Keith's PFS Society Game group A (Inactive)

Game Master Keith S.

We are in the initial stages of forming the campaign and don't know what we will play yet.


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Silver Crusade

Male Dwarf 1 Fighter /3 Monk HP 44/44 | AC20| T17 | FF16 | Fort+8 | Ref+5 | Will+6 (+5 vs spells) | CMD23 | Init+2 | Perc+11, Sense Motive +8

The one directly opposite the room we just entered.
It is the first door on the right hand side of the corridor.
Umm... I think it would be clearer if the rooms were numbered.

Lantern Lodge

Male

Delphina resides in the safety of the group, the halo still being licked by fire gives ample light for those adventuring companions.

Silver Crusade

Male Dwarf 1 Fighter /3 Monk HP 44/44 | AC20| T17 | FF16 | Fort+8 | Ref+5 | Will+6 (+5 vs spells) | CMD23 | Init+2 | Perc+11, Sense Motive +8

Rogdar glances back at his companions and for a moment the comely Delphina took on the appearance of a horned beast. Shocked by the illusion the dwarf rubs his eyes, willing reality to return. ;D
Just joking

Grand Lodge

True Neutral Peri-Blooded Aasmiar Female HP 20/20; AC/FF/T 13/11/12; CMD 12, F +1, R +4, W+6; Init +2; Perception +03

well no matter the form it's good to be back online again.

Silver Crusade

Male Dwarf 1 Fighter /3 Monk HP 44/44 | AC20| T17 | FF16 | Fort+8 | Ref+5 | Will+6 (+5 vs spells) | CMD23 | Init+2 | Perc+11, Sense Motive +8

Agreed.
Rogdar waits for the others to ready themselves before opening the door.

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

Az'Avis invokes the guidance of his ancestors and then signals that he's ready.


male Human? pbp GM / 1 current map ; second floor

You rearrange your group across the corridor and open the door. It opens reluctantly, again as if the hinges are filled with dirt and dust.

The room is 10 x 30. Their are niches in the long walls filled with mouldering bones. On the north and south ends are wooden cabinets, which look to be in poor condition.

In the center of the room is a large circle (7 foot in diameter) of powdered silver, surrounded by arcane symbols. The center of the circle is empty.

map 3

[the rooms are lettered now. good idea!]

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

"I .. don't get this. Perfect pristine room facing dirt rotting room. This place is starting to give me dem shivers."

My character knows nothing of arcane stuff and ain't big on religion, so I can't contribute much here with in-game info. Not gonna meta-game ;D

Thank you for editing the map! :)

Grand Lodge

F Human NG Sorcerer 2 | HP 12/12 | AC 16 T 12 FF 14 | CMB +1 CMD 13 | F +3 R +2 W +3 | Init +6 | Perc +8

Craning her neck so that she can see the circle in the centre of the room, without having to ask the warriors to step aside, Paewyn tries to get a good look at the arcane symbols.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26

Knowledge (arcana): 1d20 + 6 ⇒ (16) + 6 = 22

Grand Lodge

True Neutral Peri-Blooded Aasmiar Female HP 20/20; AC/FF/T 13/11/12; CMD 12, F +1, R +4, W+6; Init +2; Perception +03

Delphina looks at the room in order to offer any insight that she may.

Planes Knowledge: 1d20 + 9 ⇒ (13) + 9 = 22
Religion Knowledge: 1d20 + 7 ⇒ (18) + 7 = 25


male Human? pbp GM / 1 current map ; second floor

Paewyn recognize the design as a magic circle. She also notes that is is broken - the drawing is interrupted on the far side. Usually magic circles are meant to contain (or keep out) other planar beings; being broken, whatever was inside has gotten out.

Delphinia comes to the same conclusion, but finally remembers the old history of Thassilon. There were 7 runelords of old Thassilon. Each was associated with a sin, as well as a school of magic. Beyond that, she is not sure of the significance of this area.

No one has yet stepped into the room past the 5 foot entry corridor.


Inquisitor Lvl 1 HP 9/9 | AC14 T12 FF10 | CMD 14 | F:+2 R:+2 W:+6 | Init +2 | Perc: +10

Marchello casts detect magic, seeing what shows up and then tries to discern what the magical origins may be if any.

Knowledge (Arcana): 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8

But he really can't seem to put things together enough to tell.

He then casts guidance on himself again.

Grand Lodge

True Neutral Peri-Blooded Aasmiar Female HP 20/20; AC/FF/T 13/11/12; CMD 12, F +1, R +4, W+6; Init +2; Perception +03

Hmmm, the Seven Runelords have something to do with this. I am sure of it.


male Human? pbp GM / 1 current map ; second floor

Marchello detects a spot of magic in the north cupboards.

