KC's Age of Worms

Game Master Kobold Catgirl

The Library of Last Resort is your last chance to find the resting place of Dragotha's phylactery. But you aren't the only people looking for it.
Loot Sheet.
GM Notes.


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HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Oh yeah, that's a good point. Farrukh also takes 20 for a 35 on Perception, and assists Cuetzpalli's Tracking check.

Assist: 1d20 + 9 ⇒ (7) + 9 = 16


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21
Astraden wrote:
"Hey, what's up? You guys find Filge and Smenk?"

Carina sighs. "Um... not really. We found a letter from Filge. Addressed to me, no less." She holds the letter up with a shaking hand. "He said he was ambushed by doppelgangers."

"And... I may or may not have seen a ghost." She swallows, looking nervously about for it again.


Battle at the Rift, The Isle of Last Resort
Cuetzpalli wrote:

[dice=Survival]1d20+7

"Yeah, but the current would direct anything unmanned into this spot. Weird."

Cuetzpalli looks around for any sets of tracks.

Take 20 on perception for 29 around the indentation Farrukh pointed out. Looking for tracks leading away from the boat area that aren't us. Take 10 on survival for an 18 to follow them if I find any.

Cuetzpalli/Farrukh:
There are numerous tracks along this spot, some very old. There's also more than one track indicating boats have been dragged here, though, again, most are very old.

Cuetzpalli does, however, notice the deep set of footprints again. He's able to follow it, along with the three sets accompanying it It appears to be heading northwest, through the River District Tanith and Carina came out of.

Knowledge (local) 15:
Even in a fairly honest neighborhood like those of the Foreign Quarter, it's unlikely a boat could be abandoned here for over a week without some random coming along and stealing it.

Map's updated.


Battle at the Rift, The Isle of Last Resort

Carina's seen a ghost and Cuetzpalli's seen a clue. Now what?


THP: 0 HP: 155/165 (203/213), BR 27/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

"There are more fatty tracks here. Let's follow them, maybe they lead to a doughnut shop. I'm getting kinda hungry with all this walking and tracking," Cuetzpalli says, pointing to the tracks.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

"Smenk or Dopple-Smenk", Tanith suggests while following Cuetzpalli's lead. "Either way, trouble."


Battle at the Rift, The Isle of Last Resort

The group follows the tracks to a small gate leading out of the city.

Down on the banks of the Selintan River, outside the city walls, a large district has been built to service the docks and waterways around the Free City. In among the warehouses, taverns, and shops catering to mariners is a relatively unremarkable warehouse marked “Sodden Hold”. The tracks lead inside.

1d20 ⇒ 31d20 ⇒ 81d20 ⇒ 21d20 ⇒ 41d20 ⇒ 41d20 ⇒ 11d20 ⇒ 15

By the time the adventurers arrive, the sun is starting to set.


THP: 0 HP: 155/165 (203/213), BR 27/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

"Doesn't look like a doughnut shop. Who wants to hold a sodden doughnut anyway? Unless it's sodden with milk...that might be good," Cuetzpalli muses, scratching his chin.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Got a bit of time tonight.

"A ghost, huh? I thought we laid that kid to rest . . ."

Astraden follows Cuetzpalli and stands a ways away from the entrance. "This place does not look appetizing, no." She touches Cuetzpalli, Farrukh, Carina, and Spiny in turn, speaking phrases from Oeridian, Flan, Common, and Rhennee.

Bull's strength on Cuetzpalli, invisibility on Farrukh, shield of faith on Carina, and protection from law on Spiny.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina shakes her head. "N-no... no, not Alastor. This was different..."

It's quite clear that she's physically uncomfortable talking about this. "Um... I'll explain later. Right now, we should check this place out." I mean, it's not like my darker half has decided to come back after all this time and haunt me. That'd be stupid. And inaccurate.

She hands off her two prepped extracts of shield to Cuetzpalli & Tanith.


