Haileyanka and Friend's Iron Gods! (Inactive)

Game Master MayDay

Torch
The Foundry Bar
Val and Khonnir's House
***Black Hill Caves***


151 to 200 of 235 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Dark Archive

Female android (Gynoid) Techslinger 1; Init +5; Fort +4, Ref +5, Will +2; +2 vs. enchantments

haha! The new Meri is SOOO cynical...


Female Human Warpriest 1 of Iomedae HP 13/13 | AC 20/12/18 | F +3, R +2, W +4 | Init + 1 | Perc +2

I'm trying to develop my acting chops. I flash my breasts in the first few movies, then try to take on more serious roles.


Retired to Taldor?

Seamus listens to Merelinda's story, feeling a little sad for her, he adds in more of a question instead of an explanation.

Maybe technology is supposed to be like art: Not compassion or mercy or life in and of itself. Maybe it is to reflect there creator in those things. My lute is lifeless and emotionless but I express myself through it. A fine painting is not life or compassion but it can stir emotions in others simply due to its subject matter or its composition. Maybe Technology is like that. A fine composer I know said that people will tell you that they "know what they like" when in reality what they mean is "they like what they know" and as they expend their education and experience they expand what they like.

then thinking for a moment Seamus adds

did anyone bring something else to swim in or are you all swimming in your regular cloths?

Dark Archive

Female android (Gynoid) Techslinger 1; Init +5; Fort +4, Ref +5, Will +2; +2 vs. enchantments

Seamus is a philosopher? Oh goodie! I actually LOVE to play philisophical NPCs. You should say those kinda things to val and see what happens!

You see poop on the ground.

knowledge (poop) DC12:
It's gremlin poop.
.

You reach the banks of "The Weeping Pool". MAP UPDATED. You guys are standing at the yellow X, and the blowup version is pointed to by the red arrow. We are on area 9 on the map of torch:

9. Weeping Pond: This placid-looking pond is set off from the surrounding area by a crescent-shaped escarpment. No vegetation grows on the banks of this pond, and the waters carry a bitter stink of sulfur and other chemicals, enough to make the eyes water after spending too much time on the shore. The pond is fed by an underwater spring from under Black Hill, but no fish live in these waters, for the pond is tainted, likely by runoff from whatever is buried under Black Hill. Until recently, the foulness of the water has prevented anyone from discovering that the underwater spring leads into a series of caves under Black Hill. A shallow stream runs southeast of the pond and finally empties into Crowfeather Lake.


Retired to Taldor?

knowledge(poop): 1d20 ⇒ 6

approaching the weeping pond Seamus is looking at the crescent-shaped escarpment and then feeling slip under his foot he looks at his boot and groans

aww, who's been walking their pet...whatever it is here?

as they get near the edge of the water Seamus drops his pack and hammer then removing his boots, shield, breastplate, and longsword; he loosens his gladius in its scabbard and asks

does anybody mind if I reconnoiter the pond? I love to swim and shouldn't have any trouble seeing in the murk.

without waiting for an answer he illuminates his halo and dives into the pond.

Seamus will take 10 on swimming, he is looking for a cave entrance and testing the water to see how difficult it will be to swim in with his armor on, lets assume he swims around a few minutes to see what he can see

a few minutes:

perception: 1d20 + 4 ⇒ (14) + 4 = 18
perception: 1d20 + 4 ⇒ (20) + 4 = 24
perception: 1d20 + 4 ⇒ (7) + 4 = 11
perception: 1d20 + 4 ⇒ (15) + 4 = 19
perception: 1d20 + 4 ⇒ (8) + 4 = 12


Male Dwarf Druid 1 | AC 15 T 11 FF 14 | HP 10/10 | F +5/7 R +1/3 W +4/6 | CMB +3 | CMD 14/13 | init +1 | perc +6 | D. Smite 5/5 | Spells Lv1 3/3

Knowledge(poop)(nature): 1d20 + 7 ⇒ (16) + 7 = 23

Walk there:
When was the last time a painting tried to kill you Seamus? Art or not these automatons are dangerous and... unnatural. Though I'm not so umm zealous about disliking them. I'm just up here lookin' for artifacts.

