Gestalt Rappan Athuk

Game Master Diamondust

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Not to tell you what to do but could 2 of you not carry one body out at a time if you're worried about weight?


HP 80/80 | AC: 26 T: 19 Fl: 21 | CMB: +9 CMD: 27 | F +8 R +8 W +5 | Init +2 | Perc: +2 Darkvision
Daily Abilities:
Stunning Fist 5/5 | Ki Pool 5/8 | Claws 7/7 | 1st Level Spells 2/8| 2nd Level Spells 3/5
Current Effects:
Mage Armor

True, though then we're taking two trips, doubling the chance of something happening.

Dart and Erianna doing what damage they can while Mwenye and Ryoken stand at the entrance of the big tent, ready to try the whole "your-leaders-fell-what-chance-do-you-have" trick when someone wakes up seems best to me. So I guess my only disagreement with your proposal, Erianna, is that I don't think the 'leave the camp' step is a good idea--we should skip directly to you and Dart stealthily doing damage.


Erianna will not kill anyone in their sleep, and she won't be able to carry much of their weaponry anyway, unless she makes a lot of trips (due to weight restrictions). Last but not least, what will we be doing with any gear retrieved? Take it back to the center of the camp?

In any case, I don't think we should wait any more time with this, and I won't push the point any further.

You do realize also if anything goes wrong, you will be surrounded, right?

That being said, my Gameplay post is coming up.


Male Human
Trackables:
Conj Focus 2/2 | Trans Focus: 6/6 | 1st: 4/5 | 2nd 4/4 | Spirit Warrior: 1/1, Heroic splendor 0/1
Fighter 6 | Occultist (Battle Host) 6 HP 63/84 | DR 1/- | AC 23 T 15 FF 19 | F 9 R 10 W 7 (+2 vs fear) | Percp 10 | Init 8

The dice roll was "if we couldn't decide". Also, Ryoken is less concerned with actually taking everyone prisoner and more with making it so when he inevitable makes a bunch of noise in his heavy armor, as few people as possible will actually be able to wake up and attack them.

Also re carrying weapons: Ryoken has a handy haversack. It's generally one of the first magical items most of my characters buy.


Well I forgot about your bard archetype. No bonus +2's for you guys after all haha.


Hehe :D


HP 80/80 | AC: 26 T: 19 Fl: 21 | CMB: +9 CMD: 27 | F +8 R +8 W +5 | Init +2 | Perc: +2 Darkvision
Daily Abilities:
Stunning Fist 5/5 | Ki Pool 5/8 | Claws 7/7 | 1st Level Spells 2/8| 2nd Level Spells 3/5
Current Effects:
Mage Armor

Bah! Mwenye needs nothing but the power of the dragon within!

...Okay, in seriousness, I'd forgotten about that, too.

Also in seriousness, I'm glad it's so easy to deal nonlethal damage with unarmed strikes. Mwenye's not big on killing these guys, but knocking them out definitely seems just.


Male Human
Trackables:
Conj Focus 2/2 | Trans Focus: 6/6 | 1st: 4/5 | 2nd 4/4 | Spirit Warrior: 1/1, Heroic splendor 0/1
Fighter 6 | Occultist (Battle Host) 6 HP 63/84 | DR 1/- | AC 23 T 15 FF 19 | F 9 R 10 W 7 (+2 vs fear) | Percp 10 | Init 8

Did some math. Ryoken can carry an additional 107.75 (light)/260.75 (medium)/414.75 (heavy) lbs.

Padded Armor: 10 lbs (5g)
Studded Leather: 20 lbs (25g)
Shortbow: 2 lbs (30g)
Dagger: 1 lb (2g)
Rapier: 2 lb (40g)
Buckler: 5 lb (5g)
500 arrows: 50 lb (25g)

He prioritizing things that he thinks are harder to destroy/replace with the goal that if they try to continue to be bandits, they'll spend quite some time being weak/not very good at it.

