Heroes of Freedom City

Game Master Joey Virtue

Mutants and Masterminds 2nd Edition Game.

Heroes of Freedom City


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Hero Points: 3 | Luck: 2 | Damage Condition: None | Status Condition: None | Fatigue Condition: None | Defense: 16 (14 w/o Dodge Bonus) KB: -9 | T: 12 (6 Impervious vs. Physical) F:12 R: 4 W: 7 | Initiative: +2 (+10 w/Super Speed Active)| Notice: +7 (Danger Sense (Hearing), Extended Vision & Hearing (-1/100'), Infravision, Ultrahearing, Microscopic Vision (Molecule size), Radio, X-Ray Vision)
The Watcher of the Freedomverse wrote:

Invictus Toughness Save: 1d20 + 12 - 2 ⇒ (5) + 12 - 2 = 15

Failed by 11 Staggered and Stunned
The uppercut rings true and Invictus beings to lose consciousness as he staggers backwards.

One of The Phalanx guarding the Courtroom Door charges over towards Golem in the stairwell.

Quote:
OOC: Will spend a hero point to activate Ultimate Toughness. So that would count as a 20+12(Toughness)-2(Bruises) for a total of 30. No effect.

The uppercut connected solidly with Invictus' jaw, his feet dug into the marble floor of the courtroom ante chamber, he glared at his foe. "We're done here." In a blue of sudden rapid movement, he drove a thunderous backhand towards the duplicate engaged with Golem, swung across the room in a blur driving a knee into the stomach of the second duplicate, was beside Golem again driving a wicked left cross right towards the duplicates head, and then again above the one that had attempted the uppercut, both hands laced together in a brutal overhand haymaker towards the back of his head.

Round 3 Init 11
Modifiers
Hero Points: 1 Luck: 1
Damage Condition: Bruised (x2)
Status Condition: None.
Fatigue Condition: None.
Feats: All Out Attack (full) -5 Def, Power Attack (+5 Effect)
Powers: Super Speed Rank 2

Quote:
OOC: Free Action to switch Array from Super Strength to Super Speed. Standard Action using Rapid Attack will attack every duplicate in a 10' radius, which should be all three since Golem and I are shoulder to shoulder. All Out Attack for +5 Attack & -5 Defense, Power Attack for -5 Attack & +5 Effect. Will use Extra effort to activate Untapped Potential for additional +3 bonus to Strength. Attack +8, Effect +18. All Out Attack & Power Attack using Rapid Attack: 1d20 + 8 ⇒ (5) + 8 = 13. Result compared to each duplicates Defense individually. sigh! Hero Point. Re roll. Attack as above Re Roll: 1d20 + 8 ⇒ (13) + 8 = 21, as a HP re-roll a dice roll of 10 or less has 10 added to it. DC 33 for the duplicates. Invictus is zip on HP's now, and fatigued next turn! Eeeek!


Damage Condition: None Fatigue Condition: None Hero Points:1 Def: 15 FF Def:13 |Saves T:+4 IT: F:+9 R:+11 W:+13 |Init:+4 |Notice:+12 Sonar(Blindsight): Hearing

Round 3 Init 13.
Modifiers
Hero Points: 2
Damage Condition:
Status Condition:
Fatigue Condition:
Feats:
Powers:Force Field +4 Impervious
Piercing Scream DC 21 Penetrating Sonic Blast

Looks like I'll have to take a more direct approach then.

Attack: 1d20 + 9 ⇒ (20) + 9 = 29


Damage Condition: None Fatigue Condition: None Hero Points:1 Def: 15 FF Def:13 |Saves T:+4 IT: F:+9 R:+11 W:+13 |Init:+4 |Notice:+12 Sonar(Blindsight): Hearing

The attack should have been on the Phalanx still holding the judge


Hero Points: 1 | Damage Condition: 2 | Status conditions: | Fatigue Condition: 0 | Defense: 18 FF Def: 14 KB-5 | Saves T: 10 F: 8 R: 7 W: 7 | Init: +4 | Notice: +8 (Sense water-based fluids (acute, penetrating))

Round 3 Init 11.
Modifiers
Hero Points: 2 -> 1
Damage Condition: 1 bruise
Status Condition: Stunned
Fatigue Condition: N/A
Feats:
Powers: Waveriding, Water Slam

The pain held her for a moment. This was her first real fight, and it wasn't anything like training. If she didn't do something he was just going to keep pounding her. She had to stop and take action. When in doubt, change the game.

With that she summons her strength to get moving. Up the wall and onto the ceiling. With a flourish, she thrusts a blast of water at the one who hurt her.

Hero point to recover from the stun, then Water slam.
Attack: 1d20 + 8 ⇒ (13) + 8 = 21


OMNIPOTENT OMNIPRESENT NARRATOR

Dr Quark as you get down in Blaze's throat you feel that he really is not breathing
Blaze slightly coughs and spits out something
Hmmm got a bug in my throat. Where did you go Cockroach?
Blaze is undead and immune to fortitude effects

T.I.G.H.T.S. your shot at Blaze
Blaze Toughness Save: 1d20 + 10 ⇒ (2) + 10 = 12
GM Reroll: 1d20 + 10 ⇒ (7) + 10 = 17 +10 "Villain" Point rule=27
Blaze shakes off your blast like its no big deal
T.I.G.H.T.S. gain a hero point

Prax you missed him because of Defensive Attack

Invictus the attacks on the two that are engaged with you and Golem miss because of Defensive Attack.