Battle at the Rift, The Isle of Last Resort

I'll remind you all that this is the same place you'd agreed to meet Astraden's godfather at in a few days.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 2/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 39/40— Perception +19 — Init +4— Action Points 12/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 3/3, Forzamele 3/3

Technically, it's where Astraden (and Cuetzpalli by extension) agreed to meet him. Remember, we're a group that compartmentalizes. :-)

"Sodden. Lovely. Because there hasn't been enough muck yet today..." Eben says, taking his bow from his quiver and checking the string. He looks around expectantly at the rest of the group for a moment before a quick look of embarrassment crosses his face when Astraden casts her portective spells, like he'd just remembered he'd forgotten something important. He lays a hand on Tanith, Farrukh, Cuetzpalli, and Spiny right behind her, chanting something in a high. sing-songy tongue that sounds partly based on Draconic. At the end, he lays a hand on himself as well.

Casting heroism on all the face-smashing or slashing types, using an action point to retain a 2nd level slot, and then casting cat's grace on myself.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Tanith's not really sure why they're preparing for battle but he joins in. After quaffing Carina's extract he calls down Kord's blessing. Bull's Strength.

"Let's see what's inside. "


THP: 0 HP: 155/165 (203/213), BR 27/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Cuetzpalli pulls his trident with one hand, and holds the infusion of shield in his off hand. "Ready when you all are," Cuetzpalli says. He's also not really sure why they are gearing for war, but figures he missed something, and keeps his mouth shut.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Farrukh goes on high alert mode.

"What is it? Are we expecting something bad in here?"

He pauses.

"Nevermind. Of course there is."


Battle at the Rift, The Isle of Last Resort

Lurking at the water’s edge like a rotten log washed ashore, the warehouse marked “Sodden Hold” is built mostly of stone with a wood shingle roof thick with long, ropey moss. The entire building has a green hue, owing to the large patches of moss and mold that grow on its walls.

A tall set of iron double doors marks the only entrance to the warehouse, as it has no windows. Nobody has touched or tried to open the doors yet.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Farrukh slinks up to the doors and looks carefully at them.

Perception: 1d20 + 15 ⇒ (15) + 15 = 30 +3 vs Traps.

Assuming it isn't trapped or locked, he pushes it open a bit.

Edit: Forgot Stealth.

Stealth: 1d20 + 32 ⇒ (7) + 32 = 39


Battle at the Rift, The Isle of Last Resort

The door is locked, but Farrukh is unable to find any traps.

Appraise 20:
It's a good lock (DC 30).


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Farrukh shrugs and hopes he has the ability to disable the lock.

Disable Device: 1d20 + 21 ⇒ (19) + 21 = 40

2d4 ⇒ (3, 3) = 6

After half a minute of fiddling, he's pretty sure he's got it.

Unless it has transmogrified into a super ultra super lock.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 2/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 39/40— Perception +19 — Init +4— Action Points 12/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 3/3, Forzamele 3/3

Eben chants a little bit more and four flickering balls of light spring into existence by his side. He gestures and they wiggle forward in a diamond pattern as soon as Farrukh has the doors open.

Casting dancing lights. The various heroisms should be good for 60 minutes, give or take a few rounds, and cat's grace is up for 59 rounds.


Battle at the Rift, The Isle of Last Resort

*click*

The door clicks open mere moments after Farrukh sets to work.

Note that disabling a lock is different time-wise from disabling other devises—it's always a full-round action.

The doors open into a large space dominated by dozens of crates and barrels of various sizes. Lit by a number of faintly flickering torches above, a thick layer of dust covers much of the cargo stored here.

On the far side of the chamber is a ten-foot wide catwalk. It stands fifteen feet off the ground.


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Battle at the Rift, The Isle of Last Resort

Map is updated. Also, unless otherwise stated, each chamber of the Sodden Hold warehouse is lit with everburning torches suspended from the ceiling 30 feet above. The Dancing Lights add a nice artistic flare, though.


