| Terquem |
Its “A” Dungeon
Well, somebody’s got to do it.
I’m looking for four characters to enter the notorious “A” Dungeon of The Lich Baroness It’Dupree MonStropidious.
Its “A” Dungeon will be a randomly generated dungeon from the tables that originally occurred in the Appendix of the “Advanced Dungeons and Dragons” - Dungeon Master’s Guide.
Players may apply here. But be warned, the complete random nature of this adventure may be too much for the faint of heart.
I would like to see (and am restricting this game to the following – no exceptions)
---Four First level Characters---
One Fighter
One Cleric
One Magi User
One Rogue
(This is fixed at the beginning, but as the game progresses, changes may be introduced).
Allowable Races are
Dwarf
Half-Elf
Halfling
Human
Elf
Gnome
Half-orc
Characters will be generated using a 24 point buy system, no stat to be less than 12 after application of Racial Modifiers.
Starting Gold will be 300
You will be allowed One Trait
All Core rules will be used (3pp rules upon intense scrutiny and generous mockery before approval)
I will be tracking weight carried, encumbrance, rations, and other consumable resources.
Posting will be minimum requirements; encounter actions at one per day or less are acceptable, role playing exchanges may be higher.
I will review applications until one week from today.
(Unless the response is dismal, and in that case, well, it’s just a thread after all)
Thank you, and should you succeed, we may try Its “B” Dungeon.
| Terquem |
This is the change I am making to Skills in this adventure.
Perception is now, duh duh dun…an Intelligence based Skill.
Sense Motive as a skill is replaced by (and becomes a use of) a new Skill called
Duh, duh, dun…
Intuition which is a Wisdom based Skill.
You can use both these skills untrained.
Intuition is a Class Skill for all Divine Magic using classes and Fighters
Perception is a Class Skill for all Arcane Magic using classes and Rogues
Both Skills can be used to collect information about what the Characters are experiencing, and for the most part will reveal the same kinds of information, but you might get to that information in a different way depending on which skill you rely on. You can always choose to use both skills in any situation when you think you need to, but HERE IS the catch. You have to call one out before the other. So either you rely on Perception first, followed by Intuition, or Intuition first followed by Perception. A failure or success on the first can affect the second. So be careful of your choices.
Perception will tell your character what he/she can deduce based upon the “smarts” you have and what you see, hear, smell, touch, or tastes, it tells your character that what he/she perceives IS what it appears to be. It can even clue you in as to how “hurt” a monster is in a combat situation.
Intuition will tell your character what he/she feels is “up with” any particular situation based on your characters past experiences and a gut feeling that something IS NOT what it appears to be.
Any questions?
Remember, Sense Motive is now what you do with the Intuition Skill, so if you want to be able to Sense Motives, put a rank into Intuition.
| Terquem |
You can create any background you like. The "A" Dungeon of It’Dupree is in the dark and scary city of
Du’Orbna
Which translates into common as “the city of nearly almost completely dead things except for a lot of people who seem okay with the idea of sharing a lot of real estate with mostly dead things that tend to move around at times causing terrible traffic problems”
| Cat Bottle-Breaker |
Ok, here's Cat's crunch...going for quite silly with her fighting style, as that seems to be what's up. ;) I'll have to add rations and gear and stuff to it, but this is a basic outline. Writing my 'non-specific' background now. :D
*Edit - I can pick up a shield if we need more AC tanking, but I did want a hand free for throwing bottles and chairs and hedgehogs at people.
| Cat Bottle-Breaker |
In the interest of coordination, what sorts of things are people bringing, equipment-wise to help us on our way? I assume everyone will bring their own rations, and I see Jerrica has a bunch of general utility stuff...Shall I bring some splash weapons, or ... what? Since I probably have the highest carrying capacity.
| Cat Bottle-Breaker |
If someone else wants to bring a tent, here's what Cat is currently carrying. XD Super-prepared warrior!
Combat Gear: Acid, Alchemical grease, Alchemist's fire (2), Heatstone, Oil (2), Smokestick, Sunrod;
Other Gear: Lamellar (leather) armor, Longsword, Backpack, masterwork (54 @ 53.7 lbs), Bedroll, Belt pouch (empty), Blanket, Block and tackle, Candle (3), Chalk, Compass, Flask, Flint and steel, Hooded lantern, Ink, black, Inkpen, Magnet, Marbles, Marked cards, Mug/tankard, Paper (3), Powder (3), Sewing needle, Signal whistle, Silk rope, Tindertwig (3), Trail rations (20), Waterskin, Whetstone, 26 GP, 3 SP, 6 CP
| Monsieur Pantalone d'Casti |
Crapedelic, you did say AFTER. Corrected.
MPdC is carrying: Combat Gear Potion of cure light wounds, Alchemist's fire (3), Oil (5); Other Gear Arrows (50), Longbow, Longsword, Ring, Backpack (empty), Bedroll, Grappling arrow, Grappling arrow, Hooded lantern, waterproof, Spell component pouch, Spellbook, Trail rations (4), Wandermeal (12), Waterskin
Lots of redundancy on light, (I also has Dancing Lights memorized) but otherwise, looks good.
| Terquem |
hehe, excellent. Thank you all for being so attentive!
Some of the rules
Time Time will be tracked in ten minute (in “world” time) intervals. The party can explore, and map, 60 feet of dungeon features in ten minutes. Activities such as examining a room, chamber, passage, or feature other than for the purpose of mapping will be assigned a time based on the level of scrutiny the characters put into the effort. Combat will be measured in rounds as normal. The party must take a ten minute “Turn” of no activity, every six turns (one in six turns), to rest. Long periods of rest, for spell recovery and healing, can be taken at the player’s discretion. A check will be made every three turns, for the possibility of a random encounter.
Encounters Encounters may occur as a random event, or as determined by the results of the Dungeon Generation Tables. When an Encounter is indicated, it will be determined if there is a potential for the party or the monsters, or both, to be surprised, based upon the event that triggered the encounter. An encounter that occurs in a passage or chamber will require an encounter distance determination and this determination may be made randomly or can be determined by the conditions of the area. Initiative will be determined after encounter distance and degree of surprise are established. I will reserve the right to establish Initiative for the characters in extreme or unorthodox situations.
The Dungeon I have revised, edited and modified, “Appendix A” of the Dungeon Master’s Guide (Advanced Dungeons and Dragons, First Edition copy, 1979) to be, in my opinion only, more compatible with the Pathfinder rules, to include such things as Door Types, Dungeon Features, Lock and trap Difficulty Classes, and more. There are Seven tables (I through VII), and most tables have sub tables, A-D. Table IV has been Reserved, that is it has been changed from its original purpose, and is held un defined for future use. Rolls for the creation of the Dungeon will be done, please, in the Discussion thread. Questions and Clarifications about the Dungeon should also be handled in the Discussion thread.
Exiting the Dungeon Your characters may exit the Dungeon at any time. The Dungeon will be mapped, by me, in AutoCad format, as it is created, and all features will be fixed once generated. The time it will take for your characters to exit, using the map they have created, will be one sixth the time it took to explore, but any features that require the characters attention to overcome (in the event you need to use Skills, or should you have left Monsters behind, in an escape) will need to be addressed as played game activity, otherwise, you can exit, without incident, to sell treasure, re equip, hire mercenaries, hirelings, or henchmen. (Exiting may be complicated by factors such as loss of a light source, injuries, or ailments.)
If I think of more rules they will be posted.
The wife and I are taking our youngest and his wife, they are both college students, aww isn’t that sweet, to Las Vegas for a Spring Break get away, and I will be out of town, and off line, mostly, until Saturday.