
dungeonmaster heathy |

Ninja 2 becomes smoke, casting defensively, and moves behind ninja 1; aoo available for Gjetost and Stiggy.
Ninja 1 drops his bow, draws a nodachi, (or aoo on ninja 1)
and cuts Gjetost once for 32 h.p. in damage.
Three more arrows from the foliage in O-R 6-9 somewhere shoot out at Stiggy; 2 hit, and the dwarf takes 42 h.p. in damage from well placed shots, and Stiggy is now bleeding for 8 h.p. a round.
Group's attack!!!

Claw the Golem |

Gjetost the proceeds to beat the tar out of the prone sword-swinger.
Attack 1: 11+20+3(bard)+1(haste)-3(Power Attack)+4(prone target)=AC 36. Damage 3d8+17+3(bard)+9(Power Attack)=44.
Attack 2: 12+15+3(bard)+1(haste)-3(Power Attack)+4(prone target)=AC 32. Damage 3d8+17+3(bard)+9(Power Attack)=41.
Attack 3 (bonus from Haste): 9+20+3(bard)+1(haste)-3(Power Attack)+4(prone target)=AC 34. Damage 3d8+17+3(bard)+9(Power Attack)=47.
Claw moves towards the approximate location of the hidden archer.
Move to NO 9-10. If he sees anything, he hits it. Attack roll 14+16=AC 30, damage 3d8+8=26.
Stig's action depends on the continued health, or lack thereof, of the two visible ninjas.

Claw the Golem |

If they did hurt it, I wouldn't think that it would appear to be wounded at all.
Magical weapons damage gaseous creatures normally (remember the vampire fight in the Grey House in Sharn?). But they'll probably have a hard time telling if they hurt the cloud of smoke. ;P

Claw the Golem |

Spitting blood, Stig moves behind the ninja, aiming for the small of its back.
Move to G7 before pounding Ninja 1 using Power Attack and Furious Focus. Attack roll 10+29+3(bard)+2(flank)+1(haste)=AC 45, damage 2d6+19+12(Power Attack)+3(bard)=44.
Stig's bleeding like a stuck pig. A Hnoss-launched healing bomb would be useful - just make sure to exclude the ninjas!

Altai Iscarni |

"This'll clear out the foliage, " Altai mutters as he draws out his bazooka staff and aims it into the brush ahead of Claw, grinning maniacally.
Move to F13 before dropping a Fireball from my Staff of fire on the ST 9-10 intersection. If fills the PU 6-13 area, but, crucially, misses Claw. I guess the demoninja has both evasion and fire resistance, but this should at least get him into the open. Damage 10d6=37 fire, Reflex 19 for half damage, SR check 12+13=25.
Oh, and I won't lose much sleep if I clip a few bellydancers.

dungeonmaster heathy |

"This'll clear out the foliage, " Altai mutters as he draws out his bazooka staff and aims it into the brush ahead of Claw, grinning maniacally.
Move to F13 before dropping a Fireball from my Staff of fire on the ST 9-10 intersection. If fills the PU 6-13 area, but, crucially, misses Claw. I guess the demoninja has both evasion and fire resistance, but this should at least get him into the open. Damage 10d6=37 fire, Reflex 19 for half damage, SR check 12+13=25.
Oh, and I won't lose much sleep if I clip a few bellydancers.
One of them is totally immolated.
She is reduced to a metal skeletal chassis and flops to the floor.The large ninja that now appears at qr 8-9 looks none the worse for wear from the fireball that just burned his foliage-rich hiding place to a crisp.

Pendobar 'Pip' Bushytoe |

Pip draws a bead on the newly-revealed ninja and lets flyQ-R 8-9
1d20 + 19 - 3 + 3 + 1 + 1 + 3 ⇒ (1) + 19 - 3 + 3 + 1 + 1 + 3 = 251d8 + 5 + 3 + 6 ⇒ (6) + 5 + 3 + 6 = 201d20 + 14 - 3 + 3 + 1 + 3 ⇒ (1) + 14 - 3 + 3 + 1 + 3 = 191d8 + 5 + 3 + 6 ⇒ (4) + 5 + 3 + 6 = 181d20 + 19 - 2 - 3 + 3 + 1 + 3 ⇒ (6) + 19 - 2 - 3 + 3 + 1 + 3 = 271d8 + 5 + 3 + 6 ⇒ (1) + 5 + 3 + 6 = 151d20 + 19 - 3 + 3 + 1 + 3 ⇒ (10) + 19 - 3 + 3 + 1 + 3 = 331d8 + 5 + 3 + 6 ⇒ (7) + 5 + 3 + 6 = 21
Ugh. Rather sad ...

