Keith's PFS Society Game group A (Inactive)

Game Master Keith S.

We are in the initial stages of forming the campaign and don't know what we will play yet.


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Sovereign Court

Male Human Cleric

Luthor will draw his Rapier and attack the magical item- Attack: 1d20 + 2 ⇒ (17) + 2 = 19

Silver Crusade

Male Dwarf 1 Fighter /3 Monk HP 44/44 | AC20| T17 | FF16 | Fort+8 | Ref+5 | Will+6 (+5 vs spells) | CMD23 | Init+2 | Perc+11, Sense Motive +8

That's a hit Luthor. You might want to roll for damage.


male Human? pbp GM / 1 current map ; second floor

Luthor does 1d6 + 2 ⇒ (2) + 2 = 4 damage.

The thing falls to the ground, skidding along the flagstones and coming to a rest near the north end of the room.

Combat is done.

Sovereign Court

Male Human Cleric

Luthor will bend down to study what is left of this device.


male Human? pbp GM / 1 current map ; second floor

It looks like a magical construct of some sort.

You also have the loose rune in the west wall you found just before this thing attacked you.

Silver Crusade

Male Dwarf 1 Fighter /3 Monk HP 44/44 | AC20| T17 | FF16 | Fort+8 | Ref+5 | Will+6 (+5 vs spells) | CMD23 | Init+2 | Perc+11, Sense Motive +8

Putting away his waraxe, Rogdar draws a dagger and cuts off charred portions of his singed beard. Muttering several dwarven curses, he saunters over to the loose gap in the western wall, he checks for anything of value.

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

"Maybe it is best if Paewyn checks out deh other rune. Maybe we can use it .. and are you okay, Rogdahr?"

Grand Lodge

True Neutral Peri-Blooded Aasmiar Female HP 20/20; AC/FF/T 13/11/12; CMD 12, F +1, R +4, W+6; Init +2; Perception +03

Delphina steps up and focuses on the rune. A slight flare erupts in her pupils.

Detect magic
Spell craft. 1d20 + 9 ⇒ (12) + 9 = 21

Silver Crusade

Male Dwarf 1 Fighter /3 Monk HP 44/44 | AC20| T17 | FF16 | Fort+8 | Ref+5 | Will+6 (+5 vs spells) | CMD23 | Init+2 | Perc+11, Sense Motive +8

Rogdar pauses after hearing the druid's words, then nods in understanding and allows Paewyn and Delphinia to take over the task.
"Aye! Barely even burned. Shame it weren't much o' a fight, but pleny more beasties 'round 'er no doubt. He replies with a hearty grin.


male Human? pbp GM / 1 current map ; second floor

The rune in the wall is not magical. It just fits into a recesses pattern very well, and is the only other loose stone (rune) you have seen.

Grand Lodge

F Human NG Sorcerer 2 | HP 12/12 | AC 16 T 12 FF 14 | CMB +1 CMD 13 | F +3 R +2 W +3 | Init +6 | Perc +8

"There must be a reason that this particular rune can be removed. What do you think, Delphinia, since you've just taken such a close look at the thing? Should we take it with us in case it proves to be of some use elsewhere in the ossuary?" Paewyn makes her own assessment of the object as she peers over the aasimar's shoulder at the rune.

Knowledge (arcana): 1d20 + 6 ⇒ (19) + 6 = 25
Spellcraft: 1d20 + 6 ⇒ (14) + 6 = 20

Grand Lodge

True Neutral Peri-Blooded Aasmiar Female HP 20/20; AC/FF/T 13/11/12; CMD 12, F +1, R +4, W+6; Init +2; Perception +03

Is there anywhere else in the room we can insert the room?

I guess so, I was never good at puzzles. But there was never really a problem that couldnt be solved by fire.

Silver Crusade

Male Dwarf 1 Fighter /3 Monk HP 44/44 | AC20| T17 | FF16 | Fort+8 | Ref+5 | Will+6 (+5 vs spells) | CMD23 | Init+2 | Perc+11, Sense Motive +8

"Aye, just take the thing."


male Human? pbp GM / 1 current map ; second floor

So - who actually grabs it?

