| Seamus Passeri |
Seamus listens to Merelinda's story, feeling a little sad for her, he adds in more of a question instead of an explanation.
Maybe technology is supposed to be like art: Not compassion or mercy or life in and of itself. Maybe it is to reflect there creator in those things. My lute is lifeless and emotionless but I express myself through it. A fine painting is not life or compassion but it can stir emotions in others simply due to its subject matter or its composition. Maybe Technology is like that. A fine composer I know said that people will tell you that they "know what they like" when in reality what they mean is "they like what they know" and as they expend their education and experience they expand what they like.
then thinking for a moment Seamus adds
did anyone bring something else to swim in or are you all swimming in your regular cloths?
Haileyanka Nine
|
Seamus is a philosopher? Oh goodie! I actually LOVE to play philisophical NPCs. You should say those kinda things to val and see what happens!
You see poop on the ground.
You reach the banks of "The Weeping Pool". MAP UPDATED. You guys are standing at the yellow X, and the blowup version is pointed to by the red arrow. We are on area 9 on the map of torch:
9. Weeping Pond: This placid-looking pond is set off from the surrounding area by a crescent-shaped escarpment. No vegetation grows on the banks of this pond, and the waters carry a bitter stink of sulfur and other chemicals, enough to make the eyes water after spending too much time on the shore. The pond is fed by an underwater spring from under Black Hill, but no fish live in these waters, for the pond is tainted, likely by runoff from whatever is buried under Black Hill. Until recently, the foulness of the water has prevented anyone from discovering that the underwater spring leads into a series of caves under Black Hill. A shallow stream runs southeast of the pond and finally empties into Crowfeather Lake.
| Seamus Passeri |
knowledge(poop): 1d20 ⇒ 6
approaching the weeping pond Seamus is looking at the crescent-shaped escarpment and then feeling slip under his foot he looks at his boot and groans
aww, who's been walking their pet...whatever it is here?
as they get near the edge of the water Seamus drops his pack and hammer then removing his boots, shield, breastplate, and longsword; he loosens his gladius in its scabbard and asks
does anybody mind if I reconnoiter the pond? I love to swim and shouldn't have any trouble seeing in the murk.
without waiting for an answer he illuminates his halo and dives into the pond.
Seamus will take 10 on swimming, he is looking for a cave entrance and testing the water to see how difficult it will be to swim in with his armor on, lets assume he swims around a few minutes to see what he can see
perception: 1d20 + 4 ⇒ (14) + 4 = 18
perception: 1d20 + 4 ⇒ (20) + 4 = 24
perception: 1d20 + 4 ⇒ (7) + 4 = 11
perception: 1d20 + 4 ⇒ (15) + 4 = 19
perception: 1d20 + 4 ⇒ (8) + 4 = 12
| Balgrim Balderdash |
Knowledge(poop)(nature): 1d20 + 7 ⇒ (16) + 7 = 23
Balgrim scrapes the poop around with his boot.
This ere's gremlin scat. The man in the bar must'a been right about them living in the cave.
He shakes his head at Seamus' antics and stands at the edge of the pond, trusty stick at the ready.
| Seamus Passeri |
I would love to find some artifacts also
Seamus shortens his step so he could walk beside Balgrim instead of in front of him and answers the like minded dwarf, smiling
well no paintings have jumped off of a wall to kill me, but I have seen more than a few that made me want to kill myself or at least make me want to gouge my eyes out. anyway, I'm terribly intrigued by technology, I believe it is the wave of the future.
as Seamus wipes the poo off of his boot he watches Balgrim move it with his foot; upon hearing the declaration of its origin Seamus gets a very confused look and asks
Gremlin huh, I've never heard of anyone walking there pet gremlin before.
