Ice's Island of Relative Order

Game Master icehawk333

the current map
universal items list


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"The verbal language of the proteans is constantly and quickly changing, sometimes quite radically, frustrating planar linguists. The Keketar proteans have a crown of symbols that resemble writing, but linguists cannot agree on whether the proteans truly possess a written language"

This is rather important to note, when you take protean as a language.

Due to this, I've thought on it a bit, and think it fair that linguistics checks be required to speak fluent protean on the fly- changing your knowladge of protean to match the sudden and new version as you may face after you hear a protean talk. The DC itself would likley be rather random as well.

Initially, it was going to be a banned language, but I figure, this might make it a more interesting interaction in the short and long run.

With a +13, passing is almost certain.
The DC would likely be 10+1d20, with a -1 to the DC every round you try and speak to the protean.
(average DC 20.5)
If you're speaking to a keketar*, who's constant shifting of language to their own personal rules would make it a DC 10+2d20 (average 31) that must be made to understand them whenever they speak protean to a non-protean- every round, this check must be remade in order to understand them that round.
A keketar will always understand your protean, however.

*the protean equivalent of a pit feind

In turn, when talking with proteans in thier native language, they tend to respect you for your work- speaking to a protean in it's native lanaguage gives a +4 to all attempts to change their attitude, and can be used to attempt to move one from hostile to unfriendly as a standard action with a -10.


Also, your item of questionable use has been approved.

I quite like the backstory and build.


Feel free to criticize me there.
While I think thst the setup of protean being as hard to learn as it's stated to be is a postive, you may not agree.
I would like to know your opinion, there.


Thinking more about this, I should've mentioned that somehwere prior.

Ignore that complicated nonsense, and just take the language.


I'm actually very excited with what you've come up with on that. It fits very well thematically with proteans.

Of course my character with a cha of 8 is going to be very entertaining in trying to do diplomacy and such. As I level up I will need to spend some skill points there, but it fits with his background to not start with any.


Double checking crunch, fluff coming...


Rivet, my submission, tho' I should probably polish him a little more yet.


Mechanically, my submission is finished, gonna put together a backstory when I get out of work.

Stat Block:

--------------------
Luca Bloodbeak
Male Tengu Warpriest/6
Neutral Good Medium Humanoid (Tengu)
Init +3; Senses Low-light vision; Perception +4
--------------------
Defense
--------------------
AC 20, flat-footed 17, touch 13 (+7 armor, +3 Dex)
hp 42 (6d8 + 6 con, FCB)
Fort +6; Ref +5; Will +7
Defensive Abilities: Fervor (5/day)
--------------------
Offense
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Speed: 20 ft.
Melee: Bite +8 (1d8+3; x2), 2 Claws +8 (1d8+3; x2)

Ranged: Sling +7 (1d4+3; x2)

Special Attacks: Channel Energy, 2d6 (2/day)

Spells Prepared: (CL 6, Concentration +8)

0 (5/At-Will): Create Water, Light, Mending, Read Magic, and Spark
1st (4/day): Comprehend Languages, and Divine Favor x2
2nd (3/day): Bull's Strength, Ironskin, 1 empty
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 12, Int 12, Wis 15, Cha 10
Base Atk +4; CMB +8; CMD 16
Feats: Weapon Focus: (Claws/Bite), Eldritch Claws, Orator, Skill Focus (Linguistics), Power Attack
Traits: Claw Tools, Cosmopolitan (trait not feat)
Skills: +10 Knowledge: Geography/Religion, +18 Linguistics, +11 Profession: Chef, +11 Sense Motive
Languages: Aklo, Aquan, Auran, Catfolk, Celestial, Common, Draconic, Dwarven, Elven, Goblin, Ignan, Protean, Sylvan, Terran, Tengu
Special Qualities:
Combat Gear: Bird gumption, +1 Breastplate (1200), Fighter kit (9), Sling.
--------------------
Special Abilities
--------------------
Fervor: At 2nd level, a warpriest can draw upon the power of his faith to heal wounds or harm foes. As a swift action, a warpriest can expend one use of this ability to cast any one warpriest spell he has prepared with a casting time of 1 round or shorter. When cast in this way, the spell can target only the warpriest, even if it could normally affect other or multiple targets. Spells cast in this way ignore somatic components and do not provoke attacks of opportunity. The warpriest does not need to have a free hand to cast a spell in this way.

Edit: Lemme know if there are questions.


When does recruitment end?


Jovich wrote:
When does recruitment end?

June 22nd.


Thorek Bloodaxe wrote:
Double checking crunch, fluff coming...

