
GM Infinity |

Temp: 1d20 ⇒ 19
Heat: 1d4 ⇒ 1*10=10 degrees hotter
Wind: 1d20 ⇒ 2 none
Precip: 1d20 ⇒ 19 heavy rain (light obs, dis sight/hearing)
Visible: 6d6 ⇒ (4, 4, 3, 2, 4, 1) = 18*10=180
Audible: 2d6 ⇒ (2, 3) = 5*50=250
D: 1d20 + 2 ⇒ (20) + 2 = 22
G: 1d20 + 0 ⇒ (2) + 0 = 2
M: 1d20 + 3 ⇒ (1) + 3 = 4Mal, warning: 1d20 + 3 ⇒ (8) + 3 = 11
S: 1d20 + 2 ⇒ (9) + 2 = 11
CB: 1d20 + 6 ⇒ (6) + 6 = 12
Round 1:
D
CB
M, S, G

GM Infinity |

D equips shield and advances towards the noise.
CB at range/weather disadvantage, targets nearest (D) and 2 at random.
Target Alpha: 2d3 ⇒ (3, 1) = 4 G, S
Lance: 1d20 + 9 ⇒ (18) + 9 = 27
Lance,dis: 1d20 + 9 ⇒ (11) + 9 = 20
Lance: 1d20 + 9 ⇒ (18) + 9 = 27
Lance,dis: 1d20 + 9 ⇒ (15) + 9 = 24
Lance: 1d20 + 9 ⇒ (2) + 9 = 11
Lance,dis: 1d20 + 9 ⇒ (8) + 9 = 17
2/3 hits for
Lance Dmg, D: 2d12 + 6 ⇒ (12, 11) + 6 = 29
Lance Dmg, G: 2d12 + 6 ⇒ (5, 2) + 6 = 13
D 18/47 (150R)
G 27/40

GM Infinity |

Others Dash. D dashes. D90R, G120R, S120R, M130R. (ignoring mount possibility)
CB targets nearest 3, at dis except for D.
Lance: 1d20 + 9 ⇒ (11) + 9 = 20
Lance: 1d20 + 9 ⇒ (14) + 9 = 23
Lance,dis: 1d20 + 9 ⇒ (16) + 9 = 25
Lance: 1d20 + 9 ⇒ (10) + 9 = 19
Lance,dis: 1d20 + 9 ⇒ (16) + 9 = 25
Lance Dmg D: 2d12 + 6 ⇒ (6, 10) + 6 = 22
Lance Dmg G: 2d12 + 6 ⇒ (7, 4) + 6 = 17
Lance Dmg S: 2d12 + 6 ⇒ (3, 12) + 6 = 21
D 0/47
G 10/40
M full
S 26/47

GM Infinity |

D dons shield and moves, G/M Dash.
CB attacks nearest 3 at range dis.
Lance: 1d20 + 7 ⇒ (14) + 7 = 21
Lance,dis: 1d20 + 7 ⇒ (20) + 7 = 27
Lance: 1d20 + 7 ⇒ (9) + 7 = 16
Lance,dis: 1d20 + 7 ⇒ (12) + 7 = 19
Lance: 1d20 + 7 ⇒ (4) + 7 = 11
Lance,dis: 1d20 + 7 ⇒ (19) + 7 = 26
M cast shield.
Dmg D: 2d10 + 6 ⇒ (9, 10) + 6 = 25
D 22/47