Gameday VII: The Segang Expedition (Inactive)

Game Master Pathmaker

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Silver Crusade

Male LG Gnome Paladin of Ohleon 1 | HP 8/13 | AC 19 T 11 FF 19 | CMB +2, CMD 12 | F: +5, R: +0, W: +2 (+2 vs. illusion spells or effects) | Init: +0 | Perc: +3, SM: 0 | Speed 15ft | Smite Evil: 1/1 | Spells: None| Active conditions: 1 Con damage, frightened

Diplomacy: 1d20 + 7 ⇒ (20) + 7 = 27

We may not be the only ones looking for this temple.

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Satisfied that the elephant is indeed, and elephant, Alarin retire with the other Pathfinders to share gossip.

”It was a rumor that others might be looking for the ruins..” Alarin replies to Ito. ”Have you learned anything specific?”


With nothing new learned from the other travelers, you turn in.

-FIRST DAY OF HUNTING-

You enter into the Sesang Jungle

Count Matsanda and Baron Rudyahm ride in a howdah on the elephant’s back, accompanied by their mahout. The howdah is an elaborate wooden affair that can hold three occupants and one driver. The rest of you are and a dozen other hunters and porters are on foot, traveling along the fifteen feet wide path. Game is scarce on the first day of the safari. The baron shouts down, "The animals are skittish this close to the hunting lodge, and the real trophies are to be found deeper in the jungle!" At the end of the first day the hunting party sets up camp in a clearing atop a low rise. The night passes uneventfully.

Any PC actions?

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

Aside from attempting to woo any female within earshot, Eazy spends the day watching and trying to learn his way through the jungle.

The Exchange

HP 48/48 NL 10 | Burn 2/6 | AC 23 t17 f18 CMD 17 | DR 3/adamantine | F+9, R+11, W+3 | Init +5, Perc +9 | Halfling Geokineticist 5 |

As they go Teke uses his basic aerokineses talent to help keep himself and others cool in the sweltering heat. If the elephant is really stinky he will instead use its power to make the elephant "always count as being downwind for the purpose of determining the distance at which they can be detected by scent."

Silver Crusade

Male LG Gnome Paladin of Ohleon 1 | HP 8/13 | AC 19 T 11 FF 19 | CMB +2, CMD 12 | F: +5, R: +0, W: +2 (+2 vs. illusion spells or effects) | Init: +0 | Perc: +3, SM: 0 | Speed 15ft | Smite Evil: 1/1 | Spells: None| Active conditions: 1 Con damage, frightened

Ito rides his mount along the path, keeping pace with the rest of the party. As night falls he unsaddles and unbridles the dog. It stays close by him as he eats, tossing scraps to it.

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

A light sheen of sweat beads Alarin’s brow as he walks through the jungle. Luckily a breeze follows him everywhere he goes and helps keep the oppressive heat at bay. Though just barely. He began the journey following the elephant, but a close encounter with a large dropping soon convinced him to lead the giant beast instead.

As the expedition heads deeper into the jungle he takes notes and asks the locals about the local flora and fauna.

Knowledge Geography: 1d20 + 5 ⇒ (3) + 5 = 8
Knowledge Lodal: 1d20 + 6 ⇒ (4) + 6 = 10

Halfway through the day he crushes up his maps when he realizes they are way off.


@Alarin, lol pretty much

-SECOND DAY OF HUNTING-

Early in the morning, you hear a loud crash coming from the Count Matsanda's tent. You quickly scramble out of your tents and run towards the center of camp. Baron Rudyahm reaches the tent just ahead of you. “What the devil happened in here?!” he asks as he enters. When you follow him inside, you see Count Matsanda lying on the bed clutching his bare right foot in writhing pain.

The interior of this spacious canvas tent is richly decorated with portable darkwood and silver furnishings. Torn mosquito netting hangs above the bed, and a mirror, basin, and various shaving implements lie scattered on the ground. A black leather boot lies on the floor next to the crumpled remains of a large black spider.

The count replies in a fearful voice, “Something in my boot bit me—a spider I think. I fell back onto the bed in surprise. My god, Rudyahm, what if it’s poisonous? I could lose the foot! You brought some antitoxin, didn’t you? Fetch it quickly!” Unfazed, the baron replies, “Ah, bit of luck then. The spiders of Segang aren’t dangerous, not like the scorpions. It’ll probably smart for a bit, that’s all. Next time, check your damn boots!”

