KM Devon's Kingmaker: The Maker of Kings (Inactive)

Game Master PirateDevon

Oleg's Swap and Shop
The Greenbelt to Date

The Stolen Lands (Complete)


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Grand Ranger of Stagfall - Female Half Elf Ranger [Wild Shadow] 4 | HP 32/32 | AC 17/T14/FF13 | F+5, R+8, W+2 | Perc +7, Low Light Vision | Init +6 | Move: 30ft.

If you have your heart set on a Zen Archer - go with it.

I played an Inquisitor with a focus on Ranged Attack in an older pbp and had a total blast, picking odd arrow types to compliment the variety of Inquisitor abilities.

Worth a shot (so to speak?)


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I don't want to deal with another archer because they are harder for me to kill...I mean they are a pain in my ass...I mean...er... O:)

I wouldn't worry about the healing part per se, every time I have run Kingmaker there is no healer. Actually in almost every GROUP I have ever run there has been no healer (I am the only one who likes clerics and divine types in my IRL groups) and t seems rare to get one on the boards so there are ways around it. Wands, crazy hermits that will make you potions, NPC clerics who owe you. That sort of thing.

My intention for introducing you is that that player who ran Natasha, our erstwhile Cavalier, has basically created a continuity in this KM game where there was a previous group that attacked the fort and failed. Why kill heroes when you can use them as slaves? That's how I will get you here so fast. Its been a really unfortunate year and a half for your character, lol.


Laurence Hail Male Ifrit Oracle 5 / Crossblooded Sorcerer 1

Ok that I understand but I am lost on what to play, I think a scald would also be a really unique and fun character. And is the shaman idea a bad one because I think it's versatility would be quite useful especially in such a unique campaign.


Male Human Hunter 4 | HP: 31/31
Common Stats:
AC: 19, T: 12, FF: 17; F:6, R:7, W:4; CMD 19, CMB +7; Init: +4 ; Perc:+10

I vote for whatever you want to play. I've never played with a Skald or Shaman and think both sound neat, personally.

Though me thinks something in my memory says that Skalds and Barbarians/Bloodragers have weird interactions, but the specifics escape me. Don't they just allow another Rager to use their own Rage in place of the Raging Song if they wish?


I play a skald in another game, I find them funky, lol. I've never seen a shaman in action but they look fun. We would have to look closely at skald/bloodrager overlaps but I'm sure it won't be an issue. Either one is group support and I'm sure the four fighting type s will love you for it... Anton with rage powers is amusing to consider.

-Posted with Wayfinder


Laurence Hail Male Ifrit Oracle 5 / Crossblooded Sorcerer 1

I think I will have to go with the shaman, because while a skald would be fun they are more melee oriented and we have quite the amount of meat shields. I will get working on a character right away. So the plan is to have me be a slave in the stag lords possession, needed for back story stuff.


Yeah, if you recall (and you can search for this in Natasha s posts) she basically said that well before the current group ( I estimate over a year at this point) a group was sent to do what the current group is trying to do but not quite as loudly. The group attempted to assault the keep and things went south. She escaped but was unsure where else might have... Anything you would know I will feed you in spoilers as you interact with the group or we can chalk up to PTSD type issues.

-Posted with Wayfinder


Okay...

So here I said... Large amounts of stone are piled and on the move clearing out what might have once been a large central tower....

Super clear right?

What I was trying to say and failed was that basically there are/were ruins, primary of which wasa large central tower. (So essentialy the area was a large tower with a wall around it and some moderate space between the tower and the wall.

What the bandits are doing are demolishing the remaining surface ruins, building more structures into the main set of walls and clearing out the central section. They are using some of those resources elsewhere (some of the structures I tried to describe on the group's way in) and in general trying to clear out space and redesign it for their primary interests. It is very safe to assume that there are structures below.

I mention this all because in the original AP the tower is still around (though still a ruin/broken) but with the previously mentioned former assault and the time bump I have been trying to have the world respond a bit orgnaically...plus it was intended to keep things different for those folk who have gotten this far in the AP previously (which at one point we had, Im not sure we still do.)

Regardless my map fu is pretty weak and this was not a good description. So in this larger courtyard area there are piles of rubble and the bandits are moving it out. When you first came in it was just a handful moving to and fro and now there is a few more with a cart working on getting it "out" of the place and way more chaotic.


Grand Ranger of Stagfall - Female Half Elf Ranger [Wild Shadow] 4 | HP 32/32 | AC 17/T14/FF13 | F+5, R+8, W+2 | Perc +7, Low Light Vision | Init +6 | Move: 30ft.