Battle at the Rift, The Isle of Last Resort

So, who wants to go in first?


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Oooh! Ooh! Me! Me!

Farrukh creeps into the room. On a whim, he opens up a random crate to see if anything of intert is inside, though does so as cautiously as he is able.

Perception: 1d20 + 15 ⇒ (16) + 15 = 31 +3 vs traps.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina stays as close as she can to Tanith, her crossbow loaded and ready.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Something suddenly clicks in Astraden's mind. As the others file in, she looks to Cuetzpalli. "I uh . . . I completely forgot my godfather's directions, but I think this is where he wanted us to meet. Well. I guess at least if we take out whatever's in here, he'll be saved the risk."

She follows after Carina and Tanith, dagger and shield drawn and ready.


Battle at the Rift, The Isle of Last Resort

Farrukh reaches over and grabs the box's lid. Immediately, the keenly aware slayer becomes aware of something.

The lid is sticky.

A voice rings out, harsh and crusty. "There's one here, boys!"

Inits: 1d20 + 2 ⇒ (12) + 2 = 141d20 + 5 ⇒ (17) + 5 = 22

Surprise Round.

Slam;Slam (charge);Slam: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 291d100 ⇒ 181d20 + 10 + 2 + 2 ⇒ (8) + 10 + 2 + 2 = 221d100 ⇒ 961d20 + 10 + 2 ⇒ (6) + 10 + 2 = 181d100 ⇒ 77 Damage: 2d6 + 9 + 2d6 + 9 ⇒ (3, 2) + 9 + (5, 1) + 9 = 29

Slam (charge): 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14

Everything happens at once. Standing at the entrance, Cuetzpalli sees a crate scamper by on six skittering spiderlike legs.

Then a huge barrel rushes at him, literally unhinging its jaw to show teeth like scimitars. It rams the Olman. "Gotcha!"

Its blow is completely absorbed by Cuetzpalli's armor.

Meanwhile, on the inside, Farrukh finds himself rapidly surrounded. Two smaller boxes move to flank him, swinging with long pseudopods, as the very crate he'd been examining seems to melt down before his eyes, bearing down on him like a tidewater of liquified wood.

The creatures don't seem to be able to sense Farrukh—they're just flailing blindly at where he appears to be—but the large box still manages to land a nasty blow. Farrukh feels sticky tentacles wrapping around him, trying to hold him tight.

You are automatically grappled by the creature, taking extra Constrict damage (already factored in).

Round 1: Monsters.

The boxes and barrels begin to shift, becoming decidedly less box- and barrel-like as arms, tentacles and teeth begin to grow out of the creatures' slick bodies.

The box gripping Farrukh tightens its grip.

Constrict: 1d20 + 9 ⇒ (14) + 9 = 23 I'm not giving Farrukh the miss chance against this box, considering it's actively gripping him.
Damage: 2d6 + 9 ⇒ (1, 5) + 9 = 15

Meanwhile, the boxes on either side of him continue the assault.

Slam;Slam: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 231d100 ⇒ 871d20 + 10 + 2 ⇒ (18) + 10 + 2 = 301d100 ⇒ 52

Farrukh's invisibility protects him both times, though just barely.

Back at the door, the large barrel slams at Cuetzpalli again, looking about as annoyed as an eyeless barrel can get.

Slam: 1d20 + 11 ⇒ (2) + 11 = 13

Again, Cuetzpalli's armor saves him from a nasty blow.

Farrukh:
Don't bother rolling CMB checks to escape—the adhesive can't be overcome by any level brute force short of cutting away the skin, and this is immediately apparent to Farrukh.

Knowledge (dungeoneering) 14:
These are mimics, deadly shapeshifting predators. Although amoral, mimics are surprisingly intelligent. The most notable ability they possess is their powerful adhesive, which can only be dissolved by magical solvents, alcohol, or the death of the mimic.

Round 1: You are up!