Haileyanka Nine
|
The murky pond is lit by Seamus' halo. The water is rank! seamus fort save: 1d20 + 3 ⇒ (13) + 3 = 16 but Seamus is able to fight off the ill effects. But it's no wonder no one has ever found these caves before! After a few minutes of deep diving Seamus finds the entrance. It's underwater swimming babe! DC14 to swim down and make it through the tunnel into whatever cave complex must lie beyond...
| Seamus Passeri |
Seamus returns to the surface, slightly nauseated by the brackish water. he goes to the team and explains pointing the general direction of the tunnel entrance.
I found a cave at the bottom over on that side, with the light we should be able to find it again. If your not careful the water will make you sick and the cave felt like it had a current or something so swimming up it will be harder than swimming in the pond. Do we want to attach a rope to ourselves or something like that?
as the team shares ideas Seamus requires his gear and gets ready to swim in full equipment.
will Seamus need to make a Fort, check again when they swim to the cave?
| Merelinda Falvian |
Merelinda nods to Seamus, steeling herself for the task at hand. She takes a deep breath, following the Slayer into the pond, heading for the entrance he found. With all her armor and equipment, she sinks rather quickly to the bottom, and half-walks, half-swims her way forward.
Her lungs start to burn, her body screaming for air. The warpriestess opens her mouth, experiencing a brief panic before the acrid water fills her lungs, providing oxygen through an alien process. Calming down, she continues forward.
Haileyanka Nine
|
The actual entrance to the Black Hill Caves is via
a 45-foot-long submerged waterway that connects the
Weeping Pond of Torch to the first cavern.
It's a DC10 swim check, with a DC11 Fort save for the brackishness. Once pass your check you emerge in the first cavern...
I was craving pbp gaming today and wondering why nothing was happening in my games and then realized EVERYONE WAS WAITING ON ME! Sorry guys!
| Seamus Passeri |
with armor and pack
Ivar watches Merelina go into the water, then turning to the team he saya
I will swim to the entrance so everyone can see where it is, after everyone passes me into the cavern I will follow
with that Seamus slowly enters the water, halo illuminated, and swims slowly to the entrance taking 10 to the swim to the entrance once he arrives at the entrance he will wait until everyone passes him and he will bring up the rear. taking 10 on the swim check
fort: 1d20 + 3 ⇒ (9) + 3 = 12
| Bayani Nishou |
Bayani offers his opinion when the issue of technology comes up as they walk.
"Some of the mechanisms the Technic League have found show an indication of intelligence beyond what a mere clockwork could display. I would not be surprised to find that some such devices, were we to play a game where the device tried to pretend to be a humanoid, and we were to ask questions to try to figure out what we were talking to, a humanoid or a device, would fool us as often as not, or even more. And if a device can produce the appearance of a humanoid thinking, why can we not say that such a device is itself thinking? Ah, this is all irrelevant to the task we have at hand."
My roll was actually to recall anything useful about Gremlins.
Fort save: 1d20 + 2 ⇒ (14) + 2 = 16
Taking 10 on swim as well.
Bayani follows close behind Seamus.
| Merelinda Falvian |
Take 10 on Swim for a...10
Fort: 1d20 + 3 ⇒ (14) + 3 = 17
Merelinda swims along, more feeling her way around than seeing. The short distance seems much longer than it actually is, due to the relative lack of sensory perception she is getting, but she finally manages to get back to open air again, this time in a cavern. She draws her sword, saying a short prayer to Iomedae before the weapon glows with a magical light, illuminating the area.
| Tusara Khione |
Take 10 on swim for 11
Fort: 1d20 + 3 ⇒ (8) + 3 = 11
Tusara struggles through the water, not the least bit impressed by what she is swimming through, but aware that there is little other option. Finally reaching shore, she slips out of the water, grumbling to herself before casting Prestidigitation to quickly clean up her robes, then to warm them up.
| Balgrim Balderdash |
Take 10 on swim for a 10.
Fort: 1d20 + 5 ⇒ (18) + 5 = 23
Balgrim uses the traditional Dwarven sink and walk stroke, caring naught for the brackish water. Squishing out of the water he shakes off his hat and looks to Bayani.
What're ye on about?
