Keith's PFS Society Game group A (Inactive)

Game Master Keith S.

We are in the initial stages of forming the campaign and don't know what we will play yet.


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Grand Lodge

True Neutral Peri-Blooded Aasmiar Female HP 20/20; AC/FF/T 13/11/12; CMD 12, F +1, R +4, W+6; Init +2; Perception +03

Delphina will follow the group ever wary of the spanning chasm of doom.


male Human? pbp GM / 1 current map ; second floor

We will assume all get across in 4 rounds.

Just in case you were counting.

The corridor stretches out 50 feet or so ahead of you, opening into a wider room.

If you go forward (and I hope you do, as that is sort of the point of a dungeon crawl) let me know what the party order is.

Luthor is still in. You can drop off Marchello if you want and we can assume he is tagging along somewhere far to the rear.

Silver Crusade

Male Dwarf 1 Fighter /3 Monk HP 44/44 | AC20| T17 | FF16 | Fort+8 | Ref+5 | Will+6 (+5 vs spells) | CMD23 | Init+2 | Perc+11, Sense Motive +8

I strongly suggest that Rogdar goes first. Lacking a rogue, we need a meat shield in front.

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

We just need a high perception upfront. Anyone can find non-magical traps .. and magical traps normally have such high DCs that it doesn't matter at lvl1 to look for them, haha. But sure, go ahead. I can either take the back or be behind you.

Grand Lodge

F Human NG Sorcerer 2 | HP 12/12 | AC 16 T 12 FF 14 | CMB +1 CMD 13 | F +3 R +2 W +3 | Init +6 | Perc +8
Az'Avis wrote:
We just need a high perception upfront. Anyone can find non-magical traps .. and magical traps normally have such high DCs that it doesn't matter at lvl1 to look for them, haha. But sure, go ahead. I can either take the back or be behind you.

Oh dear... I think Paewyn has the highest perception in the group after Marchello, doesn't she? However she would make a very poor choice as point for the group, given that she's a sorceress and therefore likely to die if sneezed upon by a monster. :p


male Human? pbp GM / 1 current map ; second floor

And the answer is....?

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

Rogdar + Avis upfront, followed by Paewyn + Delphinia and then Luthor. Guidance -> perception check for traps -> move up -> repeat.

That's my suggestion.

Silver Crusade

Male Dwarf 1 Fighter /3 Monk HP 44/44 | AC20| T17 | FF16 | Fort+8 | Ref+5 | Will+6 (+5 vs spells) | CMD23 | Init+2 | Perc+11, Sense Motive +8

Seconded

Sovereign Court

Male Human Cleric

Luthor ducks into the middle of the line and tries not to trip over anyone elses feet!


male Human? pbp GM / 1 current map ; second floor

You cautiously move down the corridor a bit. A strong reek of rotting flesh fills your nostrils. You can hear snarling and snapping coming from the room as well.

30 feet from the entrance Rodgar can see into the room (randomly picked Rodgar to be on the right and have a better angle).

You can see bones strewn along the floor, and odd symbols in a dark brown pigment written on the walls. Two creatures are struggling over a scrap of bone - not quite fighting but not far from it either.

They appear to be malformed corpses, gray-green in color, covered in rot and pustules and boils. Their hands and feet are more like paws than human hands, yet they can stand on two legs apparently. Their jaws are distended and large, with plenty of pointy teeth.

They stand right at the 22 on the map. You are 30 feet from the entrance, coming in from the western (left) corridor. They do not appear to notice you at this moment.

map of 22

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

Avis and his snake charge the foul undead, using the brief moment of surprise to secure victory.

Snake: charge and if it hits, initiates a grab.
Attack:1d20 + 6 ⇒ (17) + 6 = 23
Grab:1d20 + 9 ⇒ (19) + 9 = 28
Damage:1d3 + 3 ⇒ (1) + 3 = 4

Grappled condition:
Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.

Avis: charge the same target as the snake, hoping the grappled condition makes it easier to hit.
Attack:1d20 + 6 ⇒ (18) + 6 = 24
Confirm:1d20 + 6 ⇒ (4) + 6 = 10
1d6 + 4 ⇒ (5) + 4 = 9 .. if it crits, +1d6 + 4 ⇒ (1) + 4 = 5 > 14.