But the last one strikes him solid
Phalanx Toughness Save: 1d20 + 14 ⇒ (12) + 14 = 26
Failed by 7 Stunned and a Bruise

Broadway would have to move out onto the Balcony and fire at the Phalanx holding the judge
Phalanx Toughness Save: 1d20 + 14 ⇒ (18) + 14 = 32
Phalanx takes the burst or sound and laughs openly

Waveform your attack missed because of Defensive attack.

After Blazes Action I will roll for your attack Techno Priest


Damage Condition: None Fatigue Condition: None Hero Points:1 Def: 15 FF Def:13 |Saves T:+4 IT: F:+9 R:+11 W:+13 |Init:+4 |Notice:+12 Sonar(Blindsight): Hearing

No Crit on Broadway's roll? and it's penetrating.


OMNIPOTENT OMNIPRESENT NARRATOR

Round 3 Init 12
Modifiers
Hero Points: NA
Damage Condition: None
Status Condition: None
Fatigue Condition:None
Feats: Power Attack -2 to Hit/+2 on Damage
Powers:

The blindness goes away after he shakes his head to clear out his eyes.

I don't know where we got all these Heroes that no one has ever heard of but its time to finish this!
Blaze positions himself to try to line up T.I.G.H.T.S., Broadway, Dr. Quark, and Techno Priest and he unleashes a line of Pure hellfire.

He will automatically line up Dr.Quark and T.I.G.H.T.S. without a map we are going to do this by the will of the dice, I will says its a 30 percent chance to hit either or you or none of you so Ill roll 1d9
1-3 no one
4-6 Broadway
7-9 Techno Priest

Random Hit By Line of Hellfire: 1d9 ⇒ 6 Broadway it is

Blaze wrote:
Free Action Move Action to move to position himself to line up the line of fire, and Standard Action to fire. Attack Area Effect Line Secondary Effect Blast 12 Lethal (10 plus 2 for power attack) DC 22 Reflex Save 12 Damage or Half

Dr. Quark Reflex Save: 1d20 + 13 ⇒ (14) + 13 = 27 Succeeded Evasion

T.I.G.H.T.S. Reflex Save: 1d20 + 12 ⇒ (9) + 12 = 21 Failed
Broadway Reflex Save: 1d20 + 11 ⇒ (10) + 11 = 21 Failed

T.I.G.H.T.S. Toughness Save: 1d20 + 7 - 1 ⇒ (5) + 7 - 1 = 11
Broadway Toughness Save: 1d20 + 8 ⇒ (10) + 8 = 18

T.I.G.H.T.S. Failed by 16 Unconscious and Dying
Broadway Failed by 8 Stunned, 1 Bruise, and 1 Injury

Looks like I just BBQed Two Rookie Heroes HAHAHA!


OMNIPOTENT OMNIPRESENT NARRATOR
Broadway in Freedom City wrote:
No Crit on Broadway's roll? and it's penetrating.

I have forgot but even as a critical it was only DC 26 he rolled a 32 Penetrating just makes me always have to roll a save. Your regular attack would of been a lot more effective.


OMNIPOTENT OMNIPRESENT NARRATOR

The Hurt laser hits blaze square in the chest and it doesn't seem to do anything to his Tough as Hell body Impervious Toughness

Ares makes it all the way the bottom of the stairs where there are two unconscious guards. VIPER Agents


OMNIPOTENT OMNIPRESENT NARRATOR

Both Broadway and TIGHTS are also wrapped in hellfire and going to continue to burn next round


Damage Condition: None Fatigue Condition: None Hero Points: 1 Def: 21 FF Def: 15 | Saves T:+7 IT: 4 F:+5 R:+12 W:+5 | Init: +10 | Notice: +5 (Uncanny Dodge [visual], Extended Sight, Accurate Hearing, Direction S., Distance S., Infravision, Radio, Ultra-Hearing, Ultravision)

Round 3 Init 13.
Modifiers
Hero Points: 1 > 0
Damage Condition: bruised 1, injured 1
Status Condition: unconscious, dying
Fatigue Condition: none
Feats:
Powers:

The Watcher of the Freedomverse wrote:
Both Broadway and TIGHTS are also wrapped in hellfire and going to continue to burn next round

Hero point for a reroll on the toughness save, please :)

Toughness: 1d20 + 7 - 1 ⇒ (3) + 7 - 1 = 9

Wow. So...guess that falls under the so low it counts as a 10 rule. Is a 19 any good?


OMNIPOTENT OMNIPRESENT NARRATOR

T.I.G.H.T.S. did you see that you got a Hero Point for When Blaze rerolled his Toughness Save?
And as another note you would be better off to use that as a reflex save cause this turn you would take a Rank 6 attack and the round after that a rank 5 attack instead of a rank 12 this turn and a rank 5 next turn so Im going to go with that cause it will be a lot better for your characters health. So you hit a reflex of thirty so half damage.

Broadway's Hero Point Reflex Save: 1d20 + 11 ⇒ (8) + 11 = 19 add 10 Succeeds save total 29

T.I.G.H.T.S. Hero Point Reflex Save: 1d20 + 12 ⇒ (3) + 12 = 15 add 10 Succeeds save total 25

T.I.G.H.T.S Toughness Save: 1d20 + 7 - 1 ⇒ (17) + 7 - 1 = 23

T.I.G.H.T.S. Succeeds Save though you are still on fire for rank 5 damage next round

Hero Points are great things


OMNIPOTENT OMNIPRESENT NARRATOR

Round 3 Roundup:

