Gardens of the Moon (Inactive)

Game Master Aku Warashi

Ganoes Paran: "I want to be a soldier. A hero."
Whiskeyjack: "You'll grow out of it."


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Yeah, I'm kind of digging this whole "not necessarily knowing your limits" thing.


Well, it's not that bad as it sounds.

I'll help of course, giving you information about it, in time, you'll 'know' your limit, even tho there's no number showing it.

And of course when you are spent, I'll say so, so it'll be your decision to keep using magic even at your own health drain.

==//==

This is mostly, because warrens are related to a certain god or ascendant, even tho not every link is obvious, and due to the world nature, and future events, it’ll be in a constant flux, sometimes magic will be easier, as other times it’ll be harder.

That’s why I don’t want to set a visible limit.


Understood. I trust that you'll take care of it. : )


Female Holy Lancer 1 [HP 10/10 | AC:17 | T:14 | FF:13 | CMB:+3 | CMD:16 | Fort:+1 | Ref:+5 | Will:+4 | Init:+8 | Per:+6 | Stealth: +1 | Sense Motive:+2 | Intimidate:+4 | Acrobatics: +5]

Also, I'm reporting for duty!

Mostly done with everything. Skills at this point are a little mutable.


Moranth Swashbuckler 1 [HP 12/12 | AC:17 | T:14 | FF:13 | CMB + 2 | CMD:14 | Fort:+1 | Ref:+5 | Will:+0 | Init:+3 | Per:+0 | Stealth +5 | Intimidate:+7 | Acrobatics: +8]

Okay here I am! Almost everything is finished. Still need to provide you with backstory. I have friday off at home and the fiancee is at work so should have ample time then to really get it going. Used Shea template so that it reads similarly during the checking phase.

Thinking about how the Warrens are being described, I'm seriously thinking of adding the Cantrip Conjurer template to my swashbuckler. Looking specifically at the Meanas warren. the idea of being able to push myself through a means I'm not totally aware of just screams awesome RP potential. Think of the warrior that is able to take that last step or make that one final attack that normally wouldn't be possible at the expense of their own health is just too cool.


@Briccone

Do you need help creating the character?
Don't mind Melasoul and blond, they are nerdy as someone can get! ( <3 )

And with everything said here, I understand it may be a daunting task to create a character.


@All

Also, at this first level, you have two extra skill points, that must be expend in one of the social skills (Craft, perform, profession), anything to will integrate to your background and make your history richer.


Male Human Mostly Commoner 51

I am half-way through the backstory. Basically he is going to forgo a weapon and instead have spikes on his armor. I think it might be interesting to have a charachter that really likes to get close and personal, so I want to make sure my grapple, CMB and CMD's are good. I have preliminary stats which I can post tonight to get some feedback on.


@Aku, sheet updated.

- - - - -

@Briccone, if you need any help, feel free to ask!


Sheet also updated. This is going to be quite the group with a gutbuster, holy woman, and Rogue-y Moranth. Oh the looks the bridgeburners will get when we walk into town.

Otherwise Work is crazy at the moment as all the unions preparing to strike, so emergency training for me in case they do so taking a bit longer then I'd like to get everything finalized.

@aku for approval, Melasoul for balance persepective. Looking to get the final minor alterations done as we get closer to the start of the campaign

My swashbuckler is a lot more rogue-y, with its escape artist and sleight of hand now. Going to update my backstory.

Thinking replace Dodging Panache for Detect Traps. Figure it one defensive ability for another, dodging panache I see as more of a weaker Opportune parry and riposte anyways, and it puts my character more firmly in the rogue-y role I see for it. A perfect scout for our group.

Also going to update my swashbuckler to give it something even weaker then a cantrip conjurer, but the ability to cast spell from it's own lifeforce is just way to cool a homebrew to not use.

Aku if you're okay with it I'm thinking something along the lines of single warren with no magic points. Basically if it uses any magic (which will only be self-buffs of some kind) it's can enhance its combat prowess at the cost of it's own health. Kind of a kill them before I kill myself type of trump card. Figure still keep the cantrip conjurer level gain (so wouldn't gain access till 4-5th level).


Male Human Mostly Commoner 51

Here is what I am thinking for my stats. What do you all think?

Str 17
Dex 13
Con 15
Int 10
Wis 12
Cha 13


It seems okay to me.