Sovereign Court

Male Human Cleric

I didn't sign up to stop a Runelord, that is for sure. Delphinia what were the seve Runelords about? Please tell me one of them didn't have a fascination with the dead?!?

Grand Lodge

True Neutral Peri-Blooded Aasmiar Female HP 20/20; AC/FF/T 13/11/12; CMD 12, F +1, R +4, W+6; Init +2; Perception +03

The Seven Runelords were the evil overlords of Old Azlant, embodying the Seven Sins. I believe a group of pathfinders have defeated Greed and Wrath. I believe a group of us are also working against Sloth at the moment. She imparts any other information that she may have about the runelords.

Silver Crusade

Male Dwarf 1 Fighter /3 Monk HP 44/44 | AC20| T17 | FF16 | Fort+8 | Ref+5 | Will+6 (+5 vs spells) | CMD23 | Init+2 | Perc+11, Sense Motive +8

Rogdar moves in for a close examination of the room.
Perception: 1d20 + 3 ⇒ (18) + 3 = 21


male Human? pbp GM / 1 current map ; second floor

Looking about the room, Rodgar finds a scroll, which is determined to be a scroll of remove paralysis once it is studied by a magic user.

Nothing else of value is found in the room.

Grand Lodge

F Human NG Sorcerer 2 | HP 12/12 | AC 16 T 12 FF 14 | CMB +1 CMD 13 | F +3 R +2 W +3 | Init +6 | Perc +8

"What worries me is that the magic circle in there has been broken. That may mean that a summoned, extra-planar entity is free to roam these crypts. Let's hope that it happened a very, very long time ago..."

Silver Crusade

Male Dwarf 1 Fighter /3 Monk HP 44/44 | AC20| T17 | FF16 | Fort+8 | Ref+5 | Will+6 (+5 vs spells) | CMD23 | Init+2 | Perc+11, Sense Motive +8

Tossing the scroll to Luthor, Rogdar exits the room. "Nah, nothin' worth worrin' about." He grunts, clearly disappointed in the room's banality.
He stomps over to the next door(Room D) on the opposite side of the corridor.

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

I'm behind you, waiting for the door to be opened :)


Inquisitor Lvl 1 HP 9/9 | AC14 T12 FF10 | CMD 14 | F:+2 R:+2 W:+6 | Init +2 | Perc: +10

I assume that the scroll was the little bit of magic that I saw?

Marchello joins Rogdar as they proceed to the next door.


male Human? pbp GM / 1 current map ; second floor

Grumbling, the dwarf pushes past his team and opens the door of the next room, Az'Avis hurrying behind him.

This room is laid out like the others, a 10x30 foot space. Here, the walls are filled with shockingly graphic depictions of orgies with all manner of creatures Five humanoid skeletons lie in recessed biers - though at first glance, their skulls do not appear to be human. A pile of bloody bones and feathers lie at the south end of the room.

map with characters

What gets your attention, however, is a creature leaping at Rodgar to attack! Here is a PICTURE of the thing. The creature is the yellow X on the map.

It is human sized, and has the shape of a perfectly formed human female, except for the head / skull / jaws and the legs.

claw 1d20 + 3 ⇒ (1) + 3 = 4 for 1d4 + 1 ⇒ (2) + 1 = 3
claw 1d20 + 3 ⇒ (8) + 3 = 11 for 1d4 + 1 ⇒ (4) + 1 = 5
bite 1d20 + 3 ⇒ (2) + 3 = 5 for 1d6 + 1 ⇒ (3) + 1 = 4

Rodgar is flat footed for this attack, but they all miss!


male Human? pbp GM / 1 current map ; second floor

Initiative (I will roll to move this along a bit)

creature 1d20 + 5 ⇒ (2) + 5 = 7
Rodgar 1d20 + 3 ⇒ (7) + 3 = 10
Az'Avis 1d20 + 2 ⇒ (20) + 2 = 22
Marchello 1d20 + 2 ⇒ (11) + 2 = 13
Delphinia 1d20 + 2 ⇒ (13) + 2 = 15
Paewyn 1d20 + 6 ⇒ (10) + 6 = 16
Luthor 1d20 + 1 ⇒ (14) + 1 = 15

SOOOO

Everyone gets to go and then the creature. By the way, I roll like this when it is my character too!

Silver Crusade

Male Dwarf 1 Fighter /3 Monk HP 44/44 | AC20| T17 | FF16 | Fort+8 | Ref+5 | Will+6 (+5 vs spells) | CMD23 | Init+2 | Perc+11, Sense Motive +8

Surprised, but strangely pleased, by the sudden appearance of the... creature, Rogdar wastes no time in moving up to strike the abomination down.
Rogdar takes a 5ft step further into the room. Moving to the left.
Dwarven Waraxe to the...: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d10 + 3 ⇒ (3) + 3 = 6
Decent hit, modest damage.