Gang - heads up that I'm hosting friends from Norway this weekend, and will likely be offline until from this evening until Sunday eve at the earliest.

Please move things along as necessary and bot Duška as needbe.


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1. Will do BD.

2. I am having a heck of a time at work. Next update Fri AM


Male Human (Taldan) Wizard (transmuter) 3 | AC 12, T 12, FF 10 | hp 15/15 | F +1, R +3, W +4 | CMD 13 | Init +3 | Perception +1

Norwegians, eh? Wow. Have fun with your mates!


Grand Ranger of Stagfall - Female Half Elf Ranger [Wild Shadow] 4 | HP 32/32 | AC 17/T14/FF13 | F+5, R+8, W+2 | Perc +7, Low Light Vision | Init +6 | Move: 30ft.

Back in the saddle gang. Am pretty spent from the weekend, will ease myself back into it over the afternoon lol.


II'mmm bbbaaacccccckk, I'm back in the saddle again...

Our shaman in still incoming, he is trying to work through options.

Meanwhile I am so very interested to see how this next bit unfolds.


Male Human Hunter 4 | HP: 31/31
Common Stats:
AC: 19, T: 12, FF: 17; F:6, R:7, W:4; CMD 19, CMB +7; Init: +4 ; Perc:+10

Yeah, don't mind my quietness. Just waiting for Shaman business to help jump into that front when it comes time.


Hmmm I sorta need Ra'hl or Duska to say something, lol....I'll give it a day and then move on.


LN Human Bloodrager (Rageshaper)(Spelleater) 4 | Init +1 | HP 37/37 | AC 18; T 10; FF 18 | Fort +6; Ref +1; Will +2 | Resist Fire 5 | Perception +4

Grrr my post got eaten apparently. I'll not have time again today, but I'll post very early tomorrow morning.


Laurence Hail Male Ifrit Oracle 5 / Crossblooded Sorcerer 1

I apologize for the wait and am working on backstory now, I will fill out my profile and be ready tomorrow night.


Grand Ranger of Stagfall - Female Half Elf Ranger [Wild Shadow] 4 | HP 32/32 | AC 17/T14/FF13 | F+5, R+8, W+2 | Perc +7, Low Light Vision | Init +6 | Move: 30ft.

Ok looks like we are doing this...

Duška now at 18 AC and when engaging The Stag will have +2 to hit & damage vs Favoured Enemy (presuming the basterd is human?!).

Hope is that when he buzzsaws us we'll do enough damage for Cuddles and Saber to tear him apart :)


Saber might have a hard time getting into the mix but Matt made himself a craty cat and I will honor that fact. ;p

I'm gonna see if Lothryin can get his Shaman up and ready tonight. Either way I should have a weekend update which will heopfully be the beggining of the end of this section...


Laurence Hail Male Ifrit Oracle 5 / Crossblooded Sorcerer 1

Here is the profile, how am I handling equipment, and my spirit animal is an Owl.


Male Human Hunter 4 | HP: 31/31
Common Stats:
AC: 19, T: 12, FF: 17; F:6, R:7, W:4; CMD 19, CMB +7; Init: +4 ; Perc:+10

It's all good on Sabes, some times people look at a Tiger and go "he looks dangerous, I don't think I want him in here. He might try and kill our leader or something." Clearly those people are overtly paranoid and need to take a breather, but such things can't be helped (I'm sure there will be lots of opportunities for him in the future to shred into enemies).


M Human Shaman 3

Here he is, my bad.


M Human Shaman 3

Background is almost complete, and I want to apologize for the wait everyone work has been crazy.


Male Human Hunter 4 | HP: 31/31
Common Stats:
AC: 19, T: 12, FF: 17; F:6, R:7, W:4; CMD 19, CMB +7; Init: +4 ; Perc:+10

It's all good, I can understand being pretty busy.

Oh, oh; what's going to happen? Things are getting real for Ra'hl and Duska. ^_^


Grand Ranger of Stagfall - Female Half Elf Ranger [Wild Shadow] 4 | HP 32/32 | AC 17/T14/FF13 | F+5, R+8, W+2 | Perc +7, Low Light Vision | Init +6 | Move: 30ft.

They are. I'm honestly thinking we've poked the bear (well the stag!) here... :S


Yeah this might be an interesting fight.

#stagmonk :p


LN Human Bloodrager (Rageshaper)(Spelleater) 4 | Init +1 | HP 37/37 | AC 18; T 10; FF 18 | Fort +6; Ref +1; Will +2 | Resist Fire 5 | Perception +4

Duska shot an arrow for her surprise round action a few posts before mine DM.