Just don't forget you don't start with any custom gear, just the usual standard stuff.


Yeah, this is going to be an interesting group. We're all heavy armor types, and all fairly unconventional. Maybe we'll get some kind of special recognition for it, an odd title or group name.

The Bridgeburner Deviancy Battalion!

or something much better than that : )

- - - - -

@Briccone, I don't know your backstory, so I can't how it fits your character. The stats definitely don't seem any more powerful than blondebandit or I.

- - - - -

@blondebandit, Do you mean the spell Detect Trap? Or the trapfinding ability like a Rogue? I'm going to assume the latter.

The only thing that seems odd for that swap, is that Dodging Panache is something that you have to spend your Panache on (a semi-limited resource) while Trapfinding is always usable (for the skill bonuses if nothing else).

Though I'm honestly not sure what to shift around for it. Looking at other classes, Trapfinding seems to fall somewhere between a feat and half a feat.


@Briccone

I was thinking about what you said.
I've always thought about ‘unarmed attacks’ more than just punches. For me, someone would be able to attack using every party of his body as a weapon, in this case, it would be the same as using a ‘spiked glove’


Male Human Fighter 1 (HP 13/13 AC:15 T:11 F:14 Saves F:+6 R:+1 W:+1 CMB:+4 CMD:15 Init:+1 Perc: +2)

Sloade Pitrogar remembers his father kneeling in the field as the dirt poured through his fingers. The ruined crop withered about him. A few moments later his father walked through the door and looked around at his hungry brood. When his eyes settled on Sloade he tearfully said, “Boy! It is time for you to learn a trade, a trade other than…this”. His eyes drifted momentarily to the ruined crop. “The blacksmith Jonas needs an apprentice and you’re old enough, and strong enough. Tell Ma to pack you some food and your nameday’s best clothes”.

Jonas looked him over. “Eh! I guess he’ll do.” Sloade not only did, but thrived! It was not long before he was crafting beautiful arms and armor. Jonas’ shop was a must-stop for anyone wishing to attend the tournament held each year after the long winter. “Soon you can hang out your own shingle.” Jonas remarked to him one day, “but it better be in another city because I don’t want to compete with you!”

One day Sloade was working at his anvil when three men entered the blacksmith shop. Sloade had seen them before as they had purchased several items in the past. The meanest of the three approached Jonas. “You owe me a refund old man!” the man growled as he threw the breastplate to the floor with a dull clank. The armor had a gash across the stomach. “I almost lost me innards do to that junk!” Jonas bent down and examined the armor. “There is nothing wrong with this. There are some weapons that can rend even the most well-forged armor. Who did you fight against?” Jonas asked. “That is none of your business, old man! Refund me and I’ll be on my way.” Jonas offered the man back his breastplate. “This is all you’ll be getting. I forge good armor and weapons, what misuse they suffer once they leave this store are not my responsibility!” The man placed his hand on the hilt of his blade. “Last chance old man.” Sloade did not notice one of the other men moving into position behind him. Jonas shook his head and began to look for the closest weapon in reach. “Then I guess we will take our refund then!” As Sloade began to raise the sword he had been busying hammering out, he was hit from behind with a helm that he had worked on earlier in the day by the man who had slipped behind him. As he fell to the floor he saw the mean man slash Jonas across the belly with his sword. “Now you will feel what almost happened to me!” The man screamed.

Sloade next smelled the smell of smoke in his nostrils. His eyes opened, but he immediately closed them due to the brightness of the fire. Fire! He forced his muscles to move. Through the smoke he found Jonas’ body but the man had already gone to join his deity. He scrambled out the door just as others were running toward the flames with buckets of water. It did no good-the blacksmith shop was destroyed.

His clothes and face covered in soot, Sloade went to every inn in town asking about the three men. “Oh those three!” the elderly innkeeper said at one inn, “They were a mean bunch! They left this morning and I can’t say it wasn't soon enough! They were cantankerous and I thought I would have to call the city guard on them.” When Sloade asked the elderly innkeeper if they said where they were going, the innkeeper answered in the negative. “I don’t know where them boys are heading and I don’t want to know. Seems to me they don’t stay in one place too long, though.” As Sloade started out the door, the innkeeper laughed. “Are you going after them like that? Boy, you have no coin, no horse and your clothes are singed. You’d be better off joining the army! They will feed you, train you in arms and since the army is always on the move you might find those fellows.” The innkeeper continued to laugh as Sloade walked out the door. He might have meant it as a jape, but the idea was already taking root in the boy’s head. He went back to the ashes of the blacksmith shop and found some blackened armor and a sword. “Now where is the nearest recruiting place.” Sloade thought as he stepped into the city’s street.