Beldan Vale |

Beldan moves to D7, rolling the last few feet to avoid the ninja’s blade. Acrobatics: 1d20 + 27 ⇒ (20) + 27 = 47 . Leaping to his feet he attempts to stab the still solid ninja in the delicates. Rapier attack, flanking with Goat Cheese: 1d20 + 24 ⇒ (20) + 24 = 44 Damage: 1d6 + 4 ⇒ (5) + 4 = 9 plus 1d6 ⇒ 5 cold plus 7d6 ⇒ (6, 1, 5, 1, 3, 4, 4) = 24 sneak attack if appropriate (I am a 13th level rogue if that comes into the equation as to whether or not I can flank them) plus 7 bleed damage plus 2 strength damage.
Edit: Wow, 2 twenties there! Crit confirm roll: 1d20 + 24 ⇒ (12) + 24 = 36, Damage: 1d6 + 4 ⇒ (2) + 4 = 6 plus 1d10 ⇒ 7 cold

dungeonmaster heathy |

Dayyum!
Beldan adeptly flips around, and he wounds the thing in the jibblies. There's a sudden bulge in its pants. He's pretty certain that he has disemboweled the ninja to some extent.
It fights on though, but is perhaps not much longer for the world. Or wherever you guys are.
Elgan...

Elgan Dreadwood |

OK. I'm lost on the map. But Elgan stayed riding on Ghetost's shoulder, so she carried him into battle, literally! :) Is there room for him to slide off of the shoulder and go treant-form, then use his reach to attack a ninja? If so, he goes full attack (3 att w/ haste) if not, he'll slide off and move into melee range (1 att)
Elgan slides casually off of Ghetost's shoulder, shimmering as he falls. His tree-trunk legs hit the ground with a small 'boom', and his branchlike arms burst into flame and sparks and he flails at the nearest ninja,...
1d20 + 19 ⇒ (4) + 19 = 231d8 + 15 + 1d6 + 1d6 ⇒ (8) + 15 + (5) + (5) = 331d20 + 19 ⇒ (3) + 19 = 221d8 + 15 + 1d6 + 1d6 ⇒ (6) + 15 + (4) + (6) = 311d20 + 19 ⇒ (12) + 19 = 311d8 + 15 + 1d6 + 1d6 ⇒ (4) + 15 + (2) + (3) = 24
"Smoooke,...?" Elgan tree-speaks slowly.
"Aaaahh kiin deeeel wiiit' daaaat,...!" Elgantree's bark-covered face twists into a knotty grin,...
Next round! Gust of Wind! :)

dungeonmaster heathy |

She allready moved; so he can't move some more....I'll say he can turn into a treant and is out of range for attacking at LM 11-12.
their turn;
Ninja two becomes solid; attacks Stiggy with his no dachi.
I've been rolling bad this fight.....he misses.
Ninja 1 lays into Gjetost.
Hits two out of three times, one is a crit;
Gjetost takes
unadjusted for dr,
19 hp and 46 h.p. damage.
Ninja 3 attacks Claw, and
crits twice out of three.
Claw takes, unadjusted for d.r.,
22 h.p. and 20 h.p.; neither crit confirmed.
group's attack.....

Beldan Vale |

Ninja 1 takes another 7 points of bleed damage on Beldan’s turn.
Beldan will take a full attack, starting with Ninja 1 then moving on to Ninja 2 (flanking with Stig) if one goes down.
1: 1d20 + 24 ⇒ (18) + 24 = 42 Damage: 1d6 + 4 ⇒ (4) + 4 = 8 plus 7d6 ⇒ (5, 6, 1, 2, 1, 3, 4) = 22 sneak damage, plus 1d6 ⇒ 5 cold.
2: 1d20 + 24 ⇒ (13) + 24 = 37 Damage: 1d6 + 4 ⇒ (5) + 4 = 9 plus 7d6 ⇒ (5, 4, 1, 2, 5, 3, 5) = 25 sneak damage, plus 1d6 ⇒ 3 cold.
3: 1d20 + 19 ⇒ (5) + 19 = 24 Damage: 1d6 + 4 ⇒ (1) + 4 = 5 plus 7d6 ⇒ (5, 1, 6, 3, 6, 1, 2) = 24 sneak damage, plus 1d6 ⇒ 4 cold.
On the first successful sneak attack on Ninja 2, he takes 7 bleed and 2 strength damage.
Crit confirm for attack 1: 1d20 + 24 ⇒ (9) + 24 = 33 Damage: 1d6 + 4 ⇒ (5) + 4 = 9 plus 1d10 ⇒ 4 cold.