Balgrim scrapes the poop around with his boot.

This ere's gremlin scat. The man in the bar must'a been right about them living in the cave.

He shakes his head at Seamus' antics and stands at the edge of the pond, trusty stick at the ready.


Retired to Taldor?

walk there:

I would love to find some artifacts also

Seamus shortens his step so he could walk beside Balgrim instead of in front of him and answers the like minded dwarf, smiling

well no paintings have jumped off of a wall to kill me, but I have seen more than a few that made me want to kill myself or at least make me want to gouge my eyes out. anyway, I'm terribly intrigued by technology, I believe it is the wave of the future.

the scat:

as Seamus wipes the poo off of his boot he watches Balgrim move it with his foot; upon hearing the declaration of its origin Seamus gets a very confused look and asks

Gremlin huh, I've never heard of anyone walking there pet gremlin before.

Dark Archive

Female android (Gynoid) Techslinger 1; Init +5; Fort +4, Ref +5, Will +2; +2 vs. enchantments

The murky pond is lit by Seamus' halo. The water is rank! seamus fort save: 1d20 + 3 ⇒ (13) + 3 = 16 but Seamus is able to fight off the ill effects. But it's no wonder no one has ever found these caves before! After a few minutes of deep diving Seamus finds the entrance. It's underwater swimming babe! DC14 to swim down and make it through the tunnel into whatever cave complex must lie beyond...


Retired to Taldor?

Seamus returns to the surface, slightly nauseated by the brackish water. he goes to the team and explains pointing the general direction of the tunnel entrance.

I found a cave at the bottom over on that side, with the light we should be able to find it again. If your not careful the water will make you sick and the cave felt like it had a current or something so swimming up it will be harder than swimming in the pond. Do we want to attach a rope to ourselves or something like that?

as the team shares ideas Seamus requires his gear and gets ready to swim in full equipment.

will Seamus need to make a Fort, check again when they swim to the cave?


Male Elf Investigator (empiricist) 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +2 Rf +5 Wi +2 (+2 vs. enchantment) | Perc +6 | Init +3 | Inspiration +1d6 4/4

"Gremlins? Hmm."

Knowledge(nature): 1d20 + 8 + 1d6 ⇒ (14) + 8 + (4) = 26


Female Human Warpriest 1 of Iomedae HP 13/13 | AC 20/12/18 | F +3, R +2, W +4 | Init + 1 | Perc +2

Merelinda nods to Seamus, steeling herself for the task at hand. She takes a deep breath, following the Slayer into the pond, heading for the entrance he found. With all her armor and equipment, she sinks rather quickly to the bottom, and half-walks, half-swims her way forward.

Her lungs start to burn, her body screaming for air. The warpriestess opens her mouth, experiencing a brief panic before the acrid water fills her lungs, providing oxygen through an alien process. Calming down, she continues forward.

Dark Archive

Female android (Gynoid) Techslinger 1; Init +5; Fort +4, Ref +5, Will +2; +2 vs. enchantments

The actual entrance to the Black Hill Caves is via
a 45-foot-long submerged waterway that connects the
Weeping Pond of Torch to the first cavern.

It's a DC10 swim check, with a DC11 Fort save for the brackishness. Once pass your check you emerge in the first cavern...

I was craving pbp gaming today and wondering why nothing was happening in my games and then realized EVERYONE WAS WAITING ON ME! Sorry guys!

Dark Archive

Female android (Gynoid) Techslinger 1; Init +5; Fort +4, Ref +5, Will +2; +2 vs. enchantments

MAP UPDATED to reveal tunnel which must be swum. (swum?)


Retired to Taldor?

with armor and pack

Ivar watches Merelina go into the water, then turning to the team he saya

I will swim to the entrance so everyone can see where it is, after everyone passes me into the cavern I will follow

with that Seamus slowly enters the water, halo illuminated, and swims slowly to the entrance taking 10 to the swim to the entrance once he arrives at the entrance he will wait until everyone passes him and he will bring up the rear. taking 10 on the swim check

fort: 1d20 + 3 ⇒ (9) + 3 = 12


Male Elf Investigator (empiricist) 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +2 Rf +5 Wi +2 (+2 vs. enchantment) | Perc +6 | Init +3 | Inspiration +1d6 4/4

Bayani offers his opinion when the issue of technology comes up as they walk.