Male Human Fighter 1 (HP 13/13 AC:15 T:11 F:14 Saves F:+6 R:+1 W:+1 CMB:+4 CMD:15 Init:+1 Perc: +2)

Hi All, I have filled out my profile. Please review and let me know if I am missing anything or if anyone has suggestions, feel free to let me know. I am going with a new archetype called Armor-Fighter (I know its kind of generic sounding, but it is apt! :) ) I have the standard equipment, but like I said, I would like eventually for this guy to get some spiked armor and just go up and grapple the baddies.

Let me know what you all think...


@Sloade (how do you pronounce that, by the way?)

Not bad. You get one more feat though (1 for being 1st level, 1 for being human, 1 for your class).

It'll be interesting to see how you do. On the one hand, fighters tend to be a little underwhelming (crunch wise), and the lack of magic equipment concerns me about you. On the other hand, it sounds like you should have a wicked high AC in the long run, and with healing being so slow, avoiding getting hit might be much more valuable than it used to be.


Male Human Fighter 1 (HP 13/13 AC:15 T:11 F:14 Saves F:+6 R:+1 W:+1 CMB:+4 CMD:15 Init:+1 Perc: +2)

@ Melasoul

Thanks for the feedback! It is pronounced Slo-awd. I added Dodge as the other feat.

It is an interesting character concept and one that has been floating around in my head for a while and this seems like the perfect campaign to try it out.

I know that magic will be different in this campaign where it seems that there are not spell lists but rather we 'discover' we can use certain magic. (Correct me if I'm wrong Aku) If that is the case then I would like him to be able to 'cast' the cleric weapon-focused spells, on his armor spikes. i.e. Align Weapon, Magic Weapon, Greater MW, etc. Being able to cast some extra elemental damage would be ideal. I would eventually like to see him grapple the baddie and let the armor spikes do the rest.

Let me know if this makes any sense or is workable and keep the feedback coming!


@Melasoul. ya thinking the rogue Trapfinding ability.

I figure, make the base ability dependent on having 1 panache available. and then make it cost 1 panache to disable a magic trap.

Aku, it looks as if this is beginning to ramp up. When do you propose for an actual start date of the campaign? or we going to just kinda of slide into it?


Moranth Swashbuckler 1 [HP 12/12 | AC:17 | T:14 | FF:13 | CMB + 2 | CMD:14 | Fort:+1 | Ref:+5 | Will:+0 | Init:+3 | Per:+0 | Stealth +5 | Intimidate:+7 | Acrobatics: +8]

She stared down at the blood leaking from the gaps in her armor blankly, shock overtaking her senses. She slowly raised her head, the grinning face of her would be killer leering over her. ”Pff. Thought you were supposed to be some elite warrior? Weren't that tough.” He cackles. Resolve steeling her pain, she moved faster than the unprepared killer could react, her rapier appearing in her blood soaked hand in the span of a single blink. Her next strike hit true, piercing the man’s heart as he towered over her kneeling form. His grin slowly fades as he too late realized his folly in staying to close to the deadly Moranth. ”…Bad….standing.” She stutters out, trying to find the words in the common tongue. She takes a grim satisfaction as the larger opponent falls backwards dead, the look of surprise etched onto his face for the rest of eternity. To die to one such as this, I have not done my clan proud. Forgive me father.[/i] She tried to stand, feeling the cold embrace of death beginning to envelop her, desire for this grove to not be her final resting spot pushing her limbs to move. She was able to get to a standing position before her body gave out, unconsciousness overtaking her.

Consciousness and reality came back slowly to her. All she recalls of those first few days after her seemingly inevitable death are fleeting images of moving foliage, of a wooden house, and of a wrinkled old human. Death is strange.

Weeks pass before she finally opened her eyes back to reality. This is not how the stories described the afterlife.