The Phalanxes:
One hit Iron Golem Solid but he absorbed most of the blow.
One hit Invictus with a solid uppercut that he absorbed on the chin like nothing.
On will continue to watch the main door to the courthouse.
One Carried the Judge out to Blaze and continued he grapple and squeeze of him to keep him incapacitated.
One Carried the Two AEGIS agents out onto the balcony to Blaze keeping them both grapples and unconscious.
One will watch the back staircase stopping people coming up but allowing and herding people to run down the stairs to help keep people from coming up.
One punched Waveform solid in the face stunning her.
One tried to clothesline Broadway and missed.
One attempted a Flying knee on Techno Priest and missed.
Dr Quark tried to suffocate Blaze but failed because Blaze is immune to Fortitude effects.
Ares closed the rest of the distance in the building and is at the base of the stairs below the Courtroom Lobby.
VIPER agents didn't do anything that anyone can detect.
Prax tried to punch one of the Phalanxes and failed.
Broadway let loose a critical hit piercing scream on a Phalanx that was not successful.
T.I.G.H.T.S. shot Blaze and scored a solid hit that by pure force of will was able to withstand with no effect.
Blaze unleashed a Line of pure hellfire targeting Quark, Broadway and T.I.G.H.T.S. lucky the three of you evaded most of the effect with T.I.G.H.T.S. taking a little fire and is still wrapped in a small amount of Hell Fire.
Techno Priest shot his hurt lazer at Blaze that he absorbed like it didn't even hit him.
Invictus used his super speed to attack all the Phalanxes in the Lobby two were able to dodge his punch one was not and he was stunned up against the door.
Waveform missed with her waterslam.

A large amount of the innocent bystanders have been able to make it to the back section of the courtroom and are working their way down the stairs.


OMNIPOTENT OMNIPRESENT NARRATOR

The Trial of Ray Park
Initiative Order
Round 4
Phalanx and Duplicates 23
Quark 20
Ares 19
Viper Agents 17
Praxiteles The Golem 14 (Iron Golem)
T.I.G.H.T.S. 13
Broadway 13
Blaze 12
Techno Priest 12
Invictus 11
Waveform 11

Heroes on the Balcony:

Broadway's Notice: 1d20 + 12 ⇒ (10) + 12 = 22
Dr. Quark's Notice: 1d20 + 9 ⇒ (6) + 9 = 15
Techno Priest's Notice: 1d20 + 5 ⇒ (9) + 5 = 14
T.I.G.H.T.S.' Notice: 1d20 + 5 ⇒ (6) + 5 = 11

Notice DC15:
You see what looks like a fast flying helicopter coming right for the courthouse balcony at a very high speed.


OMNIPOTENT OMNIPRESENT NARRATOR

Phalanx and Duplicates
Round 4 Init 23
Modifiers
Hero Points:
Damage Condition:
Status Condition: One by the door stunned
Fatigue Condition:
Feats: Defensive Attack -2 Attack /+2 Defense Accurate Attack +2 Attack/-2 Damage for a total of +2 to hit +2 Defense -2 Damage
Powers:

The Two Phalanxes holding hostage place something on them that wraps them up head to toe in a protective cocoon with what seems like a metal loop on at the top of the cocoon

The Phalanx guarding the back stair case seems content that no one is coming that way and proceeds to come out to the balcony and takes up a defensive position in front of the two wrapping up the hostages. And attempt to aid them.

Phalanx wrote:
Free Action None Move Action to move to balcony, and set up in front of the two with the hostagesStandard Action Aid Attack Aid (+12 (+12 base -2 Power Attack +2 Accurate) Aid, DC 10.Attack Check w/Attack: 1d20 + 12 ⇒ (17) + 12 = 29

Successfully Aided the one with the Judge +5 Def for that one

The Phalanx that was engaging Techno Priest
He runs toward him with a jumping kick
Tin Can you can't get away that easy.

Phalanx wrote:
Free Action None Move Action Run towards Techno Priest Standard Action a Jumping Kick Attack Attack (+12 (+12 base -2 Power Attack +2 Accurate) Attack, DC 25 (DC 27 base, -2 for Accurate Attack) Toughness). Attack Check w/Jump Kick Attack: 1d20 + 12 ⇒ (20) + 12 = 32

Critical hit DC 30 Toughness Save

Techno Priest Toughness Save: 1d20 + 9 - 1 ⇒ (6) + 9 - 1 = 14
Failed by 16 Unconscious
The flying kick hits Techno Priest square in the side of the head taking his consciousness in an instant.

The Phalanx that was engaging Broadway
He runs toward him to try to clothesline him again.
Im done with you tweedy bird!

Phalanx wrote:
Free Action None Move Action Run towards Broadway Standard Action a running clothesline Attack Attack (+12 (+12 base -2 Power Attack +2 Accurate) Attack, DC 25 (DC 27 base, -2 for Accurate Attack) Toughness). Attack Check w/Clothesline Attack: 1d20 + 12 ⇒ (11) + 12 = 23

Broadway Toughness Save: 1d20 + 8 ⇒ (12) + 8 = 20

Failed by 5 Stunned and a bruise
Phalanx runs right through Broadway with his arm extended catching him square in the throat.

The Phalanx engaging Waveform
Water girl don't you know when to stay down
As he delivers an uppercut to the ribs

Phalanx wrote:
Free Action None Move ActionNone Standard Action an Uppercut Attack Attack (+12 (+12 base -2 Power Attack +2 Accurate) Attack, DC 25 (DC 27 base, -2 for Accurate Attack) Toughness). Attack Check w/Uppercut Attack: 1d20 + 12 ⇒ (10) + 12 = 22

Waveform Toughness Save: 1d20 + 10 - 1 ⇒ (4) + 10 - 1 = 13

Failed by 12 Staggered and Stunned
The uppercut rips into Waveforms ribs she crumples from the punch.