"Some of the mechanisms the Technic League have found show an indication of intelligence beyond what a mere clockwork could display. I would not be surprised to find that some such devices, were we to play a game where the device tried to pretend to be a humanoid, and we were to ask questions to try to figure out what we were talking to, a humanoid or a device, would fool us as often as not, or even more. And if a device can produce the appearance of a humanoid thinking, why can we not say that such a device is itself thinking? Ah, this is all irrelevant to the task we have at hand."

My roll was actually to recall anything useful about Gremlins.

Fort save: 1d20 + 2 ⇒ (14) + 2 = 16

Taking 10 on swim as well.

Bayani follows close behind Seamus.


Female Human Warpriest 1 of Iomedae HP 13/13 | AC 20/12/18 | F +3, R +2, W +4 | Init + 1 | Perc +2

Take 10 on Swim for a...10

Fort: 1d20 + 3 ⇒ (14) + 3 = 17

Merelinda swims along, more feeling her way around than seeing. The short distance seems much longer than it actually is, due to the relative lack of sensory perception she is getting, but she finally manages to get back to open air again, this time in a cavern. She draws her sword, saying a short prayer to Iomedae before the weapon glows with a magical light, illuminating the area.


Female Half Elf Magus 5 HP: 50/50 | AC: 20 | T: 20 | FF: 12 | CMD: 22 | Fort: +7 | Ref: +6 | Will: +6 | Init: +4 | Perc: +9 | Sense Motive: +1

Take 10 on swim for 11

Fort: 1d20 + 3 ⇒ (8) + 3 = 11

Tusara struggles through the water, not the least bit impressed by what she is swimming through, but aware that there is little other option. Finally reaching shore, she slips out of the water, grumbling to herself before casting Prestidigitation to quickly clean up her robes, then to warm them up.


Male Dwarf Druid 1 | AC 15 T 11 FF 14 | HP 10/10 | F +5/7 R +1/3 W +4/6 | CMB +3 | CMD 14/13 | init +1 | perc +6 | D. Smite 5/5 | Spells Lv1 3/3

Take 10 on swim for a 10.

Fort: 1d20 + 5 ⇒ (18) + 5 = 23

Balgrim uses the traditional Dwarven sink and walk stroke, caring naught for the brackish water. Squishing out of the water he shakes off his hat and looks to Bayani.

What're ye on about?

Dark Archive

Female android (Gynoid) Techslinger 1; Init +5; Fort +4, Ref +5, Will +2; +2 vs. enchantments

A1. Entry Cavern (CR 1)
Dampness hangs in the air of this cave, condensing into heavy moisture on the slick, stone walls. The calm, dark waters wind around to the east up north, along a stony, soot-scarred beach. A five-foot-high ledge sporting several stalagmites rises to the east, beyond which a low-ceilinged cave beckons.

MAP UPDATED

The water here averages only 2 feet deep, and maintains the same unhealthy taint found outside in the Weeping
Lake. The foul-smelling air makes the eyes water in this cave, but despite this worrying effect, has no further impact on creatures. A small, submerged spring winds north from this cave (and also from areas A2 and A4), never emerging into air and soon cinching down to narrow fissures in the rock. Scorch marks on the shore are all that remain of patches of (harmless) mold that previous adventurers burned away.

There are tracks here...

DC 20 Survival check reveals:
the tracks of several people who climbed up onto the ledge leading to area A3—this is sign the previous explorers of the caves.

A successful DC 10 Climb check is needed to clamber up the 5-foot-high ledge, although the three stalagmites at the edge are all strong enough to support ropes to aid such an assent.


Retired to Taldor?

survival: 1d20 + 4 ⇒ (2) + 4 = 6

Seamus, following the team to the edge of the water, checks his gear, keeping his halo illuminated and drawing his swords. Inspects the tracks and hopping up the small ledge looks around and says to the team.