Count Matsanda is not assured by the promises of his father-in-law, and the two men begin to argue.

“Don't be such a pansy!”
“Well it F&+&ING hurts!”
“I've seen bigger cuts shaving!”
"You can shave my- ! Now give me the antitoxin!”
“You're fine and gonna waste it!”

Both nobles look to you to come to their side of argument.

Favor Point opportunity

Silver Crusade

Male LG Gnome Paladin of Ohleon 1 | HP 8/13 | AC 19 T 11 FF 19 | CMB +2, CMD 12 | F: +5, R: +0, W: +2 (+2 vs. illusion spells or effects) | Init: +0 | Perc: +3, SM: 0 | Speed 15ft | Smite Evil: 1/1 | Spells: None| Active conditions: 1 Con damage, frightened

Ito leans down, admittedly not that far, and examines the foot without touching it.

Heal: 1d20 + 0 ⇒ (5) + 0 = 5


[Game on. Hopefully]


Ito can see a trickle of blood running down Matsanda's elevated care foot but can't diagnose it further.

Media and maps added at top of thread

The Exchange

HP 48/48 NL 10 | Burn 2/6 | AC 23 t17 f18 CMD 17 | DR 3/adamantine | F+9, R+11, W+3 | Init +5, Perc +9 | Halfling Geokineticist 5 |

Teke doesn't know a lot about medicines, so he takes a look around for signs of the spider, including checking the Count's boots.

Perception: 1d20 + 4 ⇒ (18) + 4 = 22


Other than the smashed spider laying next to Matsanda's boots, there are no other threats in the tent. Teke can see two small holes where the fangs sunk in, although there is no swelling as one might expect.

Characters have the opportunity to decide who to side with: Matsanda or Rudyahm.

Recommend you guys create the post in a notepad and paste it into the thread. I've already lost a post to the golem.

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

I have no skill in medicine, and I agree with the Baron that we must conserve our resources wisely. However, is this not what antitoxin is made for? We must weigh the cost of a dose of antitoxin versus the cost of the Count losing a foot and becoming a liability. It seems to me the antitoxin is the better choice.

Diplomacy: 1d20 + 1 ⇒ (14) + 1 = 15

Silver Crusade

Female Samsaran | Witch (Winter Witch, Invoker) 2 | Init +8 Per+2, LLV HP 10/14 AC (17)13, Touch AC (13)12(+4 vs Incorp), FF AC (14)11 | SVs Fort +1/Refl +4/Will +3 | CMB +1 CMD 13

"Small things sometimes have strong bites. Let me see this spider to see how deadly it's venom may be."

Kn:Nature: 1d20 + 9 ⇒ (3) + 9 = 12

"I'm sure you'll be fine, but let me see that wound. Perhaps we can treat it without medicine.

Heal: 1d20 + 4 ⇒ (1) + 4 = 5

Wow, I'm getting some bad rolls in this game.

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Alarin knows little about exotic spiders, but he is cautious with limited resources, including the resources posed by their patrons on this hunt. Count Matsanda may have arranged passage to the area, but it will be the Baron who lets the Pathfinders explore it.

To Matsanda, ”My lord, we should not be hasty. Aside from pain, do you feel anything else? Weakness, or confusion? An antitoxin could help with poisoning, but if the Baron is correct then you would be consuming a resource meant for emergencies. And if you are later bit by a scorpion you will be in real danger. Also, antitoxins may have side effects, so you could make yourself sick without reason. There is dignity in fighting through pain, but little when one’s arse is glued to a chamber pot.”

Diplomacy (aiding someone else): 1d20 - 2 ⇒ (14) - 2 = 12

Silver Crusade

Male LG Gnome Paladin of Ohleon 1 | HP 8/13 | AC 19 T 11 FF 19 | CMB +2, CMD 12 | F: +5, R: +0, W: +2 (+2 vs. illusion spells or effects) | Init: +0 | Perc: +3, SM: 0 | Speed 15ft | Smite Evil: 1/1 | Spells: None| Active conditions: 1 Con damage, frightened

Ito selects Rudyahm to cozy up to.