Grand Lodge

True Neutral Peri-Blooded Aasmiar Female HP 20/20; AC/FF/T 13/11/12; CMD 12, F +1, R +4, W+6; Init +2; Perception +03

Finally something to burn! Assuming Az'Avis allows Delphina to move first. The young Oracle saunters up removes her gloves from her completely charred hands and arms and allows the fire to surge forth.

Burning Hands: 3d4 + 3 ⇒ (1, 3, 4) + 3 = 11


male Human? pbp GM / 1 current map ; second floor

posting the DC of the save is helpful, for future reference. I think Delphinia has a DC15 for first level spells, but feel free to correct me if I am wrong.

Delphinia steps up and flames the things. The cone of fire hits both of them.

creature 1 save 1d20 + 1 ⇒ (8) + 1 = 9
creature 2 save 1d20 + 1 ⇒ (18) + 1 = 19

One creature tumbles backwards, pustules popping and hissing in the flames.

The second creature dodges some of the fire, but is swiftly grabbed and grappled by the snake. Avis rushes up and crushes the things skull, and it dies.

A spray of diseased pus erupts from the creature's boils and pustules as Avis whacks it.

Avis and snake both need to make a DC12 fortitude check.

Grand Lodge

True Neutral Peri-Blooded Aasmiar Female HP 20/20; AC/FF/T 13/11/12; CMD 12, F +1, R +4, W+6; Init +2; Perception +03

DC 14, sorry about that.

It should be noted that I have 1 first level spell left for the day.


male Human? pbp GM / 1 current map ; second floor

I figured I was safe with saves of 9 and 19; having your DC just helps me out a bit on my end.

Grand Lodge

F Human NG Sorcerer 2 | HP 12/12 | AC 16 T 12 FF 14 | CMB +1 CMD 13 | F +3 R +2 W +3 | Init +6 | Perc +8

So are both of the things destroyed already, or should I post Paewyn's actions for the round?

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

Saves:
Snake: 1d20 + 4 ⇒ (1) + 4 = 5
Avis: 1d20 + 5 ⇒ (9) + 5 = 14


male Human? pbp GM / 1 current map ; second floor

All are dead and quite quickly.

Az'Avis is good. His snake looks feverish, if that is possible for cold blooded critter.

You have a room to explore or a corridor to the south.

Silver Crusade

Male Dwarf 1 Fighter /3 Monk HP 44/44 | AC20| T17 | FF16 | Fort+8 | Ref+5 | Will+6 (+5 vs spells) | CMD23 | Init+2 | Perc+11, Sense Motive +8

Rogdar, although disappointed that he'd missed the battle, begins searching the room.
May as well take 20. = 23 perception

Sovereign Court

Male Human Cleric

Luthor will bend down and check on Az'Avis and his companion. Do you mind if I examine that nasty wound on him? However, I don't want to end up on the position of that unfortunate beast a moment ago.

Heal Check: 1d20 + 7 ⇒ (7) + 7 = 14

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

Go for it, mon.

Grand Lodge

F Human NG Sorcerer 2 | HP 12/12 | AC 16 T 12 FF 14 | CMB +1 CMD 13 | F +3 R +2 W +3 | Init +6 | Perc +8

Paewyn will make a moue of distaste as she steps over the splattered pus which exploded from the foul creature. "I hope that your companion will be alright, Az'Avis..." She goes over to the doorway of the corridor leading south and keeps a watch on it until her companions have finished searching or healing.

Take 10 on perception = 10 + 7 = 17


male Human? pbp GM / 1 current map ; second floor

The symbols on the wall are daubed old blood (although probably fresh when it went on). They are some sort of old Thassilonian runes, but you are not sure what they mean.

Nothing else beyond old dead body parts can be found.

Yet you realize they are body parts. Not entire bodies pulled apart, but rather parts of disparate bodies.

Except for the two things. They are some sort of whole, undead, creature you have never seen before.