Oh, and in summation, Farrukh took 44 damage over the surprise round/first round.


Battle at the Rift, The Isle of Last Resort

Edited the awaited post into my previous "wait a moment" post, since I realized that otherwise all the rolls I'd accounted for in the post would get changed.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Farrukh, realizing he can't escape, instead tries to at least take control of the grapple.

Nevermind, there's a barrel in the door. Coolio.

Farrukh does the only thing he can, bunkers down and calls for help.

"I'm trapped in her, adhered to a a mimic and surrounded by 3 more, and I'm injured! Help would be appreciated!"

Kn. Dungeoneering: 1d20 + 9 ⇒ (16) + 9 = 25

Total Defense, upping my CMD to 28 (30 vs Grapple, since I'm still Invisible, and that's the explicit bonus invisible creatures get vs Grappling).


Battle at the Rift, The Isle of Last Resort

Farrukh:
You also recall that mimics are immune to acid.


THP: 0 HP: 155/165 (203/213), BR 27/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

"What the!? Hold on Farrukh!" Cuetzpalli says, downing his extract. "Spiny, attack!"

The dinosaur steps forward and savages the giant barrel thing.

Drink shield extract, so AC now 26.

Spiny 5' step and full attack barrel.

Bite: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 241d6 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Claw: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 211d4 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Claw: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 211d4 + 5 + 2 ⇒ (1) + 5 + 2 = 8


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Round 1: Actions
No Action: 5-foot step behind Tanith
Standard Action: Throw a bomb at the barrel!

When Farrukh gets ambushed, Carina's attention snaps to the chaotic melee. "Hang in there--we're coming!" She says as she hops behind Tanith.

She pulls a vial from her belt, shakes it, says a small prayer, and throws it at the barrel...

Ranged Touch Attack (PBS, Precise Shot, Precise Bombs) *Action Point!*: 1d20 + 8 + 1d6 ⇒ (4) + 8 + (6) = 18
Damage (PBS): 3d6 + 4 ⇒ (6, 2, 5) + 4 = 17

Marking Cuetzpalli's, Spiny's & Farrukh's (if applicable) squares as being exempt from the explosion. 7 splash damage, DC 15? Reflex for half on other mimic.


Battle at the Rift, The Isle of Last Resort

Reflex: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 121d20 + 8 + 2 ⇒ (17) + 8 + 2 = 271d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13

Spiny finds his teeth and right claw stuck in the mimic's sticky hide.

You're considered grappled, sans the Constrict damage, and now only have one claw attack free.


Battle at the Rift, The Isle of Last Resort
Carina Viera wrote:

Round 1: Actions

No Action: 5-foot step behind Tanith
Standard Action: Throw a bomb at the barrel!

When Farrukh gets ambushed, Carina's attention snaps to the chaotic melee. "Hang in there--we're coming!" She says as she hops behind Tanith.

She pulls a vial from her belt, shakes it, says a small prayer, and throws it at the barrel...

Marking Cuetzpalli's, Spiny's & Farrukh's (if applicable) squares as being exempt from the explosion. 7 splash damage, DC 15? Reflex for half on other mimic.

Reflex Save: 1d20 + 5 ⇒ (5) + 5 = 10

Carina's explosive vial burns both mimics badly, and they let out inhuman shrieks.

Tanith, Astraden and Eben are up.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

The moment Farrukh speaks up Tanith levels his poleaxe. With a shout he takes a mighty swing at the impeding (barrel?).