Crunch approved.


avr wrote:
Rivet, my submission, tho' I should probably polish him a little more yet.

You're good too.


Green Smashomancer wrote:

Mechanically, my submission is finished, gonna put together a backstory when I get out of work.

** spoiler omitted **...

Only one-

Well, less a question, more-
Rememebr to spend the rest of your money.


Backstory:
Thorek hails from Janderhoff in the Mindspin Mountains. Born to a mining clan, he had thought that he would be like his father, and his father before him. That he would never see the light of the sun, and that he would die beneath the same rock that he was born. That would have been the case, if not for his two great weaknesses: wanderlust and greed. While hard work and toil were indeed ways to wealth, Thorek sought out more in life. He plunged into the depths beneath the sky citadel, always looking for new seams of untapped ore. This lead him to learn the ways of the Deep Marshalls, for the darkness beneath the earth is not safe.

As the decades rolled past, he found the relative safety of his mountain home to become stifling. To swing the same pick at the same rocks wore against him. He tried to distract himself, taking on different odd jobs, until the day finally came that he made the decision to leave Janderhoff behind. He went to Kopparberget, selling his services as a mercenary in the wars against the Deurgar. This kept him occupied for a few months, until he bored with the stalemate left the mines behind to explore the surface.

Since then he has been a traveling merchant, miner and mercenary, taking whatever job suits his fancy and is most likely to line his pockets. Most recently he has signed up with the White Butterfly Company, for the simple reason that they were paying well and their desire to hire a skilled miner intrigued him.

With little loyalty outside of his clan and his coin-purse, Thorek has joined the expedition, caring little for who his comrades are or what cause they fight for. All that matters to him is that he gets paid, and that he gets to see a new corner or the world.

And there we go. Crunch is up and approved, backstory written. If the company is looking for someone who can excavate, I believe that Thorek is the dwarf for the job. If need be, I could move some skills around to get Profession: Stonemason. But as is, he at least fills one of the party rolls.


With that, I'll be opening up the waiting room later today.


The waiting room is open for roleplay.


Gonna add a personality and looks section, but Luca is complete enough. I went for a "Kung-fu movie" vibe. Backstory's done, just have to finish spending cash. Any ideas for a weird item? I don't go through the item lists very often cause all the cool stuff get whacked with nerf.

Side note: Paizo needs more than two Tengu Pictures. Why do ratfolk have two that are actually cool, but these guys get the short end of the stick?


Important- foucsed weapon works on one type of natural attack, not all of them.

Other then that, you're looking fine.


Even with two weapon focuses? One for each?


Green Smashomancer wrote:
Even with two weapon focuses? One for each?

Will check on that in a momsnt.

I don't use warpreist much, so i may be wrong.


You are completely correct.

You get weapon foucs on one of them for free, and by taking the second one, it also becomes a foucs weapon.

My apologies.


All good. I wasn't 100% myself to be honest. So many things get locked off from natural attacks, I wouldn't have been surprised. Weapon of Awe, and Align Weapon being the ones I was most disappointed by.


They do get a really good one, though.

Strongjaw.


Dotting for interest.

As it looks like you don't have a stonemason yet (although I could certainly be wrong) I will be making an Earth Kineticist for your consideration.

Quick rules question as I get started, would you allow Stonesinger to apply to Kineticist powers from the Earth elemental focus?


That will have to wait until later to answer, as i will have to actually look into the kenetisist's mechanics, rather then a quick glance, and i won't have time to do that till later.


Fair enough. I'll build my kineticist without it, and then if it is okay, I will swap it out before my final submission.


Ah, there's competition for the stonemason slot? Because that's the one Rivet's going for. Though hopefully there'll be enough people applying eventually for Icehawk to have to choose some rather than accept all anyway.


For the tengu Warpriest have you considered the cult leader archetype?

http://www.d20pfsrd.com/classes/hybrid-classes/warpriest/archetypes/paizo-w arpriest-archetypes/cult-leader/

You've got high dex, so losing heavy armor isn't a big deal. Grab the armor expert trait and a mithral breastplate (0ACP so you can wear it without penalty). So the only thing you do is trade your free Weapon Focus for +2 Skill points per level and sneak attack damage (1d6 per 3 levels). You'll also eventually get hide in plain sight.

For a 3x attack primary weapon build you could pump out a lot of damage with it.

---

Also not trying to step on your toes too much. But fate's favored with swift action divine favor means getting an extra +1 hit and +1 damage. Well worth it even if it means taking the extra traits feat.


avr wrote:
Ah, there's competition for the stonemason slot? Because that's the one Rivet's going for. Though hopefully there'll be enough people applying eventually for Icehawk to have to choose some rather than accept all anyway.