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

"I'm wondering if we should drop all this down the pit in the other room .. just in case .. and I'm sure Tongi will be fine, he's had worse for dinnah."

Silver Crusade

Male Dwarf 1 Fighter /3 Monk HP 44/44 | AC20| T17 | FF16 | Fort+8 | Ref+5 | Will+6 (+5 vs spells) | CMD23 | Init+2 | Perc+11, Sense Motive +8

"You wanna move this mess, be ma guest. I ain't touchin' it."
I think we should keep moving. South, obviously.


male Human? pbp GM / 1 current map ; second floor

You explore to the south, coming to some stairs that drop down, then the corridor T's to the right (west). This is pretty much a mirror image of what you saw on the other side of the big room. The corridor also continues south after some stairs up (to your original elevation).

Map of what is known 8 August

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

"Okay, let us keep going south so we gots deh edge of the place mapped out."

I say we go all the way south and barring any rooms/places we might find there, go to 11 after that.


male Human? pbp GM / 1 current map ; second floor

You head south in your normal marching order. Ten paces or so south of the steps, two arrows sail out of the darkness at Rodgar,

1d20 + 2 ⇒ (17) + 2 = 19
1d20 + 2 ⇒ (2) + 2 = 4

One bites into his flesh just above the bracer near his left elbow

1d6 ⇒ 1 damage to the rugged dwarf

Silver Crusade

Male Dwarf 1 Fighter /3 Monk HP 44/44 | AC20| T17 | FF16 | Fort+8 | Ref+5 | Will+6 (+5 vs spells) | CMD23 | Init+2 | Perc+11, Sense Motive +8

He was shot at from outside his 60ft darkvision? Or was it from a trap? For now, I'll assume from down the corridor.
Rogdar snarls as an arrow pierces his armor at the arm. Cursing, he yanks the shaft out.
"Come out an' fight us ya cowards!" He calls down the corridor at the imagined foes.
Init: 1d20 + 2 ⇒ (15) + 2 = 17 (Init check if necessary)
When he can, Rogdar will move 20ft down the corridor, weapons drawn.


male Human? pbp GM / 1 current map ; second floor

You were surprised or perhaps silhouetted against the light from your other party members.

At the edge of your vision, down the straight corridor, you see two figures with drawn bows.

Everyone can move further if you wish.

Grand Lodge

F Human NG Sorcerer 2 | HP 12/12 | AC 16 T 12 FF 14 | CMB +1 CMD 13 | F +3 R +2 W +3 | Init +6 | Perc +8

Is Paewyn's mage armor still active, or has it been more than an hour since she last cast it? If so then she'll recast it and move forward after Rogdar to try and get into range of the archers.

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

Avis follows Rogdar, hiding behind his shield and keeping his snake behind him.

Move action to follow Rogdar, staying 5f behind him. Snake behind Aviz.


male Human? pbp GM / 1 current map ; second floor

Assume Paewyn's mage armor is still active until this combat is over. One problem I have with pbp games is keeping track of time, or even looking back to see when a spell like mage armor was first cast.

The enemy is 60 feet away. Rodgar can run to get there but I think a charge is only 40 feet for him.

Silver Crusade

Male Dwarf 1 Fighter /3 Monk HP 44/44 | AC20| T17 | FF16 | Fort+8 | Ref+5 | Will+6 (+5 vs spells) | CMD23 | Init+2 | Perc+11, Sense Motive +8

I intend to weather the storm as Rogdar moves forward. The way I see it, the foes can make one more shot before melee.
As such, Rogdar will double move forward (40ft, sorry, not the 20ft as mentioned before)

Grand Lodge

True Neutral Peri-Blooded Aasmiar Female HP 20/20; AC/FF/T 13/11/12; CMD 12, F +1, R +4, W+6; Init +2; Perception +03

Dalphina will close in with the group

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

Aviz follows Rogdar, charging in the second round - together with his snake, if the room allows.


male Human? pbp GM / 1 current map ; second floor

Ahead of you are two skeletons with bows. They continue to fire as you move forward. Sounds like everyone is crowding behind Rodgar.

