| Altai Iscarni |
I'm guessing that Oso; Gittik want to hold action until the enemies attack...there's d and e 6 and d7 open in the entranceway to the establishment; Altai's at e7, being a wizard and all.
Elgan/Pip wanna do anything?
Just for expediency's sake, let's say they hold their actions too. I'm curious as to what will trundle around the corner. :/
| dungeonmaster heathy |
Your wish is my command.
a largish bald, bearded man in a leather smock appears at e1, behind the bar leveling a crossbow; he doesn't get to shoot until readied actions go down.
Across the mouth of the entranceway leading into the common room, at c5,d5,e5, and f5 appear four monks of unspeakable countenance. They are unnaturally gaunt, pale Suel in robes the color of dried blood, covered with that flaking vitreous humor. Their faces are deformed, shoddily operated upon, scarified, pierced with rings and slivered bone; on top of their head a morbid third eye exposing their brain; their teeth filed or formed as sharks, kiaiing in a horrid horrid soprano.....
again, they get to c5,d5,e5, and f5; at that point the "readied actions" are able to be performed....if somebody wanted to move up ahead of the mage AND attack that's doable...
Gittik; Oso; Beldan; Pip; and Elgan still left to go.
| Stigwold Mæch'Hæmmær |
"Mah name be Stigwold, by th' wey. Ca' me Stiggy."
"I am Kevv. So, I assume you are from the surface world? I want...I want to know everything. Or, were you in the tent? You don't look like a duergar."
"Nae Duergar. Ah wis caught 'n' thrown in jyle. Some lassie name Vulvaria or somethin sic pitted me agains some flunkies. 'N' ah killed some skiv named Krullk. Skelp 'im sae hard guts cam oot his bahookie. Aye, Tenser wid huv loved it."
"'N' if yi'll waant a tast o' upside, juist stick wi' me, A'll shaw ye aroond some. Hawp ye lik' swallyin."
| Elgan Dreadwood |
Oh, wow, that last post was for the TOP of this page! ;P
ELgan takes a half step back, sticking his tongue part way out of his mouth in a 'Ewww!' gesture. His thin elfin brow furrows as he watches the emaciated monk swat the bolt from the air with ease.
"Ah'll slow 'em down chere'!" He says cheerily as he whispers in the forgotten language of the woods and slaps his hand to the floor. The long-familiar vine snakes forward from his touch, twining it's way toward the deadly new arrivals until it erupts in a flurry of vines and grasses, all trying to grab the monks.
Cast Entangle, centered far enough back to NOT get us. I just realized, I STILL need to update to lvl 10! sheesh! ;P
Oh, wait, are we INside?!? I don't think that spell works indoors,... ;p
| dungeonmaster heathy |
Stigwold Mæch'Hæmmær wrote:"Mah name be Stigwold, by th' wey. Ca' me Stiggy."dungeonmaster heathy wrote:"I am Kevv. So, I assume you are from the surface world? I want...I want to know everything. Or, were you in the tent? You don't look like a duergar.""Nae Duergar. Ah wis caught 'n' thrown in jyle. Some lassie name Vulvaria or somethin sic pitted me agains some flunkies. 'N' ah killed some skiv named Krullk. Skelp 'im sae hard guts cam oot his bahookie. Aye, Tenser wid huv loved it."
"'N' if yi'll waant a tast o' upside, juist stick wi' me, A'll shaw ye aroond some. Hawp ye lik' swallyin."
"Good, good! I'm not going back to Erelhei Cinlu. Ever again.
I would go to Hell before that.Uh,.....I have a question, pretty immediate about.....the surface world....follow me a ways and I can show you what it is I'm talking about, good friend."
He seems exuberant every time he can possibly use the word "friend."
| Altai Iscarni |
Oso can attack the monks as well with a readied smack;
Gittik is up;
Elgan and Pip are up.....