Eazy seems to talk some sense into Rudyahm's ears, that the old hunter begins to pull out a small vial from his pack. Naruda doesn't recognize spiders of this species or their venom, nor does she know to treat it. Alarin begins to bolster the baron's view but without someone to lead the argument, it falls flat.

Eventually the baron relents with much reservation and complains the rest of the day about wasting good antitoxin.

[+1 favor pt for Matsanda]

***

Matsanda brings you all together later that the morning, "If it would please you, you are welcomed to join the safari for your own trophies. There are several extra crossbows and weapons which you can use. To keep in the spirit of tradition, I would advise against the use of magic unless you have no other means to deliver the killing blow. How about it?"

Need a response from each of you.

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

”I would be honored to join the safari.” Alarin says, accepting one of the crossbows.


[Sorry Ito, you ninja'd me]

The Exchange

HP 48/48 NL 10 | Burn 2/6 | AC 23 t17 f18 CMD 17 | DR 3/adamantine | F+9, R+11, W+3 | Init +5, Perc +9 | Halfling Geokineticist 5 |

Now he insists on how we go about fixing his kill for him? A child born with everything needs never grow up...
Teke grumbles to himself as he puts on a smile and picks up a crossbow and bolts.

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

I would be honored, Eazy replies as he selects the finest bow and arrows he can find.

Silver Crusade

Male LG Gnome Paladin of Ohleon 1 | HP 8/13 | AC 19 T 11 FF 19 | CMB +2, CMD 12 | F: +5, R: +0, W: +2 (+2 vs. illusion spells or effects) | Init: +0 | Perc: +3, SM: 0 | Speed 15ft | Smite Evil: 1/1 | Spells: None| Active conditions: 1 Con damage, frightened

I am not usually the trophy seeking type, being about the glory of Olheon rather than myself. However I think in this instance I think that a good showing for me is a good showing for the Just Arbitor.


The forest resounds with chased animals and musket on this second day of the hunt.

If you choose NOT to hunt:
You are simply told to stay out of the way of line of sights. You can do anything else to assist in the hunt.

If you choose to hunt:
Some PCs may wish to take part in the safari along with the two nobles. Rather than generating a random encounter each time the party attempts to hunt, this adventure assumes that with the help of the other hunters and the porters, the PCs are able to take down mundane game without any difficulty. Each day of hunting, each PC has the opportunity to deliver the killing shot to a single animal.

To successfully bag an animal, the PC must succeed on an attack roll against the indicated Armor Class or touch Armor Class. The PC can use ranged or melee attacks, so long as they deal lethal damage. If a PC does not own a weapon, the count is happy to lend them a light or heavy crossbow. PCs may alternatively use a spell, spell-like ability, or supernatural ability so long as it deals lethal hit point damage; however, the use of magic is frowned upon by the nobles. On a success, the PC slays the animal. On a failure, the animal is either bagged by another hunter or it escapes into the jungle.

Make your single attack roll.

Silver Crusade

Male LG Gnome Paladin of Ohleon 1 | HP 8/13 | AC 19 T 11 FF 19 | CMB +2, CMD 12 | F: +5, R: +0, W: +2 (+2 vs. illusion spells or effects) | Init: +0 | Perc: +3, SM: 0 | Speed 15ft | Smite Evil: 1/1 | Spells: None| Active conditions: 1 Con damage, frightened

Lance: 1d20 + 5 ⇒ (4) + 5 = 9

The Exchange

HP 48/48 NL 10 | Burn 2/6 | AC 23 t17 f18 CMD 17 | DR 3/adamantine | F+9, R+11, W+3 | Init +5, Perc +9 | Halfling Geokineticist 5 |

Teke doesn't want to take down random game; picking on things that are weak and nonthreatening is how Chelish made slaves of his people in the first place. But it's their job and he'll go along for the hunt, and take a crossbow shot if he has an opportunity on a charging boar or buffalo or something else presenting an actual danger.

crossbow attack: 1d20 + 4 ⇒ (15) + 4 = 19

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

Eazy takes aim on a rabbit.