In addition to the above (and already accounted for in his carrying weight), we managed to get:
- Mwk studded leather x3
- Buckler x3
- Rapier x3
- Dagger x4
- Shortbow x3
- Mwk light crossbow
- 120 regular arrows
- 30 unknown magical arrows*
- 15 crossbow bolts
- 5 magical bolts*
- Scroll of Resist Energy (CL9)
- 5 potions** (Spellcraft DC18)
- 1 wand** (Spellcraft DC 16)
- 356.51 gold

* Ryoken will identify once we leave the bandit camp
** Ryoken cannot identify


HP 80/80 | AC: 26 T: 19 Fl: 21 | CMB: +9 CMD: 27 | F +8 R +8 W +5 | Init +2 | Perc: +2 Darkvision
Daily Abilities:
Stunning Fist 5/5 | Ki Pool 5/8 | Claws 7/7 | 1st Level Spells 2/8| 2nd Level Spells 3/5
Current Effects:
Mage Armor

Thanks for doing the math! Sounds like a good plan.


Soooo......


Male Human
Trackables:
Conj Focus 2/2 | Trans Focus: 6/6 | 1st: 4/5 | 2nd 4/4 | Spirit Warrior: 1/1, Heroic splendor 0/1
Fighter 6 | Occultist (Battle Host) 6 HP 63/84 | DR 1/- | AC 23 T 15 FF 19 | F 9 R 10 W 7 (+2 vs fear) | Percp 10 | Init 8

Let us move away from the bandit camp with our tied up prisoners (possibly needing to wake/carry them?), identify the magic weapons, and then probably make camp? Though we'll probably want to be decently far away before resting.


HP 80/80 | AC: 26 T: 19 Fl: 21 | CMB: +9 CMD: 27 | F +8 R +8 W +5 | Init +2 | Perc: +2 Darkvision
Daily Abilities:
Stunning Fist 5/5 | Ki Pool 5/8 | Claws 7/7 | 1st Level Spells 2/8| 2nd Level Spells 3/5
Current Effects:
Mage Armor

Agreed. We'll probably have to wait for the unconscious ones to wake, as we won't be able to carry nearly this many people.


Apologies all, my grandfather passed away this week and I haven't been able to get around to posting. I still plan to continue but I might not be able to post for a few more days to a week depending. Sorry for the absence again.

Dart also has spellcraft and detect magic. I honestly forgot I had given him a full wizard level. Will start making rolls for items and putting more points into spellcraft. Also, yes dart only needs 2 hours of sleep a night due to the ring.


Male Human
Trackables:
Conj Focus 2/2 | Trans Focus: 6/6 | 1st: 4/5 | 2nd 4/4 | Spirit Warrior: 1/1, Heroic splendor 0/1
Fighter 6 | Occultist (Battle Host) 6 HP 63/84 | DR 1/- | AC 23 T 15 FF 19 | F 9 R 10 W 7 (+2 vs fear) | Percp 10 | Init 8

Is your character sheet wrong then? Detect Magic isn't listed as one of your cantrips.

Also, sorry to hear about your grandfather. :-(


HP 80/80 | AC: 26 T: 19 Fl: 21 | CMB: +9 CMD: 27 | F +8 R +8 W +5 | Init +2 | Perc: +2 Darkvision
Daily Abilities:
Stunning Fist 5/5 | Ki Pool 5/8 | Claws 7/7 | 1st Level Spells 2/8| 2nd Level Spells 3/5
Current Effects:
Mage Armor

Sorry to hear about your grandfather. :(


Really sorry to hear about your grandfather thelizardwizard - I wish all the best to you and those close to you.


Hey all, I'm back if I can still hop back in. If so I'll catch up today and tomorrow


I saved your spot so when you are caught up go ahead and get right back in there.


Male Human
Trackables:
Conj Focus 2/2 | Trans Focus: 6/6 | 1st: 4/5 | 2nd 4/4 | Spirit Warrior: 1/1, Heroic splendor 0/1
Fighter 6 | Occultist (Battle Host) 6 HP 63/84 | DR 1/- | AC 23 T 15 FF 19 | F 9 R 10 W 7 (+2 vs fear) | Percp 10 | Init 8

Just a heads up that I'll be traveling Saturday through Tuesday. Feel free to bot me as necessary. For now Ryoken is just storing/selling the extra armor and such in the bag and then he's ready to head east towards spiders/kobolds/bandits.


Enjoy your travels ;)


Guys, maybe we should consider poking around town for a wand of CLW? OR maybe even CMW?


You're 3 days from "town".