Patrick's busy, so why don't we just say that Pip cranks up some bardic music?
| dungeonmaster heathy |
I see them as having a good two inch diameter hole on the top of their heads. I'm....essentially going for aesthetics with this one, though I didn't write the stats/fluff; it's something Richard Pett did somewhere. Anybody notice kindofa Pett motif in this Sasserine segment? I've been going for smorgasbord.
| dungeonmaster heathy |
heh heh....this'll work then. The part I'm doing now though, aside from the monks(Pett), and (loosely) the map of the dungeon(not Pett), I've been cobbling together since Stiggy came back. Trying to think of an odd way to write him back into the game without going, "okay, you're conscious again; *poof* you're back with the group.
| Elgan Dreadwood |
I don't think I have anything that will touch a monk guys! :P Not with my current selection anyhoo,...BTW, busy tomorrow (My B-day, but working, double- :P )
OKies, time for the classic,...
ELgan chants, and the now familiar clouds begin to gather overhead,...
Cast Summon Lightning, let's see 'em dodge THAT! ;P
| dungeonmaster heathy |
Your wish is my command.
a largish bald, bearded man in a leather smock appears at e1, behind the bar leveling a crossbow; he doesn't get to shoot until readied actions go down.
Across the mouth of the entranceway leading into the common room, at c5,d5,e5, and f5 appear four monks of unspeakable countenance. They are unnaturally gaunt, pale Suel in robes the color of dried blood, covered with that flaking vitreous humor. Their faces are deformed, shoddily operated upon, scarified, pierced with rings and slivered bone; on top of their head a morbid third eye exposing their brain; their teeth filed or formed as sharks, kiaiing in a horrid horrid soprano.....
again, they get to c5,d5,e5, and f5; at that point the "readied actions" are able to be performed....if somebody wanted to move up ahead of the mage AND attack that's doable...Gittik; Oso; Beldan; Pip; and Elgan still left to go.
still at work; no books or nothing....
the entrance way is d6,d7,e6, and e7; bordered on the west and east by walls lined with trophy heads. Four freaky monks at c5,d5,e5, and f5;I think Altai's at e7, Oso's in front of him.
| Elgan Dreadwood |
right on....heh heh.
Looks like rain.....
"Looks like rain folks! Followed by a high probability of WHUP@$$ !!!" ;P
Yeah, I luv the interaction, but it gets cornfuzzled. Gittik has 4 (I think) targets to hit. All weird-looking Monk types. Is that right?
| dungeonmaster heathy |
hotdamn!!!
He leads Stiggy northwards, through the hallways, into a longish seacave, and onto a beach bordering the waterway there.
There's a fifteen foot dock, and a rowboat; he gets in.
"I want to show you something....."
he rows the boat to the entrance to the seacave, then stops.
The mouth of the cave opens onto solid white fog; you can't see anything at all.
"I....assume that, exiting this cave here is.....the upper world....however,.....this fog won't allow me to penetrate it....
Um, you, being from the surface, I wanted your opinion: is this normal? I have no experience on which to judge."
| dungeonmaster heathy |
Meh....Beldan can kick the door in; I won't hold it aginn him nohow.
The building in question, the "Dead and Stuffed," takes up a-l on the top and 1-7 on the side. The door what Beldan kicked in was at d7, on the south wall, and he can see walls around a little entry way that extend out on the border line of cd 6 and cd7, and ef 6 and ef 7. He can see a bar at about de2; the rest of the room is obscured by the entry walls. There's a mirror on one wall, a few photos, and some stuffed heads of dear and warthog, a zebra, few antelope, and the stuffed head of a tapir animates and starts screaming a feminine scream when the door is kicked in.
Initiative time....can't see nobody as of yet.
Here's the other post that was pertinent to the description of the building...
| dungeonmaster heathy |
Gittik's knifing crosses past the monk's attempt to block the sword with his Palm of the Black Buddha chopblock and finds blood.
The two monks on the left punch at Gittik once each (they moved up to attack this round)
I'm just gonna roll dice. It's faster.
The first misses.
The second crits; doesn't confirm; with a Floating Iron Mandrill Foot, kicks Gittik in the jimmy real but good. Gittik feels like his pubic symphisis almost got fractured;
damage 16 h.p to Gittik.
d.c. 16 fort save for Gittik, or he's sickened (-2 on rolling damn near everything) for 1 minute.
The other two on the right punch Oso.
damage 18 h.p. to Oso; the Ogrefist style Ox Punch's kinetic ki energy travels through Oso's breastplate, wracking his solar plexis.
also d.c. 16 fort save for Oso or he is sickened.