not persecute them but let’s them live freely, he is just. If a man does work for another man and charges him a fair price, he is just. But the moment that one man takes advantage of another, the moment a ruler takes more than he needs from his people for greed alone, then he is no longer just. Justice may have many ways of being understood by the wise, son, but if you can use any sort of measuring stick to judge what is just and what is not, it is this: “You will know justice when you see it.” If you stay true to your teaching and to the god which you serve, then this statement will always be true.”
So with that understanding Ardamir has lived his life for the renown of his great god Iomedae and in the pursuit of justice over all things. In order to do this he has set himself on a personal quest to understand the meaning of his father’s words himself, by going out into the world to “see” justice and injustice alike. He passes no town, no tavern or inn without going in and quietly listening to the people and hearing of their lords, their kings, and their tradesmen, asking a few questions sometimes about their feelings and their sense of freedom, how they feel they are treated and understood by those over them and around them. When it seems right to him, he acts. Dispatching monsters and bandits and challenging lords and nobles alike, Ardamir pursues justice with the hope that Iomedae would show favor upon him, bless his mission and give peace to the people he meets.
It was on these travels that Ardamir happened upon the Dragons Draught, a place of which he had heard of long before he arrived. Knowing that this particular inn had a reputation for shady characters and underhand dealings, he felt as if place might help him to further understand a world that is considered unjust. His hand quickly going to the hilt of his Greatsword at the first glance he took of the animated decoration, he just as quickly withdrew it at the realization of what they were. Taking his usual position in any given tavern, back to the furthest corner with a view of the door but an ear close enough to the staff and regulars to catch the news, he orders a draught of ale and waits in silence to hear whatever this place might tell him.
Male Human Paladin 1
LG Medium Humanoid (human)
Init +1; Senses Perception +1
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Defense
--------------------
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 13 (1d10+3)
Fort +4, Ref +1, Will +2
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Offense
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Speed 30 ft.
Melee Greatsword +5 (2d6+6/19-20/x2) and
Morningstar +5 (1d8+4/x2)
Special Attacks smite evil (1/day)
Spell-Like Abilities Detect Evil (At will)
Paladin Spells Prepared (CL 0):
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Statistics
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Str 18, Dex 13, Con 15, Int 12, Wis 11, Cha 13
Base Atk +1; CMB +5; CMD 16
Feats Cleave, Power Attack -1/+2
Traits Charming, Fencer
Skills Acrobatics -1, Bluff +1 (+2 vs. characters who could be attracted to you), Climb +2, Diplomacy +5 (+6 vs. characters who could be attracted to you), Escape Artist -1, Fly -1, Heal +4, Perception +1, Ride -1, Sense Motive +4, Stealth -1, Swim +2
Languages Common, Goblin
SQ aura of good
Other Gear Chain shirt, Greatsword, Morningstar, 12 GP
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Special Abilities
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Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Fencer +1 to hit with dagger or sword AoOs.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +1 to hit, +1 to damage, +1 deflection bonus to AC when used.
The only thing I should be short on is the campaign trait, which unless I missed something we are not privy to yet. I'll add that in as soon as we know.

GM Wolf |

Players:
BloodWolven - GM Wolf
Doomed Hero - - familiar?
Adeptus Technicanus
Fyrian
Seranov - - Dwarven Scarred Witch Doctor
Fizzwiddle Glockenfleffor XXII – Vuvu - alchemist
Lecloront
drbuzzard
leFuZz
Opus Magus
I have put a thread in discussion and Gameplay, do I need to assign people, or can you post there?