KC's Age of Worms

Game Master Kobold Catgirl

The Library of Last Resort is your last chance to find the resting place of Dragotha's phylactery. But you aren't the only people looking for it.
Loot Sheet.
GM Notes.


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HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Aid Diplomacy: 1d20 - 2 ⇒ (16) - 2 = 14

"Yeah. See, I can make a very angry face to ward off the evil spirits. Or children. Whichever's worse."


Battle at the Rift, The Isle of Last Resort

"Children are little g%@$~+n kindyr* that deserve to be thrown into rahatmâncător** furnaces. Almost as bad as the damn slops.***" Mistress Crump spits to the side. "C'mon in, but mind the f%#!ing door. I've no chalgak'ste patience for brainless t~!~s who get tetanus from the nails."

She makes way, allowing the large group of adventurers to crowd into her tiny hovel. There is little in the way of amenities—a box, a bed, a table, and one three-legged chair currently propped up by the aforementioned box.

*Elven slur referring to gnomes.
**Ancient Suel slur referring to dwarves.
***Common slur referring to overweight dwarves, and sometimes gnomes.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Tanith decides to stand rather than test the dilapidated furniture’s ability to bear his enormous bulk.

”If you don’t mind, can you tell us about the night of the fire? Did you see anything or anyone out of the ordinary? I trust a lady like you doesn’t miss much.”


Battle at the Rift, The Isle of Last Resort

Mistress Crump glares at Tanith. "I was sleeping. Dumbass. A woman my age can't stay up all night."


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

"Didn't the sound of it all wake you up at least?"


Battle at the Rift, The Isle of Last Resort

"Well, sure, when I heard all the s*!~heads outside screaming and yelling." Crump rolls her eyes. "Ariokl low-borns. I hear none of them had the balls to go in to try to save the poor son of a b!$*+."


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

”A couple of boys tried to but they say the door was magicked shut. Do you think Laslo could have had a hand in it? Don’t they say his ghost haunts the Muddle still?”


Battle at the Rift, The Isle of Last Resort

"Laslo? If he had anything to do with the fire, he was a bigger f%!+ing moron than I thought." Crump snorts. "That fire burned his whole g+%~#@ shop down. Next day he goes and jumps into the Millstream."

When Tanith mentions the ghost, though, her eyes light up. "Oh, yes. There's something strange in that ugly little wreck. Laslo had a nice stone floor—not cut up and nice-looking, but you could set a fat whore in a sharp-legged chair and it wouldn't sink an inch. Only, the floor's gone now. I was visiting a couple nights after—paying some respects, of course—and I saw it. Just...gone. And I heard the queerest sound. Like...chittering, and laughing, and it all both together." She seems to be getting less and less controlled. "I'm alone, but I hear it. So I turned and ran off."

She glares fiercely. "They say it was the wind, say I'm mad, well, I'm not. I would've gone to the Watch, but I just stay quiet, don't make a fuss. If I'd spoken, they'd have tried to send me to the madhouse, or to foist me off on the damn shrine. I won't go. So you can make what you will of what I say, because I don't give a s$+&. But I saw and I heard what I saw and heard."


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

"We've heard of stranger things."


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Where was Laslo’s place in relation to the burned up shrine?

”Have there been any other mysterious fires in the Muddle since Lalso’s death?”


Battle at the Rift, The Isle of Last Resort

He was next door. #14 on the map.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Not that Tanith knows this but a pyromaniac ghost would fit with what we know about the fire. A ghost could use TK to keep the door shut.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"Farrukh, do you know of any other fires that have occurred around here since Laslo died?" Astraden bares her canines at Mistress Crump good-naturedly while the group discusses.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Take 10 for a 23 on Local? 21 if I can't change my Ioun Stone to Local instead of Dungeoneering.


Battle at the Rift, The Isle of Last Resort

Keep in mind that Laslo's shop was destroyed in the same fire that killed Varda. He'd have to have been a time-traveling pyromaniac ghost to wrangle anything.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Oh, for some reason I thought Laslo's fire happened in the distant past. Theory: Debunked.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Still, knowing if there were any other prominent fires before or since would be useful.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

"Sounds like we should investigate the scene of the fire ourselves for more information."


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"Yes. Thank you, Mistress Crump," Astraden says, heading back for the door and nearly impaling herself on a nail. "See you around."


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

"Thanks for the information."

Tanith nods in agreement. "Let's check it out."


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Once the door's shut, Astraden stoops and slots a piece of platinum just under the door - enough that Crump will see it when she opens it, but not so that anyone can easily see it before then, whether they're outside or inside.

She hefts her bag again and starts off towards the old burned buildings.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3
Dungeon Kobold wrote:
Keep in mind that Laslo's shop was destroyed in the same fire that killed Varda. He'd have to have been a time-traveling pyromaniac ghost to wrangle anything.

Now anything less is going to be a disappointment, you realize.

Eben trudges along after the rest. "Wow, gotta hand it to her... that lady knows how to swear."


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina nods, blushing a little. "I didn't even know half of those words were swears. Remind me not to share them with Mom."


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

"Those were swears? It's so hard to tell with old people."


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1

"How long ago did this fire happen?" Rodrigo asks the others as they walk to the shrine.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

It was about 2 months.

"Dunno. Don't think we were around when it happened, though," Astraden says, grunting as her boot sinks into a muddy patch of the street.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina nervously fiddles with her crossbow, loading a bolt into it. "Now, if there is a ghost where we're headed, anybody have any plans for dealing with it?"


Battle at the Rift, The Isle of Last Resort
Rynjin wrote:
Still, knowing if there were any other prominent fires before or since would be useful.

Farrukh:
The Midnight's Muddle hasn't seen any major fires until now. There is a somewhat ongoing incident with fire beetles, but those are named hyperbolically.