The Phalanx in front of the courtroom door is stunned

The Phalanx engaging Iron Golem will attempt to Elbow him.
How do you like you talking hunk of iron?

Phalanx wrote:
Free Action None Move ActionNone Standard Action an Elbow Attack Attack (+12 (+12 base -2 Power Attack +2 Accurate) Attack, DC 25 (DC 27 base, -2 for Accurate Attack) Lethal Toughness). Attack Check w/Elbow Attack: 1d20 + 12 ⇒ (3) + 12 = 15

Iron Golem's Toughness Save: 1d20 + 13 - 1 ⇒ (2) + 13 - 1 = 14

Failed By 11 you are Staggered, Disabled and Stunned
With the thunderous elbow it seems to incapacitate the Living Statue

The Phalanx that was engaging Invictus moves up to him and throws a solid combination to his already damaged ribs
Not so fast boy lets see if this will slow you down!

Phalanx wrote:
Free Action None Move ActionEngage Invictus Standard Action a combination of punches Attack Attack (+12 (+12 base -2 Power Attack +2 Accurate) Attack, DC 25 (DC 27 base, -2 for Accurate Attack) Lethal Toughness). Attack Check w/Combination Attack: 1d20 + 12 ⇒ (19) + 12 = 31

Invictus Toughness Save: 1d20 + 12 - 2 ⇒ (17) + 12 - 2 = 27

The punches rack his ribs and would of fallen a lessor man but they bounce off the mighty Invictus' ribs as he stands tall


Hero Points: 2 + Luck 2|Damage Condition: None |Status Condition: None|Fatigue Condition: None| Def:15 FF Def:10 KB:-15 |Saves T:13 IT:7 F:- R:+6 W:+9 |Init: +0|Notice: +11

Round 4 Init 14.
Modifiers
Hero Points: 4
Damage Condition:Disabled
Status Condition: Stunned, Staggered
Fatigue Condition: N/A
Feats:
Powers: Array=Animate Object, Possession

I should have recovered from being injured last round on my turn via regeneration so I don't think I would have the -1 from being injured, not that it matters cause I still failed by 10 or more

Golem shakes his head, recovering from the blow quickly letting his ability to create and shape artwork like his Golem form do its work. He then extends a hand to grab Phalanx in a one handed hold.

Golem wrote:


Hero Point to recover from Stunned, regeneration activates to heal disabled in a round automatically making the recovery check. Standard action to hit Phalanx and start a grapple, Unarmed Strike (+12, +7 base +5 all out attack, DC 25)

Unarmed Attack: 1d20 + 12 ⇒ (2) + 12 = 14

Grapple attemp: 1d20 + 32 ⇒ (2) + 32 = 34

Hero Point to reroll the Unarmed strike

Unarmed Attack: 1d20 + 12 ⇒ (20) + 12 = 32

Hero Points down to 2.


OMNIPOTENT OMNIPRESENT NARRATOR

Phalanx takes the punch from Golem
Phalanx Toughness Save: 1d20 + 12 ⇒ (9) + 12 = 21
Phalanx Grapple Check: 1d20 + 30 ⇒ (12) + 30 = 42
Failed took a bruise resisted your grapple


Damage Condition: None Fatigue Condition: None Hero Points: 1 Def: 21 FF Def: 15 | Saves T:+7 IT: 4 F:+5 R:+12 W:+5 | Init: +10 | Notice: +5 (Uncanny Dodge [visual], Extended Sight, Accurate Hearing, Direction S., Distance S., Infravision, Radio, Ultra-Hearing, Ultravision)

I did miss the other hero point.

Round 4 Init 13.
Modifiers
Hero Points: 2
Damage Condition: Bruised 1, Injured 1
Status Condition: None
Fatigue Condition: None
Feats:
Powers: Blast with line effect

This really isn't going well. Should scratch together a nuke. Like a little wallet nuke. It would only take out a block or two unless- Different idea.

Isaac flew as high as he could above Blaze, lining himself up so the villain stood directly below, and brought his gloves together. They flowed into one oversize piece and sprouted an aperture as big as his hand with fingers spread, irising open to release a massive beam.

Sorry about the floor.

Move action to position, then free to switch array to the Line Blast. Attack: use it. :) Ref DC 23


Hero Points: 2 + Luck 2|Damage Condition: None |Status Condition: None|Fatigue Condition: None| Def:15 FF Def:10 KB:-15 |Saves T:13 IT:7 F:- R:+6 W:+9 |Init: +0|Notice: +11
Golem wrote:

That was a critical should I have rolled to confirm? Wasn't sure how that worked exactly, I hadn't noticed it. If it was a crit then the confirmation roll:

Critical Hit: 1d20 + 12 ⇒ (17) + 12 = 29

So that should be damage +5 I think.


Hero Points: 2|Damage Condition:None |Status Condition: None|Fatigue Condition: None| Def: 23 FF Def:17 KB:15 |Saves T: 5 F: 10 R: 13 W: 10 |Init:+0/+12 |Notice: 9 (microscopic, x-ray vision)

Round 3 Init 20.
Modifiers
Hero Points: 2
Damage Condition:
Status Condition:
Fatigue Condition:
Feats:
Powers: Shrinking Minuscule, Force Field 6

Wow, that was close. This Fire Gun guy seems to be a corpse. Aaand here comes there evac just like I figured. Ok, don't have a hope of hurting this guy, and the bad guys seem to be tearing through these other heroes. But I can't let them just get away with these hostages. Crazy plan here we go

Dr. Quark, at fly size, takes a long moment to write a note on a piece of paper from his juror notepad. Then he runs inside and drops onto the judges bench, hoping someone will find it later. As the note returns to normal size, he runs by the Techno guy and whispers
Hey, check the bench. I hope you can track me. then to one of the bags the Phalanx have around the hostages, attempts to latch onto the bag and shrink even further to atomic size, squeezing between the atoms of the cocoon.

