Gameday VII: The Segang Expedition (Inactive)

Game Master Pathmaker

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Yea, they got crazy abilities for CR2. In subtier 4-5, they are CR7 with SR and summons! Hint* You can still complete the mission without winning the battle. Spoiler* Had your group not gotten in combat with the monkey swarm, they would have returned to help you in this boss fight.

Eazy Arcana: 1d20 + 6 ⇒ (10) + 6 = 16
Naruda Arcana: 1d20 + 9 ⇒ (11) + 9 = 20

Naruda recalls from rumors that the Asuras are extraplanar with certain abilities. [DR 5/cold iron or good]

While Alarin was on the other side around the enclosure, he saw for just a moment...A large statue of a monkey-faced man sits on a pedestal at the north end of this small shrine. The statue’s arms and legs are missing, and deep scratches have been gouged into its face. Pieces of broken stone, rotting plant matter, and other assorted rubbish lie in heaps on the floor of this room. The smell of rot is particularly strong here.

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

Eazy keeps flinging acid at the same target.

Plink, plink: 1d20 + 3 ⇒ (4) + 3 = 7 Damage: 1d3 ⇒ 3

Silver Crusade

Male LG Gnome Paladin of Ohleon 1 | HP 8/13 | AC 19 T 11 FF 19 | CMB +2, CMD 12 | F: +5, R: +0, W: +2 (+2 vs. illusion spells or effects) | Init: +0 | Perc: +3, SM: 0 | Speed 15ft | Smite Evil: 1/1 | Spells: None| Active conditions: 1 Con damage, frightened

Ito smites the closest Asura and flings another stone from his borrowed sling.

Sling, Smite: 1d20 + 2 + 4 ⇒ (3) + 2 + 4 = 9 Damage, Smite: 1d3 + 2 + 1 ⇒ (1) + 2 + 1 = 4

If asura is outsider with the evil subtype, an evil-aligned dragon, or an undead creature then +2 damage. I also have +4 AC against the target.

Silver Crusade

Female Samsaran | Witch (Winter Witch, Invoker) 2 | Init +8 Per+2, LLV HP 10/14 AC (17)13, Touch AC (13)12(+4 vs Incorp), FF AC (14)11 | SVs Fort +1/Refl +4/Will +3 | CMB +1 CMD 13

"I don't think our weapons are going to work against these things!"

Naruda steps forward and fires a ray of frost at the most injured looking asura.

ray of frost: 1d20 + 5 ⇒ (11) + 5 = 16
Ice damage: 1d3 ⇒ 2


Alarin hits it again in the face. Teke's bolt, Eazy's acid, Ito's bullet, Naruda's ray - all strike the embankment. The asuras volleys back at the paladin, missing both shots.

@Ito: longbow: 1d20 + 8 ⇒ (9) + 8 = 171d4 - 1 ⇒ (1) - 1 = 0
@Ito: longbow: 1d20 + 8 ⇒ (3) + 8 = 111d4 - 1 ⇒ (3) - 1 = 2

[All PCs up! Round 9, Creatures have partial cover]

Initiative/damage:
Ezekias -1
Teke -5
Ito
Alarin -2
Naruda -5
GM

Silver Crusade

Male LG Gnome Paladin of Ohleon 1 | HP 8/13 | AC 19 T 11 FF 19 | CMB +2, CMD 12 | F: +5, R: +0, W: +2 (+2 vs. illusion spells or effects) | Init: +0 | Perc: +3, SM: 0 | Speed 15ft | Smite Evil: 1/1 | Spells: None| Active conditions: 1 Con damage, frightened

Ito sends yet another rock at the asura he smote last round.

Sling, Smite: 1d20 + 2 + 4 ⇒ (16) + 2 + 4 = 22 Damage, Smite: 1d3 + 2 + 1 ⇒ (3) + 2 + 1 = 6

If asura is outsider with the evil subtype, an evil-aligned dragon, or an undead creature then +2 damage. I also have +4 AC against the target.