Shortbow: 1d20 + 3 ⇒ (9) + 3 = 12


Alarin finds a Wolf, AC 14 or Touch 12: 1d8 ⇒ 2
Teke finds a Antelope, AC 14 or Touch 14: 1d8 ⇒ 4
Eazy finds a Rhinoceros, AC 16 or Touch 9: 1d8 ⇒ 8
Ito finds a Golden Jackal, AC 13 or Touch 12: 1d8 ⇒ 1


Mid morning, Ito and his trusty mount loses a dodgy jackal in the low bush, while Teke takes down a fearsome antelope with a heavy bolt. Around noon, Eazy shoots at a Rhinoceros but hits a rabbit instead. Meanwhile, Alarin stalks a wolf...

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Alarin moves through the jungle with his borrowed crossbow. It’s not his favored weapon, but a magus is trained to enhance just about anything with their magic.

1 arcane point to temporarily make his crossbow +1
Crossbow: 1d20 + 5 ⇒ (12) + 5 = 17


Before the second day ends, the Naruda and TShar can still participate in their hunting opportunity for the day. They spot a pair of Golden Jackals in the distance.

Golden Jackal, AC 13 or Touch 12: 1d8 ⇒ 1
Golden Jackal, AC 13 or Touch 12: 1d8 ⇒ 1

The magnificent wolf didn't suffer long and quickly succumbs to Alarin's aim.

Matsanda had been watching your skills with the hunt. He finally pulls you aside, “I’d really like to impress the old man today, but you see, I’m not much of a hunter,” he admits. “May I entrust a secret with you? In fact..., I’ve never really been hunting before! Is there any help or advice you can give me?”

If you choose to help Matsanda, the DC for success is 15 in whatever creative way you can come up with, utilizing the appropriate chosen skill roll. Some skills may not apply even if you beat the DC, you'll have to choose carefully. No Take 20, Take 10 depends on conditions.

Silver Crusade

Female Samsaran | Witch (Winter Witch, Invoker) 2 | Init +8 Per+2, LLV HP 10/14 AC (17)13, Touch AC (13)12(+4 vs Incorp), FF AC (14)11 | SVs Fort +1/Refl +4/Will +3 | CMB +1 CMD 13

Naruda choses to use her own crossbow during the hunt. "I am not unfamiliar with hunting. We often hunted wild birds in the mountains of my village. I would prefer to use your bolts if possible though. The bolts I have are made for piercing mail shirts and I would rather not lose them hunting game."

Crossbow attack: 1d20 + 3 ⇒ (13) + 3 = 16

When Matsanda confides in the group, Naruda talks to him about what she knows of animals. She points out some signs of water sources and some of the plants in the forest that might attract certain types of animals

Knowledge:Nature: 1d20 + 9 ⇒ (16) + 9 = 25

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

Eazy takes Matsanda aside for some advice.

Normally I prefer to be at the front of the action, but my studies have shown me many other methods that may take down the unwary prey. Snares, pitfalls, techniques to hide and ambush. Let me tell you of a few...

Knowledge Dungeoneering: 1d20 + 6 ⇒ (18) + 6 = 24

The Exchange

HP 48/48 NL 10 | Burn 2/6 | AC 23 t17 f18 CMD 17 | DR 3/adamantine | F+9, R+11, W+3 | Init +5, Perc +9 | Halfling Geokineticist 5 |

"Sure Matsanda, I can call on some local winds to keep your quarry from sniffing you out - just like with that elephant but way easier. I'll have to follow, but don't worry I can stay out of sight as well as any."

Teke is talking about using his basic aerokinesis on himself and Matsanda to make them harder to detect by scent. And his own stealth check to keep himself hidded or even to assist Matsanda where possible.

Stealth: 1d20 + 12 ⇒ (7) + 12 = 19

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Alarin listens to all the advice given by his companions. It’s all good advice, but it’s missing a key component that he feels he might be able to help with.

”Understanding your prey is important, as is tracking and laying traps, but in the end you need to strike true.”

Alarin gives Matsanda a lesson in archery.

Crossbow : 1d20 + 4 ⇒ (17) + 4 = 21


After a long day of hunting, your Pathfinder group had bagged three trophies, Rudyahm and the other hunters with several of their own. In the failing light, with guidance from Naruda, Eazy, Teke and Alarin - Count Matsanda takes down a magnificent sloth bear! He shows off the kill to a very impressed Rudyahm, who’ve seemingly forgotten all about the spider this morning.