I guess I will just have to stow away and see where these villains are taking their hostages, and what nefarious plans they have.
Ok, this may be pushing the bounds of super speed 3. Does normal activities at 10 times speed. I can run up the bench to get on top of it, whispering is a free action, dropping the paper is a free action, and it should revert to normal since my shrinking requires an action to maintain. I may need an attack or touch attack roll to get hands on the bag, so here is that:
touch the bag: 1d20 + 12 ⇒ (14) + 12 = 26

If all of that takes two rounds, that would be what I am up to assuming they aren't gone by then

Quark's Note:
Hello, my name is Dr. Quark. I am a new hero in town and I have attempted to stow away with the hostages to see where Viper is taking them. As I am small and not that tough, I would appreciate it if someone would attempt to find and follow me. I will make every attempt to contact the authorities once I can.


OMNIPOTENT OMNIPRESENT NARRATOR

My mistake on the punch from Golem he should also be stunned


OMNIPOTENT OMNIPRESENT NARRATOR

@ Dr. Quark: If You use extra effort you can easily do everything you asked to do in one round That chopper is coming in fast

Techno Priest Notice: 1d20 + 5 ⇒ (13) + 5 = 18

Blaze Reflex Save: 1d20 + 6 ⇒ (16) + 6 = 22
Blaze Toughness Save: 1d20 + 10 ⇒ (1) + 10 = 11

The shot covers Blaze in the Line of Plasma and he falls to a knee
Blaze is Staggered and Stunned


OMNIPOTENT OMNIPRESENT NARRATOR

Blaze
Round 4 Init 12
Modifiers
Hero Points:
Damage Condition:Stunned
Status Condition:Staggered
Fatigue Condition:
Feats:None
Powers:Regeneration

Blaze remains on a knee and recovers from the Staggered Condition with his Regeneration.


OMNIPOTENT OMNIPRESENT NARRATOR

Viper Agents
Round 4 Init 17.
Modifiers
Hero Points:
Damage Condition:
Status Condition:
Fatigue Condition:
Feats:
Powers:

The Chopper is closing in fast on the building.

Character in the Lobby:

Invictus' Notice: 1d20 + 7 ⇒ (8) + 7 = 15
Praxiteles The Golem's Notice: 1d20 + 11 ⇒ (17) + 11 = 28

Notice 20 or Higher:
There is something going on in the elevator shoot


OMNIPOTENT OMNIPRESENT NARRATOR

With how busy Ares player has been with the robotics Competition im just going to run him for a round or two so he is a part of the general combat and adventure.

Ares
Round 4 Init 19.
Modifiers
Hero Points: 4
Damage Condition: None
Status Condition: None
Fatigue Condition: None
Feats: Power Attack/All Out Attack for +5 on Damage -5 of Def
Powers: Weapon Summoning

Ares runs up the stairs sword and shield in hand ready to help vanquish the enemies.

He flies at the one in stairwell not engaging Iron Golem with a mighty swing of his sword
For Honor For Victory!!!!!!!

Ares wrote:
Free Action Summon his Sword Move Action Run up the stairs, and Standard Action To Attack Attack Sword of the Gods (+8 (+8 base -5 Power Attack, +5 All Out Attack) Attack, DC 30 (DC 25 base, +5 for Power Attack) Toughness). Attack Check w/Sword of the Gods: 1d20 + 8 ⇒ (18) + 8 = 26

Ares Notice: 1d20 + 7 ⇒ (19) + 7 = 26

The sword slash against The Phalanx
Phalanx Toughness Save: 1d20 + 14 ⇒ (9) + 14 = 23
Failed by 7 Stunned and Bruised


OMNIPOTENT OMNIPRESENT NARRATOR

T.I.G.H.T.S. you are still taking secondary damage from the line attack

T.I.G.H.T.S Toughness Save: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22

No Damage from the fire


OMNIPOTENT OMNIPRESENT NARRATOR

Dr. Quark: You gain a hero point for a strait up ballz super-heroesc move!


Hero Points: 1 | Damage Condition: 2 | Status conditions: | Fatigue Condition: 0 | Defense: 18 FF Def: 14 KB-5 | Saves T: 10 F: 8 R: 7 W: 7 | Init: +4 | Notice: +8 (Sense water-based fluids (acute, penetrating))

Round X Init Y.
Modifiers
Hero Points: 2 -> 1
Damage Condition: 1
Status Condition: staggered, stunned
Fatigue Condition: n/a
Feats:
Powers: Water Slam (indirect 3)

The hit knocks her to the ground and she slumps down, eyes closed as her wave spreads out beneath her. Play dead, they'll ignore you, she thinks. But that burns her inside. Her parents wouldn't do that. They'd go down trying. She doesn't move an eyelash, she doesn't need to.

Behind her foe, the water rushes up. hopefully striking him unaware.