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

Annoying little creatures! Just go away!

Acid Splash: 1d20 + 3 ⇒ (19) + 3 = 22 Damage: 1d3 ⇒ 3

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Alarin continues sending magical missiles at the asuras, aiming for any that have already been injured.

Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5

The Exchange

HP 48/48 NL 10 | Burn 2/6 | AC 23 t17 f18 CMD 17 | DR 3/adamantine | F+9, R+11, W+3 | Init +5, Perc +9 | Halfling Geokineticist 5 |

Teke reloads his crossbow and fires again at the most injured asura.

attack: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d8 ⇒ 7


Eazy’s acid splash gets over the barrier and burns the creature but Teke’s bolt hits the embankment. Alarin blasts the asura again with Magic Missiles. Ito pops it solid on the noggin with a Holy Smite and it drops limp!

The remaining Asura fights on, gets revenge on Ito with an arrow to the chest.

@Ito: longbow: 1d20 + 8 ⇒ (16) + 8 = 241d4 - 1 ⇒ (4) - 1 = 3 hit

[All PCs up! Round 10, Creature has partial cover]
Initiative/damage:
Ezekias -1
Teke -5
Ito -3
Alarin -2
Naruda -5
GM

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

One down, one to go.

Acid Splash: 1d20 + 3 ⇒ (9) + 3 = 12 Damage: 1d3 ⇒ 3

The Exchange

HP 48/48 NL 10 | Burn 2/6 | AC 23 t17 f18 CMD 17 | DR 3/adamantine | F+9, R+11, W+3 | Init +5, Perc +9 | Halfling Geokineticist 5 |

"Yeah! Finally!"

Teke reloads and shoots.
attack: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d8 ⇒ 6

Silver Crusade

Male LG Gnome Paladin of Ohleon 1 | HP 8/13 | AC 19 T 11 FF 19 | CMB +2, CMD 12 | F: +5, R: +0, W: +2 (+2 vs. illusion spells or effects) | Init: +0 | Perc: +3, SM: 0 | Speed 15ft | Smite Evil: 1/1 | Spells: None| Active conditions: 1 Con damage, frightened

Ito flicks another stone at the second asura.

Sling: 1d20 + 2 ⇒ (16) + 2 = 18 Damage: 1d3 + 2 ⇒ (1) + 2 = 3

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Alarin sends another magic missile from his wand.

Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5

Silver Crusade

Female Samsaran | Witch (Winter Witch, Invoker) 2 | Init +8 Per+2, LLV HP 10/14 AC (17)13, Touch AC (13)12(+4 vs Incorp), FF AC (14)11 | SVs Fort +1/Refl +4/Will +3 | CMB +1 CMD 13

Naruda steps up to Ito and grants him a little guidance.

"Don't aim at it, aim through it!"


Teke's bolt hits the asura but does little damage. [DR] Only Alarin gives the creature a good gash. Even with Naruda's guidance, Eazy's shot misses. Ito's bullet bounces off its skin harmlessly.

It fires back, missing by far.

@Ito: 1d20 + 8 ⇒ (4) + 8 = 121d4 - 1 ⇒ (3) - 1 = 2

[All PCs up! Round 11, Asura has partial cover]
Initiative/damage:
Ezekias -1
Teke -5
Ito -3
Alarin -2
Naruda -5
GM

Silver Crusade

Male LG Gnome Paladin of Ohleon 1 | HP 8/13 | AC 19 T 11 FF 19 | CMB +2, CMD 12 | F: +5, R: +0, W: +2 (+2 vs. illusion spells or effects) | Init: +0 | Perc: +3, SM: 0 | Speed 15ft | Smite Evil: 1/1 | Spells: None| Active conditions: 1 Con damage, frightened

If we leave and come back tomorrow I can smite it. This thing is nuts. I can't do enough damage to bypass the DR so I'll move back into cover.

