Keith's PFS Society Game group A (Inactive)

Game Master Keith S.

We are in the initial stages of forming the campaign and don't know what we will play yet.


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Sovereign Court

Male Human Cleric

Luthor draws his scimitar ready for whatever is making the noise. Perception: 1d20 + 3 ⇒ (17) + 3 = 20

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

"Someone stop him," says Amarthecthel in a stage whisper.

His rapier already drawn, the elf quiets his mind, standing well in front of the group, ready to attack whatever comes close.

Swift Action: Spend 1 arcane point to grant his weapon a +1 enhancement bonus. Ready an action to charge anything that approaches and looks threatening.

Charge w/ Mwk cold iron rapier: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 261d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Critical threat confirmation: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 121d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

Avis wraps his arms around Kalkamedes and gives him an affectionate bear hug to keep him in place. He instructs Tongi to lie low and the snake uses the cover to hide, ready to strike if the group is attacked.

Grapple: 1d20 + 5 ⇒ (14) + 5 = 19
Stealth: 1d20 + 7 ⇒ (20) + 7 = 27


male Human? pbp GM / 1 current map ; second floor

A bear moves forward through the bushes and stands up to threaten the party!

Kalkamedes struggles with Az'Avis grip.

The bear is right in front of Amarthecthel! Any party member may go.

[this seems simple enough that we can talk our way though it]

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

I've already rolled the dice, above. If its AC is 12 or below, Amarthecthel did 13 points of damage. If it's above 12 but less than 26, he did 4 points of damage.

Continuing the attack...

Rime-templated frostbite spell

Spellstrike: 1d20 + 4 ⇒ (13) + 4 = 17
damage, rapier + spell: 1d6 + 2 + 1 + 1d6 + 1 ⇒ (1) + 2 + 1 + (3) + 1 = 8

So, in addition to the damage (4 or 13) from the primary hit, Amarthecthel hit the bear a second time for a further 4 lethal and 4 nonlethal. If the bear is still conscious after taking 12-21 points of damage, it is also Entangled in ice for 1 round.

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

Tongi snakes forward and strikes from the shadows, wrapping itself around the bear. Avis holds on to Kalkamedes, keeping him out of harm's way.

It charges out of stealth .. maybe the bear is flat-footed?
Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Grab: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Grand Lodge

F Human NG Sorcerer 2 | HP 12/12 | AC 16 T 12 FF 14 | CMB +1 CMD 13 | F +3 R +2 W +3 | Init +6 | Perc +8

Saving the rest of her spells for other contingencies, Paewyn raises her crossbow and looses the bolt at the bear, being careful not to hit Armathecthel or Tongi.

Ranged attack, light crossbow, into melee: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2
Damage, light crossbow bolt: 1d8 ⇒ 6

Sovereign Court

Male Human Cleric

Luthor advances under the protection of his shield and strikes with his rapier- Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Using Agile Feet to ignore difficult terrain this turn -because I have it and haven't had a chance to use it yet!

Grand Lodge

True Neutral Peri-Blooded Aasmiar Female HP 20/20; AC/FF/T 13/11/12; CMD 12, F +1, R +4, W+6; Init +2; Perception +03

Delphina will conjure forth a whisp of fire and fling it towards the beasst.

Reflavoring Acid Splash
1d20 + 2 ⇒ (17) + 2 = 191d3 + 1 ⇒ (2) + 1 = 3


male Human? pbp GM / 1 current map ; second floor

The bear is hit several times, but Tongi fails to grapple the beast!

It steps forward, rearing, and attacks Amarthectel.

claw 1d20 + 5 ⇒ (15) + 5 = 20 confirm crit 1d20 + 5 ⇒ (10) + 5 = 15 (no) damage is 1d6 + 5 ⇒ (4) + 5 = 9 to the Mage
claw 1d20 + 5 ⇒ (2) + 5 = 7
bite 1d20 + 5 ⇒ (7) + 5 = 12

Party may go, Kalkamedes moves closer to the bear; he is now 10 feet away, although he is not attacking; he appears more likely to pass right through the melee.

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

Avis lets go of Kalkamedes and charges the bear. Mid-sprint he draws his scimitar and strikes in tandem with Tongi.

