Gestalt Rappan Athuk

Game Master Diamondust

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HP 80/80 | AC: 26 T: 19 Fl: 21 | CMB: +9 CMD: 27 | F +8 R +8 W +5 | Init +2 | Perc: +2 Darkvision
Daily Abilities:
Stunning Fist 5/5 | Ki Pool 5/8 | Claws 7/7 | 1st Level Spells 2/8| 2nd Level Spells 3/5
Current Effects:
Mage Armor

I was kind of eyeing the new prestige class feats from Paths of the Righteous for my next feats... but I could be convinced to do so if we want to go for stealth tactics. It's always nice to have that option.


Especially since it basically makes it a possibility. Even with heavily armored PCs.


Male Human
Trackables:
Conj Focus 2/2 | Trans Focus: 6/6 | 1st: 4/5 | 2nd 4/4 | Spirit Warrior: 1/1, Heroic splendor 0/1
Fighter 6 | Occultist (Battle Host) 6 HP 63/84 | DR 1/- | AC 23 T 15 FF 19 | F 9 R 10 W 7 (+2 vs fear) | Percp 10 | Init 8

Ryoken is also on foot. And probably the slowest member of the party since I don't think I get to move normally in heavy armor until 7th level. :/


Erianna is also on foot.

And apologies for the delay in updating her gear - RL hit me with Energy Drain for about -4 levels...

Getting back on track.


Glad to see you're still with us.


HP: 65/65 | AC:23FF: 17 T: 15| Fort: +8, Ref: +9, Will:+6(+2vs enchantment)| Init: +7 | Perception: +12(14vs traps)

does going "boo" count as interacting?


HP 80/80 | AC: 26 T: 19 Fl: 21 | CMB: +9 CMD: 27 | F +8 R +8 W +5 | Init +2 | Perc: +2 Darkvision
Daily Abilities:
Stunning Fist 5/5 | Ki Pool 5/8 | Claws 7/7 | 1st Level Spells 2/8| 2nd Level Spells 3/5
Current Effects:
Mage Armor

By the way, Ryoken, I just wanted to mention that I love how you always refer to Mwenye as a nekojin in your narration instead of as a catfolk. It's a nice little hint of culture that really helps me feel the difference in Ryoken's background compared to the 'westerners' in the party.

Now if only I knew enough about tribal cultures of the African jungles to do something similar for Mwenye...


I'm sure you could go eastern culture with catfolk similar to kitsune


HP 80/80 | AC: 26 T: 19 Fl: 21 | CMB: +9 CMD: 27 | F +8 R +8 W +5 | Init +2 | Perc: +2 Darkvision
Daily Abilities:
Stunning Fist 5/5 | Ki Pool 5/8 | Claws 7/7 | 1st Level Spells 2/8| 2nd Level Spells 3/5
Current Effects:
Mage Armor

Eh, I'd have to re-write Mwenye's background. As written, he's from the Mwangi Expanse via Osirion, and I'd like to keep that. Really, the answer is, I should do more research. XD


Male Human
Trackables:
Conj Focus 2/2 | Trans Focus: 6/6 | 1st: 4/5 | 2nd 4/4 | Spirit Warrior: 1/1, Heroic splendor 0/1
Fighter 6 | Occultist (Battle Host) 6 HP 63/84 | DR 1/- | AC 23 T 15 FF 19 | F 9 R 10 W 7 (+2 vs fear) | Percp 10 | Init 8

Thanks Mwenye! :-D The culture/language stuff is why whenever I play Asian-themed characters they're pretty all based on Japan rather than another country, since I don't really know anything about any of the other cultures.

I also kind of figured since Catfolk are uncommon, Ryoken might not actually know the Common term for them.


going to bot Erianna for the time being.


Thx Diamondust - I'm back for good now though.


There won't be a map for this one. But hopefully upcoming fights I can put together some sort of map.


Please all say yes...

Are you all familiar with roll20? I am thinking of learning the mapmaking there and using it for our maps.


I've used it some


Male Human
Trackables:
Conj Focus 2/2 | Trans Focus: 6/6 | 1st: 4/5 | 2nd 4/4 | Spirit Warrior: 1/1, Heroic splendor 0/1
Fighter 6 | Occultist (Battle Host) 6 HP 63/84 | DR 1/- | AC 23 T 15 FF 19 | F 9 R 10 W 7 (+2 vs fear) | Percp 10 | Init 8
Diamondust wrote:

Please all say yes...