[+1 favor pt Matsanda]

***

On the morning of the hunt’s third day, the smell of wood smoke fills the camp as porters busy themselves tending various cooking fires. Outside the camp, the jungle is alive with the sounds of monkeys, birds, and chirping insects. The smell of food soon attracts the attention of a band of macaque monkeys that gather at the edge of the camp. A few of them eventually brave into the camp, overturning containers, stealing trinkets, and raiding unguarded food.

The local porters act reverentially toward the monkeys and offer them prayers along with bits of food and water. Baron Rudyahm, however...

GM Pathmaker wrote:
Rudyahm laughs with a genuine smile and clapping hands at Ito's story, "When we waged ware against the Gorilla King ..."

-walks out of his tent, sees the simians and blares, "Goddamn monkeys! GET ME MY PISTOLS!!"

PCs up!


.

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

Eazy picks the biggest monkey he can see -- hopefully the leader -- as his target.

Let's teach you a lesson in manners!

Acid Splash, vs Touch: 1d20 + 3 ⇒ (17) + 3 = 20 Damage: 1d3 ⇒ 3

Silver Crusade

Male LG Gnome Paladin of Ohleon 1 | HP 8/13 | AC 19 T 11 FF 19 | CMB +2, CMD 12 | F: +5, R: +0, W: +2 (+2 vs. illusion spells or effects) | Init: +0 | Perc: +3, SM: 0 | Speed 15ft | Smite Evil: 1/1 | Spells: None| Active conditions: 1 Con damage, frightened

Ito will not pray to the monkeys, but will respect the religious practices of the porters and not attack them. He will just keep what he can out of their reach.

Silver Crusade

Female Samsaran | Witch (Winter Witch, Invoker) 2 | Init +8 Per+2, LLV HP 10/14 AC (17)13, Touch AC (13)12(+4 vs Incorp), FF AC (14)11 | SVs Fort +1/Refl +4/Will +3 | CMB +1 CMD 13

These monkeys seem to be sacred to the porters and they may become angry at Rudyahm for mistreating them. They are still a nuisance, though. Perhaps we can get rid of them without violence.

Naruda stares at one of the rampaging primates and gentle chants. Sleep Hex DC 15

Kn:Nature: 1d20 + 9 ⇒ (8) + 9 = 17 [ooc]To identify that these are in fact normal monkeys, and not demon monkeys.[/dice]

"Baron, I believe that they are just monkeys. There is no reason to waste your gunpowder on them."

Diplomacy: 1d20 + 1 ⇒ (8) + 1 = 9


Naruda can see that these are ordinary, although exotic, monkeys; however Rudyahm doesn't seem quelled by her assessment of the animals and keeps shouting for his pistols. Naruda catches the attention of a monkey eating an apple, whispers a lullaby, and the monkey flops flat asleep on its back. Seeing this, a nearby monkey screeches loudly. At the same time, Eazy takes the easy solution and turns a baby monkey into a pile of goo with a glob of arcane acid.

The monkeys go ape-$hit.

Initiative:
Primate Swarm: 22
Alarin: 1d20 + 4 ⇒ (11) + 4 = 15
Naruda: 1d20 + 8 ⇒ (7) + 8 = 15
Ito: 1d20 + 0 ⇒ (14) + 0 = 14
Ezekias: 1d20 + 3 ⇒ (10) + 3 = 13
Tshar: 1d20 + 9 ⇒ (1) + 9 = 10
Teke: 1d20 + 6 ⇒ (3) + 6 = 9

The other monkeys starts screaming in a panic, leaping out from the bushes and branches all over the campgrounds, screeching and tearing everything in sight!

Eazy 1, Naruda 2: 1d2 ⇒ 1

[standby for map before posting]

The Exchange

HP 48/48 NL 10 | Burn 2/6 | AC 23 t17 f18 CMD 17 | DR 3/adamantine | F+9, R+11, W+3 | Init +5, Perc +9 | Halfling Geokineticist 5 |

Teke drops whatever he's holding, and moves to the side a bit before throwing a blast of electricity at the swarm of monkeys.