Tongi Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Grab: 1d20 + 8 ⇒ (8) + 8 = 16

Avis Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Avis Crit Confirm: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
If crit: 1d6 + 4 ⇒ (5) + 4 = 9 + 6 = 15 damage.

Anyone up for bear sandwich?

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

Keith: I think you missed the fact that I first critted him, then hit him with a second attack -and- a spell. The bear took 12-21 points of damage from Amarthecthel alone. If the bear survived, it was Entangled in ice. All its attacks would be at -2 to hit. More importantly, it rolled a 15. How was that a critical threat?

Sovereign Court

Male Human Cleric

Luthor tries to reach out and touch the bear while it moves through the brush.
Touch of Chaos vs Touch: 1d20 + 3 ⇒ (4) + 3 = 7If successful, then bear must roll attack dice twice and take the lowest roll.


male Human? pbp GM / 1 current map ; second floor

At the elf: you are correct, it should not have been a critical threat. But the crit confirmation missed anyway. You still are hit for the damage.

I probably misunderstood your method of writing your spell and attack; but my understanding of the frostbite spell is that is does not entangle - it fatigues the target.

The bear survived the attacks in the first round.

I will give Delphinia and Paewyn some time to post for their actions before we move forward in combat.

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

Metamagic Rime causes the entanglement::

Benefit: The frost of your cold spell clings to the target, impeding it for a short time. A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell.


male Human? pbp GM / 1 current map ; second floor

There you go then. OK, the bear is entangled and no damage was done to Amarthectel.

Still waiting for Delphinia and Paewyn.

Grand Lodge

True Neutral Peri-Blooded Aasmiar Female HP 20/20; AC/FF/T 13/11/12; CMD 12, F +1, R +4, W+6; Init +2; Perception +03

spamming acid splash
1d20 + 2 ⇒ (15) + 2 = 17
1d3 + 1 ⇒ (3) + 1 = 4


male Human? pbp GM / 1 current map ; second floor

The bear succumbs to the various attacks this round, collapsing in a heap.

Kalkamedes pays no attention and continues to move forward at his steady pace. (20 feet). Ahead of you lies a small wooded region at the base of a hill.

Please describe how you arrange yourselves around him.

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

I flank him on his right side.

Sovereign Court

Male Human Cleric

I'll flank on the left

Grand Lodge

True Neutral Peri-Blooded Aasmiar Female HP 20/20; AC/FF/T 13/11/12; CMD 12, F +1, R +4, W+6; Init +2; Perception +03

Rear guard, and Imari has gone back to being a tattoo.

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

As usual, Amarthecthel is in the lead.


male Human? pbp GM / 1 current map ; second floor

Kalkamedes strolls along through the dark night, along a rough path into some woods.

Suddenly, a voice rings out ahead of you!

"Throw your money and weapons to the ground, my Lords and Ladies" calls out a mocking voice.

Ahead of you are three figures, carrying hand weapons. Bandits, they seem to be.

woods map

You have the initiative if you wish to attack, or monologue or whatever - basically though you can each take a round of actions.

Paewyn is in back, and will act when she is not "radio silent"

Grand Lodge

True Neutral Peri-Blooded Aasmiar Female HP 20/20; AC/FF/T 13/11/12; CMD 12, F +1, R +4, W+6; Init +2; Perception +03

Very well if you wish to give us your extra money. You may. Delphinia says as she rolls up her sleeves revealing her charred arms.

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

Avis wanted to slap Delphinia. Her pride wasn't worth his life! But Avis did hope the situation would escalate. He was ready to dive to the side into the bushes and roll onto the ground for cover.

At the slightest hand of danger, Avis dives to his right, seeking cover/concealment from/in the forest.

Sovereign Court

Male Human Cleric

Now, now, we intend no such thing sirs. We seek nothing more than help our little sleep walker here and we will be out of your way. Plus, lets me honest there are more of us than there are of you. Blood shed need not be spilt this day.

Luthor will reveal a small bag of coins and shakes them just enough to jingle. Diplomacy: 1d20 + 7 ⇒ (20) + 7 = 27

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

"Gentlemen," says Amarthecthel with a grin, "You have chosen targets poorly. We are Pathfinders and you will survive only if you start running before we reach you."

Charge 3xSE, attack.