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I read things...I swear...


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Male Human Hunter 4 | HP: 31/31
Common Stats:
AC: 19, T: 12, FF: 17; F:6, R:7, W:4; CMD 19, CMB +7; Init: +4 ; Perc:+10

Nice KO on Mr Stags. That was... not quite what I was expecting, lol.


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Indeed. Well done!


Yeah I was ready, close quarters, barbarian on barbarian. Akiros had a percent chance to flounder and turn on the group if the stag looked to be winning, all sorts of epic stuff...but uh...we can focus on the next part instead! LOL.


Grand Ranger of Stagfall - Female Half Elf Ranger [Wild Shadow] 4 | HP 32/32 | AC 17/T14/FF13 | F+5, R+8, W+2 | Perc +7, Low Light Vision | Init +6 | Move: 30ft.

Haha. Sorry to ruin the cinematic throwdown... think her clinical ending of the Stag Lord was pretty epic in its own right ;)

I'll try not to spoil the next chapter finale when it comes lol.


Male Human (Taldan) Wizard (transmuter) 3 | AC 12, T 12, FF 10 | hp 15/15 | F +1, R +3, W +4 | CMD 13 | Init +3 | Perception +1

... well. That was an anticlimax. I take a break due to a slump and I come back to the BBEG dead :/


Male Human Hunter 4 | HP: 31/31
Common Stats:
AC: 19, T: 12, FF: 17; F:6, R:7, W:4; CMD 19, CMB +7; Init: +4 ; Perc:+10

Just FYI, my girlfriend's parents are in town visiting till Thursday and then I'm seeing some old family friends all of next weekend. So posting might be a bit low.


Grand Ranger of Stagfall - Female Half Elf Ranger [Wild Shadow] 4 | HP 32/32 | AC 17/T14/FF13 | F+5, R+8, W+2 | Perc +7, Low Light Vision | Init +6 | Move: 30ft.

Enjoy mate. I'll try not to one-shot any more foes while your away ;)


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Male Human Hunter 4 | HP: 31/31
Common Stats:
AC: 19, T: 12, FF: 17; F:6, R:7, W:4; CMD 19, CMB +7; Init: +4 ; Perc:+10

Sorry Dow, I 100% missed your post xD. Feel free, it means less to catch up on for me when checking periodically.

That being said, I'll be hitting the road tomorrow so I will try and check during lunch at work and right after work before I leave. But feel free to keep things moving. Matt won't actively harm the Owlbear unless it gets involved with Allies or "innocents". If anything he will seek to help it should it be attacked by bandits (though not if the fight looks suicidal).

Maybe we will get a new "pet/friend" out of this :)
(One can dream...)


LN Human Bloodrager (Rageshaper)(Spelleater) 4 | Init +1 | HP 37/37 | AC 18; T 10; FF 18 | Fort +6; Ref +1; Will +2 | Resist Fire 5 | Perception +4

Good day everyone. I will be vacationing starting a few days ago and will be gone until Monday May 23rd.


Grand Ranger of Stagfall - Female Half Elf Ranger [Wild Shadow] 4 | HP 32/32 | AC 17/T14/FF13 | F+5, R+8, W+2 | Perc +7, Low Light Vision | Init +6 | Move: 30ft.

Enjoy :)


Male Human Hunter 4 | HP: 31/31
Common Stats:
AC: 19, T: 12, FF: 17; F:6, R:7, W:4; CMD 19, CMB +7; Init: +4 ; Perc:+10

Will catch up tomorrow, been running a bit behind.

Hope Vacation is going well Ra'hl!


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

And Cuddles does what he does: Single Target Lockdown. I'm going to need a way to gain a miss chance or something. My AC is abyssmal.


Yea remind me to never have you guys face off against one creature at a time ever again...


Male Human Hunter 4 | HP: 31/31
Common Stats:
AC: 19, T: 12, FF: 17; F:6, R:7, W:4; CMD 19, CMB +7; Init: +4 ; Perc:+10
Cuddles wrote:
And Cuddles does what he does: Single Target Lockdown. I'm going to need a way to gain a miss chance or something. My AC is abyssmal.

Well, on the plus side, either you will be able to Barkskin yourself, or I will. It is, at least, a short term fix.

Kingmaker Devon wrote:
Yea remind me to never have you guys face off against one creature at a time ever again...

lol, I would imagine this group to be very effective against single targets in general.