It's gonna be hard letting some of these charecters go, if they keep up this rate of quailty.

I do apolgize, but i won't be able to reply in disgussion for 4 or so hours,

Till then, thank you for all tbe wonderful submissions.


avr wrote:
Ah, there's competition for the stonemason slot? Because that's the one Rivet's going for. Though hopefully there'll be enough people applying eventually for Icehawk to have to choose some rather than accept all anyway.

I can fill either the stonemason or the miner slot. Dwarves are versatile that way =)


Also, as a note- there is at least one submission for every slot already.

Applying now means that there will be competition, no matter what you pick.


Thorek Bloodaxe wrote:

For the tengu Warpriest have you considered the cult leader archetype?

http://www.d20pfsrd.com/classes/hybrid-classes/warpriest/archetypes/paizo-w arpriest-archetypes/cult-leader/

You've got high dex, so losing heavy armor isn't a big deal. Grab the armor expert trait and a mithral breastplate (0ACP so you can wear it without penalty). So the only thing you do is trade your free Weapon Focus for +2 Skill points per level and sneak attack damage (1d6 per 3 levels). You'll also eventually get hide in plain sight.

For a 3x attack primary weapon build you could pump out a lot of damage with it.

---

Also not trying to step on your toes too much. But fate's favored with swift action divine favor means getting an extra +1 hit and +1 damage. Well worth it even if it means taking the extra traits feat.

I appreciate the input. I decided against those for a few reasons.

  • The sneak attack replaces Luca's bonus feats. I would be trading his build being more-or less finished setting up, for very situational damage.
  • Losing Weapon Focus too (Not to mention the scaling damage on Luca's 2 claw attacks), mean's I'd have to wait another five levels to have the feats I have now. I like having these feats now, with Linguistics pulling effective quadruple duty. Well, more like triple duty.
  • The extra price of Mithral will set me back further in equipment too. Extra Traits for Armor Expert and Fates Favored puts me two more levels behind with Cult Leader (Level 13, actually). But it would be a decent choice for my current build.
  • I have a different (although currently unused) Warpriest and an Inquisitor both using divine favor+fates. I just didn't feel like getting it again.


  • story :
    Strigh Understone grew up as the epitome of motivated: motivated to avoid work, motivated to disappear when work was available, motivated to shirk responsibility, and motivated to have fun. He found that if he couldn’t avoid the work then he should enjoy the work and often would try to find things to make the work easier. Overtime, he began to make sense of some of what he mixed and matched. He wrote down everything from then on that he mixed if it worked. If it didn’t work then he kept mixing til it did something. Exploding fire balls was something.
    One day you Strigh found that certain reagents would make him stronger, faster, or more resilient. Soon he carried one of these where ever he went. His knowledge of mundane alchemy continued to blossom but caused some rivalry between him and several others. After a failed attempt to poison him, Strigh began to learn about and make poisons. They often compensated for his lack of strength and often his opposition was less apt to use it on him if they knew a failed “attack” could result in retribution. If you left Strigh alone, he usually left you alone as well.
    While looking for ways to carry and conceal some of his reagents, he found that jewelry or decoration usually passed without much scrutiny. He began to carve small intricate “knickknacks” out of the bones and teeth of small rodents and such. Within these he often packed reagents and then casually hung them from the pack he carried. His brother, seeing an interest in carving, offered to craft a piece of armor if Strigh would do the studding out of bone. “It’s something I haven’t seen done before “was the only reason that he gave. The carving became a challenge and slowly each studded was ready to be inserted in the leather. The result was awesome. Several weeks later, the same brother presented Strigh with the armor as a nameday gift.

    Seeking a change of venue, Strigh set out to see the nearby cities. Here he excelled without work. He could make and sell his alchemical things and have fun while he “worked.” A particularly bad run of luck left him a pauper on the streets or would have had an agent from White Butterfly Company not approached him. The “sale” of adventure was just right and soon Strigh was hooked into helping. When it became apparent that the alchemist hired for the actual adventuring was inept and inflexible in his ways, Denin approached the one in charge of organization. “You can’t afford incompetence on this trip. Jeris is vastly incompetent and unable or willing to flex with the needs of others. I propose to take his place at the cost of 200000 gold when I return. You will also pay to have me outfitted to help in most circumstances that may occur. I will in exchange, create the flexibility to help your group succeed.”
    Chosen for his skills and his audacity, Strigh set to work to create things of use for all of the assembling group.

    crunch basics:

