| GM Niles |
Upon seeing you approach the little creature snaps his reins and the horses lurch into action, moving swiftly away. A few children fall off of the sleigh and tumble around, laughing in glee, one holds his arm a little funny his collarbone obviously broken. The others have looks of resentment that you spoiled their fun, they move towards other attractions.
| Gilmork |
Gilmork quickly runs after the sleigh, not wanting to wait for th fae to hurt any mor epople, certainly not any children.
Survival track the sleigh tracks: 1d20 + 9 ⇒ (1) + 9 = 10
Perception: 1d20 + 6 ⇒ (14) + 6 = 20
"They're over there!" He calls out to the others that follow him, as he points it out to them.
| Silas Hawkwinter |
"We'd better chase after him!", shouts Silas as he runs to the trees pointed out by Gilmork.
| GM Niles |
The party rushes as Gilmork leads the way to the copse of trees. They see the children filing out of the sleigh as the little gnomish look alike cackles in delight at his new batch. As he sees the party approach he slices the ropes and harness holding his steed to the sleigh. The creature turns and begins moving toward the party.
The Wild Sleigh Ride Part 2, Battle in the Trees
Fey: 1d20 + 6 ⇒ (8) + 6 = 14
Horse: 1d20 + 5 ⇒ (12) + 5 = 17
Michael: 1d20 + 3 ⇒ (8) + 3 = 11
Silas: 1d20 + 8 ⇒ (7) + 8 = 15
Gilmork: 1d20 + 3 ⇒ (10) + 3 = 13
Lucanor: 1d20 + 2 ⇒ (9) + 2 = 11
Hecktor: 1d20 + 2 ⇒ (11) + 2 = 13
No surprise round.
Combat Round 1
Horse moves forward on plodding hooves and engages Hecktor! Bite: 1d20 + 7 ⇒ (12) + 7 = 19 Hecktor's armor saves him!
Silas
Fey
Gilmork
Hecktor [prot from chaos 3rds]
Michael
Lucanor
Map is updated.
| Gilmork |
Hecktor, you restore 1 point of ability damage with each 8 hours of rest, two if you take a full day's rest. Else you might need a Lesser Restoration.
Knowledge Nature: 1d20 + 10 ⇒ (20) + 10 = 30
Knowledge Religion: 1d20 + 5 ⇒ (11) + 5 = 16
If Silas doesn't call the info out, Gilmork will ;), I'll wait for the Frosty Chiseler to act.
| Silas Hawkwinter |
Kn:Religion: 1d20 + 7 ⇒ (10) + 7 = 17
Kn:Nature: 1d20 + 7 ⇒ (8) + 7 = 15
Silas draws closer and realises something is deeply wrong shouting, "That horse is a zombie! Oh and gnome is a spellcaster grapple it and burn it with fire!"
Silas uses inspire and will again use saving finale if needed. Gents we need to shut him down. Grapple it maybe or just put it to the sword...
| GM Niles |
Combat Round 1
Zombie Horse moves forward on plodding hooves and engages Hecktor! Hecktor's armor saves him!
Silas uses inspire everyone gets +1 to hit and damage!
Fey [4 images] casts a spell [DC 19 Spellcraft to Identify as mirror image] and 1d4 + 3 ⇒ (1) + 3 = 4 identical images of the fey creature appear.
Gilmork
Hecktor [prot from chaos 3rds] * actions posted.
Michael
Lucanor
| GM Niles |
Combat Round 1
Zombie Horse moves forward on plodding hooves and engages Hecktor! Hecktor's armor saves him!
Silas uses inspire everyone gets +1 to hit and damage!
Fey [4 images] casts a spell [DC 19 Spellcraft to Identify as mirror image] and 4 identical images of the fey creature appear.
Gilmork moves up and attacks the zombified horse, but no apparent damage occurs.
Hecktor [prot from chaos 3rds] smacks the zombie horse for 16.
Michael heeds Silas's advice and moves to engage the spellcaster.
Lucanor waiting on Luc
| Lucanor |
Lucanor moves forward towards the undead horse and slashes with his blade Crythua at it. It maybe from an animal's corpse, but it is still an undead, and Lucanor hopes the sword's bane at destroying such works well.
To hit zombie Horse: 1d20 + 7 ⇒ (6) + 7 = 13
Dmg if that hits: 1d8 + 4 ⇒ (1) + 4 = 5plus
Bane dmg: 2d6 ⇒ (2, 2) = 4
| GM Niles |
Combat Round 1
Zombie Horse moves forward on plodding hooves and engages Hecktor! Hecktor's armor saves him!
Silas uses inspire everyone gets +1 to hit and damage!