LN Human Bloodrager (Rageshaper)(Spelleater) 4 | Init +1 | HP 37/37 | AC 18; T 10; FF 18 | Fort +6; Ref +1; Will +2 | Resist Fire 5 | Perception +4

Your AC is better than mine Cuddles. Once I rage, I only have a 13 lol.


So here comes the "kingmaker" part and some of what you need to hash out amongst yourselves is:

1. What kind of government you want. Monarchy? Council based? Democracy? There are obviously pros and cons. The game assumes a certain amount of a mix of monarchy and council but it can be anything you want in practice.
2. How involved you want to be in the kingdom building "mini-game" verus being just narratively involved while npcs and ministers and so on do the "mechanical" parts.
3. To what extent you guys are still interested in the random mapping which there is even more of now because of the southern greenbelt (I have a proposed solution to this part)

The kingdom making part is a one part sim city, one part spreadsheet management. It can be fun and at a table it can be moderately intuitive. Here on the boards I have seen folks cut it out, automate it or discard the mechanical part entirely relying on the GM to use the NPS to guide the process while more roping the players into narrative interactions. I am fine with any of them.

I have a PM in to Ronza but I haven't heard from here in a while.

At this point I am going to assume that the party is Duska, Ra'hl, Matt, Cuddles and Fergus.

The owlbear is a holdover from an old version of this I ran. If Matt wants to invest in it as a plot point, I am willing to pursue it or it can be an oddity that I pass by.

Treasure distro and wealth management are on hold until you guys let me know what you want to do about the kingdom making part.


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

I should not be in charge of a spread sheet. My schedule would make me a unreliable record keeper.

I think I'm leaning toward a RP centric system. I'd like the characters involved in the management of this new nation, but dice crunching is deadly on these slow moving boards.

As for kind of government, a council kind of format would be best, I think. Cuddles wouldn't be in it, clearly, but that seems to lend itself to more RP and interaction.

I'm interested to hear what your solution is to the random mapping.


So the kingmkare system assumes that you funnel a certain number of NPCs into "ministerial" type roles, being primarily responsible for certain types of activity. My proposal would be making some new roles and utilizing the npcs for some of the map making. IE creating a Master Scout role and then sending teams to do the mapping FOR you and in certain circumstances identifying but not outright resolving certain issues. Creating a Master Ranger class to go out and fight things you don't want to deal with yourselves, etc.

So the scouts might have found the temple and the group can choose to explore it but otherwise you at least know what is there. You could then choose your deployment force (not the army per se but a more structured inimate group of NPCs that you know) to go deal with such things. Minor combat encounters and what not would be automated in the background because a lot of those types of things are added to pad the game at the table and provided variety where as on the boards it would just sorta chew up time on random encounters.

Basically I am advocating in letting you pre-explore parts of the map and then choosing which random encounters you want to engage in versus let your kingdom deal with. Obviously enough bad luck on the automation side would require a narrative/rp response, recruiting more folks, securing funds, etc.


I'm finding the lack of discussion a bit off putting, are we at a point we should just pack this in?

-Posted with Wayfinder


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

I like your idea. It seems like it would work well. Sorry for not responding earlier, but I was busy working at several graduations.


LN Human Bloodrager (Rageshaper)(Spelleater) 4 | Init +1 | HP 37/37 | AC 18; T 10; FF 18 | Fort +6; Ref +1; Will +2 | Resist Fire 5 | Perception +4

Personally, I would like it to be a monarchy, just because of Ra'hl's personal story. Though, since Ra'hl knows how many would look at his name, set it something like a monarchy and a Parlament. The Parliament having the majority of the lawmaking power with the monarch merely being a tiebreaker vote and the liaison to other lands. However we want to work it out to make everyone happy, but I would like to progress towards King.

As far as kingdom building. I love the idea of actual kingdom building, but as Cuddles said, dice roll systems like kingmaker are so slow on these boards it would be devastating.

I like the idea of skipping the mapping, much like we did before. With a minor monarchy, we could even "hire" low level adventures to map for us and bring us a list of issues, much as the swordlords did to us.

If we have a spreadsheet, I don't mind to keep up with it.

Sorry for not replying earlier. My vacation left work really piled up on me. I will be leveling over the weekend and ready to go again Monday.


LN Human Bloodrager (Rageshaper)(Spelleater) 4 | Init +1 | HP 37/37 | AC 18; T 10; FF 18 | Fort +6; Ref +1; Will +2 | Resist Fire 5 | Perception +4

I have forgotten how we do HP here. Is it average after 1st? If so Ra'hl is leveled.

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