”Awake are ya? Wasn't sure I had gotten to you in time.” She hears from off to her right. Turning her head slowly, muscles straining from lack of use, she quirks her brow at the strange human sitting at the table. ”I…. alive?” She states disbelieving.
”Aye lass, you’re alive, took quite a bit of myself to do it too. Now stop deforming that lovely face of yours and see if you can get out of that bed.”

Her eyes widen in surprise as she translated what he said. She sways slightly in the bed, unable to feel the comforting embrace of her armor. ”My… what…” She slowly reaches up and touches her face, fingers finding the warm touch of flesh. Tears begin to form in her eyes as the extent of her reality becomes apparent, the life she had known gone.

”Oh don’t do that.” The old man replies with concern. ” It had to be removed to treat your injuries. No reason you should be hiding that body of yours anyways. Just isn't right.”

Ti’ck takes a couple of steadying breaths. ”How. I. Alive?” She asks, pushing herself to a sitting position on the bed.

”Call it the grace of the gods dear. Luck had me find you in the grove and by the grace of Denul I was able to get you through the worst of it.” He replies simply. ”Though I’m afraid that you’ll have to carry a part of my power for quite some time before you’ll be fully healed.”

”…I. Thank you.” She replied. ”You. Honorable. Me. Indebted. Not go home.”

The old man laughs. ”Nonsense lady. It was my honor to save one of the gold. You've protected this area plenty in the past. Do you have a name though?”

Ti’ck lets out a quick click. The old man’s laugh deepens. ”You Moranth and all the clicking. I’ll call you Ti’ck I guess. Close enough, and at least I can pronounce that.”

”Ti’ck.” She repeats, mouthing out the sounds. ”Acceptable. How I Name you?”

”My name is unimportant lass. The burden I place on you however, that my dear, that is far more important, and unfortunately, far from easy for you.” He replied.

”Indebted. Will do burden.” Ti’ck responds resolutely.

”Most excellent. There is a recruiter I need you to meet. oh, and your armor. It's over there.” he replies with a grin, motioning to an open door leading to another bedroom.


@blondebandit, Ah, ok, that makes more sense. Sounds good to me.

@briccone/Sloade, I haven't seen you post up this class. Is it one of the existing archetypes or something that you made yourself?


Male Human Mostly Commoner 51

@Melasoul: It is one I made up myself and is very much a work in progress so feel free with suggestions!


@Briccone, Is that posted here anywhere? I see a feat list but not a class build (or a link to one) anywhere.


Male Human Mostly Commoner 51

@Melasoul-I am not sure what you mean by class build. Is there one I can look at for an example?


@Blond

Technically we already started. However, RL things are getting in my way atm and I'll give it a week or two before starting answering in earnest.


Male Human Mostly Commoner 51

@Aku: Take your time. RL always come first.

Sloade will continue to wander the streets :)


@Briccone

Blonebandit and I created our own custom classes (you can find a link to them on our character page). From the way you talked I wasn't sure if you made your own class or are just taking one of the existing fighter archetypes.


Male Human Mostly Commoner 51
Melasoul wrote:

@Briccone

Blonebandit and I created our own custom classes (you can find a link to them on our character page). From the way you talked I wasn't sure if you made your own class or are just taking one of the existing fighter archetypes.

I see now!

Here it is:

Armor-Fighter

Let me know what you think.


Ok, I took a look at it and it is an interesting concept, but it looks a lot like you basically took the fighter, pre-picked some feats, and swapped Bravery for some Barbarian abilities.

My issue is that I think the fighter is usually rather underpowered, and very gear dependent. That said, I don't think your workup is un-usable, it just needs some tweaking and sprucing. I put together a suggested progression for you. Let me know what you think.
Armor-Fighter-Remix

Also, some general comment:
-- Skills --
You should get profession as a class skill. Every class except Barbarian does.

You should also get at least one knowledge, probably two. I'd probably put engineering and history.

-- Class abilities --

Armored swiftness is odd. You already have armor training, but you didn't copy all of the text from the fighter version, which already has this line:
In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.

So it seems like armored swiftness's only use is to reduce your speed penalty while wearing heavy armor for level 3-6. Unless you meant to leave that line off of armor training, but then you never get full speed while wearing armor.

What were you ultimately wanting out of that?