    I have a hero lab file if you have the program

    ATTRIBUTES
    str 10/ dex 14/ con 14 /int 19 /wis 12 /char 9

    ac 14 [2 armor 2 dex] cmb +4 Cmd 16/14 flat

    initiative 2 saves 7/8/3

    FEATS & TRAITS
    catch off guard
    master alchemist
    splintering weapon

    deft dodger
    strength of land

    SKILLS
    bluff--climb--disable--escape--fly--heal--know arcane/nature--percept--ride--spellcraft--stealth--survival--swim--craft alchemy {+15}--craft glass/bone-working--professional herbalist--sleight of hand
    [/bigger][/b]

    WEAPONS = dagger / adamantine dagger/ feral mutagen[claws/bite] / bombs/ anything just lying around / poisons/ alchemical combinations/items

    SPELLS

    ant haul
    enlarge/reduce person
    targeted bomb admixture
    true strike
    alchemical allocation
    cure mod wounds
    delay poison

    DISCOVERIES
    infuse mutagen -- feral mutagen -- wings [6 min/day]

    I will set up a profile when and if chosen.
    If you have questions ask them.
    AM I missing anything?

    still working on gear.
    I have taken many poisons and lots of alchemical items that will assist with tracking,hunting,and healing.


    You're only missing things you already said you were gonna do later.


    For what it's worth I moved Skill points around for +15 in mining and +14 stonemasonry


    Typical dirty min-maxer. Dwarf and mining ranks? I'll bet you kept the Greed trait too. Appraise is the best skill. Bar none.


    Sorry for how quiet I've been today, but I've been out celebrating my mother's b-day.


    That's quite alright. It's a good reason.


    @Green: Points well taken! And aye, greed is amazing. +2 to appraise for gems and stone? It's why most people choose dwarves in the first place.

    @GM Yup a good reason


    Don't have time for a poper post, (at work, on break, on phone) but the name of your prospective employer is renal. Those who work here would also know renal is the company founder.


    So I have gotten a lot further with my submission, it is still not done but I figure it has enough in it for rp purposes.
    I am aiming for that "So vital as to be indispensable for the mission" role, he is their supposed exit strategy as well as providing excelent utility (Skills as One lets me share actual skill ranks among the party!) and general logistics advantage.


    I've changed my mind. I'm using Japanese for Tengu from now on.

    GM, What would the price for a cloak with constant (or 1/day, same thing really) endure elements be? And would Luca be able to requisition one on the grounds that it gets really chilly at night, and someone could catch cold. No really. He's probably going to give it to other people constantly. I assume it wouldn't count as an item of questionable use, since it doesn't give skill ranks.


    Item of questionable uae doesn't have to give skill ranks. It just has to be of questionable use. A caster level 3 or 4 1/day endure elements thing is fine.


    Lamp of Mercantilism
    This lamp has a djinn bound to it. Once per day the djinn can be summoned. He can buy any item that has monetary value and which can be carried. Make a profession merchant test when selling items. How much and what the Djinn will buy is up to GM fiat.

    0-14: Djinn pays 10% market value
    15-29: Djinn pays 25% market value
    30+ Djinn pays 50% market value

    At GM discretion the Djinn might have items to sell.

    ----

    Makes use of a skill I otherwise wouldn't use. Can be of use but probably isn't game breaking.


    I don't want to step on toes either, but isn't that lamp basically free money erryday? It isn't a lot per transaction, but that really pays off over the course of a long-term trip.


    Alright, so, im not even going to address power level on that one.

    Because if kinda steps on the toes of one of the rewards for competing a dungeon.


    Four days remain in recruitment.

    four days till you get to send your charecters into a living hell the mealstrom.


    Ok...attempt 2.

    Miner's Helm

    Dwarven Boulder Helmet with a candle on it. Counts as a wayfinder.

    So basically a wearable wayfinder. Casts light at will, gives +2 survival against being lost, and can hold an ioun stone. Price comes out to be about 530 gold.


    Thorek Bloodaxe wrote:

    Ok...attempt 2.

    Miner's Helm

    Dwarven Boulder Helmet with a candle on it. Counts as a wayfinder.

    So basically a wearable wayfinder. Casts light at will, gives +2 survival against being lost, and can hold an ioun stone. Price comes out to be about 530 gold.

    This is totally fine.

    If you want, change the light ability to an ability that's continuous until deactivated or reactivsted, to avoid having to recast every ten minutes.

    Also, the image of a dwarf just walking around with a candle on thier head amuses me greatly.


    Lastly, some good news-

    I've been talking to the other GM, and we have decided to raise the number of accepted applicants from five to six.

    Good luck with your submissions all, and hopefully stay mostly human.

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