Mwk cold iron rapier v. B1: 1d20 + 4 ⇒ (3) + 4 = 7

Oof!


male Human? pbp GM / 1 current map ; second floor

Amarthecthel's attack is easily parried by the bandit, who laughs. The other two near him jump in to beat on the elf!

Maces and a sickle blows rain down upon the elf
1d20 + 4 ⇒ (18) + 4 = 22 hit
1d20 + 4 ⇒ (11) + 4 = 15 miss
1d20 + 4 ⇒ (20) + 4 = 24 confirm crit [1d20 + 4 ⇒ (4) + 4 = 8, NOT confirmed, normal hit

damage is 1d6 + 2 ⇒ (3) + 2 = 5 and 1d6 + 2 ⇒ (6) + 2 = 8

Kalkamedes stumbles forward, oblivious to the danger, and two more bandits rush out of the woods at him, slashing at him.

The last bandit moves up and considers who to attack next.
1d20 + 6 ⇒ (9) + 6 = 15
1d20 + 6 ⇒ (5) + 6 = 11

Kalkamedes is hit for 1d6 + 2 ⇒ (2) + 2 = 4 and 1d6 + 2 ⇒ (2) + 2 = 4. He flinches but keeps stumbling forward.

PCs go!

map 2

Grand Lodge

True Neutral Peri-Blooded Aasmiar Female HP 20/20; AC/FF/T 13/11/12; CMD 12, F +1, R +4, W+6; Init +2; Perception +03

Delphina will move forth and conjure forth the flames of her divinity engulfin B5 and B6

burning hands: 4d4 + 4 ⇒ (1, 3, 2, 4) + 4 = 14 save DC 14

Sovereign Court

Male Human Cleric

Luthor draws his rapier and charges bandit 4- Attack: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21 Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

Badly injured, Amarthecthel will fight defensively.

Full attack, fighting defensively. If the first attack drops B1, then attack B3 with the second. Using shocking grasp with the second attack (spell combat).

1st attack,Mwk cold iron rapier, fighting defensively: 1d20 + 4 - 4 - 1 ⇒ (17) + 4 - 4 - 1 = 16
2nd attack,Mwk cold iron rapier, fighting defensively: 1d20 + 4 - 4 - 1 + 3 ⇒ (18) + 4 - 4 - 1 + 3 = 20
critical threat confirmation: 1d20 + 4 - 4 - 1 + 3 ⇒ (9) + 4 - 4 - 1 + 3 = 11 <-Not a crit.

damage, 1st attack: 1d6 + 2 ⇒ (6) + 2 = 8
damage, 2nd attack: 1d6 + 2 + 2d6 ⇒ (1) + 2 + (4, 1) = 8

Adjusted AC = 18

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

Avis curses as he charges a bandit. While running he draws his scimitar, instructs Tongi to assist him and slashes away at the fool.

Charge+draw weapon @ bandit B4
Avis Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Avis Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Tongi Attack: 1d20 + 7 ⇒ (1) + 7 = 8
Tongi Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Tongi Grapple: 1d20 + 10 ⇒ (5) + 10 = 15

And so comes an end to my luck with dice on Avis :D


male Human? pbp GM / 1 current map ; second floor

The bandits drop like, well, like dead bandits.

Bandits 1, 4, 5 and 6 all drop to the ground. The two in front of Amarthecthel remain, grimly fighting to the end!

1d20 + 4 ⇒ (5) + 4 = 9 to hit
1d20 + 4 ⇒ (8) + 4 = 12 to hit

but the brigands both swing wildly and miss.

Kalkamedes continues to move forward, until he is just north of bandit B3.

I am not updating the map - everyone can rush forward into combat to aid Amarthecthel and get into combat if you desire.

Players, go!

Grand Lodge

True Neutral Peri-Blooded Aasmiar Female HP 20/20; AC/FF/T 13/11/12; CMD 12, F +1, R +4, W+6; Init +2; Perception +03

Will hold to just before the bandits go before casting Acid Splash
1d20 + 2 ⇒ (13) + 2 = 15 1d3 + 1 ⇒ (3) + 1 = 4

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

Amarthecthel pushes his will into his rapier, lending it an aura of magic.

Spend Arcane Point to grant the rapier a +1 bonus.