Silver Crusade

Male Dwarf 1 Fighter /3 Monk HP 44/44 | AC20| T17 | FF16 | Fort+8 | Ref+5 | Will+6 (+5 vs spells) | CMD23 | Init+2 | Perc+11, Sense Motive +8

Rogdar, impatient as always, retrieves the rune shaped object from the wall.


male Human? pbp GM / 1 current map ; second floor

Rodgar now has the rune. What next?

Silver Crusade

Male Dwarf 1 Fighter /3 Monk HP 44/44 | AC20| T17 | FF16 | Fort+8 | Ref+5 | Will+6 (+5 vs spells) | CMD23 | Init+2 | Perc+11, Sense Motive +8

Rogdar inspects the rune curiously, checking its make and design.
By chance is there anything in the wall slot?


male Human? pbp GM / 1 current map ; second floor

No,the wall slot is just a negative image, if you will, of the rune to hold it.

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

"Best keep it. Who knows what it will be good for. Now, do we want to .. search through the room? Or let it be, taking this rune as our prize?"

Let us go north to number 19 on the map?
Map of what we know so far

Silver Crusade

Male Dwarf 1 Fighter /3 Monk HP 44/44 | AC20| T17 | FF16 | Fort+8 | Ref+5 | Will+6 (+5 vs spells) | CMD23 | Init+2 | Perc+11, Sense Motive +8

Putting the strange item into his backpack, Rogdar grunts in agreement with Az'Avis.
"Aye, we 'aven't 'ad a good look about yet."
He begins checking the room for anything else of interest.

Perception: 1d20 + 3 ⇒ (5) + 3 = 8
To be fair, we haven't actually searched the room yet. But maybe someone else should do it rather than Rogdar. For some reason the dice roller likes to give me 5's.


male Human? pbp GM / 1 current map ; second floor

Nothing is found by any searching in this room.

To move things along a bit, the door by 19 leads to steps that lead down, down, down (and out of this adventure, so don't go that way!).

The door in the long hall opposite of 19 is a possibility, so is the door in 15. The two doors in the corridor between where you are now and 15 essentially lead nowhere (14a and b). I added those rooms to the map. Those rooms have some interesting development for a long term campaign, but won't mean anything in a PFS format.

here is what you know so far

You have not yet found a reason as to why freshly entombed bodies are disappearing from the Ossuary.

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

I say let's go either for the door opposite 19 OR go back and fix 7 first. That tunnel does seem like a big hint .. or am I being sleepy (which I am) and have we already done that area??


male Human? pbp GM / 1 current map ; second floor

I will help - the tunnel at 7 will lead to the cliff face (the city you are under is built on a plateau or escarpment, and this tunnel leads to the cliff face, with no way up or down short of flying or jumping).

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

A-ha! So the dead have woken up and decided to jump down the cliff! Case solved.

Grand Lodge

F Human NG Sorcerer 2 | HP 12/12 | AC 16 T 12 FF 14 | CMB +1 CMD 13 | F +3 R +2 W +3 | Init +6 | Perc +8

I agree with Az'Avis that we should go check the door opposite area 19, since the GM has kindly ruled out the tunnel at area 7 to save time.

Paewyn cautiously starts heading down the corridor towards the door at the far end, her ioun torch illuminating the path as it whirls around above her head. "Are you coming friends? The answer to this mystery is still somewhere ahead of us."

Silver Crusade

Male Dwarf 1 Fighter /3 Monk HP 44/44 | AC20| T17 | FF16 | Fort+8 | Ref+5 | Will+6 (+5 vs spells) | CMD23 | Init+2 | Perc+11, Sense Motive +8

Rogdar grunts in agreement, gladly leading the group to the next location.
Go to the door opposite area 19.
The dwarf listens at the door, and (assuming there's nothing to hear) opens it.
Perception: 1d20 + 3 ⇒ (11) + 3 = 14


male Human? pbp GM / 1 current map ; second floor

The door opens like most in this place; hinges stiff with age groan in protest but the door is not locked.

It is a 40 foot diameter circular room. The middle of the room is taken up by a 30 foot diameter pit, its bottom lost in darkness. The ceiling arches 20 feet above the pit, which is encircled by a narrow 5 foot wide walkway. No rails or ledge guard the edge of the pit. You can see a door roughly opposite the one you entered.