Haileyanka Nine
|
A1. Entry Cavern (CR 1)
Dampness hangs in the air of this cave, condensing into heavy moisture on the slick, stone walls. The calm, dark waters wind around to the east up north, along a stony, soot-scarred beach. A five-foot-high ledge sporting several stalagmites rises to the east, beyond which a low-ceilinged cave beckons.
MAP UPDATED
The water here averages only 2 feet deep, and maintains the same unhealthy taint found outside in the Weeping
Lake. The foul-smelling air makes the eyes water in this cave, but despite this worrying effect, has no further impact on creatures. A small, submerged spring winds north from this cave (and also from areas A2 and A4), never emerging into air and soon cinching down to narrow fissures in the rock. Scorch marks on the shore are all that remain of patches of (harmless) mold that previous adventurers burned away.
There are tracks here...
A successful DC 10 Climb check is needed to clamber up the 5-foot-high ledge, although the three stalagmites at the edge are all strong enough to support ropes to aid such an assent.
| Seamus Passeri |
survival: 1d20 + 4 ⇒ (2) + 4 = 6
Seamus, following the team to the edge of the water, checks his gear, keeping his halo illuminated and drawing his swords. Inspects the tracks and hopping up the small ledge looks around and says to the team.
It looks like everyone arrived safely, shall we go this way up the ledge or do you think we should follow the stream north?
pointing toward the direction the water continues to run.
perception: 1d20 + 4 ⇒ (8) + 4 = 12
edit: took 10 on the climb
| Merelinda Falvian |
Merelinda shrugs. "Let's complete the watery portion of our time here first. This water might get deeper, and it might be too late to search it later on."
If no one objects, or there is a general agreement, she will let Seamus take the lead, or take the lead herself and start up the northern, watery passage.
Haileyanka Nine
|
A2. First Expedition’s Fate (CR 1)
A shallow creek runs through the middle of this cavern, while to the south a stony bank rises up from the water. Thick carpets of green and gray mold and fungus grow on the bank, particularly around a trio of three-foot-high, foul-smelling mounds.
what's inside em??
..................MAP UPDATED.
| Seamus Passeri |
Upon hearing his friend Bayani call out, Seamus' face turns red, as he has already stuck the head of his hammer into the mound,
Oops
To try and rectify the error, he quickly pulls the head of his hammer out of the mound by ripping it up through the top, scattering the pile about. ;-0
| Bayani Nishou |
It's a good thing Seamus is cute...
-Posted with Wayfinder
Haileyanka Nine
|
You cower back, expecting to find spores of some type spray all over your face, but it doesn't happen. Instead, a middle aged halfling lies there, his body rotting, or perhapse melting? Three small green oozy patches cover him, one on his chest, another on his right leg, and another over the left side of his face. These slimy things pulsate. Are the...eating him??
Roll it up! (initiative that is) let you roll your selves in order to allow RP of reaction to these nasty things which you wouldn't want to find in your underpants!
| Bayani Nishou |
Init: 1d20 + 3 ⇒ (7) + 3 = 10
"Ugh, slime molds! Just little ones though, not quite as bad as I thought at first. Watch out, though, they can dissolve flesh off your bones!"
| Tusara Khione |
I'll be MIA for the next few days, going up to Auckland to watch the Australia / New Zealand grudge match for the Cricket World Cup. I'll be back Sunday evening NZ time, so feel free to GMPC me in the meantime
| Merelinda Falvian |
Merelinda's look of disgust only deepens as the halfling is revealed. "I believe one of the proceeding groups was a halfling group. Poor bastard..."
Init: 1d20 + 1 ⇒ (15) + 1 = 16
Turning to the others, she notes, "Let us go around while this stuff is still busy with that little guy." If no objections are raised, she gingerly starts trying to walk past the scene, keeping her eyes open for more danger.
Perception: 1d20 + 2 ⇒ (12) + 2 = 14
| Seamus Passeri |
init: 1d20 + 3 ⇒ (3) + 3 = 6
dungeoneering: 1d20 + 4 ⇒ (15) + 4 = 19
what were not going to stop these things?