Touch Attack: 1d20 + 4 ⇒ (20) + 4 = 24
electric damage (full vs swarm): 1d6 + 3 ⇒ (3) + 3 = 6
crit: 1d6 + 3 ⇒ (2) + 3 = 5


[Map up!]

A wave of monkeys slam into Eazy, tearing and gouging!

dam + Fort DC15 vs Distraction (nauseate 1 rd): 2d6 ⇒ (4, 2) = 6

Eazy can take AoO

[All PCs up!]

The Exchange

HP 48/48 NL 10 | Burn 2/6 | AC 23 t17 f18 CMD 17 | DR 3/adamantine | F+9, R+11, W+3 | Init +5, Perc +9 | Halfling Geokineticist 5 |

Sorry jumped the gun, just been waiting too long to play again!


Teke wrote:
Sorry jumped the gun, just been waiting too long to play again!

No prob - I can tell by your roll! - feel the same way. Going to see a psychologist for my addiction.

Silver Crusade

Male LG Gnome Paladin of Ohleon 1 | HP 8/13 | AC 19 T 11 FF 19 | CMB +2, CMD 12 | F: +5, R: +0, W: +2 (+2 vs. illusion spells or effects) | Init: +0 | Perc: +3, SM: 0 | Speed 15ft | Smite Evil: 1/1 | Spells: None| Active conditions: 1 Con damage, frightened

Ito makes an attempt to calm the situation by calming the monkey swarm Handle Animal? DC25 to push them to perform Down?

Handle Animal: 1d20 + 7 ⇒ (18) + 7 = 25

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

Eazy imbues his rapier with arcane power and strikes in passing.

AoO, Arcane Pool Enhanced: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8 Damage, APE: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Fort DC15: 1d20 + 5 ⇒ (13) + 5 = 18

His strike misses, but he manages to avoid becoming distracted.

Getting into his groove, he strikes twice in rapid succession and using an arcane strike technique.

Mwk Rapier, Arcane Pool Enhanced, Spell Combat: Melee: 1d20 + 5 + 1 - 2 ⇒ (1) + 5 + 1 - 2 = 5 Damage, Arcane Pool Enhanced, Arcane Strike: 1d6 + 4 + 1 + 1 ⇒ (3) + 4 + 1 + 1 = 9
Mwk Rapier, Arcane Pool Enhanced, Spell Combat+Spellstrike: Arcane Mark: 1d20 + 5 + 1 - 2 ⇒ (12) + 5 + 1 - 2 = 16 Damage, Arcane Pool Enhanced, Arcane Strike: 1d6 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7


@Ito: I just reread Handle Animal. It can't be used to de-swarm hostile creatures. The Down trick, applies to animal companions and domesticated animals. Greatly creative though, I'll let you retcon with a different action, you can keep 18 but only for skill checks; roll attacks otherwise.

Silver Crusade

Female Samsaran | Witch (Winter Witch, Invoker) 2 | Init +8 Per+2, LLV HP 10/14 AC (17)13, Touch AC (13)12(+4 vs Incorp), FF AC (14)11 | SVs Fort +1/Refl +4/Will +3 | CMB +1 CMD 13

"Ezekias, I think you made them angry!"

Seeing the monkey's engulf Ezekias, Naruda quickly assesses the situation to figure out what may work against a swarm of furious monkeys.

Knowledge:Nature: 1d20 + 9 ⇒ (20) + 9 = 29 Mostly just wanting to see if this is the kind of swarm that weapons work against.

Naruda draws her short spear as she moves along the edge of the swarm, thrusting the weapon into the crowd of swarming monkeys.

She is also going to use a swift action to invoke the Spirit of Bondage to give herself a +2 enhancement bonus to STR for 1 minute.

Spear attack: 1d20 + 2 ⇒ (7) + 2 = 9damage: 1d6 + 1 ⇒ (3) + 1 = 4

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Alarin considers going to retrieve Rudyahm’s pistols, to prevent him from making things worse, but the other Pathfinders jump into trouble with both feet, so he sees little choice but to bail them out.

Grabbing one of his wands, Alarin moves closer, judging the angles before letting loose a fan of flames over the swarm.

Wand of burning hands CL3 - Ref DC 11: 3d4 ⇒ (4, 2, 4) = 10

15’ cone template should be able to avoid allies.

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