It looks like everyone arrived safely, shall we go this way up the ledge or do you think we should follow the stream north?

pointing toward the direction the water continues to run.

perception: 1d20 + 4 ⇒ (8) + 4 = 12

edit: took 10 on the climb


Female Human Warpriest 1 of Iomedae HP 13/13 | AC 20/12/18 | F +3, R +2, W +4 | Init + 1 | Perc +2

Merelinda shrugs. "Let's complete the watery portion of our time here first. This water might get deeper, and it might be too late to search it later on."

If no one objects, or there is a general agreement, she will let Seamus take the lead, or take the lead herself and start up the northern, watery passage.


Male Elf Investigator (empiricist) 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +2 Rf +5 Wi +2 (+2 vs. enchantment) | Perc +6 | Init +3 | Inspiration +1d6 4/4

"Seamus, do you have a rope to toss down to us?"


Retired to Taldor?

what do you think, Bayani, first the water then the ledge? Oh, yes I do have a rope we will use the next time

Seamus jumps down off of the ledge and follows Merelinda up the channel

Dark Archive

Female android (Gynoid) Techslinger 1; Init +5; Fort +4, Ref +5, Will +2; +2 vs. enchantments

A2. First Expedition’s Fate (CR 1)
A shallow creek runs through the middle of this cavern, while to the south a stony bank rises up from the water. Thick carpets of green and gray mold and fungus grow on the bank, particularly around a trio of three-foot-high, foul-smelling mounds.

what's inside em??

..................MAP UPDATED.


Retired to Taldor?

everyone stay back for a moment

Seamus, mistrustful of the green mounds sheaths his swords and draws his Luscerne hammer and standing back reach prods at the mounds with it.

perception: 1d20 + 4 ⇒ (12) + 4 = 16


Male Elf Investigator (empiricist) 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +2 Rf +5 Wi +2 (+2 vs. enchantment) | Perc +6 | Init +3 | Inspiration +1d6 4/4

"Wait, don't touch them..."

knowledge(nature or dungeoneering): 1d20 + 8 + 1d6 ⇒ (8) + 8 + (3) = 19


Retired to Taldor?

Upon hearing his friend Bayani call out, Seamus' face turns red, as he has already stuck the head of his hammer into the mound,

Oops

To try and rectify the error, he quickly pulls the head of his hammer out of the mound by ripping it up through the top, scattering the pile about. ;-0


Male Elf Investigator (empiricist) 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +2 Rf +5 Wi +2 (+2 vs. enchantment) | Perc +6 | Init +3 | Inspiration +1d6 4/4

It's a good thing Seamus is cute...

-Posted with Wayfinder


Retired to Taldor?

LOL


Male Dwarf Druid 1 | AC 15 T 11 FF 14 | HP 10/10 | F +5/7 R +1/3 W +4/6 | CMB +3 | CMD 14/13 | init +1 | perc +6 | D. Smite 5/5 | Spells Lv1 3/3

Ah what've ye done now lad?

I still exist I swear, should be able to contribute more very soon.

Dark Archive

Female android (Gynoid) Techslinger 1; Init +5; Fort +4, Ref +5, Will +2; +2 vs. enchantments

You cower back, expecting to find spores of some type spray all over your face, but it doesn't happen. Instead, a middle aged halfling lies there, his body rotting, or perhapse melting? Three small green oozy patches cover him, one on his chest, another on his right leg, and another over the left side of his face. These slimy things pulsate. Are the...eating him??

knowlege dungeoneering 15 (Bayani already passed!):
young slime molds! Although not yet large enough to engulf a person these creatures will surely attack you. Just as soon as they are done disolving this poor bastards' face a...little...bit...more...

Roll it up! (initiative that is) let you roll your selves in order to allow RP of reaction to these nasty things which you wouldn't want to find in your underpants!