The Exchange

HP 48/48 NL 10 | Burn 2/6 | AC 23 t17 f18 CMD 17 | DR 3/adamantine | F+9, R+11, W+3 | Init +5, Perc +9 | Halfling Geokineticist 5 |

Teke shoots

attack: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d8 ⇒ 6

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

Eazy splashes.

Acid Splash: 1d20 + 3 ⇒ (14) + 3 = 17 Damage: 1d3 ⇒ 1

Silver Crusade

Female Samsaran | Witch (Winter Witch, Invoker) 2 | Init +8 Per+2, LLV HP 10/14 AC (17)13, Touch AC (13)12(+4 vs Incorp), FF AC (14)11 | SVs Fort +1/Refl +4/Will +3 | CMB +1 CMD 13

Wow, we've been in this fight long enough for Naruda's minute long invocation ability to wear off.

Naruda moves back towards the rubble pile and fires yet another blast of cold at the asura.

"Just give up! Leave this place and we will let you pass safely."

Ray of frost: 1d20 + 3 ⇒ (13) + 3 = 16
Cold damage: 1d3 ⇒ 2

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Alarin keeps waving his wand, though his wrist is getting carpal tunnel syndrome.

Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2


The Asura takes a few more blows from your spells and sees that it surely can't drive off five intruders, eventually it would run out of arrows and meet the same fate as its cousin. It gives you some parting words in Infernal then disappears behind the mound.

Infernal:
"You suck!"

Long moments pass, it seemed to have fled.

[Combat Over]

[Mission reminder]

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

Thanks for the mission reminder. :-)

Eazy straightens up, ignoring what was surely an apology from the little beast.

I believe we were just about to find the secret of this temple before we were so rudely interrupted.

He moves to inspect the room at the center, mostly hidden by walls and rubble.

He waits for the party to either join him or suggest another course.

Silver Crusade

Male LG Gnome Paladin of Ohleon 1 | HP 8/13 | AC 19 T 11 FF 19 | CMB +2, CMD 12 | F: +5, R: +0, W: +2 (+2 vs. illusion spells or effects) | Init: +0 | Perc: +3, SM: 0 | Speed 15ft | Smite Evil: 1/1 | Spells: None| Active conditions: 1 Con damage, frightened

Ito brushes some dirt off his shoulders and readies to follow Eazy.

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

”Indeed, let’s explore this place more thoroughly. During the fight Insae a statue hidden away. It looked like a man with a monkey-like face.” Alarin leads the way back to the statue.


You make your way back to the enclosed shrine. A large statue of a monkey-faced man sits on a pedestal at the north end of this small shrine. The statue’s arms and legs are missing, and deep scratches have been gouged into its face. The asuras took great delight in desecrating the shrine at the heart of this temple. Pieces of broken stone, rotting plant matter, and other assorted rubbish lie in heaps on the floor of this room. The smell of rot is particularly strong here.

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

Eazy examines the trash heaps for any clues.

Perception: 1d20 - 1 ⇒ (5) - 1 = 4

His hesitancy to actually touch anything hinders his efforts.

The Exchange

HP 48/48 NL 10 | Burn 2/6 | AC 23 t17 f18 CMD 17 | DR 3/adamantine | F+9, R+11, W+3 | Init +5, Perc +9 | Halfling Geokineticist 5 |

Teke joins Eazy, looking for any notable pieces of statue in the hopes that some bits can be restored.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9


This scenario is cursed.

Silver Crusade

Male LG Gnome Paladin of Ohleon 1 | HP 8/13 | AC 19 T 11 FF 19 | CMB +2, CMD 12 | F: +5, R: +0, W: +2 (+2 vs. illusion spells or effects) | Init: +0 | Perc: +3, SM: 0 | Speed 15ft | Smite Evil: 1/1 | Spells: None| Active conditions: 1 Con damage, frightened

Ito looks about.