Are you all familiar with roll20? I am thinking of learning the mapmaking there and using it for our maps.

If by "familiar" you mean "do you have an account," the answer is yes. It's been a while since I've tried making a map with it though, and I've mostly used it as a player rather than a DM. I think last time I gave it a shot, I had some trouble getting the grid lines to line up correctly with a map I took from a pdf. But then, if you already have a map image, I personally find Google Drawings a good tool to use.

I do remember that the dice macros were pretty easy to set up (but I would imagine rolling would probably still take place here instead of in roll20?). The dynamic lighting also seemed cool, but I think you have to have a paid account to get that feature.


HP 80/80 | AC: 26 T: 19 Fl: 21 | CMB: +9 CMD: 27 | F +8 R +8 W +5 | Init +2 | Perc: +2 Darkvision
Daily Abilities:
Stunning Fist 5/5 | Ki Pool 5/8 | Claws 7/7 | 1st Level Spells 2/8| 2nd Level Spells 3/5
Current Effects:
Mage Armor

I have an account there, yes.


Familiar with Roll20, check ;)

Never used it as a GM though, only as player.


Dart, would you mind explaining the mechanics of your character's actions to me? I have always struggled to understand how to effectively use stealth in combat, and you seem to have it well in hand :D

I see: movement, stealth and attack - is it possible to combine all of that?


HP: 65/65 | AC:23FF: 17 T: 15| Fort: +8, Ref: +9, Will:+6(+2vs enchantment)| Init: +7 | Perception: +12(14vs traps)

not normally, but when there are lots of areas (or very dim light) that can partial conceal you, you are allowed to make stealth checks.

So, Dart here is basically moving in and out of the trees/brush/shadows. Stealth checks are made as part of movement, so I still get the standard action attack. As I always end up being seen after the attack, and just move to more cover. At level 7 I won't need to worry about cover/concealment to use these shenanigans. However I will take a penalty if I do it without cover.


Thanks for the explanation Dart - I think I understand my confusion now, I did not know you could actually stealth as 'part' of your movement. It actually is very cool, and makes perfect sense.

What will happen at level 7? Hide in Plain sight? :D


HP: 65/65 | AC:23FF: 17 T: 15| Fort: +8, Ref: +9, Will:+6(+2vs enchantment)| Init: +7 | Perception: +12(14vs traps)

I am a cat


BOOM!


Ok here is a link to the test map. It won't be used for this fight currently. But you can all go ahead and decide how you want to set up camp.


HP 80/80 | AC: 26 T: 19 Fl: 21 | CMB: +9 CMD: 27 | F +8 R +8 W +5 | Init +2 | Perc: +2 Darkvision
Daily Abilities:
Stunning Fist 5/5 | Ki Pool 5/8 | Claws 7/7 | 1st Level Spells 2/8| 2nd Level Spells 3/5
Current Effects:
Mage Armor
Derick "Dart" Velen wrote:
I am a cat

No, I am the cat in this party!

Well, catfolk.

Okay, not what you meant.

Also, I see that the RNG decreed that my first attack roll of the campaign be a natural 1...


HP: 65/65 | AC:23FF: 17 T: 15| Fort: +8, Ref: +9, Will:+6(+2vs enchantment)| Init: +7 | Perception: +12(14vs traps)

Mwenye leaps high into the air, foot extended, only to fly over the top of the bandits head and kicking a tree.

Also, could someone please pull the arrow out of Dart? it's starting to chaff.


HP 80/80 | AC: 26 T: 19 Fl: 21 | CMB: +9 CMD: 27 | F +8 R +8 W +5 | Init +2 | Perc: +2 Darkvision
Daily Abilities:
Stunning Fist 5/5 | Ki Pool 5/8 | Claws 7/7 | 1st Level Spells 2/8| 2nd Level Spells 3/5
Current Effects:
Mage Armor

When I'm done kicking trees I can lend Erianna my Wand of Cure Light Wounds, should she not wish to spend a spell on healing you.


Male Human
Trackables:
Conj Focus 2/2 | Trans Focus: 6/6 | 1st: 4/5 | 2nd 4/4 | Spirit Warrior: 1/1, Heroic splendor 0/1
Fighter 6 | Occultist (Battle Host) 6 HP 63/84 | DR 1/- | AC 23 T 15 FF 19 | F 9 R 10 W 7 (+2 vs fear) | Percp 10 | Init 8
Diamondust wrote:
Ok here is a link to the test map. It won't be used for this fight currently. But you can all go ahead and decide how you want to set up camp.