Chop (cover, bull's strength, heroism, blessing, smite): 1d20 + 10 - 2 - 4 + 2 + 2 + 2 ⇒ (11) + 10 - 2 - 4 + 2 + 2 + 2 = 21
Damage: 1d10 + 6 + 6 + 3 + 1 ⇒ (8) + 6 + 6 + 3 + 1 = 24


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*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 2/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 39/40— Perception +19 — Init +4— Action Points 12/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 3/3, Forzamele 3/3

"Doppelganger FURNITURE?" Eben shouts in surprise. "That's just wrong!" He plants his feet firmly and launches two arrows through the crowded doorway into the melee, aiming at the gooey wad of mimic that's enveloping Farrukh.

shortbow+PBS-Rapid Shot-cover: 1d20 + 11 + 1 - 4 - 2 ⇒ (14) + 11 + 1 - 4 - 2 = 20
damage+PBS: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4

shortbow+PBS-Rapid Shot-cover: 1d20 + 11 + 1 - 4 - 2 ⇒ (8) + 11 + 1 - 4 - 2 = 14
damage+PBS: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6


Battle at the Rift, The Isle of Last Resort

Are you including Heroism in that? I was under the impression Eben was casting it on all the meleers.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 2/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 39/40— Perception +19 — Init +4— Action Points 12/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 3/3, Forzamele 3/3
Dungeon Kobold wrote:

[dice=Reflex]1d20+8;1d20+8;1d20+8

Spiny finds his teeth and right claw stuck in the mimic's sticky hide.

You're considered grappled, sans the Constrict damage, and now only have one claw attack free.

Just please, don't throw Spiny in the briar patch!


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Oops. Edited.


Battle at the Rift, The Isle of Last Resort

Tanith hacks viciously into the box. It shudders, but remains standing.

Meanwhile, unnoticed to almost all, a tiny little arrow lodges itself in one of the pseudopods grappling Farrukh.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Is it safe to assume that Tanith's poleaxe is similarly stuck?


Battle at the Rift, The Isle of Last Resort

Right, sorry.
Reflex: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28
No, you're able to yank free of the goo.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 2/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 39/40— Perception +19 — Init +4— Action Points 12/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 3/3, Forzamele 3/3
Dungeon Kobold wrote:
Meanwhile, unnoticed to almost all, a tiny little arrow lodges itself in one of the pseudopods grappling Farrukh.

Now you're just trying to hurt my feelings. You big bully.


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Battle at the Rift, The Isle of Last Resort

Up ahead, clouds rumble. Ehlonna herself gives a start and looks down into the mortal world, distracted from her eternal hunt for just one moment by a rare sight indeed: A single, perfectly-fired arrow.

Eben's arrow whistles through the air. It seems possessed of a supernatural fire, though of course this is only an illusion produced by the blinding speed with which it was launched. Its feathery fletching frays, stripped away through the arrow's rapid flight.

Boxes and Kettites alike pause for a fraction of a millisecond, gazing in awe at the projectile as it sails past. This arrow was shot with such care, such utter precision, that anything unfortunate enough to get in its path would instantly find itself torn in two by the sheer awesome might of the bow.

Eben's second arrow sinks into the stone floor, arrowhead shattering from the force of the impact. A crack forms in the stone, splitting all the way to the wall of the catwalk, going up, up toward the heavens, stopping only when it reaches the wooden roof.

A low groan emits from the masonry. The building seems to lurch, ever so slightly, before righting itself. The floor is dead. Eben has killed it.


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*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 2/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 39/40— Perception +19 — Init +4— Action Points 12/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 3/3, Forzamele 3/3

Oh, great, so now you're saying I can't retrieve the arrow that missed.


THP: 0 HP: 155/165 (203/213), BR 27/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Hehehe.

Does stuck mean I can't attack with my bite and one claw at all, or just with the -2 from grappled?


Battle at the Rift, The Isle of Last Resort

The former. You can wrest them out with a DC 19 Strength check (one for each). This is a standard action that doesn't provoke an attack of opportunity, and once you've pried yourself off completely, you're no longer Grappled.

I'm treating "grappled by natural weapon" as different from "grappled from getting hit", since the rules are a bit vague on it.


THP: 0 HP: 155/165 (203/213), BR 27/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Sucksauce.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Mmmmm...duck sauce...


Battle at the Rift, The Isle of Last Resort

Astraden is up.

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