
Mwenye |

I was kind of eyeing the new prestige class feats from Paths of the Righteous for my next feats... but I could be convinced to do so if we want to go for stealth tactics. It's always nice to have that option.

Ryoken the Wanderer |

Ryoken is also on foot. And probably the slowest member of the party since I don't think I get to move normally in heavy armor until 7th level. :/

Mwenye |

By the way, Ryoken, I just wanted to mention that I love how you always refer to Mwenye as a nekojin in your narration instead of as a catfolk. It's a nice little hint of culture that really helps me feel the difference in Ryoken's background compared to the 'westerners' in the party.
Now if only I knew enough about tribal cultures of the African jungles to do something similar for Mwenye...

Mwenye |

Eh, I'd have to re-write Mwenye's background. As written, he's from the Mwangi Expanse via Osirion, and I'd like to keep that. Really, the answer is, I should do more research. XD

Ryoken the Wanderer |

Thanks Mwenye! :-D The culture/language stuff is why whenever I play Asian-themed characters they're pretty all based on Japan rather than another country, since I don't really know anything about any of the other cultures.
I also kind of figured since Catfolk are uncommon, Ryoken might not actually know the Common term for them.

Ryoken the Wanderer |

Please all say yes...
Are you all familiar with roll20? I am thinking of learning the mapmaking there and using it for our maps.
If by "familiar" you mean "do you have an account," the answer is yes. It's been a while since I've tried making a map with it though, and I've mostly used it as a player rather than a DM. I think last time I gave it a shot, I had some trouble getting the grid lines to line up correctly with a map I took from a pdf. But then, if you already have a map image, I personally find Google Drawings a good tool to use.
I do remember that the dice macros were pretty easy to set up (but I would imagine rolling would probably still take place here instead of in roll20?). The dynamic lighting also seemed cool, but I think you have to have a paid account to get that feature.

Derick "Dart" Velen |

not normally, but when there are lots of areas (or very dim light) that can partial conceal you, you are allowed to make stealth checks.
So, Dart here is basically moving in and out of the trees/brush/shadows. Stealth checks are made as part of movement, so I still get the standard action attack. As I always end up being seen after the attack, and just move to more cover. At level 7 I won't need to worry about cover/concealment to use these shenanigans. However I will take a penalty if I do it without cover.

Derick "Dart" Velen |

Diamondust |

Ok here is a link to the test map. It won't be used for this fight currently. But you can all go ahead and decide how you want to set up camp.

Mwenye |

I am a cat
No, I am the cat in this party!
Well, catfolk.
Okay, not what you meant.
Also, I see that the RNG decreed that my first attack roll of the campaign be a natural 1...

Derick "Dart" Velen |

Mwenye leaps high into the air, foot extended, only to fly over the top of the bandits head and kicking a tree.
Also, could someone please pull the arrow out of Dart? it's starting to chaff.

Mwenye |

When I'm done kicking trees I can lend Erianna my Wand of Cure Light Wounds, should she not wish to spend a spell on healing you.

Ryoken the Wanderer |

Ok here is a link to the test map. It won't be used for this fight currently. But you can all go ahead and decide how you want to set up camp.
Tried to open it, but all I see is a black square. :/

Ryoken the Wanderer |

The first kanji was けん (or at least, so google translate tells me). The second is うち (that one I actually know is correct).

Ryoken the Wanderer |

Yup, 5 hours. Though I can cast it twice. I wasn't really sure how that would interact with spellcasting and required sleep though.
It also appears that 家 is read as いえ instead of うち. That's what I get for relying on memory instead of checking.

Erianna |

I hope everyone had a great Christmas and I wish a Happy New Year to all.
Holiday season wasn't as pleasant as I had expected with both my wife and youngest falling sick for the best part of it
I am getting back to it (again) during this week, and 'head on' during the next.
Thanks for the patience to all of you...

Derick "Dart" Velen |

I may actually move that next level, (or next level that gains us a feat) we all take the Stealth Synergy teamwork feat. It can really get pretty hefty bonuses and it keeps everyone nice and quiet

Diamondust |

Ok maybe this is confusing. I'm not saying you can't Coup de Grace.
If they are asleep or helpless you can always Coup de Grace. If you deal non-lethal damage, instead of DC(10+damage) fort save or die I'm having it be DC (10+non-lethal damage) fort save or unconscious for 1 hour. After an hour an amount(1 HP/level) of non-lethal damage is healed and they wake up as long as their non-lethal damage is less than or equal to their current HP, otherwise they are unconscious until it is.
I'm saying you have to make another stealth role after it because the others will get a chance to hear you and wake up(though quite unlikely those outside the big tent will hear). So you would know that knocking them all out at the same time is a lot better than knocking 2 out and having the other two wake up and sound an alarm or whatnot.

Ryoken the Wanderer |

Makes sense. I'll have Ryoken go over and do likewise then. I'll make the rolls in a bit.

Mwenye |

Not sure Mwenye's plan is very good... he's a bit too much into the whole honorable combat thing. :D

Mwenye |

Seems like we have a lot of different ideas on what to do now. XD How are we going to come to an agreement?

Ryoken the Wanderer |

Either one side gives in or we roll a d100 and whomever gets the highest gets to pick the plan. Or at least, that's my suggestion since rock, paper, scissors would be hard in PBP without having to redo a bunch of ties and stuff.
Personally, Ryoken is very much not in favor of giving up the element of surprise unless he has to. His first choice plan is go around continuing to knock people out. If we do want dice rolls, here's his: 1d100 ⇒ 82
Edit: I promised I picked highest before I rolled. And I picked a d100...for actually no particular reason other than hoping to avoid collisions. And if people really feel strongly that a different plan should be used, I'm actually ok with that. Just trying to speed up decision making.

Erianna |

Don't get me wrong Ryoken but as a player, rolling for a solution is just not something I think we should 'roll' with :D
I think your plan is going to be unfeasible due to the sheer logistics involved, but still Erianna has not disagreed with it - I have merely suggested we first get out of the camp, putting our captives out of the way, and then maybe Dart (and/or myself) could double back for further actions.
So my suggestion would be:
- Leave the camp. And I don't mean travelling for half a day away from it, just 50-100 yards. Leave our captives there;
- Dart (and/or myself) double back and begin disarming/tying/knocking them out until we are discovered or successful;
- Announce their leaders are captured at that point, and urge them to change their ways or else?
What say you all?

Mwenye |

I'm still wondering how we're going to stealthily move people while they're unconscious. I'd have to look, but I think Mwenye is about the only one who could bodily pick someone up and carry them, and it's kind of hard to sneak while doing that.