- - - - -

The uncanny dodge abilities seem odd for an armored hulk. I'd swap them for the Fortification ability from the Armor Master Fighter Archetype. Basically, it gives you Light Fortification, and eventually Medium Fortification, while wearing armor.

- - - - -

Weapon Training: This is oddly specific. Looking at existing fighter archetypes, I'd go with the close combatant ability from the Brawler. In this case that would mean getting weapon training with 'Close Weapons' (see Ultimate Combat) and give a +1 to hit and a +3 to damage. This increases until it reaches +5 to hit and +7 damage.

- - - - -

Damage Reduction: This isn't a bad idea, but the Unarmed Fighter Archetype has something that seems more thematic called "Tough Guy" that I've changed slightly and renamed Toughness. I also modified Armor Mastery to be more in line with that new ability.

- - - - -

I added a few more feats and changed a couple to abilities. The reason I did this is because it would be pretty much impossible for you to qualify for some of them normally with the regular fighter feat progression. They are all related to grappling or taking advantage of your high AC.

===================

Anyway, thoughts?


Male Human Mostly Commoner 51

Melasoul, Thank you so much for reviewing this and all of your suggestions were spot on. As you can see from below, you figured out where I wanted to go with this character.

Melasoul said wrote:
You should get profession as a class skill. Every class except Barbarian does.

That makes sense. I have made the update.

Melasoul said wrote:
You should also get at least one knowledge, probably two. I'd probably put engineering and history.

That also sounds good too.

Melasoul said wrote:

Armored swiftness is odd. You already have armor training, but you didn't copy all of the text from the fighter version, which already has this line:

In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.
So it seems like armored swiftness's only use is to reduce your speed penalty while wearing heavy armor for level 3-6. Unless you meant to leave that line off of armor training, but then you never get full speed while wearing armor.
What were you ultimately wanting out of that?

I basically eventually wanted to move my full speed while wearing heavy armor. Not sure why I omitted that line, but I added it back in. I omitted armored swiftness.

Melasoul said wrote:
The uncanny dodge abilities seem odd for an armored hulk. I'd swap them for the Fortification ability from the Armor Master Fighter Archetype. Basically, it gives you Light Fortification, and eventually Medium Fortification, while wearing armor.

I was going with the idea of not being flanked, but I think the fortification would work better and be more realistic then someone wearing heavy armor not being flanked.

Melasoul said wrote:
Weapon Training: This is oddly specific. Looking at existing fighter archetypes, I'd go with the close combatant ability from the Brawler. In this case that would mean getting weapon training with 'Close Weapons' (see Ultimate Combat) and give a +1 to hit and a +3 to damage. This increases until it reaches +5 to hit and +7 damage. .

This sounds exactly what I was going after as long as armor spikes are considered close weapons (I assume that is any melee weapon that doe not have a reach?)

Melasoul said wrote:
Damage Reduction: This isn't a bad idea, but the Unarmed Fighter Archetype has something that seems more thematic called "Tough Guy" that I've changed slightly and renamed Toughness. I also modified Armor Mastery to be more in line with that new ability.

Sounds perfect!

I have updated the link with all of your suggestions.


Glad it helps. And sorry about the link earlier, I though I had it set to public, but apparently it didn't save. It should work now.

And the 'Close' weapons group contains:
bayonet, brass knuckles, dan bong, emei piercer, fighting fan, gauntlet, heavy shield, iron brush, light shield, madu, mere club, punching dagger, sap, scizore, spiked armor, spiked gauntlet, spiked shield, tekko-kagi, tonfa, unarmed strike, wooden stake, and wushu dart
Bolded for emphasis


Male Human Mostly Commoner 51

Spiked Gaunlet? hmmmmm....


lol, we are so screwed if Aku decides at some point we need to blend in to a crowd.


To be fair, once I get into heavy armor (with helmet) it's hard to tell I'm not just a soldier (as opposed to the porcupine over there).

Of course, I have little to no social skills...


well I have social skills... but extremely poor common language skills, plus utterly no idea of the idioms and customs of the modern world outside of the Moranth that I'm sure we're going to be dealing with. Going to be some interesting times.


Male Human Mostly Commoner 51

Yeah, I think diplomacy checks will be lost on our group!


We just need to channel Minsc.

"Enough Talking! Taste cold steel!"


@Blond

Is there more to you backstory? Not saying it is not good. Just want to know if I'll pick up from that point.