Room 20

Grand Lodge

F Human NG Sorcerer 2 | HP 12/12 | AC 16 T 12 FF 14 | CMB +1 CMD 13 | F +3 R +2 W +3 | Init +6 | Perc +8

"Looks like a perfect place for some nasty-minded tomb builder to position some tilting sections of floor to dump unwary robbers into the pit. But why is there a pit here at all?"

Grand Lodge

True Neutral Peri-Blooded Aasmiar Female HP 20/20; AC/FF/T 13/11/12; CMD 12, F +1, R +4, W+6; Init +2; Perception +03

great, now you realize that is exactly what is going to happen. Delphina responds to Paewyn

Silver Crusade

Male Dwarf 1 Fighter /3 Monk HP 44/44 | AC20| T17 | FF16 | Fort+8 | Ref+5 | Will+6 (+5 vs spells) | CMD23 | Init+2 | Perc+11, Sense Motive +8

"Not sure I be likin' this place. How 'bout we go around it instead? We can always be comin' back round."
Yeah, don't like the looks of this place either. What about the door in room 15 instead?

Grand Lodge

True Neutral Peri-Blooded Aasmiar Female HP 20/20; AC/FF/T 13/11/12; CMD 12, F +1, R +4, W+6; Init +2; Perception +03

What if we tied a rope around someone and ventured out around the edges?

Silver Crusade

Male Dwarf 1 Fighter /3 Monk HP 44/44 | AC20| T17 | FF16 | Fort+8 | Ref+5 | Will+6 (+5 vs spells) | CMD23 | Init+2 | Perc+11, Sense Motive +8

"s'pose. But it'll 'ave to be someone light." Rogdar responds, scratching his chin.
Realisation slowly dawning on him, he glances at Delphinia and Paewyn, now grinning at each of the spellcasters.
"So... flip a coin or fight to the death?" he mutters with a wink.

Grand Lodge

F Human NG Sorcerer 2 | HP 12/12 | AC 16 T 12 FF 14 | CMB +1 CMD 13 | F +3 R +2 W +3 | Init +6 | Perc +8

"Hmm... too much backtracking and we'll never finish exploring this place, although I agree with the sentiment. If no-one else is willing, I'll risk going out there with a rope, although I'm no kind of acrobat. At the very least, my mage armor should provide a little bit of protection." Paewyn looks a little perturbed by the idea of walking alongside the pit, especially when she has no idea what horrors may pop out of it. <But damn it! I'm getting impatient to be done with this place. The sooner we find out what's been causing the remains of those interred in the Ossuary to disappear, the sooner I can get out of this horrid dungeon.>

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

"We can always make a harness out of rope for Tongi and let him slither to the other side. If he falls we can easily catch him. Not sure if same goes for you."


male Human? pbp GM / 1 current map ; second floor

Your call on what you do, just let me know.

Silver Crusade

Male Dwarf 1 Fighter /3 Monk HP 44/44 | AC20| T17 | FF16 | Fort+8 | Ref+5 | Will+6 (+5 vs spells) | CMD23 | Init+2 | Perc+11, Sense Motive +8

A snake would have the best chance of this, although (obviously) it won't be able to tell us much about the other side. :)
Still, provided it can be told what to do, it sounds fine to me.

Grand Lodge

F Human NG Sorcerer 2 | HP 12/12 | AC 16 T 12 FF 14 | CMB +1 CMD 13 | F +3 R +2 W +3 | Init +6 | Perc +8

I think there's more risk of something attacking out of the pit than triggering a trap - famous last words, perhaps?

"I'm sure Tongi could do it. So could my Puck for that matter." Paewyn's weasel familiar pokes his head out of Paewyn's satchel at hearing his name called, then just as quickly ducks back in. "However I think that I should do it. After all, I'm the one who suggested that it looked dangerous out there, so I can hardly expect someone else to do it. Tie the rope around me and hang on..." As soon as the rope is securely tied around her, Paewyn ventures out onto the walkway and starts making her way around to the door on the other side, very cautiously...

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

"May deh spirits watch over you."