1d20 + 2 ⇒ (16) + 2 = 18 to hit Rodgar
1d20 + 2 ⇒ (2) + 2 = 4 to hit Rodgar

They both miss. All characters may now go.

You are in a 10 foot wide corridor with guard niches on either side of them.

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

Avis gives Marchello the space next to Rogdar and drops his scimitar, grabs his sling and starts loading it. Tongi rests next to him.

Sovereign Court

Male Human Cleric

I can cast light on an object and throw it forward. Perhaps if there are enemies up ahead we can bring them out of hiding?

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

"Do it!"

Silver Crusade

Male Dwarf 1 Fighter /3 Monk HP 44/44 | AC20| T17 | FF16 | Fort+8 | Ref+5 | Will+6 (+5 vs spells) | CMD23 | Init+2 | Perc+11, Sense Motive +8

Not concerned with the darkness, Rogdar bellows out a laugh at the opportunity of combat, hurling himself at the two skeletons.
Waraxe attack: 1d20 + 6 ⇒ (9) + 6 = 151d10 + 3 ⇒ (9) + 3 = 12 Charge bonus included.


male Human? pbp GM / 1 current map ; second floor

Rodgar's swing barely misses the thing.

Anyone else attacking?

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

I'm leaving the other 5f space open for Marchello and cannot attack myself until next turn.

Grand Lodge

F Human NG Sorcerer 2 | HP 12/12 | AC 16 T 12 FF 14 | CMB +1 CMD 13 | F +3 R +2 W +3 | Init +6 | Perc +8

Paewyn launches a conjured orb of acid at the closest skeleton; she'll move a little closer to get them within range if necessary.

Ranged touch attack, acid splash, into melee: 1d20 + 2 - 4 ⇒ (19) + 2 - 4 = 17
Damage, acid splash, +1 focus, +1 trait: 1d3 + 1 + 1 ⇒ (1) + 1 + 1 = 3


male Human? pbp GM / 1 current map ; second floor

A ball of acid splooshes onto a skeleton, staggering it and causing several ribs to fall off. It is clearly very damaged, yet still functional.


male Human? pbp GM / 1 current map ; second floor

Someone give me an order for Marchello.

Silver Crusade

Male Dwarf 1 Fighter /3 Monk HP 44/44 | AC20| T17 | FF16 | Fort+8 | Ref+5 | Will+6 (+5 vs spells) | CMD23 | Init+2 | Perc+11, Sense Motive +8

I'll do it.
Marchello charges at the other skeleton, heavy mace at the ready.
Perception: 1d20 + 3 ⇒ (11) + 3 = 141d8 + 4 ⇒ (5) + 4 = 9

I think those stats are right: +2 attack for str, +1 weapon focus; +1 damage due to trait, +3 dmg for using mace two handed.
EDIT: My bad. Forgot the +2 bonus for charging.
So:
Attack: 16 Damage: 9

Grand Lodge

True Neutral Peri-Blooded Aasmiar Female HP 20/20; AC/FF/T 13/11/12; CMD 12, F +1, R +4, W+6; Init +2; Perception +03

Delphina will cast Guidance on Rogdar.


male Human? pbp GM / 1 current map ; second floor

Marchello shatters a skeleton. The other skeleton claws at Rodgar

1d20 + 2 ⇒ (14) + 2 = 16 to hit, but misses.

The party can go.

Rodgar and Marchello are in base to base contact with the skeleton in 10 foot wide corridor. The rest of the party is behind them.

Rodgar has guidance on him.

Silver Crusade

Male Dwarf 1 Fighter /3 Monk HP 44/44 | AC20| T17 | FF16 | Fort+8 | Ref+5 | Will+6 (+5 vs spells) | CMD23 | Init+2 | Perc+11, Sense Motive +8

Disappointed by his previous effort, but noticing the effectiveness of Marchello's mace, Rogdar drops his waraxe and brings his warhammer to bear. He gives Delphinia an appreciative nod at the buff spell.
Warhammer attack: 1d20 + 5 ⇒ (6) + 5 = 111d8 + 3 ⇒ (7) + 3 = 10
Damnit.

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