Fey [4 images] casts a spell [DC 19 Spellcraft to Identify as mirror image] and 4 identical images of the fey creature appear.
Gilmork moves up and attacks the zombified horse, but no apparent damage occurs.
Hecktor [prot from chaos 3rds] smacks the zombie horse for 16.
Michael heeds Silas's advice and moves to engage the spellcaster.
Lucanor swings but the zombie's undead flesh refuses to yield to his blade.
Combat Round 2
Zombie Horse unleashes a barrage of attacks on Heckor Slam: 1d20 + 7 ⇒ (4) + 7 = 11, Bite: 1d20 + 7 ⇒ (19) + 7 = 26,Slam2: 1d20 + 7 ⇒ (20) + 7 = 27, Hoof1: 1d20 + 2 ⇒ (13) + 2 = 15, Hoof2: 1d20 + 2 ⇒ (4) + 2 = 6, Confirm: 1d20 + 7 ⇒ (9) + 7 = 16 two attacks land for Damage: 1d4 + 1d8 + 12 ⇒ (2) + (3) + 12 = 17
Silas
Fey[4images]
Gilmork
Hecktor[prot from chaos 2rds]
Michael
Lucanor
| Lucanor |
Round 2, when he can go
"We're in agreement there," Lucanor says and slashes at the horse again.
Let's see if any luck from those test rolls came over
To hit: 1d20 + 7 ⇒ (19) + 7 = 26
Dmg if that hits: 1d8 + 4 ⇒ (1) + 4 = 5
Bane Dmg on top of that 2d6 ⇒ (1, 4) = 5
Yay! Possible crit.
To confirm crit 1d20 + 7 ⇒ (12) + 7 = 19
If confirmed, dmg is 1d8 + 4 ⇒ (6) + 4 = 10 Plus Bane of 2d6 ⇒ (2, 6) = 8
| Silas Hawkwinter |
Silas pulls his bow out and moves towards Michael and takes a shot at the gnome.
1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Guessing that didn't hit.
Free action: Maintain inspire 7/14 rounds
Move action: Pull out bow and walk towards Michael
Standard action: Take a potshot at the gnome.
| Michael Stamford |
Round 2
Michael will skirt around the snowdrift and swing his hammer at the fey creature. Heading to M-5
Power, Inspire: 1d20 + 8 + 1 - 2 ⇒ (13) + 8 + 1 - 2 = 20 Damage: 1d8 + 4 + 6 + 1 ⇒ (1) + 4 + 6 + 1 = 12
While catching up on the posts, I noticed that I was calculating my strength bonus to damage correctly for wielding my hammer 2-handed, but I was counting my power attack damage as if I was wielding it 1-handed. So I corrected that this time around.
| GM Niles |
Combat Round 2
Zombie Horse unleashes a barrage of attacks on Heckor two attacks land for 17
Silas fires his bow but misses, maintains inspire everyone +1 attack and damage, moves.
Fey[4images] seeing Michael coming to attack him the Chiseler chants skin like ice, bones like glass, crack and snap and fractious smash! Michael Will: 1d20 + 1 ⇒ (6) + 1 = 7 Gonna assume Saving Finale. Michael Will2: 1d20 + 1 ⇒ (14) + 1 = 15 but Michael resists the Curse of the Brittlebones! seeing his curse not work the fey cries out in fury and draws his weapons and moves to strike Michael down.
Gilmork
Hecktor[prot from chaos 2rds]
Michael
Lucanor
| Gilmork |
Gilmork steps a little to the right and attacks the undead horse with club and tooth. 5-foot step to G13
Attacks, Club, Bite, Inspire: 1d20 + 8 ⇒ (8) + 8 = 161d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7
Damage Club: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
| GM Niles |
Combat Round 2
Zombie Horse unleashes a barrage of attacks on Heckor two attacks land for 17
Silas fires his bow but misses, maintains inspire everyone +1 attack and damage, moves.
Fey[4images] seeing Michael coming to attack him the Chiseler chants skin like ice, bones like glass, crack and snap and fractious smash! Michael resists the Curse of the Brittlebones! seeing his curse not work the fey cries out in fury and draws his weapons and moves to strike Michael down.
Gilmork misses in his attacks
Hecktor[prot from chaos 2rds] smacks the zombie horse for 16!
Michael swings a powerful blow, but the little fairy dodges nimbly
Lucanor swings Crythua in an arc designed to kill, and his blow rings true! The undead horse falls and the little fairy says You've slain my pony!
Combat Round 3
Silas
Fey [4 images]
Gilmork
Hecktor [pfc 1rd]
Michael
Lucanor
| Silas Hawkwinter |
Inspire is down due to the saving finale. I wish there was a better way of telegraphing if it's up or down in a pbp.