Perception: 1d20 + 3 ⇒ (2) + 3 = 5

It absolutely is

Silver Crusade

Female Samsaran | Witch (Winter Witch, Invoker) 2 | Init +8 Per+2, LLV HP 10/14 AC (17)13, Touch AC (13)12(+4 vs Incorp), FF AC (14)11 | SVs Fort +1/Refl +4/Will +3 | CMB +1 CMD 13

Naruda also takes a look around with the aid of her familiar (who also happens to have scent).

Perception: 1d20 + 2 ⇒ (1) + 2 = 3
Snowflake's Perception Aid: 1d20 + 1 ⇒ (15) + 1 = 16

Maybe there is a curse. I feel like I've gotten a lot of low rolls in this scenario.

Since she almost certainly did not find anything in her search, she also gives the area a good scan for magic auras with detect magic.

"I feel like this statue here is important. It seems like the little demons particularly hated it, which makes me think it must be something good."

"If we can't find anything interesting to bring back, I think we should make sketches of as much as we can before we have to go."

Naruda begins cataloging the site, sketching statues and taking rubbings of interesting looking stonework.


Snowflake skitters up to the statue and claws at an outline of a inset drawer.

The Exchange

HP 48/48 NL 10 | Burn 2/6 | AC 23 t17 f18 CMD 17 | DR 3/adamantine | F+9, R+11, W+3 | Init +5, Perc +9 | Halfling Geokineticist 5 |

Teke takes a closer look at what snowflake is up to.

Perception: 1d20 + 5 ⇒ (13) + 5 = 18

"Aha! there's some sort of extremely well-hidden drawer there. It's practically invisible! Let's see what's inside..."

Teke opens the door, unless his perception spotted something trap-looking.


An oozy liquid leaps out and melts off Teke's arm! damage, no save: 9d10 ⇒ (1, 8, 7, 8, 6, 5, 3, 10, 4) = 52

info:
just kidding

Inside the drawer, you find a richly illuminated scroll of the Vigrahin Patitraka (a Vudran holy text) and a handwritten journal belonging to a priest who accompanied Khiben-Sald on his travels around the Inner Sea. A coiled strap of leather turns out to be a magical Monkey Belt. But sadly, no ooze in the drawer. These priceless items appear to be what the Society was hoping to find.

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

Well done, team. Let us return with our success forthwith.


The rest of the hunting expedition passes without incident, and you make their way back to Absalom without any difficulty.

Though Ambrus Valsin is excited to inspect the items you found in the lost temple, he is especially thrilled you recovered the journal recounting Khiben-Sald’s travels. He immediately refers the log to the Society’s Vudran historians for analysis, hoping to glean information about other lost sites the Maharaja may have built or visited during his travels.

There is a knock upon the lodge door. A courier enters with several large boxes, and a note of gratitude from Rudyahm and Matsanda. Unpacking them, you find the stuffed trophies of the animals you took down in the Segang Jungle to take home.

~FIN~

The Exchange

HP 48/48 NL 10 | Burn 2/6 | AC 23 t17 f18 CMD 17 | DR 3/adamantine | F+9, R+11, W+3 | Init +5, Perc +9 | Halfling Geokineticist 5 |

Teke receives his "prize" with "gratitude".

"Oh wow. A giant stuffed antelope. Just what I always wanted. Thanks, courier." I hate the jungle...

Silver Crusade

Male LG Gnome Paladin of Ohleon 1 | HP 8/13 | AC 19 T 11 FF 19 | CMB +2, CMD 12 | F: +5, R: +0, W: +2 (+2 vs. illusion spells or effects) | Init: +0 | Perc: +3, SM: 0 | Speed 15ft | Smite Evil: 1/1 | Spells: None| Active conditions: 1 Con damage, frightened

Ito excitedly opens the crate to reveal a Sloth Bear. scratching his clean shaven chin he ponders what to do with it. After some time he hits upon donating it to the Blakros Museum.

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