Seamus looks at Merelinda in horror, as he lifts his hammer out of the gue, shaking it clean he prepares to smash it back down onto the mold.
What, were going to leave these thinks behind us? Lets smash them!
| Merelinda Falvian |
The warpriestess gives Seamus a scathing look. "I would agree, if that were a thinking thing. The Halfling is dead, and nothing we do will change that. Let us continue, and clean it up on the way back, if it still tickles your fancy."
| Balgrim Balderdash |
Init: 1d20 + 1 ⇒ (1) + 1 = 2
Balgrim eyes the ooze warily and follows without taking his eyes off the corpse.
Yer right probably best not to mess with 'em. Just hope they feel the same way.
Haileyanka Nine
|
The oozes notice you and yearn for you, letting out sheepish little gurgling noises, but you sidestep their slowish baby forms and coninue on wondering what kind of adventuring the slime molded halfling might have been carrying...
MAP UPDATED. You reach area A4, which is *checks AP*...
Haileyanka Nine
|
A4. Dark River Cave (CR 2)
A dark cavern opens up here, its twenty-foot-high ceiling thick
with stalactites. A rocky shore overlooks a placid pool and
stream, fed by a trickle of water leaking from a narrow fissure
to the north. A small garden of toadstools and dark mold grows
along the banks.
A dark grey shape lies in the middle of the shallow pool. It begins to move as you enter. Is it alive??
| Seamus Passeri |
why didn't we kill the mold, these people aren't cowardly are they?
Following Merelinda into the dark cavern admiring the stalactites and the garden of toadstools Seamus notices a dark trey shape in the middle of the shallow pool, pointing at it he says to the group
Look a dark grey shape laying in the middle of that shallow pool. Is it alive?
as he speaks Seamus goes over to inspect the shape.
pereption: 1d20 + 4 ⇒ (14) + 4 = 18
| Merelinda Falvian |
Merelinda shares a glance with Balgrim, arching a brow. Was Seamus a bit addled in the head? Regardless, she follows the man, her sword leading as she looks to back him up should he encounter something hostile.
Haileyanka Nine
|
The dark grey shape opens two bulbous, red glowing eyes. It "hops" toward you with a giant plop.
but gives no other indication to its previous ownership.
| Balgrim Balderdash |
Balgrim meets Meri's gaze and shrugs. He walks to the edge of the water, walking club held on his shoulder.
I imagine it is with all the movin' about.
Perception: 1d20 + 6 ⇒ (12) + 6 = 18
Huh its got somethin' branded on it.
Init: 1d20 + 1 ⇒ (1) + 1 = 2
| Seamus Passeri |
knowledge: 1d20 + 4 ⇒ (17) + 4 = 21
perception: 1d20 + 4 ⇒ (15) + 4 = 19
a 15 on linguistic, really, really
Seamus watches the dark grey shape transform into a blindheim, as it hops he notices the brand and tattered leather hood,
hey guys, its a blinheim, I've heard about these, Oh, crap
Angus tries to head behind it as he readies his hammer to attack
init: 1d20 + 3 ⇒ (7) + 3 = 10
I assumed we went around the top and came in from the norh, even if that is not the case wouldn't Seamus have been closer to the frog-dude on the map since he followed Merelinda (or she followed him, depending which post you like) and went over to inspect the shape?
Haileyanka Nine
|
why YES!
Blinding Gaze (Ex) A blindheim's eyes emit bright light to a range of 30 feet. Any creature within the area must make a DC 13 Fortitude save or be blinded for 1 hour. Blindheims can see normally in the light generated by their eyes, which illuminates a 30-foot spread with bright light. Creatures with light blindness or light sensitivity take the normal penalties within 30 feet of a blindheim that is using its blinding gaze. A blindheim can activate or suppress this ability as a free action. This save DC is Constitution-based.
Flop, plop. Crooooaak. The creature hops again, it's eyes beginning to open even more. More light shines from it's eyes. The room is getting brighter...