Tried to open it, but all I see is a black square. :/


HP: 65/65 | AC:23FF: 17 T: 15| Fort: +8, Ref: +9, Will:+6(+2vs enchantment)| Init: +7 | Perception: +12(14vs traps)

Ryo, what does that kanji mean, and can you write out in hiragana? I haven't learned lots of Kanji yet.


Well I'm smart aren't I. I had fog of war turned on... Everything should be visible now.


HP 80/80 | AC: 26 T: 19 Fl: 21 | CMB: +9 CMD: 27 | F +8 R +8 W +5 | Init +2 | Perc: +2 Darkvision
Daily Abilities:
Stunning Fist 5/5 | Ki Pool 5/8 | Claws 7/7 | 1st Level Spells 2/8| 2nd Level Spells 3/5
Current Effects:
Mage Armor

Much better.


Male Human
Trackables:
Conj Focus 2/2 | Trans Focus: 6/6 | 1st: 4/5 | 2nd 4/4 | Spirit Warrior: 1/1, Heroic splendor 0/1
Fighter 6 | Occultist (Battle Host) 6 HP 63/84 | DR 1/- | AC 23 T 15 FF 19 | F 9 R 10 W 7 (+2 vs fear) | Percp 10 | Init 8

The first kanji was けん (or at least, so google translate tells me). The second is うち (that one I actually know is correct).


Hope everyone has had/is having a great christmas/holidays. Hope everyone is still here.

Ryoken I'm guessing your rope trick only lasts 5 hours?


Male Human
Trackables:
Conj Focus 2/2 | Trans Focus: 6/6 | 1st: 4/5 | 2nd 4/4 | Spirit Warrior: 1/1, Heroic splendor 0/1
Fighter 6 | Occultist (Battle Host) 6 HP 63/84 | DR 1/- | AC 23 T 15 FF 19 | F 9 R 10 W 7 (+2 vs fear) | Percp 10 | Init 8

Yup, 5 hours. Though I can cast it twice. I wasn't really sure how that would interact with spellcasting and required sleep though.

It also appears that 家 is read as いえ instead of うち. That's what I get for relying on memory instead of checking.


I'll let you cast it just before the first one wears out to 'refresh' the extra-dimensional space. As long as you get a TOTAL of 8 hours rest then an interruption would be ok.


HP: 65/65 | AC:23FF: 17 T: 15| Fort: +8, Ref: +9, Will:+6(+2vs enchantment)| Init: +7 | Perception: +12(14vs traps)

yeah, uchi would be house/home I believe.


Got a bit caught up and thought I had already updated this game... Let's keep this rolling.


I hope everyone had a great Christmas and I wish a Happy New Year to all.

Holiday season wasn't as pleasant as I had expected with both my wife and youngest falling sick for the best part of it

I am getting back to it (again) during this week, and 'head on' during the next.

Thanks for the patience to all of you...


Hope you're able to post soon Erianna. Hope everyone is well again.


HP: 65/65 | AC:23FF: 17 T: 15| Fort: +8, Ref: +9, Will:+6(+2vs enchantment)| Init: +7 | Perception: +12(14vs traps)

I may actually move that next level, (or next level that gains us a feat) we all take the Stealth Synergy teamwork feat. It can really get pretty hefty bonuses and it keeps everyone nice and quiet


Ok maybe this is confusing. I'm not saying you can't Coup de Grace.

If they are asleep or helpless you can always Coup de Grace. If you deal non-lethal damage, instead of DC(10+damage) fort save or die I'm having it be DC (10+non-lethal damage) fort save or unconscious for 1 hour. After an hour an amount(1 HP/level) of non-lethal damage is healed and they wake up as long as their non-lethal damage is less than or equal to their current HP, otherwise they are unconscious until it is.

I'm saying you have to make another stealth role after it because the others will get a chance to hear you and wake up(though quite unlikely those outside the big tent will hear). So you would know that knocking them all out at the same time is a lot better than knocking 2 out and having the other two wake up and sound an alarm or whatnot.


Thanks for the explanation Diamondust - Erianna also needs a second Stealth roll?