Darn it, I can't get a clear shot. Perhaps it's time for something more tactical...
Silas drops the bow, draws his longspear and scoots round behind the gnome to flank it.
Silas double moves to M7. I assume I have to drop the bow to do this
| GM Niles |
Combat Round 3
Silas drops his bow and hustles to flank the creature with Michael!
Fey [4 images] targets Michael with his attacks Hammer: 1d20 + 9 ⇒ (9) + 9 = 18 Chisel: 1d20 + 9 ⇒ (4) + 9 = 13Beard: 1d20 + 4 ⇒ (13) + 4 = 17 Michael is hit with the hammer for Hammer: 1d4 + 1d6 + 1 ⇒ (1) + (2) + 1 = 4 cold flows through the hammer to freeze Michael's body.
Gilmork
Hecktor [pfc 1rd]
Michael
Lucanor
| Gilmork |
Gilmork moves closer to Michael, Silas and the Frosty Chiseler. Move to H8
He makes a few gestures with his hand before letting out a howl that's heard close by the frosty chiseler, Michael and Silas. Though only the Chiseler seesm to be affected by it.
Spell failure 1-20: 1d100 ⇒ 46
Cast Sound Burst Sonic Damage: 1d8 ⇒ 6 Fort Save DC 15 or stunned for 1 round
Casting Sound burst, centering on the node between K8,K9,L8,L9, should exempt Silas and Michael from the blast.
| GM Niles |
Combat Round 3
Silas drops his bow and hustles to flank the creature with Michael!
Fey [3 images] targets Michael with his attacks Michael is hit with the hammer for 4. cold flows through the hammer to freeze Michael's body.
Gilmork casts sound burst Fort: 1d20 + 5 ⇒ (15) + 5 = 20 the little fey isn't stunned but the sonic damage hurts him more than it should! 9 damage!
Hecktor [pfc 1rd] drops his scythe moves a bit and then fires his bow, striking one of the images!
Michael
Lucanor
| Silas Hawkwinter |
For round 4
Flanking attack: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
What did I hit?: 1d4 ⇒ 2
DMG if I hit: 1d8 + 1 ⇒ (3) + 1 = 4
"Have that! Oh drat got an image..."
| Michael Stamford |
Michael swings at the fey, but he overcompensates for the creatures short stature and hits the ground instead.
Power Attack: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9
| Silas Hawkwinter |
The dice are not being kind... We're flanking so there'be +2 on that for what it's worth.
| Lucanor |
Round 3
Lucanor, too far to attack this round, moves towards the sled to he'll have a chance to flank from it and get higher ground afterwards.
Double Move. I think if he can get on the sleigh, he'll get a +1 to hit for higher ground?
| GM Niles |
Combat Round 3
Silas drops his bow and hustles to flank the creature with Michael!
Fey [3 images] targets Michael with his attacks Michael is hit with the hammer for 4. cold flows through the hammer to freeze Michael's body.
Gilmork casts sound burst Fort: 1d20 + 5 ⇒ (15) + 5 = 20 the little fey isn't stunned but the sonic damage hurts him more than it should! 9 damage!
Hecktor [pfc 1rd] drops his scythe moves a bit and then fires his bow, striking one of the images!
Michael swings, missing.
Lucanor moves forward, grabbing the side of the sleigh and attempting to hoist himself up next round yeah, make it a +2 bonus for being awesome.
Combat Round 4
Silas stabs and destroys another of the Fey's images, he is down to 2.
Fey [2 images] sensing himself getting surrounded the Fey takes a step backward and casts a spell. Gilmork Ref: 1d20 + 5 ⇒ (5) + 5 = 10Hecktor Ref: 1d20 + 3 ⇒ (10) + 3 = 13 Gilmork and Hecktor are encapsulated in a perfect hemisphere of ice!
Gilmork
Hecktor [pfclastround]
Michael
Lucanor
Spellcraft DC 19 to identify as Wall of Ice. Silas, you don't get an AoO because you aren't threatening him up close.
| GM Niles |
Yep 20 damage to one section would destroy it enough to get through. It has hardness 1. Total damage to sphere 1d3 + 4 - 1 + 4 ⇒ (2) + 4 - 1 + 4 = 9
| Silas Hawkwinter |
Silas waits for Michael to step forward, and at that exact moment he steps back and jabs at the gnome, narrowly missing.
Attack with flank: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Silas readied an action to take a 5ft step backwards and attack when Michael attacks the gnome.
| Michael Stamford |
Michael steps to follow the fey and swings his hammer once again, once again missing narrowly.