Male Human
Trackables:
Conj Focus 2/2 | Trans Focus: 6/6 | 1st: 4/5 | 2nd 4/4 | Spirit Warrior: 1/1, Heroic splendor 0/1
Fighter 6 | Occultist (Battle Host) 6 HP 63/84 | DR 1/- | AC 23 T 15 FF 19 | F 9 R 10 W 7 (+2 vs fear) | Percp 10 | Init 8

FWIW, Ryoken does have healing spells. Up to 5 CLW a day and 3 CMW. Though the CMW is also competing for rope trick.


Damned OP Occultists... :D

Diamondust wrote:
You're 3 days from "town".

Guess Erianna meant when they were in 'town' then ;)


Guys, please don't get me wrong but.... Are we gonna take the game forward?

Diamondust, I hope everything is ok in RL? We haven't heard from you in 10 days... Is it one of those cases where we are all waiting on each other?

If so, then cool, let's continue. If not, maybe we should ponder if the game has legs to stand on?

Apologies for the bluntness...


No, I'm definitely not abandoning this game. I think it was a cause of a few things, including a bit of easter madness here.


Sorry about the slow week guys. I've been unwell. Will grey an update in this weekend.


We're dead in the water?


HP 80/80 | AC: 26 T: 19 Fl: 21 | CMB: +9 CMD: 27 | F +8 R +8 W +5 | Init +2 | Perc: +2 Darkvision
Daily Abilities:
Stunning Fist 5/5 | Ki Pool 5/8 | Claws 7/7 | 1st Level Spells 2/8| 2nd Level Spells 3/5
Current Effects:
Mage Armor

Unfortunately, it seems so...


Male Human
Trackables:
Conj Focus 2/2 | Trans Focus: 6/6 | 1st: 4/5 | 2nd 4/4 | Spirit Warrior: 1/1, Heroic splendor 0/1
Fighter 6 | Occultist (Battle Host) 6 HP 63/84 | DR 1/- | AC 23 T 15 FF 19 | F 9 R 10 W 7 (+2 vs fear) | Percp 10 | Init 8

Just a heads up that I'm going to be on vacation/traveling starting on Wednesday May 24th though June 7th. Bot me as necessary


HP: 65/65 | AC:23FF: 17 T: 15| Fort: +8, Ref: +9, Will:+6(+2vs enchantment)| Init: +7 | Perception: +12(14vs traps)

unfortunately it may not be needed. Sure hope The GM is ok.


Same here.


Ok everyone. It's been a bad few weeks for me healthwise but I'm here again.

Just let me refresh on the gameplay and I'll post an update.


HP 80/80 | AC: 26 T: 19 Fl: 21 | CMB: +9 CMD: 27 | F +8 R +8 W +5 | Init +2 | Perc: +2 Darkvision
Daily Abilities:
Stunning Fist 5/5 | Ki Pool 5/8 | Claws 7/7 | 1st Level Spells 2/8| 2nd Level Spells 3/5
Current Effects:
Mage Armor

:( Hopefully you're on the mend?


Yea much better now than before.


Good to know you are doing better Diamondust. All the best to you.


Apologies for the slowness atm guys. I have sent a message to Dart and hoped for a reply but so far he has not. So I will GM him for now but he will become a follower NPC as far as influencing the group's decisions from now and won't stay with you forever.

Are you guys ok with continuing (and picking up the pace) on with just the three of you or would you like to recruit another player? I leave this decision up to you three.


HP 80/80 | AC: 26 T: 19 Fl: 21 | CMB: +9 CMD: 27 | F +8 R +8 W +5 | Init +2 | Perc: +2 Darkvision
Daily Abilities:
Stunning Fist 5/5 | Ki Pool 5/8 | Claws 7/7 | 1st Level Spells 2/8| 2nd Level Spells 3/5
Current Effects:
Mage Armor

Given where we're going, I think we'll want someone good at disarming traps. :D I think we should get back up to four.


Male Human
Trackables:
Conj Focus 2/2 | Trans Focus: 6/6 | 1st: 4/5 | 2nd 4/4 | Spirit Warrior: 1/1, Heroic splendor 0/1
Fighter 6 | Occultist (Battle Host) 6 HP 63/84 | DR 1/- | AC 23 T 15 FF 19 | F 9 R 10 W 7 (+2 vs fear) | Percp 10 | Init 8

I would agree that we'll probably need a 4th member. Not necessarily right now, but before we finish all our side quests and go into Rappan Athuk.


I could repurpose my character to be more scout like (maybe a Wizard/Rogue or something similar), if you guys think we can pull it off the three of us.