Cast: guidance. The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies. Lasts 1 minute.


male Human? pbp GM / 1 current map ; second floor

Paewyn makes it across the room without issue. In fact, she becomes much more relaxed after a few steps. Sure, it is a bottomless pit undoubtedly filled with horrors - but it is also a 5 foot wide walkway.

She stands in front of the door.

Now what?

Silver Crusade

Male Dwarf 1 Fighter /3 Monk HP 44/44 | AC20| T17 | FF16 | Fort+8 | Ref+5 | Will+6 (+5 vs spells) | CMD23 | Init+2 | Perc+11, Sense Motive +8

"An' don't get yerself killed." Rogdar adds.
The dwarf takes the other end of the rope, tying it around his arm. Carefully and methodically he gives more slack to Paewyn as she makes her way.

Grand Lodge

F Human NG Sorcerer 2 | HP 12/12 | AC 16 T 12 FF 14 | CMB +1 CMD 13 | F +3 R +2 W +3 | Init +6 | Perc +8

Once she's accross to the other side, Paewyn relaxes and looks for somewhere to tie off the rope so that the others can use it as a handline, if only for an extra sense of security as they walk around the pit. "Alright, alright... looks like I was scared of nothing after all. Come on across folks!" When she has secured her end of the rope, Paewyn turns her attention to the door in front of her, inspecting it and listening for anything on the other side.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22

Silver Crusade

Male Dwarf 1 Fighter /3 Monk HP 44/44 | AC20| T17 | FF16 | Fort+8 | Ref+5 | Will+6 (+5 vs spells) | CMD23 | Init+2 | Perc+11, Sense Motive +8

Provided Paewyn has managed to secure the rope, Rogdar makes his way across the ledge (he drops the end of the rope, but still keeps one hand on the trail as he walks... just in case).

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

"Why not open deh door first? It most likely leads to another hallway."


male Human? pbp GM / 1 current map ; second floor

Paewyn ties the rope to a torch holder and Rodgar easily makes his way across.

Grand Lodge

F Human NG Sorcerer 2 | HP 12/12 | AC 16 T 12 FF 14 | CMB +1 CMD 13 | F +3 R +2 W +3 | Init +6 | Perc +8

Calling back to across the pit to Az'Avis, trying to project her voice without shouting so loud as to wake the dead, Paewyn replies to the druid. "I think I'll wait for one or two of you to get over here before I open the door. Call me paranoid, but I like having some capable warriors between me and the undead when I'm trying to throw spells at them, and that's what is most likely to be behind this door!" Once Rodgar is at the door, she'll move aside to let the burly dwarf take point.

Did Paewyn's perception roll above detect anything about the door or hear any noise emanating from beyond it?

Silver Crusade

Male Dwarf 1 Fighter /3 Monk HP 44/44 | AC20| T17 | FF16 | Fort+8 | Ref+5 | Will+6 (+5 vs spells) | CMD23 | Init+2 | Perc+11, Sense Motive +8

Rogdar opens the door a crack, to check what's behind.


male Human? pbp GM / 1 current map ; second floor

Rodgar sees a 10 foot wide passage stretching straight away from him.

2 rounds are now complete since Paewyn came across.

Silver Crusade

Male Dwarf 1 Fighter /3 Monk HP 44/44 | AC20| T17 | FF16 | Fort+8 | Ref+5 | Will+6 (+5 vs spells) | CMD23 | Init+2 | Perc+11, Sense Motive +8

"Still don't trust this place. I'll cover the corridor 'ere." Rogdar mutters and enters the corridor.
Call me paranoid but I don't like the circular room one bit. So Rogdar will move 5ft into the corridor to keep an eye on things on the other side. It looks safe enough though."

Grand Lodge

F Human NG Sorcerer 2 | HP 12/12 | AC 16 T 12 FF 14 | CMB +1 CMD 13 | F +3 R +2 W +3 | Init +6 | Perc +8

Paewyn will also step through the doorway to stand next to Rogdar, covering both the corridor beyond and the room behind, waiting for the rest of the party to cross past the circular pit.

Sczarni

Male Human Druid 1 HP 22/22 | AC18 T12 FF16 | CMD 17 | F +6 R +2 W +6 | Init +2 | Perc +7

Az'Avis goes across after Rogdar opened the door and went through it. "I'm on mah way!"

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