Hero point to recover staggered.
attack, indirect 3: 1d20 + 8 ⇒ (18) + 8 = 26


Hero Points: 3 | Luck: 2 | Damage Condition: None | Status Condition: None | Fatigue Condition: None | Defense: 16 (14 w/o Dodge Bonus) KB: -9 | T: 12 (6 Impervious vs. Physical) F:12 R: 4 W: 7 | Initiative: +2 (+10 w/Super Speed Active)| Notice: +7 (Danger Sense (Hearing), Extended Vision & Hearing (-1/100'), Infravision, Ultrahearing, Microscopic Vision (Molecule size), Radio, X-Ray Vision)

Round 4 Init 11
Modifiers
Hero Points: 0 Luck: 0
Damage Condition: Bruised (x2)
Status Condition: Distracted Lose all Dodge Bonus
Fatigue Condition: Fatigued. -2 effective Str & Dex, -1 Attack & Defense
Feats: All Out & Power Attack (-5 Defense, +5 Effect)
Powers: Array: Super Strength (Rank 6)

The Watcher of the Freedomverse wrote:
Roll notice DC 15 cause you are paying more attention to the large man punching your ribs in.
Quote:
Hearing Notice Check (-1/100'): 1d20 + 7 ⇒ (15) + 7 = 22

Invictus rocked back after the vicious body shots from the Phalanx dupe, as he advanced he was relieved when he saw the Grecian warrior ascend the stairs. With a furious cry he launched himself at the dupe that Invictus was engaging. A look to his side showed that the man of steel was still battling his foe, and the third dupe stood by the courtroom doors shaking the cobwebs from his eyes. That's when he heard it, the low whup, whup, whup of an incoming helicopter. He had not heard the police chatter over their band yet, so he could only assume it was either a VIPER evacuation, or assault vehicle.

Taking a deep breath, he fought through the pain, and his exhaustion and mindless of the danger launched himself towards the courtroom door, if only he could get through he knew he could clear the room of hostages, and hopefully snatch some measure of victory from the jaws of VIPER by denying them any hostages.

"Quickly! We must get through this Phalanxes it is a delaying action to cover their escape by helicopter!"

Quote:
OOC: Free Action to switch from Super Speed to Super Strength. Move action to side step Ares & Phalanx dupe and move towards Courtroom doors. Standard Action to break down Doors. Free Action to make sure there are no innocents immediately beyond the door. Power Attack Full vs Door. Full Power Attack & All Out Attack vs Courtroom Doors: 1d20 + 5 ⇒ (5) + 5 = 10 If it hits DC 15(base)+10(Strength)+5(Power Attack)-2(Fatigue) for total Toughness DC of 28. Thank GOD I ALl Out Attacked, but I assume a door has a Defense of 10 if not lower. WHEW!


Hero Points: 2|Damage Condition: 1 Bruise |Status Condition: Staggered, Stunned|Fatigue Condition: None| Def: 16 FF Def: 13 KB:-4 |Saves T: +9 F:+5 R: +5 W: +6|Init: +2 |Notice: +5 (Darkvision, Tech Awareness, Direction, Distance, Time,Radio)

Round 4 Init 12
Modifiers
Hero Points: 1-1+1
Damage Condition: Bruise 1
Status Condition: ???
Fatigue Condition:
Feats:
Powers: Tech. Awareness,

Quote:

Using a hero point to reroll my previous Toughness save

Toughness: 1d20 + 9 - 1 ⇒ (2) + 9 - 1 = 10+10=20
Not sure what that means in terms of a status, but I will take a situational action

Phalanx's strong flying kick sent Techno Priest's facemask flying, leaving his face exposed. Panicking, he goes invisible to all technological and mechanic objects, but the people-- the people in the courtroom who can see him, ridicule him. To the average person, he was a freak, a monster. His stomach began to churn. He couldn't give up or let this get to him. It was those same people he had to protect.

If Techno Priest can take an action:

Tech. Awareness Notice DC10: 1d20 + 5 ⇒ (6) + 5 = 11
Helicopter? They're making a getaway. If I let them go, I can track them by the helicopter, but who knows what will happen to their hostages by then.
He points the glowing red scepter at the Phalanx that last attacked him and lets loose a beam.
Hurt Laser: 1d20 + 9 ⇒ (12) + 9 = 21 DC23


OMNIPOTENT OMNIPRESENT NARRATOR

Waveform: The Water Slams into The Phalanxes back and he is taken down to a knee
Phalanx toughness save: 1d20 + 14 ⇒ (4) + 14 = 18
Failed by 7 Stunned

Invictus: You slam through the court doors the room is mostly empty most of the bystander have piled out into the back half of the courtroom. Mostly just Phalanxes and heroes are left standing.

Techno Priest: You failed by five so you are only stunned so no actions this turn, But you will be recovered next round.

Just waiting for Broadways action then can get the next round going


Damage Condition: None Fatigue Condition: None Hero Points:1 Def: 15 FF Def:13 |Saves T:+4 IT: F:+9 R:+11 W:+13 |Init:+4 |Notice:+12 Sonar(Blindsight): Hearing

Round 4 Init 13.
Modifiers
Hero Points:2>1
Damage Condition: 1
Status Condition:
Fatigue Condition:
Feats: Power Attack, precise attack, move-by Action
Powers: Sonic Blast, Force Field +4 impervious

Use one hero point to remove stunned

"Hey I appreciate you trying to give me a hug and all, but really I prefer women. I'm flattered though."

Sonic Shout on the Phalanx that clotheslined Broadway. Power Attack +3, -3 def, Blast DC 27

attack: 1d20 + 6 ⇒ (12) + 6 = 18

Broadway then moves to the jurors pit, where hopefully benches and woodwork will make it harder for a clothesline.


Damage Condition: None Fatigue Condition: None Hero Points:1 Def: 15 FF Def:13 |Saves T:+4 IT: F:+9 R:+11 W:+13 |Init:+4 |Notice:+12 Sonar(Blindsight): Hearing

Added to above powers, 3pt absorption vs energy. (not much good against Phalanx, but ya never know)


OMNIPOTENT OMNIPRESENT NARRATOR

@ Broadway You run by and leave the balcony and miss fire at Phalanx and make it to the jury box where the courthouse is mostly emptying out as the bystanders pour out the back and the chopper speeds towards the courthouse.