Rodrigo probably doesn't know this, but: The fire occurred roughly two months ago—a few weeks before the party's first visit to the Free City.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Everyone’s got magic weapons at least so we’ll do plenty of half-damage. Hey Eben, mind lugging around some ghost salt arrows too?


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3
Tanith 'Kordson' Creed wrote:
Everyone’s got magic weapons at least so we’ll do plenty of half-damage. Hey Eben, mind lugging around some ghost salt arrows too?

If needed, sure. But unlike limning or phase lock arrows, (which everyone benefits from an enemy being shot with) the only thing making my arrows ghost touch does is have my shots do full damage, which is unlikely to shift the balance of a fight significantly. Honestly, I'm not sure that's worth setting aside some 'special' arrows for.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

You’d effectively be doing double damage! But you’re right, it’s not a necessary party-thing. Still, they’re cheap. It might be worth getting some in the event of shadows/wraiths/pyromaniac time traveling ghosts.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Am I reading weapon blanch right, in that I can treat a weapon with it anytime in advance and then it stays treated until used? So if I did pre-treat some arrows and then leave them in my quiver until something incorporeal comes along, they're fine indefinitely?


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Yup. They're excellent on ammunition for that very reason.


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Battle at the Rift, The Isle of Last Resort
Tanith 'Kordson' Creed wrote:
You’d effectively be doing double damage! But you’re right, it’s not a necessary party-thing. Still, they’re cheap. It might be worth getting some in the event of shadows/wraiths/pyromaniac time traveling ghosts.

Sorry, there are almost no undead in this Adventure Path, so you might want to save that idea for another game.

The group leaves Mistress Crump's hovel and heads southeast, passing by the burnt shop next door. They round the corner and come to the ruins of the Kordian shrine. This house, the shop, and one other ugly hut were all build of wood, and they paid the price two months ago when the dry timbers ignited.

It is four in the afternoon, though the clouds hide the sun. The adventurers pick their way through the ashen wreckage.

The three buildings have all been emptied of what little wasn't destroyed, of course, but something seems...off. It's hard to place exactly what.

There's no sign of any ghost that the party can see.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Any sign of the area where the tiled flooring went missing that Crump had described?

Tanith helps out with the search where he can.

Aid Perception: 1d20 + 2 ⇒ (5) + 2 = 7

Poorly.


Battle at the Rift, The Isle of Last Resort

It wasn't a tiled floor, for the record—it was unworked stone.

The floors of all three buildings is no more than bare dirt, though it's hard to tell thanks to all the ash and charred wood.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina starts investigating the scene in closer detail.

Perception: 1d20 + 12 ⇒ (4) + 12 = 16

Her nervousness is showing, however--her eyes dart all about and likely miss several important details.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Farrukh begins walking around the place, scanning it for anything out of the ordinary.

Perception: 1d20 + 17 ⇒ (8) + 17 = 25


Battle at the Rift, The Isle of Last Resort

Farrukh:
Beneath the ash and soot, you realize that what little is left in these houses—destroyed furniture, the odd pot or pan—has sunk a few inches down into the dirt floors. This is a bit peculiar, as the ground here isn't especially soft now, nor are these items heavy enough to sink on their own.

In addition, Farrukh finds nine indentations in the soil. They're fairly deep, and angular, as if whatever made them was somewhat pointy.

Indentations (hand not included).


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

"Look at this. Everything's all sunk down into the floor. That's not normal. Ground isn't really soft enough for that. Not any more, anyway. Maybe whatever was here softened the dirt? Or mashed them down really hard."

"Anybody seen marks like this before?"

Knowledge checks possible just from this?


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1

“Does anyone speak Terran?” Rodrigo asks. “I can summon an earth elemental to glide through the ground and have a look. If it sunk down then maybe there are cellars or catacombs underneath. I just need someone who can communicate with it.”


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

"Not me. I barely speak Undercommon."


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina shrugs. "Sorry... but I only know Infernal as a planar language. Or Draconic, if you're so inclined."


Battle at the Rift, The Isle of Last Resort

A Knowledge (arcana) check can be made about the dirt.

Also, fun fact: This is the second time in this AP I've noticed that the only PC able to speak Terran is Erip.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Dammit.

Carina ponders the dirt...

Knowledge (Arcana): 1d20 + 11 ⇒ (15) + 11 = 26


Battle at the Rift, The Isle of Last Resort

Carina:
It's possible that the stone floors were converted using a transmute rock to mud spell. The fire, if hot enough, would have hardened it as it burned, turning it into the soil you walk on now.
There might be creatures that could create similar effects, but Carina can't think of any that would be in Greyhawk.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina looks up at the rest of the team. "Judging from the condition the ground is in, I'd guess that a transmute rock to mud spell was used here. The fire would have hardened the ground into this if it were hot enough."

"It could also have been the doing of some kind of monster. Can't say I know for certain what did it, though."


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

"Why would anyone do that?" Tanith asks as he studies the mentioned section of earth. "Unless there's something down here like Rodrigo mentioned."


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

"Huh. Would... people have sunk down into the mud? Could there be bodies buried down there?"


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

"Your guess would be about as good as mine..." She blinks. "...actually..."

"Okay, bear with me here--" Carina starts pacing. "--I'm thinking that the perps opted to make a big sinkhole for their escape route. Taking off through the streets would be viable, but not if they had some kind of monster with them--after the whole chimera incident, I doubt people would think twice about panicking and calling the watch at the sight of another monster wandering around Greyhawk."

"Setting the fire once they did their job would harden the mud back into dirt, but not before the perps had enough time to escape through the sinkhole." She nods. "Unless I'm totally wrong (and I don't doubt that possibility), there should be some sort of tunnel under here."

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