| dungeonmaster heathy |
Altai Iscarni wrote:"They do indeed. Their tentacles wiggle up your nasal cavity, latch onto your brain stem, pull really hard, and then... nomnomnom! So you might want to take care to not let a mind flayer too close to your face, just in case it gets a little peckish."“Yikes!” Beldan reaches into his pack, pulls out his old cloak, then begins tearing a long strip off it. He wraps the strip several times around his nose, his mouth, then the rest of his head, including his ears, until his head is swathed in black cloth, only the area around his eyes and the very top of his head visible. “Mmmph,” he says.
heh heh heh...
| dungeonmaster heathy |
After that he keeps moving carefully along the hall, picking his way around and across the glass, sliding aside the windows of the cell doors and looking inside as he goes. Stealth: 1d20 + 30, Perception: 1d20 + 13 minus whatever for the head wrap.
Bel looks in the first one.
He sees a lump of jetblack skinned flesh roll off the cot within and with a wet "splap" sound come to land next to two other black blancmonge-like shapes.
On closer scrutiny, the three forms seem to be like men curled in fetal position, though with all of the flesh melded over into one unified field. Like the sculptor began the job, and then was interrupted by houseguests.
One of the forms' heads, bereft of ears, of eyes, of any identifying orifice or sensory organ, cocks up toward the light. Makes a hissing sound, a puffing sound like certain snakes.
| Altai Iscarni |
"What in the Nine Hells..." Altai shakes his head in disgust. "Looks like we're in some sort of fleshgrafting facility. So much for that 'we supply the Navy with manpower line'. Gittik, in case I forget, remind us to, you know, deal with the scumbags topside appropriately once we resurface."
He turns back to the charred lump-men. "Hey there! I assume you can't talk, so just hiss. First off, who of you can understand me?"
Altai speaks a metric ton of languages. If the lumpies don't respond to Common, he'll cycle through some other ones, starting with Undercommon.
| dungeonmaster heathy |
“Mot ifph math muft mot may moof miphe?” Beldan asks of Altai, paranoia in regards to brain eaters taking a serious toll on his communication skills.
He’ll start looking in the other cells too.
The next cell, Beldan sees four of the same jet-black fetal blancmonges.
Identical to the first lot.And the next cell......three.
And the next....three again.
| Altai Iscarni |
"Huh. Troglodytes? Duergar? You all look the same now. I assume you can't stand up? Are you covered by a membrane of sorts?"
This is supremely creepy. I feel like the basement scene from The road - which is why I don't really want to open the cell door. :§
| Altai Iscarni |
"OK. We'll try to get the membrane off you. One at a time - we'll take the drow first. Crawl up to the door, you other two stay where you are. We'll get to you in a second."
Once he's in place, we ease the door open (after checking for traps and all that) and slice open the black sac containing the drow. If that works out, we call for the next guy to approach the door, and so on. Personally I would like to cut out everyone in all the cells and lead them up to the surface before moving further into this place, but that's up to the other party members as well.
Re The Road:
| Beldan Vale |
Beldan shakes his head ‘no’ when Altai suggests opening the door. Finally, he starts unwinding his makeshift protective head gear and throws it aside. “Stupid idea,” he mutters, then, to Altai; “Man, you’re the wizard, but I seriously don’t like the idea of going into those cells, or letting those things out. Who knows what the brain eaters did to them, or why? Or if it’s … contagious or something … This is creepy …”
| dungeonmaster heathy |
It's probably trapped....the spikes...seem to be recessed in the door rather than affixed to them. There's a ring, a gap, around each of the spikes at the base, where they seem to be able to protrude from the door rather than exist statically welded to it.
Also locked.
| Oso Legumbe |
Oso casts magic circle vs evil. "Perhaps that will keep them suckers out of our noses?"
He shakes his head at Altai, "Man, you know your stuff but they don't want out of them sacs. Maybe we will find a way to get them right past that spikey door."
| Elgan Dreadwood |
Elgan, perched strategically on the tall Oso's shoulders, has turned decidedly green under his current plumage as he watches Altai interact with the deformed creatures in the cell. Even those unused to avian communication can tell he's walking a razor-thin line between soul-numbing sorrow, and Gittik-worthy homicidal outrage. He merely nods at Altai's words, and flies with the others around the corner, returning to help Beldan scout once he gives the all-clear,...
| dungeonmaster heathy |
“Huh. Nasty … alright, keep back, I’ll see if I can disarm it …” Disable: 1d20 + 27 If he can disarm the trap he’ll then try to pick the lock: 1d20 + 27
The trap disables. The intimidating spikes slide into the body of the door; tiny circular doors snap shut before them.
The door also yields; the lock tumbles open. The door is penetrated.| dungeonmaster heathy |
The door reveals an antiquated chamber of horrors. roughly 30 by 30 feet. In the north corner, a closed iron maiden crouches.
A body-sized cage holds a twitching corpse dangling 5 feet above the floor; it moans; seems to be saying "brrrrrrrrrraaaaaaaaaaaaayngsss...." over and over again.
A rack.....next to a cold iron brazier.
The center of the room contains a stone alterpiece fitted with fetters.
The torture chamber is well-stocked, but much of the gear sits rusty with disuse.
The carpet of glass is no longer evident in this room.
| Altai Iscarni |
"Also, I've been thinking. I suspect that there's something inside those black sacs that reacts poorly with air. Think about it - it makes it impossible to escape from here. Bump into the glass, tear a hole and... booooom! Stretch the membrane too much, and the same happens. No wonder they were scared of being 'rescued'."
"It's hard not to... Um, what?" Scowling, Altai gives the groaning undead thing the fish-eye. "Shut the hell up! Dammit, I just lost my train of thought."
| Stigwold Mæch'Hæmmær |
Stigwold Mæch'Hæmmær wrote:"It's on th' other side all my kinsmen....maybe we can find another way; maybe I don't know them all."dungeonmaster heathy wrote:"Find another way out?""I was hoping you'd know....being from the surface and all."
The drow's eyes rotate on his face; the left one slides across his forehead, and the right one circles under his nose, then comes to a stop where the left one started in vice versa.
"Let's chop oor wey oot. That's a' a'm guid fur anyway. 'n' swallyin."
| Elgan Dreadwood |
Elgan lifts of from Oso's shoulder, and shimmers into his elf form as he hands lightly on his feet in the torture chamber. He shudders with both anger and revulsion at the caged zombie in the corner, and nods in firm agreement as Oso ends it's wailing. He listens to Altai's comfortable ramblings as he prowls around the chamber, careful not to touch anything, all his senses alert for danger,...
| dungeonmaster heathy |
dungeonmaster heathy wrote:"Let's chop oor wey oot. That's a' a'm guid fur anyway. 'n' swallyin."Stigwold Mæch'Hæmmær wrote:"It's on th' other side all my kinsmen....maybe we can find another way; maybe I don't know them all."dungeonmaster heathy wrote:"Find another way out?""I was hoping you'd know....being from the surface and all."
The drow's eyes rotate on his face; the left one slides across his forehead, and the right one circles under his nose, then comes to a stop where the left one started in vice versa.
"I....don't think we can,.....I see you're good, but there's too many of them. Maybe we whittle them down."
| dungeonmaster heathy |
"His bolts aren't going to hurt that abomination enough." Oso moves up and slashes with Voidwand twice across the midriff of the zombie.
snick, snack!
The zombie spills his guts....literally. Quits asking for brains. Quits doing anything but dripping.