Mwk cold iron rapier, fighting defensively: 1d20 + 4 - 4 + 1 ⇒ (3) + 4 - 4 + 1 = 4

Adjusted AC = 18

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

Avis and Tongi run up to one and while the snake curls up around the man, grappling him, Avis leans in to give the man a piece of his mind. "I'mma give you one chance to run, mon. You bettah take it .. ", he says as he flashed wicked sharp teeth, leaning in further so that no one can hear what he says..

spoiler:
,"Run to da boss man and tell him if they cross the Sczarni again, all your lives end. We got da big bad voodoo and it be coming for you."

Tongi Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Tongi Grab: 1d20 + 10 ⇒ (20) + 10 = 30
Avis Intimidate: 1d20 - 1 ⇒ (17) - 1 = 16


male Human? pbp GM / 1 current map ; second floor

With a yelp, the two bandits turn and race off into the woods, heading to the southwest -ish.

Kalkamedes keeps moving north at his steady pace of 20'

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

"Quickly, see to his wounds and let us resume our duties.", Avis snaps at the group. He rushes back to the side of Kalkamedes, but this time holds his scimitar in one hand.

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

"Ow," says Amarthecthel, limping over to Luthor for help.

"I have a wand of cure light wounds" he says. "Please use this on me."

CLW wand used by Luthor: 1d8 + 1 ⇒ (7) + 1 = 8
CLW wand used by Luthor: 1d8 + 1 ⇒ (3) + 1 = 4

"My thanks," he concludes, and moves back to the scout position.

Sovereign Court

Male Human Cleric

You are welcome sir elf. After this, you are buying the ales.

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

"I shall be glad to buy you an ale, Man, if you will keep me alive long enough to profit from this mad little venture!"

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

"Might be good choice mon to see to Kalkamehdez as well."

Sovereign Court

Male Human Cleric

I didn't think that he had taken any wounds. But if he did, I'll use a wand on him as well.

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

8 damage in total yes :)

Kalkamedes is hit for 1d6 + 2 ⇒ (2) + 2 = 4 and 1d6 + 2 ⇒ (2) + 2 = 4. He flinches but keeps stumbling forward.


male Human? pbp GM / 1 current map ; second floor

Kalkamedes was indeed wounded, but he keeps heading north at his steady ground eating clip. By running and pausing to heal, you keep up with him.

I will pause in case anyone wants to do anything else before the next thing happens.

Sovereign Court

Male Human Cleric

Luthor quickly takes out his wand and heals the wondering foolish man!
W:CLW: 1d8 + 1 ⇒ (1) + 1 = 2
W:CLW: 1d8 + 1 ⇒ (6) + 1 = 7
I'll strike two more uses of the wand off


male Human? pbp GM / 1 current map ; second floor

Kalkamedes strides tirelessly on into the night (can you become tired when sleepwalking, you wonder?). Two hours after the bandit encounter, his path leads over a low hill. Ahead of you, you see the light of the sinking moon washing the sub-alpine valley before you in a silvery light. A squat, stone bunker crafted of dark rock sits nestled among the low trees, its domed room barely peeking out from above the leafy canopy. As a cloud passes over the moon, the entire structure seems to fade from view, leaving a momentary void before the moon's light again illuminates it. Only a single entryway mars the smooth windowless facade of the lone building.

It looks like the image you saw on the burned paper from Kalkamedes stove.

burned image

Kalkamedes keeps striding toward the entrance. You have about 10 min for any preparation before he gets there.

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

"Oh mon, this image spells trouble. Moonlight, fading realms, this smells like fey! Dem whimsy spirits be damned if that be true."

Knowledge Nature: 1d20 + 8 ⇒ (19) + 8 = 27

I got no clue whether this is right, I'm just playing how Avis would react :D


male Human? pbp GM / 1 current map ; second floor

Kalkamedes strolls right up to the entrance and heads inside, not slowing a bit. The opening is a 10 foot wide arch, its keystone marked with a seven pointed star wreathed in ancient markings. The corridor beyond is unlit, but seems to be build of cut stone block from the little you can see by the entrance. Weathered script snakes its way up and down each side of the arch.

Everyone make perception checks please, and state what you are going to use for light.

And do you allow Kalkamedes to stroll right into the darkness or do you stop him?

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

Perception: 1d20 + 2 ⇒ (3) + 2 = 5

Of course we stop him. Dogpile on him if we have to.

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