Pendobar 'Pip' Bushytoe |

Pip keeps firing on his foe
This time I'll remember Haste, LOL
1d20 + 19 - 3 + 3 + 1 + 1 + 3 + 1 ⇒ (9) + 19 - 3 + 3 + 1 + 1 + 3 + 1 = 341d8 + 5 + 3 + 6 ⇒ (3) + 5 + 3 + 6 = 171d20 + 19 - 3 + 3 + 1 + 1 + 3 + 1 ⇒ (5) + 19 - 3 + 3 + 1 + 1 + 3 + 1 = 301d8 + 5 + 3 + 6 ⇒ (1) + 5 + 3 + 6 = 151d20 + 14 - 3 + 3 + 1 + 3 + 1 ⇒ (4) + 14 - 3 + 3 + 1 + 3 + 1 = 231d8 + 5 + 3 + 6 ⇒ (5) + 5 + 3 + 6 = 191d20 + 19 - 2 - 3 + 3 + 1 + 3 + 1 ⇒ (5) + 19 - 2 - 3 + 3 + 1 + 3 + 1 = 271d8 + 5 + 3 + 6 ⇒ (5) + 5 + 3 + 6 = 191d20 + 19 - 3 + 3 + 1 + 3 + 1 ⇒ (12) + 19 - 3 + 3 + 1 + 3 + 1 = 361d8 + 5 + 3 + 6 ⇒ (8) + 5 + 3 + 6 = 22
If that first shot hits, a second arrow autohits:
1d8 + 5 + 3 + 6 ⇒ (2) + 5 + 3 + 6 = 16

Claw the Golem |

Silly ninja. You let Stig use a full attack action!
Seeing that the ninja is distracted by Beldan, Stig moves in for the kill.
No move. He's using 4-point Power Attack and Furious Focus.
Attack 1: 13+29+3(bard)+1(haste)=AC 46, damage 2d6+19+12(PA)+3(bard)=42.
Attack 2: 11+24+3(bard)+1(haste)-4(PA)=AC 35, damage 2d6+19+12(PA)+3(bard)=44.
Attack 3: 14+19+3(bard)+1(haste)-4(PA)=AC 33, damage 2d6+19+12(PA)+3(bard)=43.
Attack 4 (bonus from Haste): 9+29+3(bard)+1(haste)-4(PA)=AC 38, damage 2d6+19+12(PA)+3(bard)=44.
Claw shifts a bit before slugging the ninja in its masked face.
5' step to NO 8-9.
Attack 1: Attack roll 12+16=AC 28, damage 3d8+8=24.
Attack 2: Attack roll 10+16=AC 26, damage 3d8+8=26.
Gjetost's and Altai's actions depends on the continued health, or lack thereof, of Ninja 1.

Elgan Dreadwood |

Elgan, back in elf-form, wrinkles his nose in distaste.
"Nastee lil' buggers. Magic Ogres, whut'll dey t'ink uv next, huh?"
"Still, dey laight up raight purtee when yeh hits 'em wit a laghtnin' bohlt!" He adds cheerfully, assisting in the search of the ogre mages clothing,...

dungeonmaster heathy |

Cool, I played an Oni Ninja in Phase World once, it was rad ... campaign died after we took two game sessions to finish one fight between the party and one Mega Damage giant robot thing.
I love Rifts. That Japan Book and the Juicer Uprising were the s*%#.

Beldan Vale |

Beldan ignores the fawning beauties – kind of turned off now that he has seen what they are like on the inside so to speak – and approaches the east door – stealthily – and searches it for traps, listens etc. Stealth: 1d20 + 33 ⇒ (14) + 33 = 47, Perception: 1d20 + 16 ⇒ (2) + 16 = 18 (additional +4 for traps)