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

Az'Avis moves up to assist Rogdar in disposing of this foul abomination! The room itself disgusted him, but the undead truly revolted him.

Move to 3 squares to the left, taking an AoO. Then attack.
Attack:1d20 + 4 ⇒ (20) + 4 = 24
Confirm:1d20 + 4 ⇒ (3) + 4 = 7
Damage:1d6 + 4 ⇒ (4) + 4 = 8

Grand Lodge

True Neutral Peri-Blooded Aasmiar Female HP 20/20; AC/FF/T 13/11/12; CMD 12, F +1, R +4, W+6; Init +2; Perception +03

Delphina will move up into where the halls meet. Should be about 30' from where she is now and go full defense.

Grand Lodge

F Human NG Sorcerer 2 | HP 12/12 | AC 16 T 12 FF 14 | CMB +1 CMD 13 | F +3 R +2 W +3 | Init +6 | Perc +8

Since Paewyn is still shown as being in room C, she will have to use a double move to get up to room D this round. What happened to the march order by the way? I thought Paewyn was still second last in line, not last.


Inquisitor Lvl 1 HP 9/9 | AC14 T12 FF10 | CMD 14 | F:+2 R:+2 W:+6 | Init +2 | Perc: +10

Marchello has no tolerance for the undead - his stomach begins to churn in a pit of anger and anxiety that flows through him as fury. He moves into the room, past Rogdar and Az'Avis (may take an AAO) and brings down his mace upon the abomination in a bid to crush it eerily exposed skull.

Assuming it is undead

Attack w. Mace w. Guidance: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Damage w. Undead Slayer, Subject of Study Trait Bonuses: 1d8 + 2 + 1 + 1 ⇒ (6) + 2 + 1 + 1 = 10

The Exchange

Half-Goblin

Unless Luthor can safely enter the room, he will just have his Rapier drawn and move to the T-section of the hall, guarding the others outside the room.


male Human? pbp GM / 1 current map ; second floor

The ugly thing is seriously staggered by Rodgar's hit. It snaps at Az'Avis as he runs past!

1d20 + 3 ⇒ (15) + 3 = 18 to hit
1d6 + 1 ⇒ (5) + 1 = 6 for damage

Az'Avis needs a will saving throw.

Regardless of the saving throw (but still need it), the creature's torso is solidly hit by Az'Avis' attack, but it remains on its feet.

It then takes its turn, attacking Az'Avis again

claw 1d20 + 3 ⇒ (20) + 3 = 23 to hit
claw 1d20 + 3 ⇒ (13) + 3 = 16 to hit
bite 1d20 + 3 ⇒ (9) + 3 = 12 to hit

confirm the crit 1d20 + 3 ⇒ (1) + 3 = 4 to hit

damage is 1d4 + 1 ⇒ (4) + 1 = 5

map later tonight once I modify it for positions.


male Human? pbp GM / 1 current map ; second floor

The crit was not confirmed; Az'Avis takes 11 hit points and needs a will save DC14.

Az'Avis, Marchello and Rodgar are arrayed in front of the thing. Feel free to swing away while I work on the map; I don't really think I will need to be modifying the map if you get my drift.

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

save:1d20 + 5 ⇒ (5) + 5 = 10


male Human? pbp GM / 1 current map ; second floor

Az'Avis is horrifying overwhelmed with erotic imagery and obtains the "sickened" effect (-2 to hit, damage, skills, etc) for

1d6 ⇒ 6 minutes.

All may attack away!

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

Az'Avis is truly revolted by the creature and tries to undo it with his scimitar.

attack:1d20 + 2 ⇒ (15) + 2 = 17
damage:1d6 + 2 ⇒ (3) + 2 = 5


male Human? pbp GM / 1 current map ; second floor

Az'Avis' scimitar crunches into the skull of the thing, and it collapses to the floor, head leaking brains, blood, and other juices.

The room is quiet but for the panting of the warriors. Az'Avis' eyes roll about in his head like a maniac.

There are the old bones in the niches, and the pile of bloody bones, feathers and sinew to the south.

Grand Lodge

True Neutral Peri-Blooded Aasmiar Female HP 20/20; AC/FF/T 13/11/12; CMD 12, F +1, R +4, W+6; Init +2; Perception +03

Unfortunately there is nothing I can do at the moment so I will hold my action

Grand Lodge

F Human NG Sorcerer 2 | HP 12/12 | AC 16 T 12 FF 14 | CMB +1 CMD 13 | F +3 R +2 W +3 | Init +6 | Perc +8

Having dashed up the passageway, Paewyn comes to a halt just outside the door to the chamber, only to see the remains of the monster slumped on the floor, and the others heaving for breath after their brief but sudden combat. Stepping gingerly past them, taking care to avoid the remains of the creature, she looks at everyone. "Who is hurt? I was still in the other chamber, for gods sake! Too far away to do anything." She takes her waterskin from the strap around her shoulders and passes it to Az'Avis, whom Paewyn realizes now has been wounded. "I have no ability at healing, sorry. Perhaps next time, you should wait until we are all present to help. Just a suggestion... but well done, nonetheless."