There is more. Ill send it via pm soon. Goes more into how she learned her craft, etc. But not super relevant to the story outside of if you potentially want to bring in an npc from my past.

-Posted with Wayfinder


Background story is always relevant. : )


@Blond

Okay, I'll wait you pm me to integrate you into the history.

@All

Officially, we start next Monday, Feb - 9.

If any have anyone that you wish to invite, feel free to have him to read (omg, that's a lot to read) the discussion and gameplay, to see if he'll like what we said and are doing.


Sounds good to me! I've been looking forward to this.


Male Human Mostly Commoner 51

Whoo Hoo!


excellent. Ya i'll PM you the story. Sorry it's running late, I just found out that it looks like I'll be getting deployed to a different city for an unknown amount of time next week. Had to make sure I had everything in order the last couple of days.


[Tactical Map] [Seven Cities]

So, here we are, after months of preparation, ‘enrolation’, and some more 'tion' ended words.

First, thanks for keeping up until now, and for joining.
Second, while you may wrongly think I know all of the history, let me assure you on the contrary: I have a basic knowledge of things and how they may play out, and while I’ll be creating situations, you are more than welcome to help me in shaping the world around. Don’t be afraid of creating myths, histories, legends and such that your character may have heard or anything like that. The main goal is to make this an ‘alive’ world, so expect a lot of trivia and not so related to the plot descriptions and commentaries.


[Tactical Map] [Seven Cities]

@Everyone

Just something I've forgot to mention.

The lifespan is somewhat different here. You reach adulthood mostly at the same time around 15~16 depending on local costumes, but that’s considered adulthood because after that, there’s a considerable change in the growing rate, making those years, between 20 and 40 last for some almost a hundred.
The total lifespan then, usually is about two hundred years give it or take.


M

Hello everyone. I seem to be a little late to the party but I just wanted to touch base in the discussion thread. I have read skimmed starred at the discussion thread in confusion for the last few hours. I get the gist of creation but holey hell is there a lot to take in in one day. That and this is going to be a busy weekend for me so it is likely I will not be able to tackle this problem in depth for until Monday. I will leave you with my currant concept though based on the small amount of the history I have been able to retain and comprehend.

Backstory I am thinking a boy from Genabackis who's parents were originally healers but died when he was young. They either died on the island of the Segulah or he was taken there for whatever reason. So he is raised by Segulah but not one of them. As such he wears only half a mask, either covering the mouth or the eyes. Life is harsh but he is not only able to survive but thrive. Though he is a novice of Denul he has discovered a unique way of using the Warren. He advanced the first level, looking through the Warren, to a level no one thought of. Usually it is used to gauge the condition of patients and locate what is harming them. He uses this ability to perceive his opponents condition and watch for the subtle changes that indicate they are about to strike, like a sort of precognition. By being able to see the attack before it happens he was able to defend himself from that wished him harm. But knowing he would never fit in to Segulah society, he left as soon as he could to find a place in the world.

Buildwise I want to be tanky but not through armor. I want a lightly armored mobile tank. And I eventually want him to able to defend against both physical and magical attacks by reading the flow of warren as well. Maybe even being able to return spells to sender. Most likely it will be a staff magus with a smattering of brawler or monk or both. The second warren will likely be something geared towards defense like earth. Reflection and disruptive magus arcana will be important.

Important pieces: I want to keep the half mask and the defensive nature. Beyond that, everything is open to the floor.

Thanks.


Male Human Mostly Commoner 51

Welcome Zayne!


Female Holy Lancer 1 [HP 10/10 | AC:17 | T:14 | FF:13 | CMB:+3 | CMD:16 | Fort:+1 | Ref:+5 | Will:+4 | Init:+8 | Per:+6 | Stealth: +1 | Sense Motive:+2 | Intimidate:+4 | Acrobatics: +5]

@Zayne, Looks like we'll be two peas in a pod then, as I'm an unmasked Segulah (intending to make a red mask eventually) that also is studied in the Path of Denul. And while it isn't a staff, I'm kind of like a breed between an inquisitor and a magus that specializes in polearms. : )


M

I noticed. It was either that or a caster since everyone seems to be martially inclined. Some sort of elementalist might be fun. But its difficult to come up with an interesting story for casters.

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