Dark Archive

Female android (Gynoid) Techslinger 1; Init +5; Fort +4, Ref +5, Will +2; +2 vs. enchantments

ooze1: 1d20 + 1 ⇒ (5) + 1 = 6
ooze3: 1d20 + 1 ⇒ (10) + 1 = 11
ooze2: 1d20 + 1 ⇒ (2) + 1 = 3


Male Elf Investigator (empiricist) 1 | HP 9/9 | AC 15 T 13 FF 12 | Ft +2 Rf +5 Wi +2 (+2 vs. enchantment) | Perc +6 | Init +3 | Inspiration +1d6 4/4

Init: 1d20 + 3 ⇒ (7) + 3 = 10

"Ugh, slime molds! Just little ones though, not quite as bad as I thought at first. Watch out, though, they can dissolve flesh off your bones!"


Female Half Elf Magus 5 HP: 50/50 | AC: 20 | T: 20 | FF: 12 | CMD: 22 | Fort: +7 | Ref: +6 | Will: +6 | Init: +4 | Perc: +9 | Sense Motive: +1

I'll be MIA for the next few days, going up to Auckland to watch the Australia / New Zealand grudge match for the Cricket World Cup. I'll be back Sunday evening NZ time, so feel free to GMPC me in the meantime


Female Human Warpriest 1 of Iomedae HP 13/13 | AC 20/12/18 | F +3, R +2, W +4 | Init + 1 | Perc +2

Merelinda's look of disgust only deepens as the halfling is revealed. "I believe one of the proceeding groups was a halfling group. Poor bastard..."

Init: 1d20 + 1 ⇒ (15) + 1 = 16

Turning to the others, she notes, "Let us go around while this stuff is still busy with that little guy." If no objections are raised, she gingerly starts trying to walk past the scene, keeping her eyes open for more danger.

Perception: 1d20 + 2 ⇒ (12) + 2 = 14


Retired to Taldor?

init: 1d20 + 3 ⇒ (3) + 3 = 6
dungeoneering: 1d20 + 4 ⇒ (15) + 4 = 19

what were not going to stop these things?

Seamus looks at Merelinda in horror, as he lifts his hammer out of the gue, shaking it clean he prepares to smash it back down onto the mold.

What, were going to leave these thinks behind us? Lets smash them!


Female Human Warpriest 1 of Iomedae HP 13/13 | AC 20/12/18 | F +3, R +2, W +4 | Init + 1 | Perc +2

The warpriestess gives Seamus a scathing look. "I would agree, if that were a thinking thing. The Halfling is dead, and nothing we do will change that. Let us continue, and clean it up on the way back, if it still tickles your fancy."


Retired to Taldor?

Seamus shrugs his shoulders and lifts his hammer away from the mold and asks

back the way we came or further up that way?

nodding up the creek past the mold


Male Dwarf Druid 1 | AC 15 T 11 FF 14 | HP 10/10 | F +5/7 R +1/3 W +4/6 | CMB +3 | CMD 14/13 | init +1 | perc +6 | D. Smite 5/5 | Spells Lv1 3/3

Init: 1d20 + 1 ⇒ (1) + 1 = 2

Balgrim eyes the ooze warily and follows without taking his eyes off the corpse.

Yer right probably best not to mess with 'em. Just hope they feel the same way.

Dark Archive

Female android (Gynoid) Techslinger 1; Init +5; Fort +4, Ref +5, Will +2; +2 vs. enchantments

The oozes notice you and yearn for you, letting out sheepish little gurgling noises, but you sidestep their slowish baby forms and coninue on wondering what kind of adventuring the slime molded halfling might have been carrying...

MAP UPDATED. You reach area A4, which is *checks AP*...

Dark Archive

Female android (Gynoid) Techslinger 1; Init +5; Fort +4, Ref +5, Will +2; +2 vs. enchantments

A4. Dark River Cave (CR 2)
A dark cavern opens up here, its twenty-foot-high ceiling thick
with stalactites. A rocky shore overlooks a placid pool and
stream, fed by a trickle of water leaking from a narrow fissure
to the north. A small garden of toadstools and dark mold grows
along the banks.

A dark grey shape lies in the middle of the shallow pool. It begins to move as you enter. Is it alive??


Retired to Taldor?

why didn't we kill the mold, these people aren't cowardly are they?

