Gambler

Balgrim Balderdash's page

37 posts. Alias of The_Lake.


Race

Dwarf

Classes/Levels

Druid 1 | AC 15 T 11 FF 14 | HP 10/10 | F +5/7 R +1/3 W +4/6 | CMB +3 | CMD 14/13 | init +1 | perc +6 | D. Smite 5/5 | Spells Lv1 3/3

Gender

Male

About Balgrim Balderdash

Crunch:

Dwarf druid (saurian shaman) 1 ( Pathfinder RPG Ultimate Magic 39)
NG Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 10 (1d8+2)
Fort +5, Ref +1, Will +4; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee club +3 (1d6+4)
Ranged sling +1 (1d4+3)
Special Attacks destructive smite (+1, 5/day), hatred
Druid (Saurian Shaman) Spells Prepared (CL 1st; concentration +3)
1st—shillelagh (DC 13), shillelagh (DC 13), true strike D
0 (at will)— create water , detect magic , sparkAPG (DC 12)
D Domain spell; Domain Destruction domain
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Statistics
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Str 17, Dex 12, Con 14, Int 12, Wis 14, Cha 7
Base Atk +0; CMB +3; CMD 14 (18 vs. bull rush, 18 vs. trip)
Feats Spell Focus (conjuration)
Traits highlander (hills or mountains), resilient
Skills Acrobatics -2 (-6 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones),
Knowledge (nature) +7, Perception +6 (+8 to notice unusual stonework), Sense Motive +3, Stealth +3 (+5
in hilly or rocky areas), Survival +8; Racial Modifiers +2 Appraise to assess nonmagical metals or
gemstones, highlander (hills or mountains), +2 Perception to notice unusual stonework
Languages Common, Druidic, Dwarven, Orc
SQ nature bond (Destruction domain), nature sense, wild empathy -1
Other Gear hide armor, club, sling, sling bullets (30), bedroll, hemp rope (100 ft.), masterwork backpack,
miner's pick, shovel, 47 gp, 6 sp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Destructive Smite +1 (5/day) (Su) Make a melee attack with morale bonus to damage.
Druid (Saurian Shaman) Domain (Destruction) Granted Powers: You revel in ruin and devastation, and
can deliver particularly destructive attacks.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Highlander (hills or mountains) +1 to Stealth checks, Stealth is always a class skill for you. Double this
in hilly or rocky areas.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Wild Empathy -1 (Ex) Improve the attitude of an animal, as if using Diplomacy.