Damage Condition: None Fatigue Condition: None Hero Points:1 Def: 15 FF Def:13 |Saves T:+4 IT: F:+9 R:+11 W:+13 |Init:+4 |Notice:+12 Sonar(Blindsight): Hearing

Had no idea I was even on the balcony. I thought I was still in the courthouse...


OMNIPOTENT OMNIPRESENT NARRATOR

Round 4 Roundup

The Phalanxes attacked most of the people they were engaged with except the two with hostages took them and wrapped them in some type of casing. and the one watching the back exit proceeded to go and defend the two with the hostages.

Dr Quark shrunk super small and hid on the hostages in there encasement.

Ares charged up the stairs and stunned one of the Phalanxes.

VIPER a chopper is coming in fast and hard towards the courthouse.

Prax leveled a stunning punch at one of the Phalanx.

T.I.G.H.T.S. dropped a beam of plasma on Blaze and stunned and staggered him.

Broadway attacked one of the Phalanxes and made way for the jury box

Blaze recovered and regenerated

Techno Priest recovered from being stunned

Invictus knocked down the door to the courthouse from the lobby

Waveform slammed and stunned the Phalanx combating her.

As you have seen most of the bystanders have cleared out of the courtroom the only ones who have not seem to have hidden themselves and positioned themselves to stay out of harms way.


OMNIPOTENT OMNIPRESENT NARRATOR

The Trial of Ray Park
Initiative Order
Round 5
Phalanx and Duplicates 23
Quark 20
Ares 19
Viper Agents 17
Praxiteles The Golem 14 (Iron Golem)
T.I.G.H.T.S. 13
Broadway 13
Blaze 12
Techno Priest 12
Invictus 11
Waveform 11


Damage Condition: None Fatigue Condition: None Hero Points:1 Def: 15 FF Def:13 |Saves T:+4 IT: F:+9 R:+11 W:+13 |Init:+4 |Notice:+12 Sonar(Blindsight): Hearing

Broadway moves near Waveform who he remembers from the night before."Waveform, right? Can you hold a helicopter with water? If I can disable it, can you catch it?"


OMNIPOTENT OMNIPRESENT NARRATOR

Phalanx
Round 5 Init 23
Location:Court Lobby, Courtroom, Courtroom Balcony
[ooc]Modifiers
Hero Points: NA
Damage Condition:
Status Condition: All three in the Lobby Stunned, One in courtroom Stunned
Fatigue Condition:
Feats: Defensive Attack -2 Attack /+2 Defense Accurate Attack +2 Attack/-2 Damage for a total of +2 to hit +2 Defense -2 Damage
Powers:

Lobby
The Three Phalanxes all recovered from their stunned condition.

Courtroom
The one engaging Waveform is recovering from being stunned

The one that had been fighting Broadway

Oh Cr@p!!! The door has been breached!!
As he charges to attack Invictus with a jumping (superman)punch and defend the door.

Phalanx wrote:
Free Action None Move Action Run towards Invictus Standard Action a jumping punch Attack Attack (+12 (+12 base -2 Power Attack +2 Accurate) Attack, DC 25 (DC 27 base, -2 for Accurate Attack) Toughness). Attack Check w/Jumping Punch Attack: 1d20 + 12 ⇒ (11) + 12 = 23

Invictus Toughness Save: 1d20 + 12 - 2 ⇒ (7) + 12 - 2 = 17

Failed by 8 Stunned and take a bruise

Balcony

The one engaging Techno Priest
Look at the ugly face I think my fist can only help it.

Phalanx wrote:
Free Action None Move Action Engage Techno Priest Standard Action a jumping punch Attack Attack (+12 (+12 base -2 Power Attack +2 Accurate) Attack, DC 25 (DC 27 base, -2 for Accurate Attack) Toughness). Attack Check w/Jumping Punch Attack: 1d20 + 12 ⇒ (1) + 12 = 13

Missed horribly.

The one Guarding the hostages
Sh!t we can't let you stop us now!
As he grabs some of the railing and uses it like a giant club and swings at T.I.G.H.T.S. and strikes him solid destroying the railing in the process.

Phalanx wrote:
Free Action None Move Action Rip off railing and engage T.I.G.H.T.S. Standard Action Swinging the Railing Attack Attack (+12 (+12 base -2 Power Attack +2 Accurate) Attack, DC 25 (DC 27 base, -2 for Accurate Attack) Toughness). Attack Check w/Railing Attack: 1d20 + 12 ⇒ (19) + 12 = 31

T.I.G.H.T.S Toughness Save: 1d20 + 7 - 2 ⇒ (2) + 7 - 2 = 7

Failed by over 15 Unconscious

The other two have held actions for when the chopper arrives.


Hero Points: 1 | Damage Condition: 2 | Status conditions: | Fatigue Condition: 0 | Defense: 18 FF Def: 14 KB-5 | Saves T: 10 F: 8 R: 7 W: 7 | Init: +4 | Notice: +8 (Sense water-based fluids (acute, penetrating))

A quick glance out the window shows the scale of the problem. "I can do it, but I'm going to need much more water." she says as she watches her foe start to rouse.


Damage Condition: None Fatigue Condition: None Hero Points: 1 Def: 21 FF Def: 15 | Saves T:+7 IT: 4 F:+5 R:+12 W:+5 | Init: +10 | Notice: +5 (Uncanny Dodge [visual], Extended Sight, Accurate Hearing, Direction S., Distance S., Infravision, Radio, Ultra-Hearing, Ultravision)

Round 5 Init 13.
Location: Courtroom
Modifiers
Hero Points: 2 > 1
Damage Condition: bruised 1, injured 1
Status Condition: unconscious
Fatigue Condition: none
Feats:
Powers:

Tights uses a hero point to reroll that Toughness save.