Following Merelinda into the dark cavern admiring the stalactites and the garden of toadstools Seamus notices a dark trey shape in the middle of the shallow pool, pointing at it he says to the group

Look a dark grey shape laying in the middle of that shallow pool. Is it alive?

as he speaks Seamus goes over to inspect the shape.

pereption: 1d20 + 4 ⇒ (14) + 4 = 18


Female Human Warpriest 1 of Iomedae HP 13/13 | AC 20/12/18 | F +3, R +2, W +4 | Init + 1 | Perc +2

Merelinda shares a glance with Balgrim, arching a brow. Was Seamus a bit addled in the head? Regardless, she follows the man, her sword leading as she looks to back him up should he encounter something hostile.

Dark Archive

Female android (Gynoid) Techslinger 1; Init +5; Fort +4, Ref +5, Will +2; +2 vs. enchantments

The dark grey shape opens two bulbous, red glowing eyes. It "hops" toward you with a giant plop.

knowledge dungeoneering 15:
This is a blindheim. A froglike creature. Very nasty.
.
perception 15:
In the dim light you note that the creature bears a brand on its flank as well as a tattered leather hood that hangs in strips from its head.

If you see it from perception check, then knowledge linguistics DC15:
The brand is a short phrase in Undercommon that reads “Pet,”
but gives no other indication to its previous ownership.


Female Human Warpriest 1 of Iomedae HP 13/13 | AC 20/12/18 | F +3, R +2, W +4 | Init + 1 | Perc +2

Perception: 1d20 + 2 ⇒ (13) + 2 = 15

Merelinda recoils in disgust from the thing, noting the brand and what was a leather hood. "Away, beast!"

Init: 1d20 + 1 ⇒ (2) + 1 = 3


Male Dwarf Druid 1 | AC 15 T 11 FF 14 | HP 10/10 | F +5/7 R +1/3 W +4/6 | CMB +3 | CMD 14/13 | init +1 | perc +6 | D. Smite 5/5 | Spells Lv1 3/3

Balgrim meets Meri's gaze and shrugs. He walks to the edge of the water, walking club held on his shoulder.

I imagine it is with all the movin' about.

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

Huh its got somethin' branded on it.

Init: 1d20 + 1 ⇒ (1) + 1 = 2


Retired to Taldor?

knowledge: 1d20 + 4 ⇒ (17) + 4 = 21
perception: 1d20 + 4 ⇒ (15) + 4 = 19

a 15 on linguistic, really, really

Seamus watches the dark grey shape transform into a blindheim, as it hops he notices the brand and tattered leather hood,

hey guys, its a blinheim, I've heard about these, Oh, crap

Angus tries to head behind it as he readies his hammer to attack

init: 1d20 + 3 ⇒ (7) + 3 = 10

I assumed we went around the top and came in from the norh, even if that is not the case wouldn't Seamus have been closer to the frog-dude on the map since he followed Merelinda (or she followed him, depending which post you like) and went over to inspect the shape?

Dark Archive

Female android (Gynoid) Techslinger 1; Init +5; Fort +4, Ref +5, Will +2; +2 vs. enchantments

You can position yourselves of course! Get ready!


Retired to Taldor?

did the 21 in dungeoneering give anymore information than "nasty"?

Dark Archive

Female android (Gynoid) Techslinger 1; Init +5; Fort +4, Ref +5, Will +2; +2 vs. enchantments

why YES!

for Seamus:
You know this creature has a special ability:

Blinding Gaze (Ex) A blindheim's eyes emit bright light to a range of 30 feet. Any creature within the area must make a DC 13 Fortitude save or be blinded for 1 hour. Blindheims can see normally in the light generated by their eyes, which illuminates a 30-foot spread with bright light. Creatures with light blindness or light sensitivity take the normal penalties within 30 feet of a blindheim that is using its blinding gaze. A blindheim can activate or suppress this ability as a free action. This save DC is Constitution-based.

Flop, plop. Crooooaak. The creature hops again, it's eyes beginning to open even more. More light shines from it's eyes. The room is getting brighter...

151 to 200 of 235 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Haileyanka Nine and Friend's Iron Gods! All Messageboards

Want to post a reply? Sign in.