Looking around the chamber, she tries to spot anything else lurking in the shadows, and casts Detect magic again for good measure.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

Silver Crusade

Male Dwarf 1 Fighter /3 Monk HP 44/44 | AC20| T17 | FF16 | Fort+8 | Ref+5 | Will+6 (+5 vs spells) | CMD23 | Init+2 | Perc+11, Sense Motive +8

"Aye! Was a fine fight, if a tad short." Rogdar smirks, swinging his sullied waraxe in an arc and completely mishearing Paewyn. Finally noticing Az'Avis's injuries he sheathes his axe and draws a potion of cure light wounds (I believe we were each given one earlier.)
"Hey lad! Ye need ta watch yer flank next time, but ya got one decent sword arm there... Fer a human." He holds up the potion.
"This un's on me."

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

Avis greedily drinks the potion and then also drinks one of his own.

Two pots gone for:
healing:1d8 + 1 ⇒ (3) + 1 = 4
healing:1d8 + 1 ⇒ (3) + 1 = 4

Silver Crusade

Male Dwarf 1 Fighter /3 Monk HP 44/44 | AC20| T17 | FF16 | Fort+8 | Ref+5 | Will+6 (+5 vs spells) | CMD23 | Init+2 | Perc+11, Sense Motive +8

Rogdar grins as Avis downs the potions. Still in a good mood from the recent skirmish he looks about the room, curious of any loot. He also checks over the broken carcass on the ground.
Perception: 1d20 + 3 ⇒ (6) + 3 = 9


Inquisitor Lvl 1 HP 9/9 | AC14 T12 FF10 | CMD 14 | F:+2 R:+2 W:+6 | Init +2 | Perc: +10

"Well done all, Pharasma's work has been honored with your efforts."

Marchello moves over to the bones in the niches and the ones in the pile and looks for clues - what types of bones they may be, if they are recently left, etc.

Perception: 1d20 + 10 ⇒ (7) + 10 = 17

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

"Okay, we best be silent with the next doors. One of us opens door, dwarf barges in with his shield up and us bruisers follow. Dis approach wasn't that great, best not do it again!", Avis muses outloud while rubbing the nicks and cuts that disfigure his otherwise lovely appearance.

Sovereign Court

Male Human Cleric

Easy lads on the drink, I should know. I have a healing stick here. No need to be shy, just ask Luthor produces a wand of healing light and minor wounds.

If you need a jolt of healing, the wand of cure light wounds is fully charged and ready for action!

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

Next time I'll ask you to hit me with your rhythm stick!

Silver Crusade

Male Dwarf 1 Fighter /3 Monk HP 44/44 | AC20| T17 | FF16 | Fort+8 | Ref+5 | Will+6 (+5 vs spells) | CMD23 | Init+2 | Perc+11, Sense Motive +8

Ah thanks. However, one-use items found and used during an adventure (such as potions or scrolls) does not count towards gold earned on the chronicle sheet we get at the end. According to PFS rules. So it doesn't cost us anything to use them.


male Human? pbp GM / 1 current map ; second floor

Rodgar is correct; you don't get to keep what you are given. Of course, you may need them later - so you do risk that when you use the potions early.

There is the pile of bloody bones and feathers, and some skeletons with odd heads in the wall niches. That is all you see to explore.


Inquisitor Lvl 1 HP 9/9 | AC14 T12 FF10 | CMD 14 | F:+2 R:+2 W:+6 | Init +2 | Perc: +10
Keith S. wrote:

There is the pile of bloody bones and feathers, and some skeletons with odd heads in the wall niches. That is all you see to explore.

Do I see anything with my perception check?

Grand Lodge

F Human NG Sorcerer 2 | HP 12/12 | AC 16 T 12 FF 14 | CMB +1 CMD 13 | F +3 R +2 W +3 | Init +6 | Perc +8

Likewise, Paewyn used Detect magic and made a perception check earlier; does she notice anything worth mentioning?


male Human? pbp GM / 1 current map ; second floor

All told, you find an elixer of love and a potion of eagle's splendor.

Make a knowledge dungeoneering or nature check if you want to try to identify what sort of creature the bones / feathers come from (it is about man sized, you figure). Knowledge dungeoneering or planes for the bones in the niches (which look a lot like the thing you just killed)

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