Power Attack: 1d20 + 8 - 2 ⇒ (13) + 8 - 2 = 19
| Lucanor |
Round 4
From the sleigh, Lucanor stabs at the back of the fey with his cold iron blade.
To hit (Flanking and +2 bonus from highground/DM kindness counted in): 1d20 + 10 ⇒ (20) + 10 = 30
Dmg with magic cold iron sword: 1d8 + 4 ⇒ (2) + 4 = 6
Confirm Crit?: 1d20 + 10 ⇒ (4) + 10 = 14
If confirmed, dmg bonus is 1d8 + 4 ⇒ (7) + 4 = 11
Edit: Ah, looks like Michael was posting mere seconds before I was. In that case, assuming a 1 out of three chance to hit the real deal (Hope I've got that right)
1d3 ⇒ 2
| GM Niles |
Combat Round 4
Silas stabs and destroys another of the Fey's images, he is down to 2.
Fey [2 images] sensing himself getting surrounded the Fey takes a step backward and casts a spell. Gilmork and Hecktor are encapsulated in a perfect hemisphere of ice!
Gilmork smashes the ice!
Hecktor [pfclastround] kicks the ice!
Michael swings, misses.
Lucanor destroys another of the Fey's images.
Total damage to section =11 I miscounted earlier.
Combat Round 5
Fey [1 image] unleashes a fury of attacks on Silas Hammer: 1d20 + 9 ⇒ (4) + 9 = 13 Chisel: 1d20 + 9 ⇒ (7) + 9 = 16Beard: 1d20 + 4 ⇒ (4) + 4 = 8 Silas is hit with the Chisel for Chisel: 1d3 + 1d6 + 1 ⇒ (2) + (4) + 1 = 7
Gilmork
Hecktor
Michael
Silas *actions posted above
Lucanor
| Gilmork |
Gilmork slams again with his club at the icy wall.
If he could try to crunch his way out he would try to do that as well.
Attack with club: 1d20 + 8 ⇒ (13) + 8 = 211d6 + 2 ⇒ (1) + 2 = 3
Attack with Bite?: 1d20 + 5 ⇒ (17) + 5 = 221d4 + 1 ⇒ (1) + 1 = 2
| Michael Stamford |
Michael continues to press his attack, but his luck is unchanged.
Power Attack: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7
| Silas Hawkwinter |
Was the flanking bonus factored in Michael? I think we'd both be counted as flanking if I correctly understand the way readied actions are resolved. +2 would turn your 19 into a hit.
| GM Niles |
It wouldn't because your readied action was for round 5. His 19 was in round 4, his 7 is round 5. Hecktor, you are armed with only a bow. You dropped your scythe as part of your move action, draw bow fire bow combo.
| GM Niles |
Combat Round 5
Fey [1 image] unleashes a fury of attacks on Silas. Silas is hit with the Chisel for 7
Gilmork smacks the ice wall, deals 2 damage [total is 13]
Hecktor deals Unarmed: 1d3 + 4 - 1 ⇒ (2) + 4 - 1 = 5 to the wall [total is 18]
Michael swings, misses.
Silas acts with Michael to step away and strike but misses.
Lucanor
| GM Niles |
You don't understand, you DROPPED your scythe as part of that move, draw fire action. You don't have quick draw so you cannot "sheathe" a weapon as a free action, you have to drop it.
| Lucanor |
Round 5
Still being ignored, not that he could blame the fey as he did just strike an image instead of the real thing, Lucanor continues to lash at what he hopes is the back of the real one this time using the high ground to his best advantage.
Same bonuses as before 1d20 + 10 ⇒ (7) + 10 = 17
Dmg with cold iron magic sword if that hits 1d8 + 4 ⇒ (2) + 4 = 6
to see if he hits image or real 1d2 ⇒ 1
| GM Niles |
Combat Round 5
Fey [1 image] unleashes a fury of attacks on Silas. Silas is hit with the Chisel for 7
Gilmork smacks the ice wall, deals 2 damage [total is 13]
Hecktor deals 5 to the wall [total is 18]
Michael swings, misses.
Silas acts with Michael to step away and strike but misses.
Lucanor swings, misses.
Combat Round 6
Fey [1 image] targets Michael with its attacks Hammer: 1d20 + 9 ⇒ (14) + 9 = 23 Chisel: 1d20 + 9 ⇒ (7) + 9 = 16Beard: 1d20 + 4 ⇒ (7) + 4 = 11 striking Michael with its hammer for Hammer: 1d4 + 1d6 + 1 ⇒ (4) + (1) + 1 = 6
Gilmork
Hecktor
Michael
Silas
Lucanor