Also as a note, I thought we were going to knock them all out at once ;)


HP 80/80 | AC: 26 T: 19 Fl: 21 | CMB: +9 CMD: 27 | F +8 R +8 W +5 | Init +2 | Perc: +2 Darkvision
Daily Abilities:
Stunning Fist 5/5 | Ki Pool 5/8 | Claws 7/7 | 1st Level Spells 2/8| 2nd Level Spells 3/5
Current Effects:
Mage Armor

Ah, okay, I understand now.


Male Human
Trackables:
Conj Focus 2/2 | Trans Focus: 6/6 | 1st: 4/5 | 2nd 4/4 | Spirit Warrior: 1/1, Heroic splendor 0/1
Fighter 6 | Occultist (Battle Host) 6 HP 63/84 | DR 1/- | AC 23 T 15 FF 19 | F 9 R 10 W 7 (+2 vs fear) | Percp 10 | Init 8

Makes sense. I'll have Ryoken go over and do likewise then. I'll make the rolls in a bit.


HP 80/80 | AC: 26 T: 19 Fl: 21 | CMB: +9 CMD: 27 | F +8 R +8 W +5 | Init +2 | Perc: +2 Darkvision
Daily Abilities:
Stunning Fist 5/5 | Ki Pool 5/8 | Claws 7/7 | 1st Level Spells 2/8| 2nd Level Spells 3/5
Current Effects:
Mage Armor

Not sure Mwenye's plan is very good... he's a bit too much into the whole honorable combat thing. :D


HP 80/80 | AC: 26 T: 19 Fl: 21 | CMB: +9 CMD: 27 | F +8 R +8 W +5 | Init +2 | Perc: +2 Darkvision
Daily Abilities:
Stunning Fist 5/5 | Ki Pool 5/8 | Claws 7/7 | 1st Level Spells 2/8| 2nd Level Spells 3/5
Current Effects:
Mage Armor

Seems like we have a lot of different ideas on what to do now. XD How are we going to come to an agreement?


Male Human
Trackables:
Conj Focus 2/2 | Trans Focus: 6/6 | 1st: 4/5 | 2nd 4/4 | Spirit Warrior: 1/1, Heroic splendor 0/1
Fighter 6 | Occultist (Battle Host) 6 HP 63/84 | DR 1/- | AC 23 T 15 FF 19 | F 9 R 10 W 7 (+2 vs fear) | Percp 10 | Init 8

Either one side gives in or we roll a d100 and whomever gets the highest gets to pick the plan. Or at least, that's my suggestion since rock, paper, scissors would be hard in PBP without having to redo a bunch of ties and stuff.

Personally, Ryoken is very much not in favor of giving up the element of surprise unless he has to. His first choice plan is go around continuing to knock people out. If we do want dice rolls, here's his: 1d100 ⇒ 82

Edit: I promised I picked highest before I rolled. And I picked a d100...for actually no particular reason other than hoping to avoid collisions. And if people really feel strongly that a different plan should be used, I'm actually ok with that. Just trying to speed up decision making.


It would be near impossible to take in the entire band as prisoners.


Don't get me wrong Ryoken but as a player, rolling for a solution is just not something I think we should 'roll' with :D

I think your plan is going to be unfeasible due to the sheer logistics involved, but still Erianna has not disagreed with it - I have merely suggested we first get out of the camp, putting our captives out of the way, and then maybe Dart (and/or myself) could double back for further actions.

So my suggestion would be:

- Leave the camp. And I don't mean travelling for half a day away from it, just 50-100 yards. Leave our captives there;
- Dart (and/or myself) double back and begin disarming/tying/knocking them out until we are discovered or successful;
- Announce their leaders are captured at that point, and urge them to change their ways or else?

What say you all?


HP 80/80 | AC: 26 T: 19 Fl: 21 | CMB: +9 CMD: 27 | F +8 R +8 W +5 | Init +2 | Perc: +2 Darkvision
Daily Abilities:
Stunning Fist 5/5 | Ki Pool 5/8 | Claws 7/7 | 1st Level Spells 2/8| 2nd Level Spells 3/5
Current Effects:
Mage Armor

I'm still wondering how we're going to stealthily move people while they're unconscious. I'd have to look, but I think Mwenye is about the only one who could bodily pick someone up and carry them, and it's kind of hard to sneak while doing that.

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