Toughness: 1d20 + 7 - 2 ⇒ (2) + 7 - 2 = 7

Aaaand he heroically craps his pants. :-P


OMNIPOTENT OMNIPRESENT NARRATOR

T.I.G.H.T.S. You get to add 10 to that results giving you a 17 so you failed by 8 so you are stunned and take another bruise not totally incapacitated


Hero Points: 2|Damage Condition: 1 Bruise |Status Condition: Staggered, Stunned|Fatigue Condition: None| Def: 16 FF Def: 13 KB:-4 |Saves T: +9 F:+5 R: +5 W: +6|Init: +2 |Notice: +5 (Darkvision, Tech Awareness, Direction, Distance, Time,Radio)

Round 5 Init 12
Location: Courthouse (Right outside Balcony entrance)
Modifiers
Hero Points: 1
Damage Condition: Bruise 1
Status Condition:
Fatigue Condition:
Feats:
Powers: Hurt Laser, Tech Awareness

Phalanx-Dupe spits his mean words as he leaps towards Techno Priest. Priest pulls his cloak up over his mouth and nose and sharply bends down. He aims the scepter upwards to catch the dupe in mid-punch.
"SHUT! UP!"
Hurt Laser DC23: 1d20 + 9 ⇒ (10) + 9 = 19

Tech Awareness Notice: 1d20 + 5 ⇒ (4) + 5 = 9
Too preoccupied with the Phalanx-Dupe, Techno Priest doesn't realize the approaching helicopter.


Hero Points: 2|Damage Condition:None |Status Condition: None|Fatigue Condition: None| Def: 23 FF Def:17 KB:15 |Saves T: 5 F: 10 R: 13 W: 10 |Init:+0/+12 |Notice: 9 (microscopic, x-ray vision)

Round 5 Init 20
Location: in an agent's cocoon
Modifiers
Hero Points: 3
Damage Condition:
Status Condition:
Fatigue Condition:
Feats:
Powers: Shrinking (atomic), force field (6)

Dr. Quark carefully observes the molecules of these strange techno cocoons, considering carefully as he bounces through the atomic bonds of the material.

What is this thing?

knowledge check to analyze the membrane 1d20 ⇒ 6 +10 knowledge physical science or technology, +15 life sciences


Damage Condition: None Fatigue Condition: None Hero Points: 1 Def: 21 FF Def: 15 | Saves T:+7 IT: 4 F:+5 R:+12 W:+5 | Init: +10 | Notice: +5 (Uncanny Dodge [visual], Extended Sight, Accurate Hearing, Direction S., Distance S., Infravision, Radio, Ultra-Hearing, Ultravision)
The Watcher of the Freedomverse wrote:
T.I.G.H.T.S. You get to add 10 to that results giving you a 17 so you failed by 8 so you are stunned and take another bruise not totally incapacitated

Well, he's still out of commission this round. :)


OMNIPOTENT OMNIPRESENT NARRATOR

Viper Agents/ Viper Helicopter
Round 5 Init 17
Location:In the Sky closing in on the courthouse
Modifiers
Hero Points: NA
Damage Condition:NA
Status Condition: NA
Fatigue Condition: NA
Feats: Flyby Action
Powers: Flight

The Viper Chopper flies at a very fast rate with what seem like three cables hanging down off the chopper. The helicopter stops on a dime about the balcony and the Phalanx Dupes all lock the cables onto the hostage cocoons, and speeds out at the same high speed it came in at as the cable zips them up rapidly up to the Chopper.

Each of you gain a hero point for this action


Hero Points: 2|Damage Condition:None |Status Condition: None|Fatigue Condition: None| Def: 23 FF Def:17 KB:15 |Saves T: 5 F: 10 R: 13 W: 10 |Init:+0/+12 |Notice: 9 (microscopic, x-ray vision)

Aaaaaaaaaaaaaaaaaaaaaaggghhhhhhhhhhhhh. What are you thinking you tiny foolish man?

Dr. Quark said to himself.


OMNIPOTENT OMNIPRESENT NARRATOR

@Dr. Quark it is a strange polymer it seems as solid as steel (but not air tight) on the outside, and the inside is soft and protective. A very strange polymer indeed.

@Techno Priest you missed with the lazer.


OMNIPOTENT OMNIPRESENT NARRATOR

Blaze
Round 5 Init 12
Location: Edge of Balcony
Modifiers
Hero Points:
Damage Condition:
Status Condition:
Fatigue Condition:
Feats:
Powers:

As Blaze recovers he walks over to the edge of the balcony.

You heroes should really check out whats going on upstairs before you worry about me or the chopper.

As he steps off the edge of building falling all the way to the ground.

No one sees him land but you can hear the screaming of people in the streets and the slam of him into something in the street.


Hero Points: 2 + Luck 2|Damage Condition: None |Status Condition: None|Fatigue Condition: None| Def:15 FF Def:10 KB:-15 |Saves T:13 IT:7 F:- R:+6 W:+9 |Init: +0|Notice: +11

Round 5 Init 14.
Modifiers
Hero Points: 3
Damage Condition: N/A
Status Condition: N/A
Fatigue Condition: N/A
Feats:
Powers: Array=Animate Object, Possession

Hearing something in the Elevator shoot, Golem runs over to the doors and pries them open, and looks up and down to see what might be going on.

Golem wrote:
Move Action to get to Elevator, Standard Action to open it up and look around.

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