Otherwise I keep Erianna and we find a 4th ;)


2 out of the 3 of you are for adding another to the group and I am also more inclined to recruit 1 more that stay as 3 so I think that settles that.

Also you guys will be getting a level soon so I will put out a recruitment for a 6th level gestalt character.

I don't like to make people play things that are not fun so if anyone is thinking it I will allow some changes as long as it still makes sense to your backstory (the main reason I chose you all).


Male Human
Trackables:
Conj Focus 2/2 | Trans Focus: 6/6 | 1st: 4/5 | 2nd 4/4 | Spirit Warrior: 1/1, Heroic splendor 0/1
Fighter 6 | Occultist (Battle Host) 6 HP 63/84 | DR 1/- | AC 23 T 15 FF 19 | F 9 R 10 W 7 (+2 vs fear) | Percp 10 | Init 8

So then does Erianna want to go more rogue-like? If not, I feel like we should chime in on recruitment to say we could use someone who can deal with traps.

I may also be mistaken, but I think Mwenye wanted to go Dragon Disciple? There's someone else in recruitment doing that, so he might want to check that out to make sure no toes are stepped upon.


HP 80/80 | AC: 26 T: 19 Fl: 21 | CMB: +9 CMD: 27 | F +8 R +8 W +5 | Init +2 | Perc: +2 Darkvision
Daily Abilities:
Stunning Fist 5/5 | Ki Pool 5/8 | Claws 7/7 | 1st Level Spells 2/8| 2nd Level Spells 3/5
Current Effects:
Mage Armor

Yes, Mwenye is planning on going Dragon Disciple next level.


Erianna please post in gameplay.


Female Human Inquisitor/Slayer 6 | hp 58/70 | AC21 T15 FF17 | CMD 22 | F +8 R +10 W +9 | Spd 30' | Init +8 | Perception +12
Slayer’s Ressources:
Studied Target (+2 Bonus, Move/Imm. Action) | Deadly Sniper (+6 dmg) | Sneak Attack (+2d6) | Trapfinding (+6)
Inquisitor’s Ressources:
Spells : Level 1 (5/5), Level 2 (4/4) | Blessed Infiltration (3/3) | Judgement (1/2) | Teamwork Feat (3/3) | Bane (2/6) | Discern Lies (6/6)

Thanks for the invite!!

Can't wait to start playing with you guys!


HP 80/80 | AC: 26 T: 19 Fl: 21 | CMB: +9 CMD: 27 | F +8 R +8 W +5 | Init +2 | Perc: +2 Darkvision
Daily Abilities:
Stunning Fist 5/5 | Ki Pool 5/8 | Claws 7/7 | 1st Level Spells 2/8| 2nd Level Spells 3/5
Current Effects:
Mage Armor

Greetings! Trapfinding and more divine magic will help us greatly!


Welcome aboard Jaska! Good to have you with the team ;)

If it was up to me, you would spring right into action :D

Maybe you were already chasing the same bandits as we were?


Glad to have you with us Jaska. It was a very close pick between you and a couple others.

Don't post quite just yet. You won't be contributing to this fight.

To get you caught up to speed... In Mistthorne it may have been recommended to you to take up the mayor's fair trade offer. The same deal that the others took up. Making it easier for you to sell things you find(can be done at any guard checkpoint) and also ensuring Taldor benefits from the trade rather than Qadira or someplace else you might take things to sell.

The guards would have been able to tell you of a group of adventurers that had been quite successful at taking down some bandits in the area and pointed you to where they most likely would have gone. All this fits quite well with your backstory of looking for others to take down evil with and you can have chosen to try to find the bandits with the hope of eventually finding the other PC's somewhere along the way.

If this all sounds good for you you will come across them after the current battle is done and they shall then level up while introductions and negotiations about you joining the group are roleplayed out.


Is it my turn, or..?


HP 80/80 | AC: 26 T: 19 Fl: 21 | CMB: +9 CMD: 27 | F +8 R +8 W +5 | Init +2 | Perc: +2 Darkvision
Daily Abilities:
Stunning Fist 5/5 | Ki Pool 5/8 | Claws 7/7 | 1st Level Spells 2/8| 2nd Level Spells 3/5
Current Effects:
Mage Armor

I'll be traveling for two weeks starting tomorrow. I don't anticipate being without Internet for more than a day at a time, but it's possible, so if I'm silent for a bit that's why.

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